I hate time limits in games! Nice to know that in this game they're a "suggestion" with no penalties attached (other than waiting till the next day if a meeting is missed, which isn't as annoying as starting the same section over again!)
QTE's? ick!
Nicely done! ... and I'll remember this if I do get the game at any point!
QTE's? ick!
Nicely done! ... and I'll remember this if I do get the game at any point!
Definitely good stuff. My main fear about jumping into Deadly Premonition was that since it's one of those things where it's badness is charming just how easy is it to find it entertaining? Stuff like this will definitely help.
@Xzyliac
The game is in no way bad. Its just weird.
I haven't gotten too far in my copy of DP yet so I can't be the best judge of later stuff, but I like the game. I really don't like open world games that much so that's saying something.
The game is in no way bad. Its just weird.
I haven't gotten too far in my copy of DP yet so I can't be the best judge of later stuff, but I like the game. I really don't like open world games that much so that's saying something.
I'm on my third playthrough for 1000/1000G.
Essentials:
Radio from George (get the flower on a rainy day)
Spirtitual Map A from Keith for the Infinite SMG
Collect the Seven Bones and let Willie steal them for the Infinte Magnum
ENJOY!
(God, I love this game so much)
Essentials:
Radio from George (get the flower on a rainy day)
Spirtitual Map A from Keith for the Infinite SMG
Collect the Seven Bones and let Willie steal them for the Infinte Magnum
ENJOY!
(God, I love this game so much)
@Stevil
Heh, I was trying to keep it as top level as possible. If you dig into the sidequests you'll probably run into those anyways. At least the Spiritual Map A quest, which imo is the most essential.
Heh, I was trying to keep it as top level as possible. If you dig into the sidequests you'll probably run into those anyways. At least the Spiritual Map A quest, which imo is the most essential.
Oh man, I ended up doing all the sidequests on my Hard Mode run.
I think that's actually where some of the best stuff happens. Seriously, that bit where York investigates Anna's house and goes through her things to find the diary is pefectly subtle and deep moment in a very strange game. I felt like a real detective at that point and that's when the game clicked for me.
"There are no good old fashioned towns left in America."
That's what I love about it. It's so intimate when it needs to be and aside from some grammatical awkardness, well written too.
@Xzyliac: It's not bad in the slightest. It had some dull action sequences and poor handling with the vehicles (which can be fixed), but all in all, it's a solid game under the hood. Don't listen to that "so bad, it's good" nonsense. It's straight up good despite the appearence; it's like Velma to Alan Wake's Daphne.
I think that's actually where some of the best stuff happens. Seriously, that bit where York investigates Anna's house and goes through her things to find the diary is pefectly subtle and deep moment in a very strange game. I felt like a real detective at that point and that's when the game clicked for me.
"There are no good old fashioned towns left in America."
That's what I love about it. It's so intimate when it needs to be and aside from some grammatical awkardness, well written too.
@Xzyliac: It's not bad in the slightest. It had some dull action sequences and poor handling with the vehicles (which can be fixed), but all in all, it's a solid game under the hood. Don't listen to that "so bad, it's good" nonsense. It's straight up good despite the appearence; it's like Velma to Alan Wake's Daphne.
Certainly some of the best value I've ever gotten for a $20 game purchase. The only thing that I really can't stand about the game is the awful map system, but I've heard there's a way to warp to locations, like a radio or something. Anyone remember how to get it?
Yeah, this is NOT a so-bad-it's-good game. It's fucking awesome, and probably my favorite thing that came out last year. This guide is a good idea, too: it took me a while to realize the time limits were optional.
You forgot to mention PLAY ON EASY DIFFICULTY FOR FUCKS SAKE FUCKING PLAY ON EASY THERE IS NO REASON NOT TO JUST FUCKING DO IT.
I mean really, there's no reason to have to sit there shooting the stupid wall zombie goasts for five minutes.
I mean really, there's no reason to have to sit there shooting the stupid wall zombie goasts for five minutes.
Also I believe it was the back button that skips the car entry cutscenes. Also buying upgraded cars from the car lot _can_ make travelling a lot faster (though some control even assier than the cop car default). Really though just doing George's sidequest for the radio is the most important thing.
Oddly enough, I thought Deadly Premonition actually outdid Alan Wake in its ability to create an immersive, Twin Peaks-style atmosphere.
How easy is it to get all 1000 points on one run through? As I said, I'm getting it as a rental so I'm probably only gonna be able to get one run through done.
@Wedge:
Yeah, that's a really good piece of advice. Those monsters have way too much damn health, and there's no reason for it.
Yeah, that's a really good piece of advice. Those monsters have way too much damn health, and there's no reason for it.
@Ali: Impossible. The achievements don't stack, aside from the Trading Card one. You have to play it three times and each playthrough clocks in at 20-27 hours depending on how much you do and the difficulty level.
Just got this a few days ago and I can't stop playing it. Wish I'd set the dificulty to easy though. Great guide man the getting through doors quickly thing's a big help.
@Stevil: it's like Velma to Alan Wake's Daphne.
That's a damn perfect sentence for Deadly Premonition.
That's a damn perfect sentence for Deadly Premonition.
@Ali/Stevil:
No, it doesn't take that long. My normal playthrough where I did everything took about 28 hours, but the easy/hard playthroughs took less than 10. Just gotta know what's essential.
No, it doesn't take that long. My normal playthrough where I did everything took about 28 hours, but the easy/hard playthroughs took less than 10. Just gotta know what's essential.
I'm going to second what timtheterrible said. Anyone out there that likes Twin Peaks should give this game a try. I wouldn't have been the wiser if it came out on the shelves as Twin Peaks: The Video Game.
@Occams electric toothbrush: So it's like Velma, in that, she's not much to look at, but she's smart and will do some things other girls won't?
@Occams electric toothbrush: So it's like Velma, in that, she's not much to look at, but she's smart and will do some things other girls won't?
@Scotty: That's probably because you're a "radio and cigarettes" man! Ha!
I'm blasting through Easy at the moment and it's ridiculously shorter because all the enemies are one-hit kills with the Magnum, but even if you miss the cards and sidequests, it's still a long game. I take my time with the free-roam, so on average, I've been clocking in long hours with each difficulty mode.
@Fame: Hey, that was my comparison! Yep, Velma's a dark horse, baby.
I'm blasting through Easy at the moment and it's ridiculously shorter because all the enemies are one-hit kills with the Magnum, but even if you miss the cards and sidequests, it's still a long game. I take my time with the free-roam, so on average, I've been clocking in long hours with each difficulty mode.
@Fame: Hey, that was my comparison! Yep, Velma's a dark horse, baby.
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