To my own amazement the Dissidia demo hit PlayStation Network at the end of June and somehow missed my attention for almost two weeks (that’s what finally starting Mass Effect does to you). Needless to say, the moment my eyes found the PSP demo available my bandwidth immediately went towards downloading 76 megabytes of glorious fan service. While Dissidia has been available in Japan for a while now and others have demoed the game via E3 and other similar conventions, this demo was my first hands-on experience with the game.
The idea of a Final Fantasy mash-up fighter has been something myself, along with many others, have been dreaming of for quite some time given the great unique characters the series has spawned. However, I was still hesitant to fully embrace Dissidia leading up to the demo since I still had distant echoes of Ehrgeiz etched into my gamer soul back on the PS1.
I need to get this out of the way, Dissidia will very likely go down as one of the absolute best PSP titles ever. With the total hours I’ve put into the Dissidia demo I could have beaten God of War: Chains of Olympus twice and put a very sizable dent into Crisis Core: Final Fantasy VII. My skepticism went out the window after a half hour with the game and thus my interest level for this game propelled from want to need.
Dissidia’s demo only lets you play through arcade mode on either normal or hard difficulty. None of the leveling up features or story mode features that accompany the final game is present. The demo lets you play as five characters (four heroes, one villain) listed below:
* Onion Knight (Final Fantasy III)
* Cecil (Final Fantasy IV)
* Terra (Final Fantasy VI)
* Cloud (Final Fantasy VII)
* Sephiroth (Final Fantasy VII)
The arcade mode puts you up against a series of foes in one-on-one fights, like a typical arcade mode found in a fighting game. Stats and abilities are preset for every character, both on normal and hard mode so the fights are even for the demo. Your chosen foes in each battle consist of other characters in the game (Squall, Garland, etc.). I logged most of my time playing as Sephiroth & Cloud, since Final Fantasy VII is my personal favorite of the series, however I did give every character a couple of sessions on arcade mode to get a feel for them.
Each character I fought as, and against, seemed respectably different from the others giving a nice taste of variety and style required to make each fighter effective. Cloud, for example, is a sword fighter with a great deal of power but has a bit of a build-up before each attack, making him a close range fighter who requires a lot of precision and good timing. Terra, on the other hand, uses a lot of spells and ranged attacks while having a sword as a close ranged backup, thus distance must be used to make her effective. Then there’s Kefka, who seems to fill the Voldo role as the odd chaotic fighter in the game and fights just like his character would, a dirty little bitch.
The demo effectively teaches you the game play through a few quick slides that appear during loading screens. In short; square and circle perform your HP and assisting attacks, triangle allows you to run up walls or grind along rails, X jumps, left shoulder button controls what you’re locked on to, and the right shoulder button lets you block and can be used along with triangle to perform a dash.
The combat in Dissidia proved to be much deeper then I was expecting for a PSP fighter. Simply mashing the square button might get you through a battle or two on normal mode, but once you get to the later stages of the demo’s arcade mode both on normal and hard you’ll find that your foe will not tolerate your one dimensional attack.
Saying timing is key might seem obvious, given that timing is usually a key factor in any fighter, but precision timing with both attacking and blocking seems even more key in Dissidia . A majority of the attacks in the game seem to have a specific range to them where they are most effective, thus being too close or too far away while attempting an attack or spell will result in the enemy countering or avoiding the attack.
Every character’s attack is a combination attack or spell rather then a single jab or attack like a traditional fighter, so using poor or hasty judgment with your attacks with result in a very emphatic punishment. The same can be said about rolling or dodging as well. When everything is rolled together battles can become quite intense and epic, resulting in confrontations you’d expect to find in Advent Children rather then a fighter. Don’t believe me? Go find some Youtube Dissidia replays, like this one, and tell me otherwise.
Dissidia's visuals are rather impressive given it’s reliance on hand held technology. The style of the game seems reminiscent of a slightly more anime-styled version of Kingdom Hearts. The character models are quite impressive in their levels of detail and each character’s animations seem to flow nicely from one to another. The arenas themselves seem to be the one potential weak point of everything visually only because they seem to be a mixed bag of good and bad. Textures on walls seem a tad repeated and some levels look slightly on the bland side, like the Final Fantasy VI level, while others are very impressive, such as the the Final Fantasy X Zanarkand level.
This mixed bag of levels seems to make up for things in regards to their interactivity and surprisingly high amount of destructible objects. Pretty much every wall you see can be scaled with no magic goofy invisible walls blocking the way while platforms and pillars seem to be fair game in the destruction market. It makes a fight feel a lot more epic seeing Sephiroth crash through a series of pillars in order to get to Squall, instead of flying around them.
One thing I cannot stress any more is how impressed I was with the levels of detail that were put into the game to make each character feel very authentic. Terra fights with the Atma Weapon and not a generic nameless sword, item and spell windows for each character resemble the style that was used in their respective game, each character/level seems to be accompanied by various themes from each respective game (like FFX’s battle theme and Zanarkand theme), and Sephiroth’s Hell’s Gate attack is the same stab that slew poor Aeris, being quick examples I can throw out. Dissidia appears to be filled with things, both little and large, regarding each character that can make die-hard fans of their respective game squee with childish delight, and I can only imagine how much more the full game will have. It seems SquareEnix might have their finger on the pulse of the die-hard audience and are delivering what the people want in terms of authenticity.
If you have a PSP and want a good game I’d highly recommend picking up Dissidia or at the very least give the demo a ride around the block. If you’re a die-hard Final Fantasy fan this game should be a day-one purchase for you, and if you don’t own a PSP Dissidia and Crisis Core should really make you consider buying one. Needless for me to say that August 25th is really going to be a brutal day for me in the wallet as both Arkham Asylum and Dissidia hit shelves the same day.
"Dissidia appears to be filled with things, both little and large, regarding each character that can make die-hard fans of their respective game squee with childish delight, and I can only imagine how much more the full game will have."
Can't lie that I did, playing with Cecil AND being able to turn into Dark Knight or Paladin any time you want made me squee..a lot.
Man, you totally just re-psyched me up for this game.
I played it E3 and I came away disappointed, but the area I fought in had no destructible environments, and the graphics looked pretty weak after just playing Soul Calibur Broken Destiny. Graphics don't mean anything in the face of great gameplay, and if what you say is true, this game's got the goods.
The one thing I didnt really note in the demo is that the direction of the analog stick does matter with some fighters. So forward+square will do an Octaslash were back+square will do a different move for Sephiroth.
It looks awesome, but I have one major problem with this game, the battles feel more like DBZ than FF, that air dash really makes me cringe when I see it, the battles would be unbelievably epic without it...
@JehutyFromHell
Considering there's a second attack button, and how I mentioned right in my blog that mashing one button usually gets you punished after a while especially on hard mode..... and how X isnt even an attack button. I have a strong feeling you didnt read most of what I said.
My friend got the demo which I played quite a bit, and I'm very much impressed with this. Not much of an FF fan myself, but so far the gameplay is really good, and fits well for a PSP title.
God DAMN I want to play this, but my NOT hacked PSP won't update to 5.50... :( The only reason I have it hacked is for on-the-go Earthbound and Klaymen Klaymen, but it might be worth unhacking for this...
I managed to get the demo through other means, but yeah, I have to agree. For me not having much interest in this game before, trying it really got me interested. Of the demo characters, I liked Onion Knight and Cecil (Hard Mode) the best, and Terra in either mode the least.
Also "Then there’s Kefka, who seems to fill the Voldo role as the odd chaotic fighter in the game and fights just like his character would, a dirty little bitch."
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My Online Handles: XBL: SephirothDZX
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Congrats video game community on buying the Xbox 360, a problem I too have contributed to. We've taken the most failure prone gaming system of this generation, and argueably the worst of all time, and transformed it into one of the most succesful. What kind of standard are we establishing for the future of console gaming? We've all contributed towards a lesser quality product and have set the foundation for the continuation of an online system that we shouldnt be paying for. Why? Because of a bunch of annoying fanboys and a marketing smokescreen that made you believe that this system is superior because it had exclusive downloadable content, which Microsoft probably harassed into acquiring, that you will always have to pay for ontop of your already unnecessary online fee, as well as having your semi-generic 'exclusive' shooters. And meanwhile the most stable and all around best designed system, and the sucessor of argueably the best system of all time, has been pushed so far behind. This makes me pitty the gaming world.
Games I'm Looking Forward To -Bayonetta
-Final Fantasy Dissidia
-Batman: Arkham Asylum
MY TOP 5 FAVORITE GAMES EVER 1- Final Fantasy VII
2- Metal Gear Solid 4: Guns of the Patriots
3- Super Mario Bros. 3
4- Devil May Cry 3
5- Final Fantasy 6
(Honorable Mention: Shadow of the Colossus)
Favorite Xbox 360 Games: -Call of Duty 2
-Call of Duty 4
-Call of Duty: World at War
-Castle Crashers
-Dead Rising
-Fallout 3
-Gears of War 1 & 2
-Halo 3
-Rock Band 1 & 2
Favorite PS3 Games: -Armored Core 4
-Armored Core: For Answer
-Dead Space
-Heavenly Sword
-Killzone 2
-LittleBigPlanet
-Metal Gear Solid 4
-Resistance: Fall of Man
-Soul Calibur 4
-Uncharted: Drake's Fortune
-Warhawk
Favorite Other Games: -Final Fantasy 6 & 7
-Halo 1 and 2
-Legend of Zelda: Ocarina of Time
-MegaMan X 1-3
-Mario Kart 64
-Metal Gear Solid 1-3
-Resident Evil 4
-Silent Hill 1-3
-Super Mario Bros. 3
-Super Mario World
-Super Smash Bros. N64
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
I've always wanted to stage an epic battle between Cecil and Cloud. I think I'll give it a whirl. Good stuff as usual
"Dissidia appears to be filled with things, both little and large, regarding each character that can make die-hard fans of their respective game squee with childish delight, and I can only imagine how much more the full game will have."
Can't lie that I did, playing with Cecil AND being able to turn into Dark Knight or Paladin any time you want made me squee..a lot.
I love love LOVE this game.
I really wish I had a PSP :(
Man, you totally just re-psyched me up for this game.
I played it E3 and I came away disappointed, but the area I fought in had no destructible environments, and the graphics looked pretty weak after just playing Soul Calibur Broken Destiny. Graphics don't mean anything in the face of great gameplay, and if what you say is true, this game's got the goods.
I'll give the demo a DL right meow.
The one thing I didnt really note in the demo is that the direction of the analog stick does matter with some fighters. So forward+square will do an Octaslash were back+square will do a different move for Sephiroth.
It looks awesome, but I have one major problem with this game, the battles feel more like DBZ than FF, that air dash really makes me cringe when I see it, the battles would be unbelievably epic without it...
Played it. Boring. Its basically like Kingdom Hearts; smash X your opponent is dead.
@JehutyFromHell
Considering there's a second attack button, and how I mentioned right in my blog that mashing one button usually gets you punished after a while especially on hard mode..... and how X isnt even an attack button. I have a strong feeling you didnt read most of what I said.
I keep replaying this over and over again >.<
My friend got the demo which I played quite a bit, and I'm very much impressed with this. Not much of an FF fan myself, but so far the gameplay is really good, and fits well for a PSP title.
God DAMN I want to play this, but my NOT hacked PSP won't update to 5.50... :( The only reason I have it hacked is for on-the-go Earthbound and Klaymen Klaymen, but it might be worth unhacking for this...
I managed to get the demo through other means, but yeah, I have to agree. For me not having much interest in this game before, trying it really got me interested. Of the demo characters, I liked Onion Knight and Cecil (Hard Mode) the best, and Terra in either mode the least.
So yeah, good job demo. :D
Also "Then there’s Kefka, who seems to fill the Voldo role as the odd chaotic fighter in the game and fights just like his character would, a dirty little bitch."
Must... Not... Stab...