Simple put, we complain about EA because they are one of the top publishers and other big publishers and smaller ones follow their lead.
This is why we complain about online passes - EA pretty much started it.
Its why we complain about forced mulitplayer. They're proud to force it.
And every studio they touch seems to gradually turn to shit.
After EA found some success with online pass, Sony and THQ followed suit. MS was really the one that pushed for Day One DLC, but while it was Horse Armor for Bethesda, for EA it was substantial contant that was stripped out of the game by way of the online pass.
EA started out this generation turning over a new leaf. Activision was the vile hated publisher and EA had every chance to come up smelling like roses, Now its gotten to the point where Activision almost looks saintly even with all their bullshit.
Also, a Miller rant isn't complete without vague pop culture references only he gets. Just nitpicking :P
This is why we complain about online passes - EA pretty much started it.
Its why we complain about forced mulitplayer. They're proud to force it.
And every studio they touch seems to gradually turn to shit.
After EA found some success with online pass, Sony and THQ followed suit. MS was really the one that pushed for Day One DLC, but while it was Horse Armor for Bethesda, for EA it was substantial contant that was stripped out of the game by way of the online pass.
EA started out this generation turning over a new leaf. Activision was the vile hated publisher and EA had every chance to come up smelling like roses, Now its gotten to the point where Activision almost looks saintly even with all their bullshit.
Also, a Miller rant isn't complete without vague pop culture references only he gets. Just nitpicking :P
@Silent Protagonist
Well, I did drop a Tim Tebow reference in there. To alot of the non-sports related Dtoid community that's vague enough :P
Well, I did drop a Tim Tebow reference in there. To alot of the non-sports related Dtoid community that's vague enough :P
@Silent,
Normally, I loves ya, man. THQ was the first to bring an online pass to the console game market. On PC? Fuck man, that shit is older than Project Playstation. And a few years after it was a mainstay in PC games, it became common in college textbooks. This was a common practice long before it hit console gaming.
As for the DLC, I'm confused. No really, I'm trying to figure a mother fucker out. You see, long ago, we used to dream about the things developers said they had to remove to make deadlines or hardware constraints. Shortly after that, we got "audio packs" for PC games as Soundblaster was introduced. Blew our goddam minds. On PC, this practice was pretty common that, should content not be ready for launch, work on it anyway for the "Gold Edition" or Expansion pack. There are people STILL talking about the content that was removed from Chrono Trigger with the ONLY clue we have being a song on the soundtrack. And then DLC came out.
Yes, some companies do abuse the concept but for MOST companies, DLC is simply stuff they couldn't get done in the time alloted and the budget necessary. So while the game is off being certified, possibly even for months, the people who USED to have to pack their packs and change cities again hoping for another job? Well, they get to keep their jobs now. Our benefit is we get stuff that, previously, we either didn't get at all, or we had to rebuy the game 6 months later in a "Gold Edition" package in a Best Buy.
But it all started with the stupid shit. Like Horse Armor, but people wanted meatier stuff and now the complaint is it's too meaty, should have been in the game. Multiplayer is being "forced into" everything nowadays when there are a large number of examples where that "multiplayer nobody wanted" is actually pretty good.
In essence, it makes me glad gamers are no longer in charge of games because ANYTHING new is scary as shit, every game should be $0.99, and we want something old that we've never seen before. I mean FUCK! Imagine working in a studio for a day and reading the comments in the average front page news story. That's the kind of schitzophrenic shit Roseanne claims to suffer from.
Normally, I loves ya, man. THQ was the first to bring an online pass to the console game market. On PC? Fuck man, that shit is older than Project Playstation. And a few years after it was a mainstay in PC games, it became common in college textbooks. This was a common practice long before it hit console gaming.
As for the DLC, I'm confused. No really, I'm trying to figure a mother fucker out. You see, long ago, we used to dream about the things developers said they had to remove to make deadlines or hardware constraints. Shortly after that, we got "audio packs" for PC games as Soundblaster was introduced. Blew our goddam minds. On PC, this practice was pretty common that, should content not be ready for launch, work on it anyway for the "Gold Edition" or Expansion pack. There are people STILL talking about the content that was removed from Chrono Trigger with the ONLY clue we have being a song on the soundtrack. And then DLC came out.
Yes, some companies do abuse the concept but for MOST companies, DLC is simply stuff they couldn't get done in the time alloted and the budget necessary. So while the game is off being certified, possibly even for months, the people who USED to have to pack their packs and change cities again hoping for another job? Well, they get to keep their jobs now. Our benefit is we get stuff that, previously, we either didn't get at all, or we had to rebuy the game 6 months later in a "Gold Edition" package in a Best Buy.
But it all started with the stupid shit. Like Horse Armor, but people wanted meatier stuff and now the complaint is it's too meaty, should have been in the game. Multiplayer is being "forced into" everything nowadays when there are a large number of examples where that "multiplayer nobody wanted" is actually pretty good.
In essence, it makes me glad gamers are no longer in charge of games because ANYTHING new is scary as shit, every game should be $0.99, and we want something old that we've never seen before. I mean FUCK! Imagine working in a studio for a day and reading the comments in the average front page news story. That's the kind of schitzophrenic shit Roseanne claims to suffer from.
Yous a bitch. Bitch. Ungrateful too. EA has saved so many studios and brought us so many great franchises (that continually improve, with each sequel), changed the face of DD with Origin and is the only major publisher helping small studios and IPs thrive. They refuse to push out the same sequel or CoD clone every year and deserve recognition for encouraging creativity. Listen to your own advice for Christs sake.
FUCK EA
I wish you could execute every single one of them robocop style (I'm sure you know what scene I'm talking about)
great blog bro!
I wish you could execute every single one of them robocop style (I'm sure you know what scene I'm talking about)
great blog bro!
EA also has shown time and time again that they do not give a rats fuck about the consumer, let's take Brutal Legend, relatively small game published by them, it still has a few lingering issues and according to Schafer a patch has been ready for years, but EA refuses to pay for it.
Not to mention the myriad of studios they buy, gut the good talent and then kill off.
Not to mention the myriad of studios they buy, gut the good talent and then kill off.
@Sheppy - CD keys for PC didn't lock away exclusive content for buying used last I checked. Even if THQ did start it, EA made it a standard for any big publisher worried about the used market boogeyman coming to get them.
DLC was a nice idea on paper but big publishers abused the hell out of it. Now it blows minds when a game is shipped complete with a specialized service for free because what Halo Waypoint and TTT2 don't charge for CoD and Battlefield do.
Very few publishers have gotten DLC right and we're so embittered at the ones that get it wrong that the good ones get shit for any DLC they do, largely because the bad ones spoil idiots on fast food DLC while studios like Bethesda and Rockstar North might work on a expansion for several months before releasing it.
DLC was a nice idea on paper but big publishers abused the hell out of it. Now it blows minds when a game is shipped complete with a specialized service for free because what Halo Waypoint and TTT2 don't charge for CoD and Battlefield do.
Very few publishers have gotten DLC right and we're so embittered at the ones that get it wrong that the good ones get shit for any DLC they do, largely because the bad ones spoil idiots on fast food DLC while studios like Bethesda and Rockstar North might work on a expansion for several months before releasing it.
@Silent
A long, long time ago, PC CD keys locked away entire games if you bought used. Whether it was via a proprietary dongle just for that program, or a codebook.
I know what you mean, but just sayin'!
A long, long time ago, PC CD keys locked away entire games if you bought used. Whether it was via a proprietary dongle just for that program, or a codebook.
I know what you mean, but just sayin'!
The thing that really pisses me off about EA is they force you to sign in to their pointless EA "server" then shut them off in 2 years. I wanna just wanna play NHL 10, dicks!
I don't think I quite follow your reasoning for the Madden discussion. You say that the NFL approached EA, not the other way around; yet link to an article that says no such thing. True, that article was written before NFL2K5 came out, but it doesn't give a picture of who approached who. Secondly, Players Inc. are the ones who sealed the deal, not the NFL itself. Those are two separate entities. You could technically get permission to use the NFL logo, stadiums and teams, but you still wouldn't be able to use athlete names, likenesses or build the replacements to comparable stats.
I didn't had a problem with EA until very recently. I started to dislike them long after the mass of people started to hate them. Because my own problem with them isn't that they make many sequels.
What I hate about EA is that they limit the creativity of developers and force things in to games that doesn't need them.
I dislike when publishers do that. Not only in the games industry,this also happen very often in the music industry.
The most recent outraging thing I got to learn about EA is that as they officially stated,they won't publish games that doesn't feature online multiplayer. I have nothing with online multiplayer,but I think limiting developers like this is stupid. Imagine if all other publishers followed EA. Gems like Skyrim,The Witcher 2,LA Noire,Zelda Skyward Sword,Metroid,and other ones would never see the light of day.
Take a look on Mass Effect 3. A great game,I don't argue that,but it is obviously affected by EA's choice to only publish games with online multiplayer. Bioware had the same amount of time to work on it as past Mass Effect games,yet now they also had to make a complete multiplayer mode. The outcome ? Less dialogue options on the single player,plus many parts that the game was designed to have were scrapped. I know that because I found and read the leaked Design Document of the game. An explorable area of the Citadel was scrapped along with each own missions that it would have,and also about 3 planets and their own missions that were parts of the Main Mission were scrapped. These parts were supposed to be integral parts of the main plotline,as in one of those missions Shepard had to investigate a shady political party of the Citadel and find its connection with Cerberus and The Illusive Man,and that would build up to the coup the Illusive Man had planned. This part was scrapped because of time constraints,and the result was that the coup in the actual game was presented very suddenly and without enough context.
Another example for the same game was the popular mission where you get to meet the Prothean character that becomes a crew member. This too was initially planned to be a part of the main plot of the main game,yet it ended being a DLC.
Reasons like these are that make me hate EA. Not that they are making many sequels.
Btw,the founders of Bioware left Bioware and this was their last game they was involved...
What I hate about EA is that they limit the creativity of developers and force things in to games that doesn't need them.
I dislike when publishers do that. Not only in the games industry,this also happen very often in the music industry.
The most recent outraging thing I got to learn about EA is that as they officially stated,they won't publish games that doesn't feature online multiplayer. I have nothing with online multiplayer,but I think limiting developers like this is stupid. Imagine if all other publishers followed EA. Gems like Skyrim,The Witcher 2,LA Noire,Zelda Skyward Sword,Metroid,and other ones would never see the light of day.
Take a look on Mass Effect 3. A great game,I don't argue that,but it is obviously affected by EA's choice to only publish games with online multiplayer. Bioware had the same amount of time to work on it as past Mass Effect games,yet now they also had to make a complete multiplayer mode. The outcome ? Less dialogue options on the single player,plus many parts that the game was designed to have were scrapped. I know that because I found and read the leaked Design Document of the game. An explorable area of the Citadel was scrapped along with each own missions that it would have,and also about 3 planets and their own missions that were parts of the Main Mission were scrapped. These parts were supposed to be integral parts of the main plotline,as in one of those missions Shepard had to investigate a shady political party of the Citadel and find its connection with Cerberus and The Illusive Man,and that would build up to the coup the Illusive Man had planned. This part was scrapped because of time constraints,and the result was that the coup in the actual game was presented very suddenly and without enough context.
Another example for the same game was the popular mission where you get to meet the Prothean character that becomes a crew member. This too was initially planned to be a part of the main plot of the main game,yet it ended being a DLC.
Reasons like these are that make me hate EA. Not that they are making many sequels.
Btw,the founders of Bioware left Bioware and this was their last game they was involved...
I agree with the second to last paragraph. Most gamers are just whiny vaginas who fold for the "flavor of the month" when the game comes out instead of just refusing to buy what they supposedly don't want to support. Diablo 3 is one of the best examples where everyone knew the problem up front yet still gave their money up just to bitch about it afterwards. If you want to make a change stop buying everything brand new sight unseen or at all if there's a problem with it and just hope it will be fixed later. Discretionary spending works and unless your entire existence is a sad lonely autistic one where only video games are important you should use it more often.
@Stavros StevieGreek Dimou
I really wish I could get this point across because gamers have a hard time with this issue. You ASSUME Mass Effect 3 had the same time and money budget if they didn't have the multiplayer mode. Likewise, congrats, you found out one of those supposedly secret things... shit gets chopped from a game due to time/budget constraints. EVERY game company starts with a "pie in the sky" style doc that gets whittled down as deadlines and reality sinks in. But here's the issue in two parts.
1. Like Uncharted, Assassins Creed, and even Zelda, Mass Effect 3's multiplayer has fans. It WAS a requested feature all the way from the first one, and many major personalities on several really popular podcasts have professed genuine enjoyment of the feature. People like you claim such endeavors should not be attempted because YOU don't like it. How very centric and cuntish of you. Please NEVER, EVER, EVER enter a position of power.
2. Designing multiplayer takes an entirely different skillset from single player content. As a simple example, imagine if you took Shigeru Miyamoto and told him to make the next Twisted Metal. See how that doesn't work? Bioware, even before Mass Effect 2 shipped, hired many people with multiplayer experience. The levels, combat, all of that is an entirely different skillset from single player so, in your perfect world where everyone was allowed to work on that one aspect of the game, the product as a whole would suffer. After all, if I need a window fixed, I don't call a paperboy and I certainly don't hire a carpenter to fight fires.
I really wish I could get this point across because gamers have a hard time with this issue. You ASSUME Mass Effect 3 had the same time and money budget if they didn't have the multiplayer mode. Likewise, congrats, you found out one of those supposedly secret things... shit gets chopped from a game due to time/budget constraints. EVERY game company starts with a "pie in the sky" style doc that gets whittled down as deadlines and reality sinks in. But here's the issue in two parts.
1. Like Uncharted, Assassins Creed, and even Zelda, Mass Effect 3's multiplayer has fans. It WAS a requested feature all the way from the first one, and many major personalities on several really popular podcasts have professed genuine enjoyment of the feature. People like you claim such endeavors should not be attempted because YOU don't like it. How very centric and cuntish of you. Please NEVER, EVER, EVER enter a position of power.
2. Designing multiplayer takes an entirely different skillset from single player content. As a simple example, imagine if you took Shigeru Miyamoto and told him to make the next Twisted Metal. See how that doesn't work? Bioware, even before Mass Effect 2 shipped, hired many people with multiplayer experience. The levels, combat, all of that is an entirely different skillset from single player so, in your perfect world where everyone was allowed to work on that one aspect of the game, the product as a whole would suffer. After all, if I need a window fixed, I don't call a paperboy and I certainly don't hire a carpenter to fight fires.
I think that the push for some form of online/multiplayer component in all of their games is actually a discreet anti-piracy method - given that gamers have been very loud in their objections to more traditional DRM methods. The rise in DLC is two fold - it's profitable and it helps to battle the losses incurred through the sale of used game sales.
The thing is that EA is a business, not a charity. Profits are not particularly high compared to other industries and those profits are needed in order to develop new games which are extremely expensive to create nowadays. EA is also a publicly owned company and owes their shareholders a valid attempt at profitability.
A lot of the "hate" at EA seems consistent with the general hate aimed at "evil corporations" nowadays. What people fail to realize is that the people that own these evil corporations are people like myself. My husband and I worked hard all our lives and put money aside for our retirement. We didn't put it in a savings account where it would earn less than 2% interest - it's invested in the stock market. I don't personally own EA stocks, but there are folks that do - everyday folks. They're the ones that hold the firm accountable (like cleaning up their act on the overtime ... stock prices dumped). Most of those investors aren't gamers though... just investors. They want to see the company create a popular product that profits the company so that the stock rises. Pretty simple and frankly not unlike Kickstarter. When people give money to a kickstarter they expect to see the promises kept - even if the promise is something as simple as producing a series of videos. They would feel pissed off if the kickstarter didn't keep to their promises - which is pretty much the same as how investors feel when a company they invest in loses their money because of bad decisions.
I can get why gamers might not like EA... but chances are good that those gamers aren't at an age where they are investing in companies and in the market yet. They don't understand that the people that own these companies are mostly old folks living down their street or at the supermarket. A lot of the hate is misplaced on some fictional "evil person/entity".
The thing is that EA is a business, not a charity. Profits are not particularly high compared to other industries and those profits are needed in order to develop new games which are extremely expensive to create nowadays. EA is also a publicly owned company and owes their shareholders a valid attempt at profitability.
A lot of the "hate" at EA seems consistent with the general hate aimed at "evil corporations" nowadays. What people fail to realize is that the people that own these evil corporations are people like myself. My husband and I worked hard all our lives and put money aside for our retirement. We didn't put it in a savings account where it would earn less than 2% interest - it's invested in the stock market. I don't personally own EA stocks, but there are folks that do - everyday folks. They're the ones that hold the firm accountable (like cleaning up their act on the overtime ... stock prices dumped). Most of those investors aren't gamers though... just investors. They want to see the company create a popular product that profits the company so that the stock rises. Pretty simple and frankly not unlike Kickstarter. When people give money to a kickstarter they expect to see the promises kept - even if the promise is something as simple as producing a series of videos. They would feel pissed off if the kickstarter didn't keep to their promises - which is pretty much the same as how investors feel when a company they invest in loses their money because of bad decisions.
I can get why gamers might not like EA... but chances are good that those gamers aren't at an age where they are investing in companies and in the market yet. They don't understand that the people that own these companies are mostly old folks living down their street or at the supermarket. A lot of the hate is misplaced on some fictional "evil person/entity".

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