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SteamID & XBL Gamertag: ScottyGrayskull



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At the moment pretty much all of my few local friends who actually play games are dinks who now spend all of their time playing WoW. So, feel free to look me up and send an invite to play games. ^_^

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Hello! <3

Bit about me. I've been a gamer for the most of my life. When I was seven and waiting for my parents to pick me up from piano lessons, the teacher's two sons showed me Super Mario Bros 2. Needless to say I never learned to play the piano very well...

I've flip-flopped several times between consoles and PCs. I generally love non-generic FPS games, puzzlers (Tetris is probably my favourite game of all time) and platformers of all shapes and sizes. I tolerate RPGs, but usually don't bother because I just don't have the time to invest in them.

I'm one of those freaks that regard FF7 and Ocarina of Time as merely average. That might be partly because I'm biased against the first round of 3D games that generally looked and played like crap compared to the 2d games at the time (during that generation I was a PC gamer, where they actually could do decent 3D at the time). By no means are they bad games, but plenty of games have done just as well and actually looked good in the process.

Yeah yeah, graphics aren't everything. But as important as gameplay is, looks still matter. It doesn't have to be the best looking thing around, but it at least has to be passable.

I tried to be a collector for awhile, but realized there was no market where I lived and gave that up. Currently I have an NES, SNES, GameBoy/GameBoy Colour/GameBoy Advance SP, DS, a 360, and of course my lovely gaming PC. ^_^

Also, Black Yoshi Brigade:
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Impressions on the TF2 Goldrush/Medic update
ScottyG | 9:49 AM on 05.06.2008 14 comments




All Aboard! - One of the achievements in the upcoming Train Achievement Pack for Team Fortress 2!

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Well, it's been a week since the big Team Fortress 2 update, and It's been an interesting week to say the least. Since everybody else is enamoured with GTA IV, I've taken it upon myself to give some impressions on the content.

First off, a new map type (payload) was officially introduced, as well as a new map to make use of it (Goldrush). The payload map type is actually old news as the TF2 community actually managed to beat Valve to the punch. The Goldrush map is really a more polished version of those efforts. The big difference is that the cart the attacking team is escorting is pretty much a mobile dispenser, doling out small bits of health and ammo to any players escorting it, as well as providing a little cover for one or two players. Also, if the attacking team leaves the cart alone long enough it will slowly roll back, away from the goal.

Since its release, Goldrush has possibly even surpassed Dustbowl as the most popular TF2 map. With good reason too, as it's a very good map. The moving focus point means defense needs to constantly adjust to the changing situation, instead of just falling back to the next point. To counter this, the offense is encouraged to stick close to the cart making them easier targets for snipers, soldiers, pyros and demomen. Spies are particularly useful if they can get behind the attacking group, easily bringing the cart to a screeching halt with a few backstabs. The map sometimes feels too tight at times, but for the most part flows quite well and presents alternate routes with few chokepoints. Having the payload explode and kill everyone nearby at the end is also a nice touch.

Aside from Goldrush, the rest of the update included the much talked about new weapons for the Medic, as well as the new achievements needed to unlock them. There has been a lot of concern about the balance of the new weapons, specifically the Critzcrieg and the Ubersaw, that they will break what is currently an extremely unbalanced game. So far however, I'd have to say that the new weapons keep the balance TF2 is known for. The Critzcrieg gives a big boost to attack power (100%) criticals, but leaves the attacker (and especially the Medic) even more painfully vulnerable than normal. I have yet to see the Ubersaw have much of an effect on the number of ubers, as Medics that run in saw in hand typically don't survive long enough to fall back and resume healing the rest of their team.

Now to talk about the achievements... This is the point where the gushing ends, as overall I'm pretty disappointed with the way the achievements were implemented.

There are a total of 39 new achievements for the Medic. Well... 36 really, as the other three each represent unlocking a new weapon and correspond to getting either 12, 24, or all 36 of the other achievements.

Yep, to get the new toys you need to get all 36 different achievements... Don't have to think to hard to see where this is going...

ACHIEVEMENT WHORING!!!

You really didn't have to play very much over the last week to see servers filled with Medics all trying to grind the achievements and get the new weapons with no regard to actually playing as a team and trying to complete the objective. It doesn't matter if they never play Medic, everyone it seems wants those achievements and weapons. Heck, there are maps and 24/7 servers whose sole purpose is for easily getting the achievements. In a way I'm actually thankful for these, as they help people get those out of the way and get on with being a productive player.

That's the thing though... everyone is just trying to get them over with. For the most part they aren't this cool thing you've earned through awesome play, but something you've spent an evening grinding away at. Heck, even I've given up and cheaply gotten a good third of them because even though I'm a very good Medic and play that more than any other class I didn't want to be the only one around without the new weapons because everyone else just whored them out. While I like the idea of having to earn the new weapons, having to get all 36 achievements to get them seems excessive. Maybe get the weapons after 4, 8, and 12 achievements so that those who just want the weapons can get them quickly with some of the easier achievements.

To make things even worse are what you need to do to get some of the achievements. Originally TF2 came with 17 achievements, and while a lot of them didn't have to be honestly earned, every single one of them still encouraged the player to try the different classes and maps, and to actually become proficient at them. Some of the Medic achievements seem to actually encourage being completely useless to your team. Why the hell would I want the Heavy I just ubered to punch people? Why would I try to kill 5 enemies and risk losing the ubercharge I've built up? Why would I go chasing Scouts around with either of my Syringe guns? Why would I waste time taunting over an enemy's body when I should be healing my teammates? Is yelling at Medic teammates to time their ubercharge with mine actually going to help anything?

I hope Valve has been paying attention to what's been happening and have been taking notes for the remaining class updates. While having the class updates in the same fashion wouldn't ruin the game for me, it would make me want to stay away from it for that week while the asshats get it out of their system.

So there you have it. Overall full of win, but the way the achievements were handled is just another classic example of an online scoreboard done wrong. (*cough*Destructoidleaderboard*cough*)



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14 comments | showing # 1 to 14
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Yashoki's Avatar - Comment posted on 05/06/2008 10:04
Yashoki
Nice Write up. I really dont like the idea of unlocks in TF2 it makes it play like CoD4 or something, where people don't play the game and just go for achievements/requirements to grab up the new hotness.

But I agree, overall the update is amazing. Big ups to Valve.
Surf314's Avatar - Comment posted on 05/06/2008 10:31
Surf314
Goldrush is best map ever.

New medics sometime suck majorly. I've been almost dead so many times on a team with 3-5 medics, spamming the medic button, staring at several medics and they won't heal me.

Bastards.
DryvBy's Avatar - Comment posted on 05/06/2008 10:33
DryvBy
PC Gamer just made a point about how there's a difference between skill and unlockable better weapons. This new gameplay really defeats their point in saying TF2 is great because there are NO unlockable guns. I agreed but yeah, I guess idiots need a reason to continue playing a great game.
ShawnKelfonne's Avatar - Comment posted on 05/06/2008 10:41
ShawnKelfonne
I usually play a medic anyway, so I didn't really need to switch to one in order to earn achievements. Either way, I'm just doing what I usually do, not specifically going for the different achievements and I've already earned a few of them. I find my team stays happier that way too.
Budr's Avatar - Comment posted on 05/06/2008 10:59
Budr
I don't think it's too big a deal, took me about four days to get all the achievements and the medic overload is kind of dying down now.

Goldrush FTW
Surf314's Avatar - Comment posted on 05/06/2008 11:01
Surf314
the first two weapons are meh, I mean they are basically equal to me as far as the old ones. The last one is what's got me drooling.

I mean I'm pretty wicked with the bonesaw regularly.
ScottyG's Avatar - Comment posted on 05/06/2008 11:10
ScottyG
@ShawnKelfonne
I think I was mostly burned by it because Medic is my main class, and it was frustrating being forced to choose something else because half of the team were not only already Medics, but bad ones at that.
Surf314's Avatar - Comment posted on 05/06/2008 11:11
Surf314
Scotty, You do not have enough friends. Add me!
Knivy's Avatar - Comment posted on 05/06/2008 11:42
Knivy
I have no need for the Critzcrieg :), seriously, last time I played at least 3 times I shot like 5 crit rockets in a row.
Eschatos's Avatar - Comment posted on 05/06/2008 11:46
Eschatos
If they just release the next class update in a batch of three or more, the problem would be a whole lot less annoying.
king3vbo's Avatar - Comment posted on 05/06/2008 12:50
king3vbo
The train achievement thread is pure comedy gold
Big Z's Avatar - Comment posted on 05/06/2008 13:53
Big Z
Medic is my main class, and at the moment I feel pushed out of it by newcomers who want to grab the achievements and weapons they'll use once and then shelf because they don't like the class. Le sigh.
ScottyG's Avatar - Comment posted on 05/06/2008 14:36
ScottyG
@Surf
Done! :p

@Knives
Crits are weird beasts. Plenty of times I've gotten large strings of crits as a heavy, pyro, medic and even soldier.

@Big Z
That's exactly how I feel about it. Thankfully it seems to have calmed down.
ScottyG's Avatar - Comment posted on 05/06/2008 14:46
ScottyG
Also, Meet The Train. ^_^
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