This is something I tackled a couple years ago in a column and after the How to make reviews better panel from PAX I wanted to revisit the idea and expand upon what I had originally written by writing a couple extended Cuhblogs. Because I'm pretty much bed-ridden from this damned PAX Flu and am in the mood to rant on one of my biggest pet peeves in gaming today. And so with the help of my trusty feline friend, IT'S TIME TO RAGE!
Inserting Disk Now. - Wow, That is a cool as hell opening cinema. I can't wait to get into this.
15 Minutes In - That's a lot of exposition but it's a cool set-up. Even more eager to get into this now.
1 Hour in - Gameplay seems pretty damn fine at this point. Love the battle system and can't wait to open it up more.
2 Hours in - Holy Shit! It just keeps getting better. This game is epic. Great story. Great Gameplay. Shit this game is going ot be amazing.
5 Hours in - Man this is great. It seems to be going at a swift pace with a lot of story build up. I'm loving this.
10 Hours in - I seem to be running around a lot suddenly. Some of this stuff seems a little menial. Can't wait to get back into the story.
Why is it that over the past few years a games length is suddenly denotative of it's quality. Remember before the PS2 era when a game would last 30 hours and that felt like a truly epic experience. I mean not only did we get to adventure in one world in that time, sometimes we got 2 or 3, sometimes more. The first time I finished Final Fantasy 6 I thought it was the most epic thing I had ever seen. I mean 30 some hours and I got 2 fully realized worlds that each had the same towns but were uniquely different. That was mind blowing. Holy shit. Then I played Chrono Trigger and discovered a whole new meaning to the word epic. These games were long games that were paced brilliantly so that it always felt like you were heading somewhere and it never felt slow. And then something happened, The PS2.
15 Hours in - WOULD SOMETHING PLEASE HAPPEN ALREADY!
20 Hours in - FINALLY! Good god. 7 hours of just running back and forth doing menial crap. But damn. that story twist was pretty epic.
Once the PS2 came along suddenly people came up with this idea that it wasn't so much the quality of the gameplay, it was the amount of it. Suddenly games started boasting that they had 60+ hours of gameplay on the back of the box. A number that has grown exponentially since. How in the hell is a games length equatable to it's quality. Why is 100+ hours of gameplay a selling point? By that point in time I'm usually ready to kick a game to the curb and start up on something new. If you are going to artificially inflate game time at least offer the choice whether I should have to do it or not. It seems now it's just a bunch of extraneous crap thrown in as mandatory menial tasks to inflate the time.
25 Hours in - Damn, these last few hours got pretty epic. Check out the size of this city.
30 Hours in - Finally on my way out of the city I think. Thank god too because that was getting pretty dull.
31 Hours in - I DON'T CARE IF YOUR TOE HURTS AND YOU NEED ME TO FETCH YOU ICE! JUST OPEN THE FUCKING GATE ALREADY!
32 Hours in - Good god, required fetch quests? This is just fucking stupid.
35 Hours in - Oh good. Back to the action. Man this is really getting good again.
Yes the glory of fetch quests. For the most part inane bull shit that was always some sidequest that was completely optional. Why in gods name did people start adding this crap as being necessary. If I want to do a sidequest I'll do one. Don't make it part of the main game. I can understand if it's find a key to a door you passed earlier like an old Resident Evil (or any survival horror really) but half the time you can tell it's just stupid menial bull shit that was added just for the sake of being able to add length so you could brag on your box about having x+ hours of gameplay. You know how much time I actually spent playing meaningful game? It sure as hell wasn't 100+ hours. An RPG can almost get away with it if the story keeps moving at a steady pace. (It almost never does) But when it starts coming in to action games, that's just going way the hell to far.
40 Hours in - Man this is getting really epic. looks like this is the start of the second act.
45 Hours in - Ok second act. You can start any time now. *grind grind grind*
50 Hours in - About damn time. that was really cool.
Seriously though. The amount of people who bitched at me across
twitter once I finished Arkham Asylum and said it took around 12 hours was astounding.
"I can't justify buying a game that short for full price."
"That was quick. I'll be buying it used then. It just isn't long enough to warrant the price"
55 Hours in - Damn this is getting good again. My abilities kick ass now.
60 Hours in - *Snooooooore* We have to be coming to the end. Nothing has happened for hours...
What the hell? Why didn't I get any comments about when I was talking about how extremely awesome the game was? How great it played? Yeah it may have only been 12 hours long but the entirety of that 12 hour period was made of full on epic badass. Shouldn't that be what's important. The value you got from the game shouldn't be based on the time you put into it, but the quality of said time. After all If the time is quality over time I'm far more likely to play it a lot more than something which doesn't have that quality.
65 Hours in - Oh cool. Something finally happened.
"Were there multiple endings?"
"No"
"So why would anyone play through it again?"
BECAUSE IT'S FUCKING AWESOME! Remember when replayability just meant a freaking great game? When you didn't need 20 possible endings and 90 fetch quests to make a game good. When just being a good game would make you play it again and again and again? I've gotten more playtime out of a good old school platformer than I ever will from a lot of modern gaming. Mostly due to the fact that they didn't rely on extending playtime through artificial means. I don't need to explore a city that's the size of an actual city. It shouldn't take me 10 minutes to find the item shop that's on the fifth screen of the downtown sector of the kingdom of ridiculouslyhugetopolis. I shouldn't have to drive 10 minutes across liberty city to get to the next portion of my mission. It's cool, your game is all huge in scope and shit but it's samey. It's not fun after a while. It takes itself way too seriously.
I want a game that is well paced and consistent. If you want to add sandbox elements and things like that. MAKE IT OPTIONAL! I spent way more time dicking around in Saints Row 2 than I ever though of spending in GTA4. Why? Because for the most part the menial crap was mostly optional. And all of it was more about just being ridiculous and fun than it was about anything else.
70 Hours in - Woo. Finally it looks like I'm coming up on the end of the game.
75 hours in - Oh yeah. it's pretty epic now. This is really building to a crescendo.
80 Hours in - um. so I have to go back and forth how many times now.
90 Hours in - Final Dungeon! It has to be there is nowhere left.
95 hours in - Wait what? Now I'm in some wierd metaphysical bull shit realm. I'm this far I might as well finish up.
100 Hours in - Ok saved outside the last dungeon. I'm gonna take a break and try out this new platformer.
And thus the game remained unfinished until the end of time - honestly when you overextend everything with bull shit...I just don't fucking care after a while. Maybe I'm a crotchety old man lamenting for the days of yore but it's gotten to the point where it's kind of ridiculous. All I know is that kitty has one more thing to say...
