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About


This community rules. Thanks to wanderingpixel for the above!


Greetings, Programs!

I am a 34 year old cubicle monkey living in Austin, TX. with my lovely wife of 2 years, Dawn. And yes, we are acutely aware of the cheesiness of the rhyme scheme. And no, it doesn't bother us when people make fun of us for being so saccharine, because we are both huge dorks in our spare time. Being happy in life gives your character +1 million XP towards the "not caring about other people's opinions" skill.




Above : Me from my theatre days. Puppy Licks says it makes me look like Kefka.

Likes : sense of humor, intelligence, creativity, the ability to argue without fighting, not taking one's self too seriously.

Dis-Likes : console crusaders, people who are cruel on the internet because they are too timid to express themselves in real life, people who cannot separate facts from opinions, Fox News, onions.

Twitter : http://www.twitter.com/walk_your_path/

Video Game Writing :


Destructoid Front Page Articles! --

Read them here if you'd like!

Also:

I am an editor and writer over at Gamer Limit.
Feel free to pop over and check out what we're up to!





Systems Owned :
XBox 360
PS3
Wii
iPhone

(Some Of) My Favorite Games of Times Past :

Pitfall (Atari)
Legend Of Zelda (NES)
Quest For Glory I-III (PC)
Star Control II (PC)
XCOM (PC)
Civilization I-IV (PC)
Vampire : The Masquerade -- Bloodlines (PC)
Psychonauts (Xbox)
Okami (PS2)
Mario Kart 64 (N64)
KOTOR 1&2 (PS2)
Psi-Ops (PS2)

(Some Of) My Favorite Games of the Current Gen :

Fallout 3 (X360)
Portal (X360)
Flower (PS3)
Patapon (PSP)
Persona 4 (PS2, but made during the current gen)

Currently Playing :

Uplink (PC)
Puzzle Quest 2 (XBLA)
Robot Unicorn Attack (iPhone)
Bit.Trip.RUNNER (Real Life)
Crackdown 2 (As soon as it comes out)
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Me with my Red Dead swag shirt (center), the Outlaw ScottyG, and my wifey Calamity Dawn.


When it came to the PAX '09 show floor, the big names of the fall were the belles of the ball. Games like Left 4 Dead 2 and Borderlands had huge lines of nerdy stalkers waiting hours outside the windows of their objects of obsession. Rightfully so -- those games and more looked and played amazingly. It seems that this holiday season has a lot of awesome in store for the gaming masses.

I, however, was not so interested in the fall/holiday lineup as much as I was games coming up in 2010. Prior to PAX, I had already done my homework and decided where my hard-earned monies were going to be spent for the rest of '09. I just didn't see anything on the showfloor that flipped my decision from buy to not buy, or vice versa. Mostly, the games on display just served to push the slider a little farther in the 'no' or 'go' directions for me. However, I did get a glimpse at a few games coming up next year that piqued my interest.

Tucked away in a remote corner of the exhibit hall was the Rockstar booth. They were there mainly to promote the upcoming Episodes from Liberty City and their do-it-yourself DJ simulator, Beaterator. I didn't have much interest in the DJ game, but you have to give them +1 internets just for making a game called Beaterator, don't you?

At any rate, my wife and I were walking the floor when my psychic swag-sense kicked in, and I spotted a pile of Red Dead Redemption t-shirts on the side of the Rockstar booth. When I asked how I could acquire one, the lady at the booth informed me that all I needed to do was see the live gameplay demo for Red Dead Redemption. I didn't even know that this game would be at PAX (other than the shirts, there was no signage for Red Dead at the R* booth), so I immediately dragged my incredibly understanding wife into the line, and we were the last two to make it into the next showing.




Red Dead 'staging' a coup for 2010? Don't worry, I'll slap myself for that pun.


Red Dead Redemption is the sequel to 2004's Red Dead Revolver, which was one of the few shooters I truly enjoyed out of the last-generation. When I heard that a sequel was being made I was naturally interested, but I have to say that after seeing the gameplay demo at PAX this game has moved from being a "keep an eye on it" title to my second most anticipated game of 2010 behind Heavy Rain.


Differences

Redemption shares a few things in common with its predecessor, but mostly it's a horse of a different color. While Revolver was a level-based TPS western, Redemption is an open-world game built with the same RAGE framework and Euphoria middleware used in GTAIV. Revolver had a cast of playable characters, whereas Redemption follows the story of one character -- John Marston. Also, while Revolver was squarely set in the untamed Wild West period, Redemption takes place at the turn of the century when both the government and technology are beginning to take over the West.


The Mission

The gameplay demo was centered around a rescue mission in an old ghost-town. Bad guys had captured one of Marston's friends and strung her up, and it was up to Marston to come in guns blazing and save her before the life was choked out of her. Combat looked very satisfying, with an appropriate level of blood and guts for a western setting. Combat animations looked more fluid and varied than in GTAIV, which was a good sign to me that this game isn't just a Wild West re-skin. Returning to Redemption is the "deadeye" mechanic present in Revolver, but in the new iteration it will be useable throughout the game in all firefights instead of only boss fights. Also present was the classic slide through the dirt into cover move from old western movies, which got a great reaction from the screening group. Eventually the outlaws were mopped up and the friend saved, and the demo moved into a more general demo of the game world.


Exploration

One of the biggest draws of Fallout 3 (Oblivion as well to a lesser extent) to me was the exploration aspect of the gameplay. There was always something to discover or stumble into, and the vastness of the gameworld really gave you that lone warrior feeling that kept me coming back for more. Red Dead Redemption looks to have a similar draw, but in the western milieu. There were some impressive vistas shown off during the gameplay demo, and the game promises to be expansive -- the demoers said that the land mass in the game exceeds that of GTA San Andreas, which put me squarely in squeeeeee-mode. The idea of having that much to explore in a western setting has me very excited.




I think I'll name you. . . . Horsemeat!


The demo also showed off one medium sized town. In the larger towns, you will see "modern" technology's influence (there are telegraph lines in the bigger settlements), while other areas maintain a frontier feel. All the buildings in Redemption can be dynamically entered with no load times, which is an improvement over GTAIV which had to be selective due to the sheer volume of buildings. Also like Fallout, there appear to be many things available to stumble upon in the wild. Find another cowboy camped out? You can sit down and share the fire and talk to him or put him down in cold blood and loot him. Run in to stagecoaches or outlaws and deal with them as you see fit.


Ecology

The integration of animals into the gameworld was impressive. Firefights will quickly attract vultures to the area who will start circling, and eventually land and start feasting on any outlaw carcasses there. Rabbits, mountain lions, and even bears can be encountered, killed, and skinned for their pelts which can be sold. Horses, which are the main mode of transport for the game, will be realistically spooked by gun fire and bolt for safety. Wild horses can be encountered, lassoed, and tamed.


My Concerns

There was a lot to be excited about in the demo, but with an early 2010 release date, Rockstar North still has plenty of work to do. The usual texture-popping present in large open-world titles was definitely present in this build, and I'm hoping that the open rural environment makes it easier for them to polish the visuals over the next 4-6 months. Red Dead Redemption is currently set for a Q2 2010 release.

There was no story present at any point during the demo other than what the presenter narrated going into the mission. There was no voice-over integrated, and cut-scenes were choppy and unfinished. Knowing Rockstar's track record for solid dialogue and voice-over work, I'm going to give them the benefit of the doubt on this one and trust that they will do right and deliver a presentation worthy of the lone gunman western theme present in the game. I'm really hoping they move away from the more cartoonish characterizations from Revolver and towards a mature story. I'm crossing my fingers for some Deadwood style dialogue and story. God, I loved Deadwood.




None of this.


Conclusion

Even wifey walked out of that well obscured demo room excited for all the different activities on display in Red Dead Redemption. It's looking sharp for the stage they're at in development, and the gameplay looks improved and more varied than GTAIV. Plus, no annoying cell-phone calls to get in the way of the story or just jacking around the countryside. I'll be looking for a playable build at PAX East to see if it'll give me that genuine High Plains Drifter vibe I've been waiting for in a video game. With a larger game world than San Andreas, I personally can't wait to get my hands on this li'l filly and see how she rides.
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Legacy Comments (will be imported soon)


Sounds interesting!! I'm not usually into western themed games, but the open world aspect does have appeal. How was the shooting? Was it one shot then reload, or did they have fairly decent weapons?
Sounds like it was a pretty good demo. I've been waiting to hear more about this game, thanks so much for all the detailed information. I'm sure Rockstar will work out the texture/voice issues before release. Thanks for a nice write-up!
Great write up as always!! <3
You've definitely helped along my excitement of the game. Wasn't even thinking about it before. I do hope they get a great story in there, but everything else sounds great. I would LOVE to explore an old west setting.

Nice one, sir.
@ELSA

Judging by the pictures in this post (I haven't played it) it's safe to assume there will be repeaters and revolvers, which both fire every time you pull the trigger. For instance, in the pic of the dude leaning out of the stagecoach you will notice his rifle has a long tube underneath the barrel. That holds the bullets. Pew Pew!
Blah ha ha your post's sidebar turned an even uglier color than mine did.
@Elsa/Mourning -- The game is set in the early 1900's, and the weapons reflected that from what I saw. During the demo, they only showed a rifle and a revolver, both of which had multiple shots before reload. The gunplay looked pretty satisfying, with lots of opportunities for either cover based fighting or running/gunning. I can't say much more since I didn't actually get my hands on it.

@Holy -- My pleasure, I'd been waiting for more info too!

@Tactix -- !Tactix++ #Reads the cblogs! <3

@Kauza -- Thx! Rockstar tends to put story pretty high on the list, so I've got high hopes for this one. Also, I make fuschia work!
Everything from the wild west setting to the open world aspect intrigues me. Now the only thing I'm wondering about at this point is how controlling the horse goes. If it's anything like controlling Agro from SotC, that'd be enough to satisfy me.
@Solgrim -- I still got give the #1 spot to Heavy Rain, but I am totally sharing your enthusiasm for this game after what I saw.

@Jack -- I was hoping to see some horseback based combat, but it didn't happen. I don't know how the horse controlled, but the animation looked pretty smooth (walk to trot to canter to gallop). You could tell they applied Euphoria to the horses. You had to be careful not to spur the horse too much or it would buck you. I'm optimistic about the horse controls.
I am also in full on squeeeeee-mode for this game. Thanks for sharing your impressions. I wanna kill a bear, skin it and wear it as a hat.
Glad to see I'm not the only one slobbering for Heavy Rain.

Good blog...as usual.
@Danmartigan -- I want to lasso a bear!

@Jimbo -- Thx! Heavy Rain looks to be a jump forward for storytelling in games. Fingers crossed!
Thanks mourning orange and walkyourpath... it sounds good.
Very good writeup, and got me a bit excited for the game. Didn't really follow the original at all, and in fact most of my western game experience is limited to Sunset Riders. ;)

Sadly I didn't pay the Rockstar booth any love at PAX. Odd how they were tucked so far into the corner and had such gems, whereas Telltale games - while a fine developer - had only demos of existing games and their store, which was the exact same thing they had last year.
Gotta try a demo of this!
the telegram was brilliant!
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