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About
______________________________

-Who He Be-


(This wonderful image brought to you by Beyamor.)

Name: Damon R. Nagy

a.k.a.: Sentry, Jigglypuff, Jam

Blurb:
Damon is a twenty-something year-old manthing what currently "manages" an independently-owned games shoppe ("Game On!") in Denver, CO. He's entertained delusions of intelligence and relevance his entire life, and hopes to someday be recognized as a pundit in several fields, though his insatiable, insufferable ego will likely forever demand more. As it stands, the store he works at cannot afford to pay him, and as such his current gaming experiences are limited to those used titles that come through the store itself, or those rare occasions when his friends should happen to purchase something that he'd also like to play.

This fellow is arrogant, egocentric, narcissistic, and riddled with insecurities, anxieties, and contradictions, but occasionally - just every so often - manages to be a pretty okay, kinda' nice guy. A bit off-putting at first, but if you give him a chance he might just grow on you.

Also, he's very pleased to meet you.


(This one by Antwhan.)
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-Where He At-

E-Mail: Sentri@Gmail.com
Facebook: DNagy
Twitter: @Sentry_
last.fm: Syncopaiua
YouTube: Syncopaiua
MySpace: Lemon Lyman

Xbox LIVE: Sentri
PSN: Syncopated

Store Site: Game On!
Store Twitter: @GameOnDenver
Store YouTube: GameOnDenver
Store Steam: GODenver
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-Front-Paged-

[Musing] E for Effort: In Good Faith

[Musing] I, the Author: I, the Metanarrative

-Other-

[Stereotoid guest review] "Stubbs the Zombie"
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-What He Play-
(as of February 25th, 2010)

At Current:
God of War III
Heavy Rain
Deadly Premonition
Uncharted 2
Mass Effect 2
Bit.Trip Core
Chulip
__________

Recently Completed:
Flower* (mmm~)
Bit.Trip Beat (jam~)
PixelJunk Shooter (jam~)
Beautiful Katamari (whee~)
__________

Hopes/Intends to Play/Purchase:
VVVVVV
Metroid: Other M
Noby Noby Boy
Fez
Insanely Twisted Shadow Planet
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-Favourite Mediastuffs-
(In alphabetical order, so as to avoid ranking.)

Videogames:


























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Movies:
28 Days Later
Almost Famous
As Good As It Gets
Batman Begins
Batman Beyond: Return of the Joker
Batman: Mask of the Phantasm
Battle Royale
Beautiful Girls
Benny & Joon
The Boondock Saints
Brick
Casino Royale
Chasing Amy
Clue
The Court Jester
The Darjeeling Limited
The Dark Knight
Empire Records
Eternal Sunshine of the Spotless Mind
Everything Is Illuminated
The Fifth Element
The Glenn Miller Story
A Goofy Movie
Grosse Point Blank
Hackers
Hard Candy
High Fidelity
Howl's Moving Castle
The Hudsucker Proxy
Interstella 5555 (Daft Punk)
The Iron Giant
It's A Wonderful Life
Keeping The Faith
Kill Bill Vol. 2
Kiss Kiss Bang Bang
Ladyhawk
Layer Cake
The Life Aquatic with Steve Zissou
Little Shop of Horrors
The Lord of the Rings: The Two Towers
The Lord of the Rings: The Return of the King
Lost In Translation
Love Actually
Man on the Moon
Maverick
Meet Joe Black
Memento
Mirrormask
Mr. Smith Goes to Washington
My Fair Lady
My Neighbor Totoro
Newsies
Oldboy
Playing By Heart
Pleasantville
Porco Rosso
The Prestige
The Road To El Dorado
Rushmore
The Science of Sleep
Serenity
Shaun of the Dead
Sin City
Singin' in the Rain
SLC Punk
Slither
South Park: Bigger, Longer, & Uncut
Stay
Sunshine
Thank You For Smoking
Trainspotting
V For Vendetta
Vanilla Sky
What Dreams May Come
Whisper of the Heart
White Christmas
Who Framed Roger Rabbit?

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Ahoy hoy Dtoiders. Tonight's post is an exercise in an approach I've always cared to see in reviews for any medium, be they film, television, literary, musical, artistic, or video game. Whether or not I should muster the dedication to do this sort of thing (i.e. critical commentary) on any sort of regular basis remains to be seen, but I'm here for the remainder of this essay at the very least.

Many reviewers, pundits, and even regular readers often comment as to how video games should be reviewed. Gameplay versus graphics versus relevance versus adaptation versus controls versus yada yada yada what have you. Personally, I've always found that quantitative notation - that is to say, rating things on a scale from 1 to 10 - is a disservice to products both commercial and artistic. Mind you, this blog is not an argument on the nature of game review, but the title in particular that I care to talk about serves as an excellent example to highlight several of the points one might make in that argument.

[/convoluted disclaimer]

The Chronicles of Riddick has been stretching its muscles as a franchise for several years now, and Assault on Dark Athena marks the second foray of the mythos into the video game market. Like its predecessor, Escape from Butcher Bay, the game will heavily incorporate mechanics from the first-person shooter and stealth genres, while also dabbling lightly with puzzle elements. Not to mention the fact that it's a franchise tie-in; a quality that most gamers are eager to admit is predisposed to being composed almost entirely of suck.

I admit that I've been eagerly anticipating the release of Dark Athena. I found Butcher Bay to be a surprisingly entertaining and engaging title, despite the fact that I could critically identify a lot of its independent qualities as mediocre at best. After downloading and playing the just-released demo for Dark Athena on Xbox 360, I've little different to say about this next installment.

Therein lies my dilemma.

From a strictly first-person shooter point of view, I could say that the fighting mechanics are shallow and Riddick's bulky frame difficult to maneuver in combat with multiple opponents. Then again, Riddick is something of a stealthy fellow (despite his might), and the controls don't exactly respond as though you're supposed to be getting into five man brawls, thus leading me to the stealth side of things..

Slinking in the shadows with your eyes set to shine while playing as one of sci-fi subculture's most badass of badasses is easily among the better video game experiences out there. It seems as though every single room you encounter is kind enough to spare at least one small patch of shade for you to bide your time, should you so choose. The AI seems somewhat improved from Butcher Bay, as the wiseguys on Athena tend to know better than to tarry too long near dark corners; as though the creators expect you to have to go all Rambo from time to time, or risk a stealth run in full fluorescent glory. If, however, this is the case, then the combat controls could have easily been more powerful.

Now, as a franchise tie-in, I have little ill to say about this title, or this series in general. I know next to nothing about the origins of Pitch Black, but I am aware that all subsequent releases have been labours of love. Vin Diesel is something of a huge dork, and The Chronicles of Riddick (film) had many elements ripped straight from D&D. He loves fantasy, he loves video games, and one of the many reasons that Butcher Bay and Dark Athena are something more than the average movie video game is the simple fact that, though the publisher may have greenlit them based on name brand recognition and sales projections, the developers (and all else involved) WANTED to make these games.

Dark Athena has been written and developed independent any movie release and bears no resemblance to the stories of any previous titles, save, of course, for the classic Riddick formula (i.e. stick to the shadows, slit throats, survive and be free). Chronologically, it falls after the events of Butcher Bay and prior to the film Pitch Black.

There's really nothing terribly noteworthy to say about the demo. As mentioned above, it could be described as mediocre in almost every way. And, truth be told, the playable portion was rather meager. Yet the whole of the product screams at me to play it. Perhaps it's the chance to portray Riddick. Perhaps it's the novelty of taking command of near-limitless armed drones and turning your aggressor's forces against them. Perhaps it's the well-executed, intuitive lighting and colour schemes. Perhaps it's the supplemental chapter of a story of which I've yet to tire. There's also something to be said for some of the more graphic kill animations.

I honestly haven't a clue why these games equal more than the sum of their parts but, as far as I'm concerned, they do. If you've played Butcher Bay, then I say to you that you can expect more of the same with a new coat of paint and some more story to boot. If this is your first dance with Riddick, then I recommend that you not compare it, and instead judge it on its own merit, as a self-contained and cohesive product.

Download the demo. Try it out.

Cheers.








Ladies and gentleman, asymmetrical multiplayer is my bread and butter.

Having long ago come to terms with the fact that I'm pretty suck when it comes to actual coordination, accuracy, and general skills, I've had to exercise other portions of my brain in order to hold my own in competitive (or even cooperative) multiplayer games. This compensation has led to a kind of prodigal prowess in the realm of tactics. Save for some of the more complicated real-time strategy games, my ability to anticipate the thought process of my opponent and outhink them has, usually, more than made up for the fact that their reflexes and abilities are infinitely superior to mine own.

Asymmetrical multiplayer plays to this particular strength.

Alien versus Predator, the relatively simple Double Agent multiplayer, and - of course - Left 4 Dead.

When everybody possesses precisely the same set of weapons and skills, things can get kind of stale. There are only so many better strategies before you eventually hit a ceiling; innovation being one of the more precious commodities in symmetrical multiplayer.

But in asymmetrical multiplayer, you have to do that one thing that doesn't come very naturally to most people: you have to empathize with your opponent in order to mount a particularly effective offense or defense. It's one thing when you're both formed from the same template, as you need only to think of what YOU would do in your enemy's position. But when you have vastly divergent and dissimilar skill sets, you need to hold in your head not only your own abilities and how you might execute them to overcome your foe, but ALSO precisely what your opponent is capable of doing (i.e. their means of attack), as well as what opportunities they're most likely to utilize to take you down.

There's already word of the new addition to the Chronicles of Riddick franchise (something I'm looking forward to, I might add) and one of the multiplayer modes it's purported to offer. This mode being "Pitch Black", a "Riddick versus every got-damned mercenary in the frakking 'verse" mode of play that I could not anticipate more. One player will have control of Riddick in scarcely lit corridors, backways, ventillation systems, and whatever else the developers might conjure up for their spaceship settings, in full command of his impressive ass-kicking abilities, whilst all other players control mercenaries with regular sets of oculars, guns, and a flashlight, hoping to take down the most elusive and violent badass within the mythios.

I tell you what, that's the kind of thing that sets my toes a-tappin'.