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About
Sorry this is too big (that's what she said). Just open the picture in a new tab to see the whole thing <3


SteamID & XBL Gamertag: ScottyGrayskull





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Hello! <3

Bit about me. I've been a gamer for the most of my life. When I was seven and waiting for my parents to pick me up from piano lessons, the teacher's two sons showed me Super Mario Bros 2. Needless to say I never learned to play the piano very well...

I've flip-flopped several times between consoles and PCs. I generally love non-generic FPS games, puzzlers (Tetris is probably my favourite game of all time) and platformers of all shapes and sizes. I tolerate RPGs, but usually don't bother because I just don't have the time to invest in them.

I'm one of those freaks that regard FF7 and Ocarina of Time as merely average. That might be partly because I'm biased against the first round of 3D games that generally looked and played like crap compared to the 2d games at the time (during that generation I was a PC gamer, where they actually could do decent 3D at the time). By no means are they bad games, but plenty of games have done just as well and actually looked good in the process.

Yeah yeah, graphics aren't everything. But as important as gameplay is, looks still matter. It doesn't have to be the best looking thing around, but it at least has to be passable.

I tried to be a collector for awhile, but realized there was no market where I lived and gave that up. Currently I have an NES, SNES, GameBoy/GameBoy Colour/GameBoy Advance SP, DS, a 360, and of course my lovely gaming PC. ^_^

Also, Black Yoshi Brigade:
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Deadly Premonition has been out for awhile - nearly a year now - but it seems everyday someone new is discovering it. Or getting back into it after being pulled away by something else. I think this is great, as it was one of my favourite games of 2010 and one of the more memorable (notice I said memorable, not good) games of all time. This isn't to say the game isn't without problems of course, as many people have pointed out. My biggest problem with the game is that it does a poor job of explaining things that the player really should know, that make the game a lot easier and fun. Things that could easily cause someone to throw in the towel on this budget release.

So I thought I'd do a writeup for anybody in the process of playing or about to play this... weird and special game. This is mostly inspired by a friend who just loaned the game to, but of course it can apply to anybody. So enjoy! :)




Probably the biggest and most immediate misunderstanding people will have with Deadly Premonition is the time limits the game seems to impose on the player. There is always at least one time visible when travelling around, and most people will make the mistake of thinking that's a proper deadline. Thing is, while it is a time limit there's no consequence of missing it. The town of Greenvale is more than just filler between missions, it's a fully realized open-world city complete with a day/night cycle, changing weather that affects the environment, and citizens who have routines that change as the game progresses. So while you might have to meet someone by 17:00, the only real consequence to missing that appointment is having to wait until the next day. Likewise, when you're driving with someone (like George or Emily) and decide to get out of the car, you can meet up with them later or just wait until the next day to restart the mission.




What does this mean to the player? Well, it means they can take their time, and explore the world as much as they'd like! There's a lot to learn about many inhabitants of this little town, as evidenced here (only watch until 6:45, otherwise risk spoilers).




This of course leads into the sidequests. There are 50 sidequests that you can do throughout the game, giving rewards that range from nothing, to simple collectables, to items that make the game a lot less frustrating/tedious to play. This is of course in addition to revealing more about the characters involved, such as Emily's terrible cooking or actually learning about a particular character before they're killed off. You can only do each one during certain chapters in the game though, which can be determined under the sidequests section in the pause menu. A nice feature of the game is that when loading a save, you can choose to replay any chapter you've already done with all progress carrying over when you resume the game. The only downside is that if you're in the middle of a chapter, you'll lose all progress in it if you switch to another one and will have to start it over.




With all this exploring, you'll be affected by a few game mechanics that you could completely miss out on if you just play the main story straight through. The first one is the need for food and sleep. Simple enough really, if you don't get enough sleep your hunger will drop more quickly, and if you don't eat enough you'll start to lose health. Just make sure to take advantage of beds and always have lots of food in your inventory. Secondly is the gas/damage level on your cars. Take a look at your map, if you have a long distance to drive make sure to either fill up at the gas station or pick a car with a full tank. Running out of gas is really annoying, and it's easy to forget to take rescue flares with you.




Whether or not you indulge in the extras, you're going to have to shoot up some crazy monsters at one point or another. This is probably where most people give up on the game. A few things to remember are that combat is slow and your character moves like a tank, so you'll need to make sure to keep enemies in as close to a line in front of you as possible. When you're comfortable with how spacing works you'll find you can often run past enemies, which is incredibly useful when you find you need to run to the other side of the room to put space between yourself and some vicious zombies.

Furthermore, while auto-aim is useful for getting an initial bead on an enemy, it rarely targets the weak spot of an enemy (the head in most cases), so don't rely on it too much. There are also some quick time events that will almost certainly catch you off guard resulting in a quick and frustrating death. My only advice for these is to be ready for them at all times, and if you fail remember that the button prompts are always the same (or one or only a couple possible combinations) every time.




Lastly are a few things to save you some time. It probably won't take long before you're fed up with the painful amount of time it takes to go through doors or get into and out of cars. For doors, just run up to the door and hold the run button down as you're opening it to go through much more quickly. For cars, I can't remember which button but a simple button press will skip that cutscene. It just isn't the one you think.




And that's about it! There's more I could say about the combat, but these are all things you'll figure out. Hopefully by following these guidelines your journeys in Greenvale will be as memorable as mine were.
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Legacy Comments (will be imported soon)


Thanks man, I got Deadly Premonition on my rental list, so I should be playing it soon.
I hate time limits in games! Nice to know that in this game they're a "suggestion" with no penalties attached (other than waiting till the next day if a meeting is missed, which isn't as annoying as starting the same section over again!)

QTE's? ick!

Nicely done! ... and I'll remember this if I do get the game at any point!
Definitely good stuff. My main fear about jumping into Deadly Premonition was that since it's one of those things where it's badness is charming just how easy is it to find it entertaining? Stuff like this will definitely help.
@Xzyliac

The game is in no way bad. Its just weird.

I haven't gotten too far in my copy of DP yet so I can't be the best judge of later stuff, but I like the game. I really don't like open world games that much so that's saying something.
I'm on my third playthrough for 1000/1000G.

Essentials:

Radio from George (get the flower on a rainy day)
Spirtitual Map A from Keith for the Infinite SMG
Collect the Seven Bones and let Willie steal them for the Infinte Magnum

ENJOY!

(God, I love this game so much)
I have still yet to beat it but what I've played has been awesome so far. Anyways, good overview!
@Stevil
Heh, I was trying to keep it as top level as possible. If you dig into the sidequests you'll probably run into those anyways. At least the Spiritual Map A quest, which imo is the most essential.
Oh man, I ended up doing all the sidequests on my Hard Mode run.

I think that's actually where some of the best stuff happens. Seriously, that bit where York investigates Anna's house and goes through her things to find the diary is pefectly subtle and deep moment in a very strange game. I felt like a real detective at that point and that's when the game clicked for me.

"There are no good old fashioned towns left in America."

That's what I love about it. It's so intimate when it needs to be and aside from some grammatical awkardness, well written too.

@Xzyliac: It's not bad in the slightest. It had some dull action sequences and poor handling with the vehicles (which can be fixed), but all in all, it's a solid game under the hood. Don't listen to that "so bad, it's good" nonsense. It's straight up good despite the appearence; it's like Velma to Alan Wake's Daphne.
Certainly some of the best value I've ever gotten for a $20 game purchase. The only thing that I really can't stand about the game is the awful map system, but I've heard there's a way to warp to locations, like a radio or something. Anyone remember how to get it?
Yeah, this is NOT a so-bad-it's-good game. It's fucking awesome, and probably my favorite thing that came out last year. This guide is a good idea, too: it took me a while to realize the time limits were optional.
You forgot to mention PLAY ON EASY DIFFICULTY FOR FUCKS SAKE FUCKING PLAY ON EASY THERE IS NO REASON NOT TO JUST FUCKING DO IT.

I mean really, there's no reason to have to sit there shooting the stupid wall zombie goasts for five minutes.
Also I believe it was the back button that skips the car entry cutscenes. Also buying upgraded cars from the car lot _can_ make travelling a lot faster (though some control even assier than the cop car default). Really though just doing George's sidequest for the radio is the most important thing.
Oddly enough, I thought Deadly Premonition actually outdid Alan Wake in its ability to create an immersive, Twin Peaks-style atmosphere.
How easy is it to get all 1000 points on one run through? As I said, I'm getting it as a rental so I'm probably only gonna be able to get one run through done.
@Wedge:

Yeah, that's a really good piece of advice. Those monsters have way too much damn health, and there's no reason for it.
@Ali: Impossible. The achievements don't stack, aside from the Trading Card one. You have to play it three times and each playthrough clocks in at 20-27 hours depending on how much you do and the difficulty level.
Just got this a few days ago and I can't stop playing it. Wish I'd set the dificulty to easy though. Great guide man the getting through doors quickly thing's a big help.
@Stevil: it's like Velma to Alan Wake's Daphne.

That's a damn perfect sentence for Deadly Premonition.
@Ali/Stevil:
No, it doesn't take that long. My normal playthrough where I did everything took about 28 hours, but the easy/hard playthroughs took less than 10. Just gotta know what's essential.
I'm going to second what timtheterrible said. Anyone out there that likes Twin Peaks should give this game a try. I wouldn't have been the wiser if it came out on the shelves as Twin Peaks: The Video Game.

@Occams electric toothbrush: So it's like Velma, in that, she's not much to look at, but she's smart and will do some things other girls won't?
@Scotty: That's probably because you're a "radio and cigarettes" man! Ha!

I'm blasting through Easy at the moment and it's ridiculously shorter because all the enemies are one-hit kills with the Magnum, but even if you miss the cards and sidequests, it's still a long game. I take my time with the free-roam, so on average, I've been clocking in long hours with each difficulty mode.

@Fame: Hey, that was my comparison! Yep, Velma's a dark horse, baby.
I was on the hard and easy playthroughs, yeah. ^_^
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