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About
Follow me on Twitter - @Sephzilla

Who am I? I'm a guy who plays video games, talks way too much about comics and movies, likes Godzilla and Robocop, and lives up in Wisconsin. And yes. We get that much snow. Why should you read my blog? Because when I write I have fun, make up bullshit lists, and when I do get a little serious with some blogs I try to be insightful and use resources and facts to try and back up my opinion as much as I can. And if you don't follow my blog, I'll send you a picture of a sad kitten who wants some love.

Also, I tend to debate a lot and get up on a soapbox a bit from time to time. I like to debate for the sake of debating and I tend to find it fun to get other peoples perspectives on things, and sometimes I like to play devil's advocate a bit just for the sake of it. Basically, don't take me so serious sometimes even if it seems like I am being serious.

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The InSephtion is a semi-frequent (read: when I feel like it) series of opinion pieces were I attempt to implant, or otherwise remove, a thought or series of thoughts from your mind.

In this inaugural edition of the InSephtion I’m going to cover a topic that is quite familiar with many of you already, the “Online Pass”. If you’re reading this, or simple are a visitor of Destructoid, it’s highly likely that you’re already familiar with this entire concept since a multitude of bloggers here, as well as Destructoid’s Reviews Editor Jim Sterling, have covered this topic until they were blue in the face. For the small fraction of you who are still not familiar with online passes I’ll give a quick explanation as to what they are.

Online passes are a system implemented by the gaming industry as both a light form of DRM and as well as an attempt to bring in a slight profit from the used game market. How the online pass works is by locking out certain content from the game, such as multiplayer access for example, until the gamer provides an online pass one of two ways; either through a preset code that can be redeemed or through purchasing online pass for, what usually costs, ten additional dollars. If you buy a new copy of the game the online pass is included with the game so you aren’t forced to spend more money on the game you just bought, whilst used games will almost certainly have used the “free” online pass by then. Obviously, the trick with online passes is to encourage gamers to buy their games new instead of used. Why? The answer to why is that publishers and developers get jack squat from used game market sales.

I’m going to be straight to the point – I really don’t think online passes are that terrible of a thing and I don’t entirely understand why some people freak out like someone opened the Ark of the Covenant in their living room every time someone brings up a new game coming with an online pass.



Now, you’re likely thinking “But used sales are a perfectly legal, why punish something that's legal?” or "You don't see the film industry trying to snag cash from second-hand movie sales". For one, that comparison between film sales and game sales isn’t totally valid since the film industry’s primary source of revenue comes from box office sales (when you see it in theaters) not store sales, like video games. Movies have an huge second pool of cash to dip into and DVD sales are generally the secondary source of revenue for major movies, not the primary unless we’re talking about low budget direct-to-DVD stuff. The retail market is a game maker's one and only shot to make profit on a game, so their eggs are essentially all in one basket and they have to make the most out of what they have. Yes, the used item market is a perfectly legal part of how most economic systems work, however, there’s also absolutely nothing illegal about systems like an online pass. If you can use legality as an excuse so can they, it’s a two way street.

Another defense against online passes I seem to frequently hear is that they hurt used game sales due to hidden charges. Yeah, I understand that hidden charges can be a pain in the ass… anybody who has flown on a major airline or bought an Xbox 360 will agree, however, to a certain degree consumer ignorance factors into this problem as well. We’re in an information age here where the internet is almost constantly at our fingertips. If you’re interested in modern gaming you almost certainly have access to the internet (and if you’re into multiplayer gaming, it’s required). Is it really that hard to head over to Google and do a quick search to see if Arkham City or Battlefield 3 require online passes? If the answer to your search is “no”, then just do some elementary level mathematics people. If a used copy of online pass required game is 45 to 50 dollars the tax and online pass factors are just going to bump you up to the cost of retail copy anyway, meaning just save yourself the trouble and buy the new copy of the game instead. It’ll cost you the same amount of money in the end and then you at least don’t have to worry about whether or not your disc was previously owned by some fat guy who smothered his games in Doritos crumbs. That extra minute or two of research will save you a little bit of agitation later on unless those 120 seconds are that desperately important, which brings me to my next point…



People saying “Entering this online pass code wastes my time!”

This is where I stare at you awkwardly, raise one of my eyebrows, and go “Really, that’s your defense?”. It takes about thirty seconds to type in an online pass code, give or take, unless you type something in wrong (which is your fault, not the passes). I want to know what kind of tight knit lifestyle you live where losing thirty seconds of your life is going to ruin your entire day. What else could you be do in that time? Grab a Snickers? Wait for your game to load? Is that one kill (or death) you might miss in Call of Duty that important? Hell, you can’t even make a sandwich in thirty seconds unless you like terrible sloppy sandwiches. PC gamers had to enter serial numbers for years and you never heard them bitching about it wasting their time as much as console folk bitch about passes these days. You can preach from the highest mountain about how entering an online pass wastes your time, but you still sound childish because you’re crying that a microscopic portion of your life has elapsed (or that the time you're wasting bitching about it is in fact longer then it takes to actually type in the code). I really don’t think I need to explain why you look like a tool and not the publisher any further beyond that.

One point that I don’t think gets brought up enough in online pass discussions is this; while used game sales in a roundabout way may help the industry as a whole, they don’t directly help the people putting out these games one bit. Yeah, you could buy a used copy of Dark Souls and then tell everybody how amazing Dark Souls was but you still did absolutely nothing to help From Software because you gave them none of your money, you gave Gamestop your money. And while used game sales can create positive word of mouth that would eventually bring about more sales come a sequel the problem is that buying the game used instead of new in fact hurts the likelihood of a sequel ever happening in the first place. Even if the anticipated sequel happens they’d likely include an online pass system to make up for the money that they lost the first time around.

I hope I’m not in the minority with this, but I believe in giving developers money for making games I like. If I’ve gotten to the point where I’m going to purchase a game it’s likely that the game as already done enough to warrant its purchase (instead of say a rental or borrowing from a friend), and I want to give those developers something as a reward for their hard work. If even that tiny amount of money for an online pass goes towards them and I still save money on buying a game used then it’s a win-win for both sides!

Now, I’m not trying to turn this into a rant about why the used game market is bad. It’s still a very good thing and it has its place in the industry, if there was no used game market to keep the retailers in check then I’d be very afraid of retail costs skyrocketing. However I also believe that online passes aren’t this giant evil entity that is bred to simply murder the used game market like others feel it is. Is the online pass system perfect? Oh hell no, it can definitely be better. I consciously can’t remember the last time a new idea or system was implemented that went off perfectly fine without a hitch. Here are some suggestions I would have for improving the online pass system:

- Make the requirement of online passes more directly present to customers. Personally, I think call game cases should be required to display the inclusion of an online pass. (I’ve seen this on some games occasionally, but it should be universal).

- Break the dependency on a consoles online service for verification. Currently online passes depend on the platform of choice’s online store to verify or purchase online passes. As we learned with the Playstation Network outage last year this is a terrible idea because even after Playstation Network functionality was restored people still couldn’t access the store and activate their online passes (Mortal Kombat & Dirt 3 were hurt by this). Online pass activation should be done directly through the publisher and eliminate any middle-men.

- Don’t force gamers to quit out of a game and return to their system dashboard/store to renew their pass. While the actual process of entering a pass is pretty quick and painless, despite what some people will try to make you believe, it is annoying to have to load up a game and then quit back out in order to activate the pass. Developers should be kind enough to include a within-the-game method for renewing your pass as well.

- Passes that can expire over a set amount of time are dumb for obvious reasons.

- Cut it with some of the bullcrap regarding online passes and single player games. I don't care if you're going to put a pass on my single player title, but if you're going to please keep the pass restricted to stuff like add-ons and downloadable content. Don't threaten to cut out parts of the actual game, that's just a dick move.



Is the online pass system a perfect goody-goody thing? No, it’s not. If someone would say that the online pass system is a little greedy I’d be inclined to agree to a certain point. Anytime you want more money then you previously had, yeah, that’s being greedy in some (even if it’s small) fashion. However, considering that the industry itself has grown a lot over the last decade and development costs have risen up with it I can understand why some people within the industry feel it’s vital to do whatever it takes to continue making money. While I think it’s silly that major companies like EA, who make more than enough money off of games like Madden, push online passes I can understand why smaller groups like the Ninja Theory’s of the world might feel the need to adopt this system. I’m well aware of the fact that I’m not a business major so I could be unaware of some of the things that go into the industry as well, but this is just my general consensus.

Ultimately the point I want to get into your mind is that we should all chill about online passes for a little while longer, let the system work out the kinks, and then pass judgment on whether or not it is a good or bad thing. If you’re someone like me who primarily buys games new then you generally have nothing to worry about anyway, unless there’s a somewhat rare Arkham City incident were some passes don’t renew (which can be attributed to working out the kinks in a system). If you traditionally buy your games used, well, just become a more educated shopper.

The one thing I want to encourage is simple. If you really are against this online pass system then please fight it with your wallet and nothing more. Don't pirate these games in some foolishly noble attempt to "fight the man" or anything stupid like that because stuff like that is what directly leads to things like SOPA, things that hurt everybody including the people who never did anything wrong in the first place.

Want more opinion articles like the InSephtion? Improvements? I don’t have any kind of recurring episodic blog, I’d like to fix that. Let me know in the comments section below. Also, congrats to Magnalon for getting into the fold with Dtoid's staff. As a fan of his stuff for a while, it's nice to see deserving people get accepted and recognized.
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This was quite a good read. I was a little worried that it was going to be a bunch of thinly-veiled insults against a certain reviews editor but this is pretty well thought out. Nice to see that even the so-called 'defenders' of online passes don't have their heads stuck in the ground and can acknowledge the glaring problems with the system as it works right now.
My one issue is with the actual activation of online passes: making it something you deal with the publisher for, rather than the console's online service is certainly a step in the right direction. However, the problem of internet connections not being available to *everybody* still hamstrings that. We can't even say anymore that the person shouldn't be playing the game in the first place with no internet - Arkham City pretty much killed that argument. And people can certainly say 'get with the times' or whatever, but it's simply bad practice to intentionally exclude certain people from being able to access the full content that was paid for.

All in all tho, looking forward to reading more of these.
Very nice read, agreed 100% with that last paragraph
Thanks for the shoutout (<3) and great last paragraph (and article!).
As usual, I agree 200% hehe :P
I'm with you on your view of online passes. I want the newer/smaller developers to at least have a fighting chance of surviving, and online passes would help them a lot.

The situation with UK game retailers is interesting at the moment, with them trying to entice a deal with developers/distributors in exchange for dropping online passes. But I don't have much of a problem with them, so long as the system isn't abused.
It takes way longer than thirty seconds, I'm usually ten minutes fumbling with the god damn things. I hate them. I hate having to type a string of random bullshit into something that isn't using an actual keyboard that I can just type on, doing it one letter at a time with a controller is the worst. I always fuck up, and have to type it all out again to get anything right.

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