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The name is Sean, I play games, take pictures, and eat food; I do more, but the rest is less interesting, who really cares about wrestling sharks anyways?

I like a few other people I've heard of, have opinions on these silly things that take up my time, so here they are. You can find me around the internet, on XBL or steam.
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I’m Sick of Saving the World
Seventh Shin | 10:01 PM on 01.23.2009 11 comments


So instead of making a list of my problems with modern games, or more specially shooters, I’ll just go on about one of my major gripes, the story. I’m not going to say the story is the most important part of a game, but a good one never hurts, and sometimes, for me at least, it can be a major selling point. Nevermind that video game stories are generally bad all around, its just everyone seems to has this idea that more epic equals more better, and that’s about as well written as most videogame stories. Same goes for movies, think about it, 28 Days Later was so much better then 28 Weeks Later, and that’s not exactly to say 28 Weeks Later was horrible, its just that they tried to make it about the whole damn world, where as 28 Weeks Later was about people, simple, focused and deep, nevermind that it is one of the best "zombie" movies ever.

I just saw a trailer for a shooter called (well I just went to check, GT just removed it for some reason) anyway, something with an 8 in it. Well guess what it was? A sci-fi shooter in all likely hood about the war of the worlds, and I’m sure you play as humanities last hope, original, right? Speaking of that, I’d love to at least see a sci-fi shooter with a story on a much smaller scale.

Max Payne and Max Payne II for example, it was about figuring out who was responsible and taking revenge for the murder of your family. Not to sum to the story up that easily, but it was very small scale and very deep [I do mean in comparison to other games], and dark which is always bonus for me.

Now I’m not exactly saying if the whole world is involved it’s instantly too epic and over used. Freedom Fighters for example, yes it was about the Soviets invading the USA, but you weren’t trying to save the world, you were a small group of people trying to do what they could, with no real hope of actually accomplishing your goal. It was not about saving the world; it was about saving what you could.

I’m not saying these games don’t exist, I know a few, and I’m sure there are some I don’t know of, but the over whelming majority of games these days are about saving the world, and I’m sick of it.



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6 comments | showing # 1 to 6
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falinter's Avatar - Comment posted on 01/24/2009 00:42
falinter
AGREED

Not to say all save the world games are bad. I've just gotten tired of most of them. Sad but true.
AgentMOO's Avatar - Comment posted on 01/24/2009 02:54
AgentMOO
QFT, you can only buy into the suspension of disbelief of "save the world" so many times before it loses its effect.
protoknuckles's Avatar - Comment posted on 01/24/2009 11:09
protoknuckles
I'm a newly starting independent developer, and my team agrees with you completely. When we got together to figure out what our first game should be we decided 2 things: Since our strength was in story telling and my friend's art we should create an RPG, and the hero should not be on a quest to save the world.
DF's Avatar - Comment posted on 01/24/2009 11:19
DF
Everyone wants to be a hero. What better way to do that than save the world?

Hasn't there been any in recent years where one destroys the world? And not one of those games where you have a good/bad karma system?
Pizzajam's Avatar - Comment posted on 01/24/2009 12:10
Pizzajam
I agree with you. Sometimes, instead of just killing a ton of hookers, I obey the laws in GTA4. That only lasts about 3 minutes.

While the save the world cliche will never leave the gaming industry, I think we'll start seeing more developers start creating more contemporary storylines, which won't always include a happy ending.
boylie's Avatar - Comment posted on 01/25/2009 10:51
boylie
I think it was probably easier to make a "save the world" plot back when technology was more restricted. We're in a different time now. We are able to emulate more subtle expressions on characters, game makers now hire well trained voice actors who can convey emotions very well. Stories that are more small-scale and are about topics other then saving the planet are now totally doable (see GTA 4, the first Half-Life, Bioshock, Heavy Rain... well from what we know of it so far anyway..., etc, etc, etc).

I guess the problem is that those are the kinds of games that have traditionally done well. I suppose it'll take some more innovative games that take the leap and are rewarded with solid sales before more developers / publishers get the message and start focusing on topics that people actually give a shit about.
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