I think the whole point of Other M was to make Metroid for a completely different audience than the one it was popular with - namely Japan and those weaned on story-driven games. The commercial, however, was designed to hook fans and make newcomers curious about the other games.
Yet Other M does not divulge anything regarding the KL-2 incident, Samus being taken in and raised by the Chozo and very little about the events in Metroid II leading into Super Metroid.
I think NOA knew they got a raw deal on localizing the game and were just trying to advertise it the best they could. Having to keep everything 1:1 with the Japanese for the sake of a world-wide launch was a bad idea. Then again, I have strong doubts keeping the Japanese dub would have made the story any less shit than it already was.
Yet Other M does not divulge anything regarding the KL-2 incident, Samus being taken in and raised by the Chozo and very little about the events in Metroid II leading into Super Metroid.
I think NOA knew they got a raw deal on localizing the game and were just trying to advertise it the best they could. Having to keep everything 1:1 with the Japanese for the sake of a world-wide launch was a bad idea. Then again, I have strong doubts keeping the Japanese dub would have made the story any less shit than it already was.
I have to say, it's still amazing to to see you agree with me on things every once and a while.
Anyway, nicely written blog! I was going to do a similarly themed feature, but you said it all better than I could have. Great job!
Anyway, nicely written blog! I was going to do a similarly themed feature, but you said it all better than I could have. Great job!
I think the rise of fan films are the reason we see a lot more of these. Live-action shorts get the fanboys going even if they suck. Seeing your favorite games brought to life accurately (and too short to really mess it up) makes people happy.
Enh. As a hardcore gamer, Bioware/EA know that if you want gameplay, you'll go find it. There are a handful of gameplay oriented trailers out for Mass Effect 3, and a fully playable single player and multiplayer demo. If you want gameplay, you got it.
I understand that they want to branch out to more people - ie a commercial on a hit series. That's business. We all know Call of Duty sold to *some* people because of the name, and because it was popular -- that was in part due to all the mass advertising. For instance, all these indie games you see not advertising with big budget commercials -- do you think they're not advertising because they don't want to? No!
Of course, if asked, most people would say "I want to be successful!" Only very few people will actively answer the question "do you want to make money on this game?" with "no", but those people usually have residual income coming in, and they live comfortably. Not everyone has that luxury.
Bioware started out as a small developer too, then they made like 2-3 really good games, and years later, they were purchased by one of the largest publishers in the industry. Say what you want to say about Bioware's quality of their games in recent years, but I'm not sure if criticizing this ad is worth the trouble.
So, TLDR:
"These big budget game advertisements you see also bug me because I would much rather see all of the money used to make this go into making the actual product better."
Advertising moguls know the market very well. They're not bulletproof, but they usually know when advertising like this will yield larger sales numbers.
Larger sales numbers = more copies sold = a bigger budget/allowance for a potential Mass Effect 4/spinoffs/future Bioware games. Not everything is a short term solution, IMO (ie "just make this one game bigger right now").
I understand that they want to branch out to more people - ie a commercial on a hit series. That's business. We all know Call of Duty sold to *some* people because of the name, and because it was popular -- that was in part due to all the mass advertising. For instance, all these indie games you see not advertising with big budget commercials -- do you think they're not advertising because they don't want to? No!
Of course, if asked, most people would say "I want to be successful!" Only very few people will actively answer the question "do you want to make money on this game?" with "no", but those people usually have residual income coming in, and they live comfortably. Not everyone has that luxury.
Bioware started out as a small developer too, then they made like 2-3 really good games, and years later, they were purchased by one of the largest publishers in the industry. Say what you want to say about Bioware's quality of their games in recent years, but I'm not sure if criticizing this ad is worth the trouble.
So, TLDR:
"These big budget game advertisements you see also bug me because I would much rather see all of the money used to make this go into making the actual product better."
Advertising moguls know the market very well. They're not bulletproof, but they usually know when advertising like this will yield larger sales numbers.
Larger sales numbers = more copies sold = a bigger budget/allowance for a potential Mass Effect 4/spinoffs/future Bioware games. Not everything is a short term solution, IMO (ie "just make this one game bigger right now").
I find it hilarious/sad that Mass Effect ads are all about killing the evil aliens and Gears of War ads are all about introspective navel gazing.
I think these techniques are holdovers from the last generation, unless a game’s graphics were top-notch at the time then you probably wouldn’t see much footage. Thing is, games look so good nowadays that it’s not necessary to use those tricks anymore, more modern commercials should just be well cut together trailers.
I think these techniques are holdovers from the last generation, unless a game’s graphics were top-notch at the time then you probably wouldn’t see much footage. Thing is, games look so good nowadays that it’s not necessary to use those tricks anymore, more modern commercials should just be well cut together trailers.
The old game commercials used to almost always feature gameplay since that was pretty much the only place you could see the game in action (thinking of pre-internet NES games).
Now you can find gameplay trailers of games on the net so the commercials on tv act more like movie trailers; trying to get the average joe interested in the game. This often involves using live-action commercials as well as fabricated "gameplay" scenes to generate buzz. "True gamers" will already know about a game before these commercials so these commercials are mostly aimed at "normal" people to generate buzz.
Movie trailers very often do the same thing. They contain scenes that do not even appear in the movie, they are fabricated just to appeal to mass viewing. Since gaming has become more like the movie industry in terms of advertising and revenue, this evolution is not only inevitable but reasonable from a business stand-point.
I don't mind these commercials at all. Many mass-viewed commercials are actually decent. The Battlefield 3 commercials managed to be cinematic and contained in-game footage.
What I don't like is when gameplay is "streamlined" i.e. dumbed down to make the game appeal more to the mass market.
Now you can find gameplay trailers of games on the net so the commercials on tv act more like movie trailers; trying to get the average joe interested in the game. This often involves using live-action commercials as well as fabricated "gameplay" scenes to generate buzz. "True gamers" will already know about a game before these commercials so these commercials are mostly aimed at "normal" people to generate buzz.
Movie trailers very often do the same thing. They contain scenes that do not even appear in the movie, they are fabricated just to appeal to mass viewing. Since gaming has become more like the movie industry in terms of advertising and revenue, this evolution is not only inevitable but reasonable from a business stand-point.
I don't mind these commercials at all. Many mass-viewed commercials are actually decent. The Battlefield 3 commercials managed to be cinematic and contained in-game footage.
What I don't like is when gameplay is "streamlined" i.e. dumbed down to make the game appeal more to the mass market.
Dude this is exactly what I was going to write about when I saw this week's Blogs Wanted. But I agree with Holmes, you said it all. That 'Believe' campaign was amazing and I was psyched to play that battle... and it never happened... ever... I guess Reach made up for it, but man was I disappointed in '07.
Great blog, Halo 3 was big disappointment for me for many reasons but the believe trailer certainly didn't help. A true sign of quality is a trailer that can get a message across or convey a narrative with nothing but in game footage.
I find most of these hollywoodesq trailers to be throw away experiences in both appeal and budget. The latest ME3 trailer is such a shameless attempt to try and ride the successes of Halo 3's marketing.
However I do still look back at some of those Halo 3 trailers fondly despite hating the actual game. The Museum of Humanity ones especially. Im a sucker for slow paced post war recollections.
I find most of these hollywoodesq trailers to be throw away experiences in both appeal and budget. The latest ME3 trailer is such a shameless attempt to try and ride the successes of Halo 3's marketing.
However I do still look back at some of those Halo 3 trailers fondly despite hating the actual game. The Museum of Humanity ones especially. Im a sucker for slow paced post war recollections.
If this kind of "brand celebration" advertising is what was needed to bring Dead Island's debut trailer into existence, then I am fine with that. I'll probably never get* the game (though I did participate in the PS Home "Total Game Integration" event), but I've still got that trailer chillin' on my PS3's HDD.
*okay, i bought it for the PSH promo item, but returned it thereafter
*okay, i bought it for the PSH promo item, but returned it thereafter
I'd mentally disconnected the contents of the Believe ad and the eventual game, but I still completely agree with your point. One could go for the longshot and say the battle depicted was more of a metaphor for the entire Human/Covenant war and Master Chief's place in it, but they should've definitely given us something more along the lines of what the ad laid out.
The general trend of game advertising's drift into the marketing world's version of "inspired by a true story," is unsettling on the whole, however, and I won't even begin to argue with you there. Things that are rad as hell that are tangentially related to a game are nice, but don't try to sell me on the game with what's more like a bonus, side story, or well-funded fan film.
The general trend of game advertising's drift into the marketing world's version of "inspired by a true story," is unsettling on the whole, however, and I won't even begin to argue with you there. Things that are rad as hell that are tangentially related to a game are nice, but don't try to sell me on the game with what's more like a bonus, side story, or well-funded fan film.

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