Why Hideo Kojima Should Develop Mobile Games - Destructoid

Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android

click to hide banner header
I'm a 22 years old college student/part time janitor/internet junkie. The first console I owned--which actually belonged to my two older brothers'--was the NES; however, my fondest gaming memories are from the Super Nintendo era. I rarely have time to sit down and enjoy console games. These days, I turn to mobile devices and the computer for quick, casual fixes or unique indie experiences.

I could never compile and rank my favorite games into a top # list format. My list would constantly fluctuate in taste. That said, a few of the games that would frequent the list include Mega Man X, Silent Hill 2/4, Chrono Trigger/Cross, No More Heroes, Final Fantasy 6-10, Earthbound, and far too many more that I cannot think of at the moment.

I'm currently playing VVVVVV, Trine 1 & 2, A Valley Without Wind, To The Moon, and Crow.

Player Profile
Follow me:
Scrit's sites
Following (2)  

During a Twitch interview, Geoff Keighly asked Hideo Kojima if he would be interested in developing mobile games in the future. According to Game Informer, "Kojima said that he had no interest in creating a short, replayable game similar to most of the mobile market." As it turns out, he would rather create "a practical, easy to play adventure game that is quite deep." Of course, this wonít become a reality until he finishes Metal Gear Solid V: The Phantom Pain, and thatís assuming Konami doesnít rope him into making another sequel.

As a mobile gamer, I find this disappointing because Hideo Kojima is known for taking advantage of hardware, and mobile gaming platforms have plenty of features that are practically begging to be used such as the gyroscope, accelerator, touchscreen and other hidden features that only Kojima would think of using. While mobile gaming has its share of time wasters and in-app purchases, it also has some of the most interesting, innovative and invigorating games Iíve ever played.

Letís look at some of the cool things Kojima has done with consoles. Everyone who has played a Metal Gear Solid game knows that Kojima is a master of exploiting Sonyís hardware. In Metal Gear Solid, we faced off against Psycho Mantis who was able to read our mindsóour memory cardsóto determine the kind of gamer we really are (I sure do like Castlevania). We even struggled to exploit Psycho Mantisís weakness until the colonel suggested we plug our controllers into the second controller port. Who would have guessed that on their first try!

My favorite example is the boss fight against The End in Metal Gear Solid 3: Snake Eater. This is a frustrating boss fight that could take hours to complete due to the End's camouflage. It turned out we could just reset the PlayStation 2ís clock so that The End would die of old age, allowing gamers to avoid a grueling sniper stand-off. I didn't find this out until after I beat the game for the first time, and I still think that it was a genius move by Kojima.

Itís too bad Kojima apparently doesnít think highly of mobile games, as there are some examples that use mobile gaming technology to their advantage. Ridiculous Fishing, listed on Jim Sterlingís Jimquisition Awards 2013, used the iPhoneís gyroscope to create a simple game where one dodges fish for as long as they can until they feel a bite; then, players reel up the fish and blast them with machine guns. Infinity Blade is an epic RPG that used the touchscreen to create accurate, swordplay.

But my favorite example, which led me to write this article, is Year Walk, which is coincidentally "a practical, easy to play adventure game that is quite deep." Year Walk (at least in the iPhone version) gives players zero hints at what to do. All they can do is explore the scenery that provides them the clues they need to solve relevant puzzles. Thereís more to it, as some puzzles require rotating the device and interacting with the touchscreen in weird ways. But the biggest feature was the companion app, which is important for solving the game's final puzzle. I couldn't help but think of Kojima's games as I played Year Walk. If the developers of Year Walk can use the iPhone to create interesting new ways to play, then why canít Kojima (apart from his obvious contractual obligations) use the available technology to do the same for his dream adventure game?

At the end of the day, I eagerly await Metal Gear Solid V: The Phantom Pain with the rest of Kojimaís fans, and I too wouldnít want him to lose focus. But I also look forward to the day when Hideo Kojima can take a break from the Metal Gear Solid series to work on his adventure game. I would play it no matter which console he develops it for, but I hope he doesnít overlook mobile gaming; he could do some nifty things with the technology.

Source: Game Informer
Photo Photo Photo

Is this blog awesome? Vote it up!

Those who have come:

Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Back to Top

All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more