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About
Hello, just like everyone else here I've had a passion for gaming ever since I was a child.I love cats, niche games, and great sound design. I love this community very much, I feel at home here like I've never felt anywhere else in my life. If you'd like to know more about me here's my intro blog my intro blog.

Here's the 2 best blogs I've written
FRAGILE DREAMS: A Misunderstood Masterpiece
How My Life Mirrored a Videogame, Rockstar's Bully: My Life as King





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I'm a huge Nintendo Fanboy, with Sony at a not too distant second place. My DS [now 3DS] is always with me, the PS2 is my favorite console, and I like the Wii alot.

I'm also a Regular at Dtoid's Sister site Tomopop
(I go by the same username there) you might recognize me if you've seen this Avatar




Here's a short list of some of my favorite games of all time In no specific order

Metroid Fusion
Fragile Dreams: Farewell Ruins of the Moon
999: Nine Hours, Nine Persons, Nine Doors
Kingdom Hearts:Reverse/Rebirth
The Legend of Zelda: The Wind Waker
Hatsune Miku: Project DIVA
Muramasa: The Demon Blade
Super Mario Galaxy 2
Conker's Bad Fur Day
The Warriors

Paper Mario
Metroid Prime
Animal Crossing
Rhythm Heaven
The World Ends With You
Half-Life 2
Portal
Depict1
Mario & Luigi: Superstar Saga
Professor Layton Series
No More Heroes

Marvel vs. Capcom: Clash of Super Heroes
Crash Bandicoot 3: Warped
Spider-Man [Playstation 1]
Alien Hominid
Devil May Cry 3: Dante's Awakening
God Of War II
Grand Theft Auto: Vice City
Klonoa 2: Lunatea's Veil
Psychonauts


Bayonetta
Red Dead Redemption
Uncharted 2: Among Thieves
Valkyria Chronicles
Fur Fighters: Viggo's Revenge
The Simpsons: Hit & Run
PaRappa The Rapper
Costume Quest
Okami

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Earlier today I read a blog by Emily Rogers about Retro Studios. I think she did a fantastic job at detailing what past staff member have moved onto. If you've yet to read her write up I'd suggest you go do so now. However I have one issue with the article & more info to add.

My issue with this article was the conspiracy about Other M being their to put Retro Studios in their place, or as she put it...

"As soon as Prime was finished, Nintendo seeked out another developer to work on Metroid to send a message to those employees who walked out on Retro that no designer or engineer is bigger than Metroid”.

Anything is possible, I'm not a staff member so I can't deny that that's what truly happened, but this seems unlikely for for these 2 reasons

1) Yoshio Sakamoto has been involved with the Metrois series since the first game, he said he started gathering people together to form Project M back in 2006. I don't think having one of the original Metroid directors create a new entry in the series should be considered a way of Nintendo being hostile towards Retro.

2) In 2007 Metroid Prime 3 Game Director Mark Pacini said "We are taking a break from Metroid series and from Samus," "I'm sure there will be other [Metroid] titles created, [but] as far as the Retro Studios is concerned, we're taking a break for a little bit." Him saying that somewhat contradicts that they were being forced to work on Metroid Prime 4. Source

Other M existing to be a message to Retro Studios doesn't really seem believable to me.

The focus of her article was entirely on who left, so the inclusion of many new staff members was only vaguely mentioned. So to shed light on the other side of this fiasco here's the new staff members.

Design
Aaron Black (Zipper and Sucker Punch)
Nestor Hernandez (Red Fly)
Paul Schwanz (Red Fly)

Senior Art
Gray Ginther (Vigil and Insomniac!)

Art
Timothy Wilson (Escalation and Gearbox)
Sylvia Rowland (NetDevil and Backflip)
Eric Koslowski (Naughty Dog, Planet Moon)

Animation
Chris Torres (Midway, Critical Mass, and Creative Threat)
Dominic Pallotta (Moonbot and Visceral)
Kyle Ruegg (Raven and Gameloft)

Engineering
Nathan Nordfelt (Bethesda)
Tony Bernardin (tricky to find, has a linkedin page with nothing, but his supposed moby page is old)

Contract Environmental Artist
Brad Taylor (Edge of Reality, Paradigm)
That list was copy pasta of NeoGaf member Baby Yoshi

The influx of employees leaving is common for any company, however I don't know exactly how much fluctuation would be considered normal for a video game company. For comparison's sake during development of Metroid Prime 26 employees of Retro Studios got laid off when Raven Blade was cancelled, and at the bottom of Emily's piece she wrote "Note: Significant portions of staff were lost and gained between MP1 and MP2 and between MP2 and MP3."

A lot of very talented people have left Retro Studios, but also a lot very talented new people have also joined. Fluctuation of staff members is fairly normal for any company, but what makes this noteworthy is that many of these people who left held major roles in previous games. Retro studios was founded in October 1998, and within that time the company has changed staff dramatically. Retro has recently moved development to a different (assumingly bigger and better) building so relocation has with a doubt impacted why some people have left. Although it is disheartening that so many talented people have left, I'm not entirely worried about the future of the company. They are a very important developer for Nintendo, so I'm sure many precautions are being made for them to continue to make high quality games. I hope that they can retain what made them one of my favorite developers, and I'm still eagerly anticipating their Wii U project which is supposedly "a project everyone wants us to do."
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If Other M really was a "message" to Retro Studios, then it was a pretty shitty message, considering how poorly received it was. (I still don't understand that -- The game was no Prime, but it was still awesome.)

It's true, a ton of good people have left Retro (and that's one reason I'm actually really interested in Halo 4 now). I don't think Retro would have been given Donkey Kong Country Returns if Nintendo was pissed at their own people, though.
If Nintendo was trying to "send Retro a message" I doubt Miyamoto would publicly say he'd love to see them do a Zelda game. Theyve been entrusted with Metroid and DKC and done right by them.

Miyamoto has confirmed they are not doing a Zelda game at this time, but still no news on what they are doing.
I think Retro Studios is a a developer that really needs to be given creative control to make their own IP. Nintendo can be kind of stubborn but I don't think they're that blunt. Maybe more like, "ok you guys are tired of Metroid. How about making a 2D DK instead for the next project?". If there's one developer under the Nintendo umbrella that's earned the right and respect to do something brand new, it's Retro.
I don't know the history but my immediate thought was whether Nintendo actually owns Retro Studios, and a quick search shows that they apparently do. Retro is simply a subsidiary of Nintendo and like Sony or Microsoft studios they pretty much have to work on whatever Nintendo wants them to work on.

They are secure in that they are a subsidiary of Nintendo, but that doesn't mean that they couldn't be folded into another Nintendo owned subsidiary developer for the creation of a new IP or new game in a series.

Thinking of them as an individual game developer is fine.... but the truth is that they are simply a subsidiary of Nintendo... and Nintendo likely provides almost all the direction in terms of their projects.

... not sure if this added anything, but again, on reading your blog I was struck by whether they were a subsidiary... I'm often surprised by who is outright owned by the publisher (Sony owns the devs of both the SOCOM and Killzone series - Guerilla and the now-defunct Zipper). Corporate ownership seems to explain a lot about the choices a studio makes (or can make). :(
I loved Other M. A lot. The graphics were appropriate, the soundtrack was beautiful, and the gameplay was fun. Every negative review mentioned how Samus had emotions. And that's bad... how? Samus is a chick, she's gonna cry once and a while. When Malkovich died, I felt like her reaction was incredibly appropriate.

But the soundtrack, oh, the soundtrack. It was amazing. Just... amazing. It fit the atmosphere so so well. The alternate theme that you unlocked once you escaped was beautiful. Screw the regular Metroid theme. I loved the alternate theme.

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