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About
Follow me on Twitter - @Sephzilla

Watch my TwitchTV channel

Who am I? I'm a guy who plays video games, talks way too much about comics and movies, likes Godzilla and Robocop, and lives up in Wisconsin. And yes. We get that much snow. Why should you read my blog? Because when I write I have fun, make up bullshit lists, and when I do get a little serious with some blogs I try to be insightful and use resources and facts to try and back up my opinion as much as I can. And if you don't follow my blog, I'll send you a picture of a sad kitten who wants some love.

Also, I tend to debate a lot and get up on a soapbox a bit from time to time. I like to debate for the sake of debating and I tend to find it fun to get other peoples perspectives on things, and sometimes I like to play devil's advocate a bit just for the sake of it. Basically, don't take me so serious sometimes even if it seems like I am being serious.

Promoted Articles:
Expanded Universes: Halo, and why I give a damn
Those About To Die: Vergil
2010 Sucked: What the hell, Square Enix?
Motion Control: The Good, The Bad, & The Ugly
Beginnings: Nobody dies on the first goomba
Dreaming: Back in Time
Why Minecraft laughs in DayZ's stupid face
Suckers! I call dibs on Claptrap!
The Decay of Capcom

My Online Handles:
XBL: Sephzilla
PSN: SephirothDZX
Wii-U: Sephzilla
Steam: Sephzilla

MY TOP 5 FAVORITE GAMES EVER
(In no particular order)
--Final Fantasy VII
--Super Mario Bros. 3
--Final Fantasy VI
--Devil May Cry 3
--Mega Man X

FAVORITE RECENT GAMES
--Minecraft
--Dark Souls
--Demon's Souls
--Uncharted: Drake's Fortune
--Vanquish
--Darksiders
--Halo
Player Profile
Xbox LIVE:Sephzilla
PSN ID:SephirothDZX
Steam ID:Sephzilla
Wii U code:Sephzilla
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It's alive! It's aliiiiiiiiiiiiiiiiiiiiive!

I'm tentatively excited, because it seems like my PS3 has risen from the dead and is functional again. After dicking around with it again last night I noticed that it's abrupt shutdowns seemed to happen when it was trying to make a few reads from the hard drive. Curiosity made me wonder if my PS3 was simply suffering from corrupt file issues, so I booted the PS3 into safe mode, ran a file restore, rebuilt the database, and did two more file restores just for safe measure, and before I knew it my PS3 was running in seemingly perfect health. Still don't wanna give it a full bill of health yet as the issue could still be a dying hard drive. I was relieved as fuck to find out my PS3 wasn't dead, but simply in a coma. Now I need to break the news to my PS3 that he's been asleep for 7 days, his wife has moved on, and he's probably pissed himself.

The bonus result of this is that I'll get to do what I wanted my original debut stream to be - a new game run of Revengeance mode in Metal Gear Rising: Revengeance. For those of you who do not know, at the title screen of MGR you can enter the Konami code and it will unlock all of the game's difficulties for you right away. This means that you can start a completely new game with no upgrades or unlocked moves and jump straight into the hardest difficulties in the game. Translation - this is something made for people who absolutely hate winning.



Revengeance mode is pretty much built around the player being at "new game plus" level upon entering it. Enemies deal fucking crazy levels of damage, the window for parrying attacks is smaller, the Zandatsu squares (red squares in blade mode) are smaller, and most encounters either have different enemies or additional enemies (or both!). Jumping into Revengeance mode without any new game plus enhancements is borderline suicidal; the amount of damage every enemy does will kill you in either one or two hits and you'll also be missing a few almost essential upgrades.

In short - on this stream I'm going to be dying a lot so I hope you have patience for seeing a lot of game over screens. I did a brief test run of this a few weeks ago and managed to get decently far into the second mission, so this isn't completely impossible. However I died a fucking ton during it, enough times to make Dark Souls even blush. My goal for this stream will be to at least make it up to Mistral, which I think is entirely possible, but hopefully under 50 deaths.

In other news, I saw Guardians of the Galaxy this weekend. As you may have already heard from pretty much everyone else, it's a great time. It's easily in the upper tier of Marvel movies. Not sure if I'd rank it better than Winter Soldier or Avengers, but damn I want to see it again.

It's Almost The Weekend
Thursdays 8:00pm Eastern / 7:00pm Central / 6:00pm Mountain / 5:00pm Pacific
Streamtoid: http://www.twitch.tv/streamtoid
Streamtoid Schedule
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As many of you may know, the Destructoid Community driven Twitch channel Streamtoid is back up and running. Yours truly has Thursday afternoons booked for a 3 hour block I'm dubbing "It's Almost The Weekend", because Thursdays have sucked ever since WWE moved SmackDown to Fridays and I can't think of anything more original for a title.

Translation: You should all fucking watch Streamtoid tomorrow because I'm so politely asking and I want viewers, damnit. Actually, watch Streamtoid all the time because then you'll earn your way into the League of Extremely Cool People.

So what's going to happen on this Thursday 3 hour program? Um... video games, obviously. If you're expecting a theme or gimmick or something like that, sorry that's probably not gonna happen. The only gimmick will probably be "I really don't know what I'm going to do from week to week". I'm going to play games while talking on my headset and we're all going to have a merry old time. I'm still kind of new to streaming while trying to talk to my (small) audience, so I'm going to try to overcome my ability to go lengthy amounts of time before remembering to speak.

For my inaugural show I was originally planning on playing Metal Gear Rising: Revengeance, starting a new game, and jumping straight into Revengeance mode. However, my PlayStation 3 picked the worst time to die, thus ruining my original plans and leaving me scrambling to think of something else to do. I was thinking about streaming The Last of Us Remastered, but I'd rather not stream my first playthrough of the campaign in order to avoid spoilers / people telling me what to do (gotta preserve all dem emotions), plus I figure the PS Friday Night Fights crew will be streaming that game anyways. This means there is only one logical option left.



Yep, that's right. It's Waluigi time, motherfuckers. You're getting three steady hours of Mario Kart 8 online multiplayer, or some other Wii-U game in case I decide to rage quit (Mega Man X is always on stand by, forever). Mario Kart 8 is safely my favorite entry into this series, it's crazy fun to play, and it's a gorgeous game to look at. If you're interested in racing against me, drop your NNID in the comments below or something and if enough people want in maybe we can do a private lobby and avoid the need to race against the unknown masses in the online world. Racing against me will earn you the prize of being able to say you're almost as good as Waluigi.

It's Almost The Weekend
Thursdays 8:00pm Eastern / 7:00pm Central / 6:00pm Mountain / 5:00pm Pacific
http://www.twitch.tv/streamtoid
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GO

SEE

THIS

FUCKING

MOVIE









Keiji Inafune's latest game, Mighty No. 9 definitely has a lot of hype following it. The internet video game community has seemingly appointed it as the successor of Mega Man, which I feel is a bit premature, and Inafune has been put on a pedestal for giving us a Mega Man game when Capcom has seemingly shunned him. While I hope that Mighty No. 9 does well enough to hopefully shake Capcom up a little and remind them that the Blue Bomber is a profitable franchise, there's voices in my head that are preventing me from jumping on the same hype train that everybody else is on.

4- Capcom could still shove their nose into this



Let's be honest here, Mighty No. 9 should really be named Copyright Infringement No. 9. This is a Mega Man game with a slightly different paint job on it in order to try and sneak one by on Capcom. I'm excited for a new Mega Man game as much as the next person, but when I first heard about this and saw some stuff about it my first thought was "Holy fuck, Inafune is really pushing his luck here".

It's another robot built by a professor (who likely will have either a big bushy beard or white hair) who's considerably more human in design compared to some of his peers, instead of Rock & Roll it's now Beck & Call, even the Mets now have traffic cones on them instead of hard hats. If Beck in Mighty No. 9 doesn't get a red-colored ally who uses a green laser sword, I will be legitimately surprised. Inafune is trying really hard here to make it obvious that this is a Mega Man game, and that's obviously the point.

And I'm okay with him trying to stick it to Capcom. However this is also one of the reasons I'm trying to not get excited about Mighty No. 9 just yet, because who's to say that Capcom might not try to metaphorically give a "fuck you too" to Inafune and try to take this to court for copyright infringement? I'm no lawyer and I'm not what you'd call familiar with copyright law, let alone Japan's versions of them, but I can't believe that nobody over at Capcom isn't even looking into what their legal options are. I'd rather get excited about this new game when I have a little more concrete knowledge that Capcom won't be able to shut this game down.

3- Keiji Inafune



This one will probably raise a few eyebrows since Inafune is one of the, if not only, biggest reasons Capcom became so awesome for a couple of decades stretching all the way back to the NES era to the late PS2 era. That being said, Inafune could also be pinned down as one of the biggest reasons Capcom has stunk it up this generation.

Remember when Capcom was fresh of off the heels of the very un-Resident Evil like Resident Evil 5, announcing DmC, and laying the seeds for Resident Evil 6 and Lost Planet 3? Take a guess at who one of the big shot decision makers for Capcom when all of these were in their early stages. You guessed it, Keiji Inafune.

Does it really come as a surprise? Keiji “West is Best” Inafune had a ton of power at Capcom just as Capcom is announcing a bunch of games that seemed to be chasing the tail of the west, games that ultimately soured a lot of Capcom's once pretty loyal and dedicated fanbase. And I didn't even mention the aborted Mega Man X third person shooter where X was redesigned to look unquestionably similar to Iron Man not long after Iron Man fucking exploded in popularity in America.

Point is, I'm not entirely keen on trusting a person who thought completely revamping the Devil May Cry franchise at the peak of its popularity was a good idea. Inafune has a storied history in video games, but I'm starting to think he's been swapped with a Mirror Universe duplicate who's more concerned about chasing the all-powerful American dollar. Inafune without any kind of overhead control makes me a bit nervous, which leads to my next point.

2- The George Lucas / Vince Russo Syndrome



Most great creative minds are that, great creative minds. However, lots of those creative thinkers or entertainers tend of have some outside force to act as a filter, so that the best ideas reach the public while preventing worse ideas from fostering. I'll bring forth two examples that best exemplify this.

The first is George Lucas, the man who gave us Star Wars and Indiana Jones. This man has pretty directly touched uncountable numbers of people spanning multiple generations and has guaranteed us that plastic swords and fedoras will always stay at least somewhat relevant in society. What helped make him great with his original projects were others around him who kept him on the right path both as a writer and director. Lucas had people around him who would call him out on something that looked pretty clearly stupid.. This is why, for example, Han Solo is Harrison Ford instead of some crazy space lizard man.  

However after Star Wars had exploded into the worldwide phenomenon, eventually Lucas decided to make the prequel trilogy. Along with that, he removed most of the original people who conflicted with him when making the original movies in order to let him fully make “his movie”. The end result speaks for itself, when Lucas had full control over his own production he delivered a series of movies that were substantially below his original works and were generally poorly constructed movies overall. The same result happened with the fourth Indiana Jones movie as well.

If you're a fan of professional wrestling, you most likely know who Vince Russo is and will immediately understand what I mean. Vince Russo is the man who made professional wrestling cool in the mid to late 1990s. He is what led us to things like Stone Cold Steve Austin, The Rock, and “the Attitude Era”. He was one of the behind the curtain guys who kept WWF alive when WCW was beating them in weekly ratings, and eventually pushed them back to the top.

When Vince Russo left WWF for WCW, he no longer had Vince McMahon (WWF/WWE owner) above him to filter out his ideas. The end result was that he became one of the cancers that led to WCW's demise, leading to such ridiculous wrestling story lines as David Arquette and himself as WCW World Champions. Long story short, Vince Russo was the George Lucas of professional wrestling.

I'm worried that Inafune could potentially go down the same path without having Capcom or some larger company overhead pushing back at him and keeping him in check. His history near the end with Capcom speaks for itself, when he finally got a lot of say there he planted the seeds for what many will say were a line of pretty boneheaded decisions for that company. Hell, part of me wonders if one of the reasons he left Capcom was because someone finally told him to shut the fuck up.

1- I'd just like to see the game, first



I don't think this is exactly a bad thing to list for why I'm not excited yet. Obviously the idea of a new Capcom-free Mega Man is appealing, but I'd rather see some of the game before getting sky high with hype levels for it. I'd rather see the game in action before I say that Mega Man's spirit lives on. By the way, am I the only one who thinks it's a little premature to pass the torch from Mega Man to Beck?

Plus given my two previous reservations about Mighty No. 9 listed above, just seeing the game in action will help alleviate those two earlier fears that are holding me back. After that, I'll probably be there on the hype train just like everyone else because I fucking love Mega Man games and consider Mega Man X the best designed video game in history.

So yes, I still have reservations about Mighty No. 9. I really do hope I'm wrong, but there's enough evidence on the table for me to look at this game and be a tad pessimistic.
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Anyone who follows professional wrestling is most likely aware of something simply called "The Streak". It's in direct reference to The Undertaker's undefeated streak at WrestleMania, the Super Bowl of professional wrestling. As the wrestler who portrays The Undertaker has gotten older Undertaker has reduced his wrestling schedule to more or less only be his big match at WrestleMania, essentially turning his already supernatural character into pretty much the "end boss" of wrestling's biggest event of the year. Numerous legends of wrestling have taken their shot at defeating Undertaker at WrestleMania and all have failed, including notables such as CM Punk, Jake "The Snake" Roberts, Shawn Michaels, and Ric Flair.

WWE 2K14 features a mode in the game where you can challenge The Undertaker and take your own shot at making WrestleMania history. Remember how I said that Undertaker was pretty much the final boss of real-life WrestleMania? Yeah, he's pretty much the end boss of WWE 2K14 as well. Snapping the streak is pretty damn hard, it's something even I've only managed to do a couple of times and from what I've heard from others it sounds like its still a challenge to many. So I thought I'd assemble a few quick tips when it comes to challenging The Phenom and making sure you don't end up on the wrong end of a Tombstone Piledriver.



1) Pick a wrestler you're comfortable with

WWE 2K14 has a few wrestlers on the roster I'd definitely consider "over powered", particularly John Cena, Randy Orton, and Hulk Hogan, so obviously your knee-jerk reaction might be to pick one of these superstars in order to give yourself a fighting chance. My advice would be to forgo picking someone who on-paper looks like a good choice and instead just pick a wrestler whom you're most comfortable with. In my experience being familiar with a wrestlers move set outweighs the raw statistical advantages of picking a different wrestler.

You can also pick custom wrestlers when squaring off against Undertaker as well. If you're one of those players who spends hours customizing every move on your dream version of yourself, then this will most likely be your go-to option. Plus, wouldn't you rather see yourself beat Undertaker?



2) Pick a wrestler whom has the "Resiliency" ability

If you don't have a wrestler you're totally comfortable with, or perhaps you have multiple wrestlers you feel safe picking, I'd put preference over any wrestler who carries the "resiliency" ability. Resiliency acts like a quick burst of adrenaline for your wrestler which gives you either a bigger window of opportunity to kick out of pinning attempts or increases your chance of breaking out of submission holds. Used ideally, it's the perfect thing to get you out of a situation you otherwise wouldn't be able to escape from (like trying to kick out of a second or third Tombstone Piledriver).

It should be noted though that you get a score bonus if you defeat Undertaker without using resiliency (yeah, you get a score after the match, but it only matters if you win). However, if your objective is simply to win the match then do not worry about losing out on some potential points. Save the fancy stuff for when you're trying for your second or third victory.



3) Keep the fight outside of the ring

When fighting Undertaker in the ring, he will pull a few creative tricks out of his hat in order to keep the momentum in his favor. If you hit a finishing move on him he'll occasionally make the lights in the stadium go out for a split second, and then when the lights come back he'll be standing right behind you and promptly deliver his finisher onto you. He has a couple of other tricks like this that will result in you taking a lot of damage... so long as you're actually in the ring.

The match against Undertaker is a no-holds-barred hardcore match. This means that you can leave the ring freely and fight outside of the ring or on the ramp area without running the risk of count-out or other forms of disqualification. However the match can only end with a pin fall or submission inside of the ring, which means that you are safe from all of Undertaker's tricks so long as he can't actually pin you or make you tap out. This is the only aspect of this match that is noticeably in favor of the player, so make use of it.



4) ECW! ECW! ECW!

Like I said this is a no disqualification match which means anything is legal, including weapons. You can get a weapon from under the right by going up to the center of the apron and holding L1/LB, there's one weapon under each side of the ring. The bottom, right, and top areas will give you a steel chair while the left side of the ring will give you Triple H's sledgehammer. Along with those items, you can use either of the steel steps that are at ringside or grab the ring bell that's over near the announcer's table. Speaking of the announcer's table, it's also free to destroy at your convenience.

Make good use of these weapons as it's a great way to quickly deal damage as well as keep The Deadman on his back. Every foreign object in the game can be used four times before it is either too damaged to continue using, or your wrestler simply discards it. Chairs will break after four hits and can no longer be used, however the steps, ring bell, and sledgehammer can all be picked up again after the fourth hit. Undertaker rarely has gone for weapons in my fights against him, so this is another advantage you can potentially use. Just be careful though, Taker will occasionally try to grab those weapons from out of your hands.



5) Practice your reversals

If you are not very familiar with the timing of reversals in WWE 2K14, your match against Undertaker is going to most likely be a short one. You need to at least become component at reversing moves in this game because of Undertaker's relentless offense, and because he will be reversing a lot of your moves as well.

Pretty much every move in the game has a window of opportunity to pull off a reversal, including finishing moves. Obviously some moves have bigger windows than others, but the reward for reversals become greater the bigger the move you reverse. The key thing I would focus on is learning how to reverse attempted Irish Whips. If you're going to be focusing on keeping the fight outside of the ring, like I suggested, then Undertaker will make multiple attempts to throw you back into the ring. Timing a reversal for these isn't very tough, and it can easily keep you in a match and keep everything in your favor.



6) Be extra careful when Undertaker has a finisher

Undertaker is devastating enough in this match, when he has a finisher stored and ready to go things tend to go downhill in a hurry for you. Having a finisher available opens up even more tricks for Undertaker that will, obviously, end in you receiving one of his multiple finishing maneuvers. If Taker has a finisher ready to go, don't even think about attempting any kind of aerial move on him. Doing so will result in Taker snatching you out of the air and promptly reversing whatever you were going to do into a Tombstone Piledriver, reminiscent of how the Undertaker/Shawn Micheals WrestleMania 25 match ended.

If Undertaker has a finisher available, see tip #3 and immediately get out of the ring as fast as you can. Taking a finisher from Undertaker while in the ring will almost certainly result in the match being over, especially if you've already used your resiliency buff. Take the fight to the outside and get in as much damage as you can. Taking a finisher on the outside of the ring is bad, but it's better than watching it happen while in the ring. Since Undertaker needs you in the ring to pin you, he has to throw you back into the ring, which means you'll get a free opportunity to reverse his Irish whip attempt and save yourself.



7) Don't taunt, ever

Normally in WWE 2K14 if you have a finisher ready to go and your opponent is on the ground, you can perform a special "wake-up" taunt that will cause your opponent to groggily return to his feet and easily set up your finishing move. Do not attempt a wake-up taunt against The Undertaker in this match. Attempting to do this will cause Undertaker to do his patented "zombie sit-up", return to his feet immediately, and deliver a Tombstone Piledriver to you. And since wake-up taunts are noticeably longer than your traditional taunts, there's no way you can avoid this from happening.

This scenario doesn't always happen to me, however it happens about nine out of ten times, so it happens often enough that I'd discourage you from attempting wake-up taunts in any capacity as it's just too risky. On top of that, I'd simply say just do not taunt Undertaker ever unless there's a very sizable amount of space between you and him. I have no evidence to support this, but Undertaker seems to get a bit more aggressive if he's taunted. Along with that, taunt's cannot be interrupted in WWE 2K14, so you effectively become a sitting duck until your taunt is over.



8) Want a potentially easier fight? Take on retro Undertaker

After you pick your wrestler you get an option to fight present day Undertaker or retro Undertaker. Modern Undertaker is bald and comes to the ring in a cloak that makes you think he just returned from winning the Mortal Kombat tournament. Retro Undertaker is the 90's purple & black version who looks like an old western mortician, and has significantly fewer tattoos (personally, I think retro Undertaker looks substantially more badass). Apparently you can also fight the American Bad-Ass biker Undertaker, but that's only if you have the pre-order DLC for him (which I currently do not have).

Personally, I find retro Undertaker to be a slightly easier challenge than modern Undertaker. Modern Undertaker has a larger move set than retro Undertaker, obviously because he learned more moves in the last fifteen years, and a couple of his newer moves are pretty devastating - primarily his Last Ride power bomb and his Hell's Gate submission hold (yes, Undertaker has a submission hold, and you never want to be caught in it). The Hell's Gate submission hold is a particular tricky thing to fight against when taking on modern Undertaker because it's a move that he'll pull out of nowhere at very unexpected times, such as when you're about to attempt a pin or to try and pick him up off the ground. If you're using a wrestler who is especially susceptible to submissions, then modern Undertaker is going to give you problems. Saying that retro Undertaker is "easier" feels like a half truth considering he can destroy you at the drop of a hat, but he at least doesn't have a trick or two that his present day version will not have.



Snapping Undertaker's undefeated streak is by far the hardest thing to do in WWE 2K14. This game mode is very unfair in its own ways. Undertaker will be reversing you a ton, his moves do a ton of damage, he pulls finishers out of seemingly thin air, and you will get frustrated at some point. Hopefully a few of my tips here help make things easier for you.

Now go make us proud all of you little Hulkamaniacs.
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EXCLUSIVE! The following video was taken from Rockstar on Tuesday, showing precisely how the Grand Theft Auto Online launch went.