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Also known as What on earth is that? It’s chasing me? Oh god oh god oh god.

 

Admittedly I have yet to complete this game purely due to terror, and while I have plenty of time yet to play this game, I’ve already put in over 10 hours. Most of the hours played have seen me hide in the dark in the hope that I won’t be murdered horribly. This game is a testament to what a developer on a limited budget can truly achieve in the horror genre. There are no preconceptions due to being attached to a large franchise and no publisher pushing for an easy to use combat system.

 

This game is the culmination of Adventure games and Horror games. An intriguing story told through diaries, flash backs and through the character of the environment. While being heavily inspired by Lovecraftian elements with sanity being an ongoing concern and occult themes being visited numerously, the game also carves out its own personality with scenes of torture and wretched monster designs that prevented me from progressing many a time.

 


 

Also known as Amnesia: What on earth is that? It’s chasing me? Oh god oh god oh god.

 

Admittedly I have yet to complete this game purely due to terror, and while I have plenty of time yet to play this game, I’ve already put in over 10 hours. Most of the hours played have seen me hide in the dark in the hope that I won’t be murdered horribly. This game is a testament to what a developer on a limited budget can truly achieve in the horror genre. There are no preconceptions due to being attached to a large franchise and no publisher pushing for an easy to use combat system.

 

This game is the culmination of Adventure games and Horror games. An intriguing story told through diaries, flash backs and through the character of the environment. While being heavily inspired by Lovecraftian elements with sanity being an ongoing concern and occult themes being visited numerously, the game also carves out its own personality with scenes of torture and wretched monster designs that prevented me from progressing many a time.

 



 

Amnesia shares many elements of the Penumbra games yet with a vastly more interesting environment that grows darker and more decrepit as the game advances, it clearly out matches the Penumbra games for atmosphere just for having some of the most beautiful architectural designs I’ve seen in a while.

 

The intersecting of puzzles between being chased by something and the progression of the story really leads to a well paced product that doesn’t become tiresome. My only concern is that many of the puzzles don’t rely upon the physics and the unique interactions that can be made in this game.

 

I hope to write more about this title when the story is fully exposed and when I’ve solved any of the later puzzles, which I hope to be more interesting. But as it is, this game is highly recommended and out ranks any horror game I’ve played so far in my life time. We can only hope this drives other developers to create horror games just as exciting and innovative.