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About
Follow me on Twitter - @Sephzilla

Who am I? I'm a guy who plays video games, talks way too much about comics and movies, likes Godzilla and Robocop, and lives up in Wisconsin. And yes. We get that much snow. Why should you read my blog? Because when I write I have fun, make up bullshit lists, and when I do get a little serious with some blogs I try to be insightful and use resources and facts to try and back up my opinion as much as I can. And if you don't follow my blog, I'll send you a picture of a sad kitten who wants some love.

Also, I tend to debate a lot and get up on a soapbox a bit from time to time. I like to debate for the sake of debating and I tend to find it fun to get other peoples perspectives on things, and sometimes I like to play devil's advocate a bit just for the sake of it. Basically, don't take me so serious sometimes even if it seems like I am being serious.

Promoted Articles:
Expanded Universes: Halo, and why I give a damn
Those About To Die: Vergil
2010 Sucked: What the hell, Square Enix?
Motion Control: The Good, The Bad, & The Ugly
Beginnings: Nobody dies on the first goomba
Dreaming: Back in Time
Why Minecraft laughs in DayZ's stupid face
Suckers! I call dibs on Claptrap!

My Online Handles:
XBL: Sephzilla
PSN: SephirothDZX
Steam: Sephzilla

MY TOP 5 FAVORITE GAMES EVER
(In no particular order)
--Final Fantasy VII
--Super Mario Bros. 3
--Final Fantasy VI
--Devil May Cry 3
--Shadow of the Colossus

FAVORITE RECENT GAMES
--Minecraft
--Dark Souls
--Demon's Souls
--Uncharted: Drake's Fortune
--Vanquish
--Darksiders
--Halo
Player Profile
Xbox LIVE:Sephzilla
PSN ID:SephirothDZX
Steam ID:Sephzilla
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People always say that first-impressions are key in many ways. This is part of the reason why I think the advertisement/commercial side of marketing is a fascinating area of business. It fascinates me because it’s interesting and amazing to see what companies will do in order to win you over with the roughly 30 seconds they have at their disposal, whether it’s right or wrong.

It was 2007 and for me September 25th couldn’t arrive sooner, because every day that passed meant I was one day closer to Halo 3. Yes, I am a Halo fan and I don’t regret it because it’s a fun sci-fi series that not-too-quietly pays homage to things like Aliens and Starship Troopers. I was pumped for the arrival of Halo 3, perhaps it was the idea of Halo in high-def or maybe just the desire to clean Halo 2’s terrible not-ending from my pallet. Obviously I wasn’t the only person in the world who was excited for this game & the team of Microsoft-Bungie knew this too, because there were promotional campaigns all over the place for this game. Mountain Dew cans had Master Chief all over them, Halo 3’s beta was pretty much the entire reason I bought Crackdown, and television commercials were flung out left and right.

Out of everything the Halo 3 hype machine produced it gave us one truly amazing gem of a commercial – the “Believe” commercial. It’s probably been a while since any of you have watched this ad, the game it promotes is four and a half years old now, so let me point you to it now for your own viewing pleasure.


Click the image for the link

It really should go without saying that after seeing this my hype for the game shot into the stratosphere, because this was, and still is, a damn fine commercial for a game. The “believe” promotion really had everything I was wanting in Halo 3; the music and general setting set a tone of dramatic desperation, all of the marines’ faces had a sense of chaotic desperation to them, the entire setting was in a massive Return of the King sized battle, and in the center of it all we had a Brute holding a seemingly defeated Master Chief like a trophy. My thought process probably went something like this:

OH MY GOD I WANT TO PLAY THAT RIGHT NOW!

Microsoft could have saved themselves a few bucks and just not bothered to advertise the game anymore after that because my money was pretty much already theirs (as I type this with my Halo 3 Legendary Edition Master Chief helmet looking at me). I was sold.

Eventually September 25, 2007 came and I got my copy of Halo 3. After dipping my toes into the multiplayer first, like all good Spartans should, and then charged into campaign to finish the fight (a slogan that never quite gelled with me). Halo 3's campaign wasn't anything painstakingly long, roughly around the same length as the other Halo titles, and before I knew it I had saved humanity and life in the universe as we knew it. However, there was one glaringly wrong with my whole experience.

That totally sweet battle you see in that commercial never fucking happened.

In fact, that “Believe” commercial is probably more dramatic and awe-inspiring than anything in the actual game itself (maybe aside from when Chief finally gets Cortana again, that admittedly was a cool moment). Factor this in as well; Halo 3 begins immediately after Halo 2 and the rest of the game continues on in one continuous event leading up to Master Chief getting stranded on half a spaceship leading up to the start of Halo 4. This means that the totally sweet battle you see in this commercial not only doesn't happen in Halo 3, this glorious battle doesnt even exist at all. So can you imagine how upset I was to find out that the main thing that hooked me into this game amounted to absolutely nothing? It's like the equivalent to taking a hot babe to prom and not getting any at the after party (okay, maybe not that bad but it did suck).

What doubly inflated my anger about this was the fact that so many people seemed to let this slide. I mean this is USDA quality choice “Jimquisition” level stuff here, and it got seemingly passed on by. Was I the only person who was truly upset about a commercial advertising something that wasn't actually in the product? It goes without saying that my appreciation for fancy artistic commercials such as this one were forever tainted after that.



This brings me to a more general issue I have with this growing amount of live-action video game commercials we have been seeing in recent years. While I appreciate the effort that goes in to them, I really think these things do not have a place as they currently are. You get rare exceptions where the live-action commercial works, such as the Halo: Reach Deliver Hope advertisement that served as a prequel to show how Kat got her robot arm and how original Noble Six died. However, generally these ads serve to help the actual game in little to no way and even depict things that aren't even remotely possible in the game.

Did the ads for Metroid: Other M really benefit from wasting 40 seconds showing some model cosplaying as Samus recapping the events of the previous Metroid games, or would it have been better served by showing more gameplay footage from the game to get more people hooked in? I don't entirely see the point of recapping what people know in favor of denying people what the don't know, thus depriving them of the things that might hook their curiosity. Plus, when you consider the Wii's general audience it seems to make even less sense to me why you'd want to dazzle your audience with blonde eye-candy when most of the gamers that would actually appeal to likely reside on other consoles.

Another great duo of time wasting examples with pointless promotions are the recent ads for Call of Duty: Black Ops and Call of Duty: Modern Warfare 3. Both are, admittedly, very fun and well put together commercials from an entertainment standpoint however both do absolutely terrible jobs at properly conveying what Call of Duty is, aside from a bunch of people shooting at each other. They also, like the Halo advertisements I mentioned before, feature zero gameplay in them what so ever.



Need another example? Too bad, you're getting one anyway. Jonathan Holmes has recently been talking about Mass Effect 3 advertisements that have been running during AMC's The Walking Dead and talking about how they don't entirely mesh with what Mass Effect is about. I would think that Holmes and I are probably on a similar wavelength when it comes to the usefulness of these commercials. Now while I understand that fancy action-oriented ads generally are better hooks for bringing in outsiders, a proper way to show off Mass Effect would be to show off how much your own decisions and such affect the relationships with the people around you and ultimately large aspects of the game itself. Pretty, fancy, well-done commercials are nice and all but I'd rather be tantalized with things that are actually relevant to the product that's being advertised instead of being treated to some eye candy by people who wish they were working in a different industry.

Yes, I know, most of these examples I'm using are for sequels and people already have a general idea of what they're about, but what if you saw a trailer for The Dark Knight Rises or The Avengers and it showed you footage of a bunch of shit (and people) that had nothing to do with the movie what so ever? You'd probably be pissed because you wanted to know something about the actual movie, not some bullshit featuring Jonah Hill dressed in a Batman suit. If this formula that we see used in game promotions was used in other forms of entertainment people would have huge problems with it, I don't understand why our industry doesn't have an issue with it.



These big budget game advertisements you see also bug me because I would much rather see all of the money used to make this go into making the actual product better. A general rule I have had for years has been to avoid games that have too much advertising, as it generally seems like a red flag that more money wasn't spent on making the game better instead. It's not a full proof rule, but it has served me pretty well.

I understand that video games are trying to appeal to larger audiences these days, but this simply isn't the way to go about it. I'm all for fancy big-time promotional campaigns as long as it properly advertises the actual product, not just the name on the box. And generally these kind of ads concern me because it makes me start to think that the people making these games would much rather be working in other areas of the entertainment industry, another problem that I think has crept into video gaming in recent years. You want people to buy your sweet new video game? Put something in the actual video game that will make people buy it and put that into your commercial instead. Please, make the commercials be about the games again.
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I think the whole point of Other M was to make Metroid for a completely different audience than the one it was popular with - namely Japan and those weaned on story-driven games. The commercial, however, was designed to hook fans and make newcomers curious about the other games.

Yet Other M does not divulge anything regarding the KL-2 incident, Samus being taken in and raised by the Chozo and very little about the events in Metroid II leading into Super Metroid.

I think NOA knew they got a raw deal on localizing the game and were just trying to advertise it the best they could. Having to keep everything 1:1 with the Japanese for the sake of a world-wide launch was a bad idea. Then again, I have strong doubts keeping the Japanese dub would have made the story any less shit than it already was.
I have to say, it's still amazing to to see you agree with me on things every once and a while.

Anyway, nicely written blog! I was going to do a similarly themed feature, but you said it all better than I could have. Great job!
I think the rise of fan films are the reason we see a lot more of these. Live-action shorts get the fanboys going even if they suck. Seeing your favorite games brought to life accurately (and too short to really mess it up) makes people happy.
Future promoted blog - calling it now.

You have been really nailing it lately SephirothX!
Enh. As a hardcore gamer, Bioware/EA know that if you want gameplay, you'll go find it. There are a handful of gameplay oriented trailers out for Mass Effect 3, and a fully playable single player and multiplayer demo. If you want gameplay, you got it.

I understand that they want to branch out to more people - ie a commercial on a hit series. That's business. We all know Call of Duty sold to *some* people because of the name, and because it was popular -- that was in part due to all the mass advertising. For instance, all these indie games you see not advertising with big budget commercials -- do you think they're not advertising because they don't want to? No!

Of course, if asked, most people would say "I want to be successful!" Only very few people will actively answer the question "do you want to make money on this game?" with "no", but those people usually have residual income coming in, and they live comfortably. Not everyone has that luxury.

Bioware started out as a small developer too, then they made like 2-3 really good games, and years later, they were purchased by one of the largest publishers in the industry. Say what you want to say about Bioware's quality of their games in recent years, but I'm not sure if criticizing this ad is worth the trouble.

So, TLDR:

"These big budget game advertisements you see also bug me because I would much rather see all of the money used to make this go into making the actual product better."

Advertising moguls know the market very well. They're not bulletproof, but they usually know when advertising like this will yield larger sales numbers.

Larger sales numbers = more copies sold = a bigger budget/allowance for a potential Mass Effect 4/spinoffs/future Bioware games. Not everything is a short term solution, IMO (ie "just make this one game bigger right now").
I find it hilarious/sad that Mass Effect ads are all about killing the evil aliens and Gears of War ads are all about introspective navel gazing.

I think these techniques are holdovers from the last generation, unless a game’s graphics were top-notch at the time then you probably wouldn’t see much footage. Thing is, games look so good nowadays that it’s not necessary to use those tricks anymore, more modern commercials should just be well cut together trailers.
Very good post dude,i smell front page.
The old game commercials used to almost always feature gameplay since that was pretty much the only place you could see the game in action (thinking of pre-internet NES games).

Now you can find gameplay trailers of games on the net so the commercials on tv act more like movie trailers; trying to get the average joe interested in the game. This often involves using live-action commercials as well as fabricated "gameplay" scenes to generate buzz. "True gamers" will already know about a game before these commercials so these commercials are mostly aimed at "normal" people to generate buzz.

Movie trailers very often do the same thing. They contain scenes that do not even appear in the movie, they are fabricated just to appeal to mass viewing. Since gaming has become more like the movie industry in terms of advertising and revenue, this evolution is not only inevitable but reasonable from a business stand-point.

I don't mind these commercials at all. Many mass-viewed commercials are actually decent. The Battlefield 3 commercials managed to be cinematic and contained in-game footage.

What I don't like is when gameplay is "streamlined" i.e. dumbed down to make the game appeal more to the mass market.
Dude this is exactly what I was going to write about when I saw this week's Blogs Wanted. But I agree with Holmes, you said it all. That 'Believe' campaign was amazing and I was psyched to play that battle... and it never happened... ever... I guess Reach made up for it, but man was I disappointed in '07.
Great blog, Halo 3 was big disappointment for me for many reasons but the believe trailer certainly didn't help. A true sign of quality is a trailer that can get a message across or convey a narrative with nothing but in game footage.

I find most of these hollywoodesq trailers to be throw away experiences in both appeal and budget. The latest ME3 trailer is such a shameless attempt to try and ride the successes of Halo 3's marketing.

However I do still look back at some of those Halo 3 trailers fondly despite hating the actual game. The Museum of Humanity ones especially. Im a sucker for slow paced post war recollections.
If this kind of "brand celebration" advertising is what was needed to bring Dead Island's debut trailer into existence, then I am fine with that. I'll probably never get* the game (though I did participate in the PS Home "Total Game Integration" event), but I've still got that trailer chillin' on my PS3's HDD.

*okay, i bought it for the PSH promo item, but returned it thereafter
I'd mentally disconnected the contents of the Believe ad and the eventual game, but I still completely agree with your point. One could go for the longshot and say the battle depicted was more of a metaphor for the entire Human/Covenant war and Master Chief's place in it, but they should've definitely given us something more along the lines of what the ad laid out.

The general trend of game advertising's drift into the marketing world's version of "inspired by a true story," is unsettling on the whole, however, and I won't even begin to argue with you there. Things that are rad as hell that are tangentially related to a game are nice, but don't try to sell me on the game with what's more like a bonus, side story, or well-funded fan film.
This is exactly what I had written down, you win. I brought up the Mercs 2 song, that wasn't featured in the game. It made a friend of mine angry that it wasn't, he loved that ad.

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