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Why Bioshock 2's New Items Are Positively Good Ideas
SephirothX | 9:55 PM on 03.13.2009 14 comments


Pardon the lack of pictures for filler. I'm out of town on my laptop and this is just a rant blog anyway. And I'm pissed cuz I took my PS3 with me out of town and forgot my damn audio cables.

I love how everyone is freaking out about Bioshock 2's rumored new content like it's somehow going to ruin the franchise in every way possible. Lets quickly review what's (according to rumor) apparently new in the game, shall we;

--Cooperative Play
--Soviets
--Big Sisters
--A Zoo
--Spliced dogs, rhinos, etc
--Hackable robots

Okay seriously DToid, I dont know what to say to you all except what the fuck? Explain how any of these ideas are bad, and then justify how you'd rather like having a copy-paste of the first game except with a slightly different story and a slightly different main character. I personally think these new ideas are something well needed to add at least a few fresh ideas into Bioshock because we all need to face facts here... the first Bioshock was in almost no way an original game what so ever. In fact the original Bioshock is probably in my top 3 of the most overrated games of the last decade, and I'm glad there taking steps in a different direction.

Bioshock 1 basically pulls a ton of ideas from other games and doesnt necessarily utilize them better than its inspirations, seemingly taking the most influence from System Shock 2 (there openings in my opinion are near identical) while also functioning as a mild 'Fallout under the sea'. It had a passable storyline which was decent but nothing life changing. Plasmids gave you generic powers that we've seen utilized to the same degree, and better, in Ratchet and Clank titles and other games stemming all the way back to Mega Man. And the game pretty much stole the gravity gun right out of Gordon Freeman's hands and couldn't even use it to the same fulfilling potential. Tie these "inspirations" in with generic AI enemies that always strafe just enough to get out of your line of sight, and FPS controls that are on the tad sluggish side and you have a game that is just a mixture of old flavors.

Now *gasp* the sequel is trying new things?! HERESY!

First thing; Soviets, Commies, Reds. Okay, so everyone was totally okay with Zombies appearing in Call Of Duty, but having Soviets discover rapture right during the heart of the Cold War is a terrible thing? What the shit? It makes sense. During the Cold War the US and Russians had so many subs in the sea that if they all fired their payloads the world would have been destroyed three-fold, how is it not plausible that neither side would have found Rapture? The city wasn't exactly small or anything and it was kinda well illuminated in the ocean, any sub that isn't piloted by Hellen Keller clones wont have a hard time finding Rapture if they're relatively close. And now we have enemies that might actually think and not be stupid charge-at-you-bots like in the first game, and would actually use the same powers you have against you.

The next thing is the lack of the Big Daddy. Seriously, are you all dense? Big Sisters are simply going to be Big Daddies with a new fucking character model placed on them and that's going to be it probably. The Big Daddy/Sister/Pope/Cousin/Uncle is the staple of the franchise, do you seriously think they're going to fuck with that beyond giving them a face lift and new name?

The other big thing everyone seems to have their panties in a bundle about is cooperative play. Okay, why is this suddenly such a bad thing? Even though coop has been around for quite awhile it seems to make every game apparently so much better (it took Left 4 Dead and turned it into a goddamn GOTY candidate somehow) apparently applying it to Bioshock is somehow bad? Explain to me how bad it would be if the game sets up difficult puzzles that require two people to apply different plasmids simultaneously to trigger some kind of action, or double teaming a Big Sister using some bait-and-attack tactics? Even though I despise how Bioshock just takes ideas from other games, it has one of the better potential cooperative problem solving setups around. I've heard complaints like Rapture isn't an atmosphere that would keep its intensity with a buddy beside you... Well I dunno I've heard the words atmosphere and intensity tossed around alot with Resident Evil and I didn't hear anyone complain about either of those being ruined when Sheva was introduced.

The only thing I agree about is that the whole 'spliced animals' thing sounds a little iffy. Unless they refine the gameplay a little bit from the first game, that could actually turn out to be a little bad.

Read this last part because its important
Okay I realize that while re-reading this I probably sound like a dick. But ugh, I'm sorry but half of these new ideas honestly sound good and seem to work well with the "ideas" that Bioshock uses. I just dont get why everyone's creating a shit storm about the game trying a few new things out. Like I said, I think these ideas sound good and will try to bring new things into the game. However, if the sequel does suck because of these things then perhaps Bioshock will simply be a fluke (thus giving me a personal satisfaction in regards to not liking the first game.)

End Rant
Have a good weekend everyone!



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12 comments | showing # 1 to 12
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Unassuming Local Guy's Avatar - Comment posted on 03/13/2009 22:58
Unassuming Local Guy
That's a pretty harsh take on Bioshock. I think you'd have to try to not find the environment of Rapture compelling enough to carry the game on its own.
Josh Tolentino's Avatar - Comment posted on 03/13/2009 23:30
Josh Tolentino
First off, most of the rumors were debunked (or at least left unconfirmed).

But on the hypothesis they were true:

- Soviets: It just doesn't jive. In Bioshock there were no obvious bad guys to demonize and fight. You were essentially the victim, caught in the midst of a city imploding. You fought against the results of a philosophy corrupted, not against some kind of evil empire. Most of Rapture's denizens may have been little more than hostile zombies, their leaders manipulative dickheads, but no one was out for your blood.

- Big Sisters: I don't know enough about them to draw any conclusion other than they're an attempt to construct an icon to associate with Bioshock 2, the same way the Big Daddy is the face of Bioshock.

- It's a zoo: No problems there. Rapture itself is a preposterous idea, a further stretch of the imagination isn't too hard to manage.

- Spliced animals: Splicers were victims, driven to madness by an addiction to ADAM. They weren't evil, just hostile. Having spliced animals diminishes ADAM's role in the collapse of Ryan's utopia. ADAM was a disease, a drug that everyone craved. When the supply ran out, chaos reigned. No one would waste ADAM splicing up the family pet, not even when it was plentiful. If you had a pound of high-grade coke, and knew you wouldn't be getting another, would you waste an ounce of it getting your dog high (assuming you were in your right mind at the time)?

- Hackable Robots - Again, no problems there, except that they weren't really there at the time, much less in the future. Then again, it's not as if we saw all of Rapture, either.

- Co-op. I'd put up Colette's article as an argument, but here's my $0.02. Working with another seems to fly in the face of Ryan's philosophy, which is based on unlimited self-interest. Cooperation with another deducts from your own profit. If your partner were heavily integrated to the story, an AI companion with their own selfish motivations, it would work, but this time it's a 12-year-old racist homophobe. Co-op play can be fun, but it pits you against a system. I've never seen a co-op match that didn't skip a cutscene or stop for a dialog. I've seen bunny hopping, shouted instructions. Coop players don't act in character, as petty and nerdy as that sounds.

Again, we already know the ideas are lies, so it's more or less a moot point. We aren't raging about a game that's trying something new, but from those lies, its capacity to preserve what was great about the original was doubtful at best. I agree with your assessment of Bioshock's mechanics. I'm playing it now, and it's basically a banal shooter with easy enemies and no tension (unless you disable Vita-Chambers). But that wasn't what made the game for me. Bioshock had a great, tense atmosphere, filled with the unknown, letting you wonder as to just why everything went to hell.
adultswim810's Avatar - Comment posted on 03/13/2009 23:34
adultswim810
i gotta say... I disagree with pretty much everything you said. I could dissect it point by point but I really don't want to waste that much time.
Josh Tolentino's Avatar - Comment posted on 03/13/2009 23:38
Josh Tolentino
- Another note on Co-op: At some point you'll find someone who's already seen and played through what you're discovering for the first time. The undoubted instruction will be "I did this part, follow me." There goes the thrill of discovery. You won't have the opportunity to collect a well-written audio diary, because your partner wants to get bunny-hopping to the next area. A co-op game is a challenge to be surmounted, not a world to be experienced. It leaves little space for a setting, a story to bloom. You'll have no time or incentive to stop and look at the architecture, read the signs, or let some stuff get in the way of beating the next boss.
SilverDragon1979's Avatar - Comment posted on 03/14/2009 00:03
SilverDragon1979
Like I said earlier man, you should seriously stick to writing humorous blogs, not rants like this one.
CWal37's Avatar - Comment posted on 03/14/2009 01:18
CWal37
Subs don't have windows so the fact that Rapture was well-lit doesn't matter.

That aside, I am very much looking forward to Bioshock 2 despite the haters. I said one looked amazing and was digging on it way before everyone I knew, and I'm getting some similar vibes this time around, although it will be the first gamepaly footage/trailer that really determines that for me.

I don't mind co-op as long as they give me the chance to not use a human player.
Qraze's Avatar - Comment posted on 03/14/2009 02:37
Qraze
no one wants to say it but "the suffering" is a game that must have also inspired bioshock. it is bioshock but with a prison setting and a bit more horror elements. option to save or kill inmates:check. awesome backstory:check fps: check (you could switch between first and third person) turn into a giant monster: just the suffering. multible endings based on who you saved or didn't:check made by 2k: no, made by midway the similarities are there but no one has compared the two.
Infinitestrike's Avatar - Comment posted on 03/14/2009 04:37
Infinitestrike
Yeah, the rumors you've written were posted on the 2K fourms, where the were debunked. Latest scans of Game Infomer can be found here (but it contains spoilers):

http://www.counterfeitculture.com/news/i-love-it-when-you-call-me-big-papa-game-informer-reveals-bioshock-2-details/
Chris Carter's Avatar - Comment posted on 03/14/2009 09:14
Chris Carter
If Bioshock 2 didn't have coop I wouldn't be as interested. Rapture was mind blowing the first time, but I can't handle "another Rapture". Especially 6 more times; the sequels they plan on shoving down my throat.

Nice rant, but expect a ton of dissenters when you criticize one of the most beloved games of all time.
pascuz46's Avatar - Comment posted on 03/14/2009 10:26
pascuz46
If it has co-op or not, if it has infected animals, whatever the case may be, the fact is I'm waiting to hear what 2K has to say AND SHOW about Bioshock 2.
mix's Avatar - Comment posted on 03/14/2009 11:49
mix
I bought Bioshock day one and beat it about 8 months later it was an amazing looking game and I loved it but it did not draw me in at all.

It felt like a chore as I set out to beat it and was left with a bad taste in my mouth after doing so the end boss was pure shit.

Bioshock 2 NEEDS new stuff or else I'm steering clear of it.
Aziel13's Avatar - Comment posted on 03/14/2009 17:14
Aziel13
you had me at spliced
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