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Community Discussion: Blog by Scissors | [Aaaamazing] FRAGILE DREAMS: A Misunderstood Masterpiece, no spoilersDestructoid
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About
Hello, just like everyone else here I've had a passion for gaming ever since I was a child.I love cats, niche games, and great sound design. I love this community very much, I feel at home here like I've never felt anywhere else in my life. If you'd like to know more about me here's my intro blog my intro blog.

Here's the 2 best blogs I've written
FRAGILE DREAMS: A Misunderstood Masterpiece
How My Life Mirrored a Videogame, Rockstar's Bully: My Life as King





My Game Collection
My Anime List
My Figure collection
Twitter
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I'm a huge Nintendo Fanboy, with Sony at a not too distant second place. My DS [now 3DS] is always with me, the PS2 is my favorite console, and I like the Wii alot.

I'm also a Regular at Dtoid's Sister site Tomopop
(I go by the same username there) you might recognize me if you've seen this Avatar




Here's a short list of some of my favorite games of all time In no specific order

Metroid Fusion
Fragile Dreams: Farewell Ruins of the Moon
999: Nine Hours, Nine Persons, Nine Doors
Kingdom Hearts:Reverse/Rebirth
The Legend of Zelda: The Wind Waker
Hatsune Miku: Project DIVA
Muramasa: The Demon Blade
Super Mario Galaxy 2
Conker's Bad Fur Day
The Warriors

Paper Mario
Metroid Prime
Animal Crossing
Rhythm Heaven
The World Ends With You
Half-Life 2
Portal
Depict1
Mario & Luigi: Superstar Saga
Professor Layton Series
No More Heroes

Marvel vs. Capcom: Clash of Super Heroes
Crash Bandicoot 3: Warped
Spider-Man [Playstation 1]
Alien Hominid
Devil May Cry 3: Dante's Awakening
God Of War II
Grand Theft Auto: Vice City
Klonoa 2: Lunatea's Veil
Psychonauts


Bayonetta
Red Dead Redemption
Uncharted 2: Among Thieves
Valkyria Chronicles
Fur Fighters: Viggo's Revenge
The Simpsons: Hit & Run
PaRappa The Rapper
Costume Quest
Okami

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Notice the low critics' score, but the high user score

Fragile Dreams: Farewell Ruins of the Moon, is one of the most amazing video games I have ever played, and it was one I nearly missed. From the moment I first saw footage of the game I was enticed. I'm an unemployed college student at the moment which means my gaming budget is very limited, and I make precautions to make sure I don't regret buying a game because once my budget runs out, that it's. Fragile received an overwhelming influx of negative reviews, so I had decided to skip the game. January of this year I received an email price alert that Fragile had dropped down to twenty dollars. I still wanted to play the game, so I decided to take the risk. I wasn't expecting to be wowed, I was expecting a mediocre experience. I thought that I would regret buying the game, and that my money would be better spent elsewhere. I was almost immediately proven wrong.

From the moment I opened the game I knew it was special. It came with a reversible cover, the North American cover on the front and the Japanese cover on the back. The booklet was in full color and was decorated in a unique and appealing manner, it contained some back story and elaborated on character personalities in the bio section. This quality of booklet has become a rarity in modern gaming.



When I started the game up I was greeted by a stunning start up screen that was playing beautiful music, and I was given the option to play the game using the original Japanese voice acting (which greatly improved the game).

Ultimately the bad reviews aided in my enjoyment of the game. When I was playing the game I was expecting the worst, I was expecting a clunky game with awful controls, and a bad story. Since I had already anticipated the bad to an extreme level it cushioned the blow when I reached an area of frustration. Fragile Dreams is actually very polished it's just that some of the design choices the developers made rendered the gameplay to be tedious and boring at times.

I actually enjoyed the controls, the game ran silky smooth, and the combat although bare bones (a single three to five hit attack combo) felt oddly satisfying in a way. I didn't feel the menu to be clunky like many had reported, it could have been better streamlined, but I've experienced far worse. Critics disliked the story, but that was the major draw to me. All of the games issues fall underneath one umbrella, It was a game built on survivor horror mechanics, that was not scary. Survival horror games often have small inventory screens, like this game did. The problem is that you are constantly collecting items so every ten minutes you have to stop what you're doing to readjust your inventory. The game is not scary, you fight the same handful of enemies repeatedly some of which are laughable like pigeons and dogs. I don't want to paint a rosy picture that this game is perfect, some of the negative criticisms are warranted, but sometimes gameplay is not the most important component of a game. Costume Quest is my favorite PSN game, even though the turn-based battle system was very primitive, the overall charm made up for it. From a strictly gameplay perspective Shadow of the Colossus wasn't flawless, the camera became uncontrollable at times, the frame rate would drop severely when too much action was happening on onscreen, timing jumps could become a frustrating and tedious process, but despite its faults many were able to look past it's nuisances and enjoy the game for it was, a beautiful and tragic game with a deeper meaning. I consider this game to be in the same vain, although twenty percent of the game was a chore, the remainder of the game more than made up for it.



Fragile is an accurate title for this game because it's delicate, this is the kind of game that you have to play slowly and savor. In order to fully appreciate the game you have to be able to empathize with the characters. What made this game an experience like no other was the scenery and trinkets Seto picked up along the way. That ranged anywhere between toy cars, dog collars, and wedding rings. Whenever I reached a new area I would thoroughly examine every corner to discover lost items, and read the graffiti and cries for help written on the walls. The items you picked up would reveal a story when opened in front of a fire. These stories are what I consider the main attraction. If you did not search for them then you missed out on what made this game great. The stories varied greatly within each other some were short and comedic while others were long and poetic, each being told from a different perspective of various age groups of not only people, but animals as well. This is where the Japanese voice acting really shined, the actors did a phenomenal job at capturing emotion. If you used the English dub, then you got a different experience. Although the English dub was not awful the actors weren't as convincing with their performances, if I had played the entire game using the English voice actors I would not have been as heavily immersed in Fragile's universe. I think many of the people who disliked the game played it with the dub.

The art direction in this game is stunning. I must have looked at Sai's character model a hundred times, and I never got sick of it. From an artistic standpoint this is one of the most beautiful games I've ever played.




I, like most males have always had difficulty expressing myself emotionally. It has to do with the way I've been socialized to never show weakness, because it's unattractive to the opposite sex, and that would conflict with my human need of romantic companionship. Whenever I've faced extreme emotional pain, I've done my best to mask my battle with adversity. When my girlfriend of four years cheated on me my reaction was a laugh and a shrug, I pushed my true feelings into the deepest crevice of mind hoping that they would dissipate with time. I've been doing my best to reverse these effects of socialization, tears are toxic and they are suppose to be released, holding them back is akin to holding back vomit.



One of the items I had picked up revealed a story, (this might be considered a *mini-spoiler* to some, it's not a part of the main storyline though, and it's possible for someone to beat the game without discovering this story. Skip to the next paragraph if that kind of thing bothers you).

The story was one of a homeless girl who had suffered neglect and abuse with no one to turn to for human comfort. She had come across a corpse in an alley. She recognized the dead body, it was of a wealthy girl she had jealously observed from a distance. She took some twisted enjoyment that this girl who had come from a loving affluent family was now dead, and at the same time felt horrible grief for this person she barely knew. She then proceeded by stripping the clothes from her carcase, so she could impersonate the deceased. The dead girl's mother was terribly sick and was suffering of faulty vision and hearing, so she was able to pull it off successfully. The family servants played along with her act. The entire time that this was happening the homeless girl's internal monologue was narrating the immense guilt, and hatred towards herself that was wrestling with her sanity for committing such a putrid and deceitful act. She wanted to stop herself and confess, but she couldn't bear to have the mother be abandoned by her daughter for a second time. All she wanted was to love someone and have them love her in return.

*mini-spoiler* end

It was at that moment that the game had reached me in a way that no other form of media had managed to do before. I felt a frozen dagger pierce my heart with fiery intensity. I thought about how many people in the world were afflicted with similar emotions and would go to extreme lengths to remedy them. The empathy was overwhelming. I felt a warm tear inch itself out of my right eyelid, and then another from my left. Only a a few came out somewhere between two to six. I handled it the same way Seto did I let my tears finish, I raised my hand and gently used the tip of my knuckle to wipe away the small puddle that had formed, I then sniveled, and lifted my wii-remote, pointed it at the sensor bar, and proceeded onto my next destination.



When I'm playing Uncharted I don't feel like Nathan Drake, When I'm play Galaxy I don't feel like Mario, Instead I feel like some omniscient character that's performing puppetry backstage. When I was playing Fragile I was Seto and Seto was me, our emotions were in tandem. The fear of not knowing what was lurking around the next dark corner, the quite sadness that permeated our hearts that was slowly burrowing itself beneath our skin. The warm comforting glow of the fireplace where we had decided to take a rest. I've felt connections with characters before, I've laughed, been upset, and gotten angry, but I never experienced complex emotions or empathy as deeply before, this game managed to capture the more subtle emotions like loneliness and disappointment.



I'm not trying to sound pretentious, nor am I mad at the reviewers that didn't appreciate the game to the extent that I did. Some people just didn't make the same connection with the game that I did, and I can't fault them for that. I remember watching an interview with Park Chan-Woo (watch: I'm a Cyborg, Old boy & Thirst) and he was asked about one of his films that had been critically panned, he responded by saying that he felt sympathy for that film. He didn't consider it to be bad, he wasn't entirely sure why that particular film was received negatively while many of his other films were praised. He compared the situation to having daughters, two of them got happily married, but the third daughter is stuck in loveless relationship with her husband. Instead of being upset with her your filed with sadness, you spent all that time raising someone beautiful that you were proud of, but she wasn't appreciated like you felt she deserved. You have no regrets with the way she turned out, you just wish someone else would love her the same way you did. That's how I feel about this game. I don't exactly know where everything went wrong. This game has it's fault, but I didn't find them to be anymore extreme then the faults I found in Shadow of the Colossus, Okami, or the PS2 version of Psychoanauts. Gamers as a whole were able to look past these minor blemishes and enjoy these games for the true beauties that they are, why couldn't they with this one?





Fragile Dreams: Farewell Ruins of the Moon you were one of the most beautiful, amazing, and touching video games I've ever played. I just wish that more people appreciated you and you wouldn't have to sink into obscurity.




[Lyrics]

As the moonlight casts long shadows,
I take a hold of your hands.

I open a door, searching for a dream
once swallowed by darkness.

Soon the skies will clear, I thought I felt it
pass by in front of my eyes.

Remembering the warmth of your hands
I call your name.
In this uncertain world, you stood firm with me.

The rain murmurs softly
as it soaks the earth.

Lured into a deep slumber
I dreamt of life, a dream I never woke from.

The break of dawn pulls on my hand
taking with it all my memories.

We all speak of love, leaving behind
tales of our struggles, in hopes to be remembered.
Never forgotten.

Soon the skies will clear.
I can see how far it stretches above me.

Remembering the warmth of your hands,
I call your name.
In this uncertain world, you stood firm with me.

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Legacy Comments (will be imported soon)


I haven't read this yet, but I want to thank you for doing this. Fragile Dreams deserves this, and your the perfect person to give it justice because you understand it. Thank you!
I have Fragile Dreams. I want to finish it. A lot of people complained about things that didn't bother me like storage and weapon strength however, the combat is a bit rough for people like me who aren't very coordinated.

I think Dtoid's review is actually a pretty good at saying how I feel about the game.

I love it and the one thing I want more than anything is to finish it.

Also the soundtrack is gorgeous.

Great read!!
I still need to get this freaking game. I promise I will. It sounds wonderful :)
This game waved for me sometimes, but I just turned my head away. The critics really made me insecure. Your blog made me reconsider giving this a chance. I don't think I will be able to relate so much to it as you, but who knows, maybe I will love it. I will try at least to rent it, if I find it.
Great great blog! I loved Fragile and I love to read the thoughts of others who enjoyed it. I remember, from the minute I heard part of the soundtrack and saw a few screenshots I knew I would be picking it up (despite whatever review scores it would eventually get) - I was sure it'd be beautiful. And it was! Despite its flaws, it is definitely a standout title and worth anyone's time.

Again, great read!
I remember being so excited for this to come out, and then being so disappointed at the less than warm reception. Being a poor man I could only invest in so many games, so I reluctantly had to pass on it.

But you've changed my mind. I'm definitely going to be on the lookout for this one.
I was always scared away from picking this game up due to the reviews, but it sounds like something I'd enjoy immensely. I loved Ico and Shadow of the Colossus, and this game sounds (sort of) similar in many ways...

Great blog, and I'm definitely going to get this at some point.
Scissors, you are awesome. Fragile deserved a better reception than it got. Finaly some people can Appreciate the game for what is. I really loved this game and I hope more people will get to play it, it's so good.

...Also, Zack & Wiki.
Haven't seen you around before, but I clicked this blog anyway because that's the power Fragile Dreams holds over me. :P

I think you went on for a little too long, and it got a little hard to get where you were going at times. But when you wanted to describe something, you really did describe it. Good job!
I don't have a Wii... but if I did, this blog would likely make me seek out this game! :)
I still have to try this, I suppose.
Still really need to get this and play it. Been on my radar for so long!
Your thoughts very much echo my own.

Where this game really shines is in its story and atmosphere. Fragile Dreams is essentially a story about adolescence and a boy growing up. It’s a game about being alone, young, frightened, and not being certain what the “world” is really like. The gameplay helps communicate this idea from start to finish. Both the player and Seto don’t know why the world the way it is until the very end of the game. Combat can be frightening not because death occurs often, but simply because you are alone and ill-equipped to deal with what is out there. Many times it is simply better to run than to face enemies. All this leads to the creation of an atmosphere where you feel like you are playing as a young man, alone in the world. This makes the times you do interact with other characters particularly special, just as Seto finds them to be."
Thank you everyone for all the faps, and nice comments
Ah man! I fell in love with this game as soon as i started playing. Probably my favorite story in any video game. I hope that your blog helps others discover this amazing game.
Godammit; this game was in my Amazon cart last night, but I got Sin & Punishment 2 instead.
Next time...
Awesome game, awesome blog.

Personally, I think Fragile will find it's audience eventually. With the digital distribution future looming overhead, games like Fragile don't have to go away. With a demo and a low price, sold on consoles and PCs of the future, Fragile could go on to find millions of new fans. That's more or less what happened with Earthbound, except with emulation.

Like Earthbound, Fragile is just too evocative to be forgotten.
Damn, well done. I've been meaning to pick this up and forgot about it. Now I will!
Prior to release I wasn't really excited for Fragile, and the 6-range reviews only dissuaded me from any interest I may have had. However, I do remember commenting on it on IGN at the time because someone defending it said it's a great game for fans of Okami and Zelda (my two favourite games of all time) citing how much he enjoyed exploring the worlds of those games and of this game. Anyway, it stuck with me, and fast-forward to almost a year later and a Destructoid feature about it reminded me about the game and both having more money now and being more willing to play lower-scored games in the hopes of finding truly special and memorable experiences, I decided to buy it. Actually, Jim Sterling's review (the words, not the score) were part of what convinced me.

It was still $50 though. :p

Anyway, I ended up loving Fragile. The biggest complaint seems to be the frustration of combat with enemies that float too far above you to attack. I didn't find this to... exist... I mean, you can just run past floaty enemies most of the time and by the time you need to fight them you have the slingshot or whatever. The enemies in the narrow hallways at the end however were a pain and I admit the combat wasn't very good in general - it IS certainly a flawed game, but it IS definitely forgivable. The big thing is that it took a lot of patience, which many probably won't have, but I did, and the game's atmosphere and mood only amplified.

I disagree with the Shadow of the Colossus comparison though - I thought that game was the perfect marriage of beautiful presentation and totally brilliant unique gameplay: puzzles that were completely alive. Okami too, though it had some flaws it was a fantastic game to play, and there was so much variety too, whereas Fragile was all too repetitive and not all that unique. While I enjoyed playing Fragile, and exploring the world certainly pushed the sense of loneliness and was beautiful (best skies in a video game. srs.) I don’t think it’s up there with those other games you mentioned, definitely not in terms of gameplay.

It’s a beautiful game both visually and on an emotional level, it’s in my top 5 games of last year. I agree with most of what you say and definitely more people should play it. Fapped. But personally I don’t think it’s quite in the same league as Shadow of the Colossus or Okami or my personal choice of way-underappreciated Wii game: Little King’s Story.
This game is one that I was looking forward to since it was first announced so I got it at launch when it came out here, the reviews concerned me and I considered canceling my order but I am very happy that I decided to take a risk and get it anyways. think it one of the best games on the Wii and I was not disappointed as the reviews had made me apprehensive.
It certainly has some issues but overall I rather enjoyed the game. The combat is a bit clunky but was fun once I got used to it. I was always drawn in by the look and love the music, this game has by far one of the best soundtracks and I still listen to it often.
Especially at its current price I would really recommend that anyone with a Wii should pick it just keep in mind it has flaws but is a really beautiful game.
@ eskimo bob

I've been with Dtoid about half a year, I use to comment alot on the main page, But I've migrated to the Cblogs. I changed my avatar a few months ago so that might be why you didn't recognize me, it could also be that Dtoid grown quite a bit so you meet new people everyday.

The reason for this blogs disjointed nature is that I wrote it over a period of 5 days. So this is essentially a frankensitend blog of my collective thoughts on Fragile Dreams. I've been having one of those weeks where conjuring a simple sentence requires an immense amount of brain power, so that's why some of it is difficult to follow. I think I was a little to dramatic at parts, and I ran on a little to much, but I think I got my point across, and I wanted to post it before the monthly musing period had ended.

@ Holmes

I hadn't thought of it like that, but you are right. Ever since the price dropped this game has been getting more of a positive reception and had been spreading slowly through word of mouth. Although I don't think it will ever become as beloved as Earthbound I think it will find it's audience with time.

@ Grethiwha

Looking back at my blog it did seem like I tried to imply that SotC & Okami had mediocre gameplay, which isn't true both of those games played great. Compared to both of those, gameplay wise Fragile is not in the same league.

When I was comparing this game to those two I meant from an artistic and storytelling standpoint, not from a gameplay one. I did enjoy the combat to some extent though, swinging around a large iron pole at a school of jelly fish in a narrow hallway was a great deal of fun for me, but their was many times were the game became an absolute chore to play, and the only thing that kept me going was that I wanted to see the next cut scenes and collect new items to witness new stories.

Honestly, I wasn't to keen on comparing the game to SotC & Okami. The games are different in almost every single aspect. What I was trying get across was that this game had moved me the same way that SotC & Okami moved many. The reason I mentioned it is because most gamers have either played SotC/Okami or at least know the impact those games have made. So by referencing them it paints a better picture in the readers head. It's not the best technique, but I feel that if I hadn't done that this would have just been a blog about why I liked that game, and people who haven't played Fragile wouldn't have been able to connect with my blog, and that would have almost defeated the purpose of this blog. I was trying to explain to people who haven't played this game why I loved it, and at the same time give people who have played the game and enjoyed it a blog to read of someone else who appreciated the game.

By saying this game is as beautiful as Okami and touching as SotC it's made easier for the reader (who has little to no knowledge of fragile) to comprehend how impactful this game has been to some. I personally think this game is as good as both of those artistically, and story wise (not the gameplay though). I'm sure many people would disagree with that, but it's just the way I feel.
Great read, and I'm right there with you Scissors. Truly a criminally underappreciated game. Because of the reviews I was skeptical too, but I fell in love with it pretty quickly and by the time I was done I had a new favorite game.

No game has ever made me feel so alone in the world. So much so, that I would only play the game in absolute solitude, usually at night, so as to set the mood. Fragile Dreams provoked so many feelings from me that few games ever have, and I attribute that to it's greatest strength which is ATMOSPHERE. All the little details of this world, the endless empty wastelands, the somber music, the unique character designs, the fact that you have almost no idea what really happened to this world save for the small clues written on walls here and there, the heartbreaking stories attached to memories (that poor dog), all these elements and more come together so perfectly to provide a genuine atmosphere that is experienced, not seen.

I never played anything like it, and doubt I ever will. It's flaws are there, but like you, I found some of those flaws endearing to what the game was trying to do. Climbing down a ladder just a little too long made me feel like I was actually traversing a post-apocalyptic wasteland, rather than having a loading screen magically transport me to the next area.

Did I mention how beautiful the music is? Honestly I could go on a lot longer but I think I'll leave it there. Great praise for a great game!

"Thank you for being here too."
I had never heard of this game before I read this post, and now it's on my list to check out. This is among my favorite types of blogs: eloquent explanations of how a person connects with a game on a deep level. It makes me want to experience such things.
This Review was really awesome. Thank you a lot!
Along with Deadly Premonition, Fragile Dreams is my favourite game of 2010 and probably one of my favourite games of all time, all my friends call me crazy for choosing them over other 2010 blockbusters like God of War 3, Mass Effect 2 or Red Dead Redemption (weeeelll you can add RDR to my best 2010 list too and I'm enjoying the hell out of GOW 3 right now, call me bias lol), but Fragile manages to transfer you that feeling of loneliness and sadness so deeply that I 100% agree with you when you said you felt you were Seto. You feel isolated, scared, weak and desperate to find someone, besides I'd totally suck in a fight against ghost and mad dogs, just like Seto.
By no means I'm saying I don't like playing like a titanical badass (because I'd be lying if i say i don't) but it was awesome to play as a young boy that fights clumsily, just like any boy will probably fight in a situation like that, and I enjoyed taking that extra time to search all the memory items, they're probably the best collectible item ever, since they carry a lot of emotional value, but this comes from someone who enjoyed getting every single BioShock/System Shock recorded message.
The first thing that attracted me as the game, as they normally do, was the character design, people carrying everyday japanese stuff like if they were makeshift backpacks and pouches, and that setting that was a mix between futuristic and 70's japan was mindblowing for me, then the atmosphere catched me, then every live character you meet, and then the memory items, I never even cared about the combat system itself, the game already had me happy with all its aspects already.
Yeah we all know the combat was clumsy but could it seriously be any other way in order to match that story?
I almost forgot to say. Fantastic read!

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