I haven't read this yet, but I want to thank you for doing this. Fragile Dreams deserves this, and your the perfect person to give it justice because you understand it. Thank you!
I have Fragile Dreams. I want to finish it. A lot of people complained about things that didn't bother me like storage and weapon strength however, the combat is a bit rough for people like me who aren't very coordinated.
I think Dtoid's review is actually a pretty good at saying how I feel about the game.
I love it and the one thing I want more than anything is to finish it.
Also the soundtrack is gorgeous.
Great read!!
I think Dtoid's review is actually a pretty good at saying how I feel about the game.
I love it and the one thing I want more than anything is to finish it.
Also the soundtrack is gorgeous.
Great read!!
This game waved for me sometimes, but I just turned my head away. The critics really made me insecure. Your blog made me reconsider giving this a chance. I don't think I will be able to relate so much to it as you, but who knows, maybe I will love it. I will try at least to rent it, if I find it.
Great great blog! I loved Fragile and I love to read the thoughts of others who enjoyed it. I remember, from the minute I heard part of the soundtrack and saw a few screenshots I knew I would be picking it up (despite whatever review scores it would eventually get) - I was sure it'd be beautiful. And it was! Despite its flaws, it is definitely a standout title and worth anyone's time.
Again, great read!
Again, great read!
I remember being so excited for this to come out, and then being so disappointed at the less than warm reception. Being a poor man I could only invest in so many games, so I reluctantly had to pass on it.
But you've changed my mind. I'm definitely going to be on the lookout for this one.
But you've changed my mind. I'm definitely going to be on the lookout for this one.
I was always scared away from picking this game up due to the reviews, but it sounds like something I'd enjoy immensely. I loved Ico and Shadow of the Colossus, and this game sounds (sort of) similar in many ways...
Great blog, and I'm definitely going to get this at some point.
Great blog, and I'm definitely going to get this at some point.
Scissors, you are awesome. Fragile deserved a better reception than it got. Finaly some people can Appreciate the game for what is. I really loved this game and I hope more people will get to play it, it's so good.
...Also, Zack & Wiki.
...Also, Zack & Wiki.
Haven't seen you around before, but I clicked this blog anyway because that's the power Fragile Dreams holds over me. :P
I think you went on for a little too long, and it got a little hard to get where you were going at times. But when you wanted to describe something, you really did describe it. Good job!
I think you went on for a little too long, and it got a little hard to get where you were going at times. But when you wanted to describe something, you really did describe it. Good job!
Your thoughts very much echo my own.
Where this game really shines is in its story and atmosphere. Fragile Dreams is essentially a story about adolescence and a boy growing up. It’s a game about being alone, young, frightened, and not being certain what the “world” is really like. The gameplay helps communicate this idea from start to finish. Both the player and Seto don’t know why the world the way it is until the very end of the game. Combat can be frightening not because death occurs often, but simply because you are alone and ill-equipped to deal with what is out there. Many times it is simply better to run than to face enemies. All this leads to the creation of an atmosphere where you feel like you are playing as a young man, alone in the world. This makes the times you do interact with other characters particularly special, just as Seto finds them to be."
Where this game really shines is in its story and atmosphere. Fragile Dreams is essentially a story about adolescence and a boy growing up. It’s a game about being alone, young, frightened, and not being certain what the “world” is really like. The gameplay helps communicate this idea from start to finish. Both the player and Seto don’t know why the world the way it is until the very end of the game. Combat can be frightening not because death occurs often, but simply because you are alone and ill-equipped to deal with what is out there. Many times it is simply better to run than to face enemies. All this leads to the creation of an atmosphere where you feel like you are playing as a young man, alone in the world. This makes the times you do interact with other characters particularly special, just as Seto finds them to be."
Ah man! I fell in love with this game as soon as i started playing. Probably my favorite story in any video game. I hope that your blog helps others discover this amazing game.
Godammit; this game was in my Amazon cart last night, but I got Sin & Punishment 2 instead.
Next time...
Next time...
Awesome game, awesome blog.
Personally, I think Fragile will find it's audience eventually. With the digital distribution future looming overhead, games like Fragile don't have to go away. With a demo and a low price, sold on consoles and PCs of the future, Fragile could go on to find millions of new fans. That's more or less what happened with Earthbound, except with emulation.
Like Earthbound, Fragile is just too evocative to be forgotten.
Personally, I think Fragile will find it's audience eventually. With the digital distribution future looming overhead, games like Fragile don't have to go away. With a demo and a low price, sold on consoles and PCs of the future, Fragile could go on to find millions of new fans. That's more or less what happened with Earthbound, except with emulation.
Like Earthbound, Fragile is just too evocative to be forgotten.
Prior to release I wasn't really excited for Fragile, and the 6-range reviews only dissuaded me from any interest I may have had. However, I do remember commenting on it on IGN at the time because someone defending it said it's a great game for fans of Okami and Zelda (my two favourite games of all time) citing how much he enjoyed exploring the worlds of those games and of this game. Anyway, it stuck with me, and fast-forward to almost a year later and a Destructoid feature about it reminded me about the game and both having more money now and being more willing to play lower-scored games in the hopes of finding truly special and memorable experiences, I decided to buy it. Actually, Jim Sterling's review (the words, not the score) were part of what convinced me.
It was still $50 though. :p
Anyway, I ended up loving Fragile. The biggest complaint seems to be the frustration of combat with enemies that float too far above you to attack. I didn't find this to... exist... I mean, you can just run past floaty enemies most of the time and by the time you need to fight them you have the slingshot or whatever. The enemies in the narrow hallways at the end however were a pain and I admit the combat wasn't very good in general - it IS certainly a flawed game, but it IS definitely forgivable. The big thing is that it took a lot of patience, which many probably won't have, but I did, and the game's atmosphere and mood only amplified.
I disagree with the Shadow of the Colossus comparison though - I thought that game was the perfect marriage of beautiful presentation and totally brilliant unique gameplay: puzzles that were completely alive. Okami too, though it had some flaws it was a fantastic game to play, and there was so much variety too, whereas Fragile was all too repetitive and not all that unique. While I enjoyed playing Fragile, and exploring the world certainly pushed the sense of loneliness and was beautiful (best skies in a video game. srs.) I don’t think it’s up there with those other games you mentioned, definitely not in terms of gameplay.
It’s a beautiful game both visually and on an emotional level, it’s in my top 5 games of last year. I agree with most of what you say and definitely more people should play it. Fapped. But personally I don’t think it’s quite in the same league as Shadow of the Colossus or Okami or my personal choice of way-underappreciated Wii game: Little King’s Story.
It was still $50 though. :p
Anyway, I ended up loving Fragile. The biggest complaint seems to be the frustration of combat with enemies that float too far above you to attack. I didn't find this to... exist... I mean, you can just run past floaty enemies most of the time and by the time you need to fight them you have the slingshot or whatever. The enemies in the narrow hallways at the end however were a pain and I admit the combat wasn't very good in general - it IS certainly a flawed game, but it IS definitely forgivable. The big thing is that it took a lot of patience, which many probably won't have, but I did, and the game's atmosphere and mood only amplified.
I disagree with the Shadow of the Colossus comparison though - I thought that game was the perfect marriage of beautiful presentation and totally brilliant unique gameplay: puzzles that were completely alive. Okami too, though it had some flaws it was a fantastic game to play, and there was so much variety too, whereas Fragile was all too repetitive and not all that unique. While I enjoyed playing Fragile, and exploring the world certainly pushed the sense of loneliness and was beautiful (best skies in a video game. srs.) I don’t think it’s up there with those other games you mentioned, definitely not in terms of gameplay.
It’s a beautiful game both visually and on an emotional level, it’s in my top 5 games of last year. I agree with most of what you say and definitely more people should play it. Fapped. But personally I don’t think it’s quite in the same league as Shadow of the Colossus or Okami or my personal choice of way-underappreciated Wii game: Little King’s Story.
This game is one that I was looking forward to since it was first announced so I got it at launch when it came out here, the reviews concerned me and I considered canceling my order but I am very happy that I decided to take a risk and get it anyways. think it one of the best games on the Wii and I was not disappointed as the reviews had made me apprehensive.
It certainly has some issues but overall I rather enjoyed the game. The combat is a bit clunky but was fun once I got used to it. I was always drawn in by the look and love the music, this game has by far one of the best soundtracks and I still listen to it often.
Especially at its current price I would really recommend that anyone with a Wii should pick it just keep in mind it has flaws but is a really beautiful game.
It certainly has some issues but overall I rather enjoyed the game. The combat is a bit clunky but was fun once I got used to it. I was always drawn in by the look and love the music, this game has by far one of the best soundtracks and I still listen to it often.
Especially at its current price I would really recommend that anyone with a Wii should pick it just keep in mind it has flaws but is a really beautiful game.
@ eskimo bob
I've been with Dtoid about half a year, I use to comment alot on the main page, But I've migrated to the Cblogs. I changed my avatar a few months ago so that might be why you didn't recognize me, it could also be that Dtoid grown quite a bit so you meet new people everyday.
The reason for this blogs disjointed nature is that I wrote it over a period of 5 days. So this is essentially a frankensitend blog of my collective thoughts on Fragile Dreams. I've been having one of those weeks where conjuring a simple sentence requires an immense amount of brain power, so that's why some of it is difficult to follow. I think I was a little to dramatic at parts, and I ran on a little to much, but I think I got my point across, and I wanted to post it before the monthly musing period had ended.
@ Holmes
I hadn't thought of it like that, but you are right. Ever since the price dropped this game has been getting more of a positive reception and had been spreading slowly through word of mouth. Although I don't think it will ever become as beloved as Earthbound I think it will find it's audience with time.
@ Grethiwha
Looking back at my blog it did seem like I tried to imply that SotC & Okami had mediocre gameplay, which isn't true both of those games played great. Compared to both of those, gameplay wise Fragile is not in the same league.
When I was comparing this game to those two I meant from an artistic and storytelling standpoint, not from a gameplay one. I did enjoy the combat to some extent though, swinging around a large iron pole at a school of jelly fish in a narrow hallway was a great deal of fun for me, but their was many times were the game became an absolute chore to play, and the only thing that kept me going was that I wanted to see the next cut scenes and collect new items to witness new stories.
Honestly, I wasn't to keen on comparing the game to SotC & Okami. The games are different in almost every single aspect. What I was trying get across was that this game had moved me the same way that SotC & Okami moved many. The reason I mentioned it is because most gamers have either played SotC/Okami or at least know the impact those games have made. So by referencing them it paints a better picture in the readers head. It's not the best technique, but I feel that if I hadn't done that this would have just been a blog about why I liked that game, and people who haven't played Fragile wouldn't have been able to connect with my blog, and that would have almost defeated the purpose of this blog. I was trying to explain to people who haven't played this game why I loved it, and at the same time give people who have played the game and enjoyed it a blog to read of someone else who appreciated the game.
By saying this game is as beautiful as Okami and touching as SotC it's made easier for the reader (who has little to no knowledge of fragile) to comprehend how impactful this game has been to some. I personally think this game is as good as both of those artistically, and story wise (not the gameplay though). I'm sure many people would disagree with that, but it's just the way I feel.
I've been with Dtoid about half a year, I use to comment alot on the main page, But I've migrated to the Cblogs. I changed my avatar a few months ago so that might be why you didn't recognize me, it could also be that Dtoid grown quite a bit so you meet new people everyday.
The reason for this blogs disjointed nature is that I wrote it over a period of 5 days. So this is essentially a frankensitend blog of my collective thoughts on Fragile Dreams. I've been having one of those weeks where conjuring a simple sentence requires an immense amount of brain power, so that's why some of it is difficult to follow. I think I was a little to dramatic at parts, and I ran on a little to much, but I think I got my point across, and I wanted to post it before the monthly musing period had ended.
@ Holmes
I hadn't thought of it like that, but you are right. Ever since the price dropped this game has been getting more of a positive reception and had been spreading slowly through word of mouth. Although I don't think it will ever become as beloved as Earthbound I think it will find it's audience with time.
@ Grethiwha
Looking back at my blog it did seem like I tried to imply that SotC & Okami had mediocre gameplay, which isn't true both of those games played great. Compared to both of those, gameplay wise Fragile is not in the same league.
When I was comparing this game to those two I meant from an artistic and storytelling standpoint, not from a gameplay one. I did enjoy the combat to some extent though, swinging around a large iron pole at a school of jelly fish in a narrow hallway was a great deal of fun for me, but their was many times were the game became an absolute chore to play, and the only thing that kept me going was that I wanted to see the next cut scenes and collect new items to witness new stories.
Honestly, I wasn't to keen on comparing the game to SotC & Okami. The games are different in almost every single aspect. What I was trying get across was that this game had moved me the same way that SotC & Okami moved many. The reason I mentioned it is because most gamers have either played SotC/Okami or at least know the impact those games have made. So by referencing them it paints a better picture in the readers head. It's not the best technique, but I feel that if I hadn't done that this would have just been a blog about why I liked that game, and people who haven't played Fragile wouldn't have been able to connect with my blog, and that would have almost defeated the purpose of this blog. I was trying to explain to people who haven't played this game why I loved it, and at the same time give people who have played the game and enjoyed it a blog to read of someone else who appreciated the game.
By saying this game is as beautiful as Okami and touching as SotC it's made easier for the reader (who has little to no knowledge of fragile) to comprehend how impactful this game has been to some. I personally think this game is as good as both of those artistically, and story wise (not the gameplay though). I'm sure many people would disagree with that, but it's just the way I feel.
Great read, and I'm right there with you Scissors. Truly a criminally underappreciated game. Because of the reviews I was skeptical too, but I fell in love with it pretty quickly and by the time I was done I had a new favorite game.
No game has ever made me feel so alone in the world. So much so, that I would only play the game in absolute solitude, usually at night, so as to set the mood. Fragile Dreams provoked so many feelings from me that few games ever have, and I attribute that to it's greatest strength which is ATMOSPHERE. All the little details of this world, the endless empty wastelands, the somber music, the unique character designs, the fact that you have almost no idea what really happened to this world save for the small clues written on walls here and there, the heartbreaking stories attached to memories (that poor dog), all these elements and more come together so perfectly to provide a genuine atmosphere that is experienced, not seen.
I never played anything like it, and doubt I ever will. It's flaws are there, but like you, I found some of those flaws endearing to what the game was trying to do. Climbing down a ladder just a little too long made me feel like I was actually traversing a post-apocalyptic wasteland, rather than having a loading screen magically transport me to the next area.
Did I mention how beautiful the music is? Honestly I could go on a lot longer but I think I'll leave it there. Great praise for a great game!
"Thank you for being here too."
No game has ever made me feel so alone in the world. So much so, that I would only play the game in absolute solitude, usually at night, so as to set the mood. Fragile Dreams provoked so many feelings from me that few games ever have, and I attribute that to it's greatest strength which is ATMOSPHERE. All the little details of this world, the endless empty wastelands, the somber music, the unique character designs, the fact that you have almost no idea what really happened to this world save for the small clues written on walls here and there, the heartbreaking stories attached to memories (that poor dog), all these elements and more come together so perfectly to provide a genuine atmosphere that is experienced, not seen.
I never played anything like it, and doubt I ever will. It's flaws are there, but like you, I found some of those flaws endearing to what the game was trying to do. Climbing down a ladder just a little too long made me feel like I was actually traversing a post-apocalyptic wasteland, rather than having a loading screen magically transport me to the next area.
Did I mention how beautiful the music is? Honestly I could go on a lot longer but I think I'll leave it there. Great praise for a great game!
"Thank you for being here too."
I had never heard of this game before I read this post, and now it's on my list to check out. This is among my favorite types of blogs: eloquent explanations of how a person connects with a game on a deep level. It makes me want to experience such things.
Along with Deadly Premonition, Fragile Dreams is my favourite game of 2010 and probably one of my favourite games of all time, all my friends call me crazy for choosing them over other 2010 blockbusters like God of War 3, Mass Effect 2 or Red Dead Redemption (weeeelll you can add RDR to my best 2010 list too and I'm enjoying the hell out of GOW 3 right now, call me bias lol), but Fragile manages to transfer you that feeling of loneliness and sadness so deeply that I 100% agree with you when you said you felt you were Seto. You feel isolated, scared, weak and desperate to find someone, besides I'd totally suck in a fight against ghost and mad dogs, just like Seto.
By no means I'm saying I don't like playing like a titanical badass (because I'd be lying if i say i don't) but it was awesome to play as a young boy that fights clumsily, just like any boy will probably fight in a situation like that, and I enjoyed taking that extra time to search all the memory items, they're probably the best collectible item ever, since they carry a lot of emotional value, but this comes from someone who enjoyed getting every single BioShock/System Shock recorded message.
The first thing that attracted me as the game, as they normally do, was the character design, people carrying everyday japanese stuff like if they were makeshift backpacks and pouches, and that setting that was a mix between futuristic and 70's japan was mindblowing for me, then the atmosphere catched me, then every live character you meet, and then the memory items, I never even cared about the combat system itself, the game already had me happy with all its aspects already.
Yeah we all know the combat was clumsy but could it seriously be any other way in order to match that story?
By no means I'm saying I don't like playing like a titanical badass (because I'd be lying if i say i don't) but it was awesome to play as a young boy that fights clumsily, just like any boy will probably fight in a situation like that, and I enjoyed taking that extra time to search all the memory items, they're probably the best collectible item ever, since they carry a lot of emotional value, but this comes from someone who enjoyed getting every single BioShock/System Shock recorded message.
The first thing that attracted me as the game, as they normally do, was the character design, people carrying everyday japanese stuff like if they were makeshift backpacks and pouches, and that setting that was a mix between futuristic and 70's japan was mindblowing for me, then the atmosphere catched me, then every live character you meet, and then the memory items, I never even cared about the combat system itself, the game already had me happy with all its aspects already.
Yeah we all know the combat was clumsy but could it seriously be any other way in order to match that story?

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