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SansJason
3:54 PM on 07.03.2010



Six months ago, I finished Mass Effect 2. It would derail this post to explore my opinion of the game as a whole - that is, to take a step too far toward review - however I would be remiss to not establish firstly that I thought the game was often brilliant and immensely satisfying. "Often," of course, is not "always," and what led me to write the following is what I consider to be the game's most gruesome lapse of its aforementioned brilliance: Jack's silence.

A slight misnomer. Jack was never truly silent to me, Desmond Shepard (space-faring, biotic-weaving, thin-mustached renegade), she simply repeated the same curt line of dialogue whenever I attempted to speak to her during the second half of my thirty-so hours with the game. Every time I ventured into the bowels of the Normandy to see her, I hoped to hear something different, and every time I was disappointed in a manner that could most accurately be called heartbroken. I was taken with Jack from the first descriptions of the wild convict; imagining, of course, a male psychopath with tremendous biotic skill who far more embodied a character I wanted to play than Shepard. When she was revealed to be a female, I was smitten beyond redemption - instantly crushing on her precisely as I hadn't with Miranda. From that point forward, Jack was in my (arbitrarily limited [there's that creeping review tendency]) party for every outing, and her loyalty mission was my topmost priority as soon as it became available.

And, having never gotten so far into the first Mass Effect to experience the much-discussed (to note: the days of video game sex scenes being controversial seem refreshingly inaccessible - perhaps another blessing of conservatives having more important adversities with which to create loud punditry) copulation of one's virtual relationships, renegadedly having Jack was an exhilaration every bit as profoundly satisfying as it was awkward to watch a smirking Shepard attempt to be sexually commanding while sporting his effeminate casual dress-wear.

An exhilaration unfortunately marred now by the haunting thoughts of whether or not I permanently soured our bond by characteristically choosing the bottom dialogue options - a choice which granted me immediate sex at perhaps the cost of a healthily consummated relationship. I worry that I selected my words incorrectly during the critically applauded but, for me, evanescent argument between Jack and Miranda. And I felt betrayed, bitter and alone as the creeping suspicion that I would go no further with the most cherished of my teammates became realized. She vanished from my party soon thereafter.

If all that, however, makes it sound like the game is an unparalleled success in sagaciously extracting emotions from the player - you haven't played it.

This was an inner turmoil all my own, internalized and wholly independent from any kind of catharsis from the game itself. Jack didn't end our relationship in a way that was human - a way that truly stirs the inescapable melancholy of lost opportunities - she ended it by video gamingly repeating the same two or three sentences to me ad infinitum. That's as much of a believable conclusion to a relationship as characters walking into one another to conserve processing power in early Final Fantasies is a believable method of common transportation. Jack's so-called silence, while it anomalously evoked genuine feelings from me, is a gaming contrivance that is a flaw from every conceivable angle besides that of a group of developers sitting around a conference table asking one another how they can be rid of a loose end that was once an admirable aspiration.

To that point: I reached this terminus with virtually every other character as well. In me, this stirred nothing but the frustration of once again witnessing the limitations of my preferred artistic medium. This is, though, a common and dulled sting - one that pales in comparison to the sting of having the rug pulled out from under me when I'm caught vulnerably wanting for more. That is to say: at least when I'm welcomed to Corneria I don't have a crush on the gatesman.

It is a sad truth that can be proven by spending ten minutes searching the Internet (or worse, the impenetrably asinine strategy guide whose PDF was sincerely not worth the ten minutes and seventy megabytes it took to pirate) for instructions on how to survive Mass Effect 2's potentially amazing suicide mission finale that the mechanics behind the game and its character relationships are, at least for now, hopelessly obscured. I admit, I am territorially resentful of, say, Jeff Gerstmann for decrying Persona 4 for its poorly explained subroutines (as he would have it) but seemingly excusing Mass Effect 2 from what I would consider being far guiltier of that same crime. I would be shocked to have someone accurately tell me why my loyal Tali took a bullet to the face and died while assigned to the same task as so many others assigned her to, only to have her survive and allow that player their stupid No One Left Behind achievement that seemed so arbitrarily robbed from me (rest peacefully, Tali; sleep proud, Grunt).

And it seems, in principle, the same as my confusion over what I did that kept me from, at the most basic level, obtaining the Paramour medal with Jack. If it was simply choosing the renegade options when presented with them, then the game is far less balanced than I have been led to believe by its recent exaltation. If it is some other factor, which eluded me in such a way that in a month from now I will look like a complete idiot for registering this complaint, know that, at least at this time, I am outraged by Jack's inexplicable and overwhelmingly manufactured silence.

As well as the fact that, for whatever reason, I was never given the option to have Legion join my team. What the fuck, people?

Oh, and having to manually feed the fish every damn time I returned to the Normandy was pretty excruciating; there, that's essentially my review. Four of five stars.



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P.S. This was written some time ago, and in the ensuing period I've been called an idiot several times for not being able to make it out of the finale with my team intact.

That is fair. Just know that I don't need to hear it again.
I just let those fish die and die again.
I felt really smart reading this, and that is truly a feat, very well written
Love the Danielson avatar. That is all.
Some good thoughts in here, but the writing was a bit prolix, and I'm not saying that because I don't know what the words all mean. People feel smart if they understand it, people feel smart when they write it, but it's a bit unnecessary. I'm not saying big words and interesting sentence structure is bad. Just, you don't need quite so much of it to make your points. Constructive criticism intended (I fapped).

As the player I knew in my head I would reach the terminus, as you call it, with all my crew, so internally I limited the amount that I made Shepard converse with everyone. I ended up not getting Jacob, probably for this very reason. Shepard rationalized it as not wanting to bother a crew that she quickly learned didn't often feel like conversing idly. She (I) learned that after every mission, the crew usually had thoughts to share, so she limited herself to only that frequently.

I ran up against Jack's silence too, but I had no idea there was even a romance option with a creature like Jack, so I left her alone as she seemed to require.

Did you ever figure out why you didn't get Legion? That seems odd. Do you have to secure Tali's loyalty in order for him to show up?
knutaf: I know that I'm an uncomfortably grandiloquent writer and I appreciate you saying so politely. I've found that I write that way actually because it makes it more fun for myself while I'm doing so, and I consider it as much of a flaw in my style as I do a positive.

As for Legion, I still don't know. My Tali was loyal, so I'm sure it was some stupid little thing.
I actually picked up Legion before Tali. I doubt that's factor, but that's a thing. Legion seemed like a random side mission, and didn't really have any indication that a recruitment was about to happen at the end of it. I haven't gotten him on my second run yet, so his pick up feels like a blur right now.

yeah, I get real dissappointed when i realize that I've come tot he narrative end with my crew members. It been a joy picking up Thane on my second run (Didn't have time to bring him on my first time. All the new DLC feels very flat without expanding on my existing and loyal crew. Technical limitations happen, of course, but it sometimes feels very abrupt in the case of Mass Effect II.

As long as we're giving constructive criticism, I thought you were sufficiently thesaurous (lol making up words that you understand anyway). My only niggle with your style would be that your parenthetical asides (though I enjoy the use of them myself ) prove to be a little long. The effect kind of derails your flow when your article is being read.
Those "silences" are heartbreaking, but I have a hard time holding them against the developers. They can only do so much. I mean, it sounds like you could've been met with a better defined end to your relationship, but eventually everything's going to be exhausted, right? It's frustrating on our end, but natural on theirs. Er, but you probably knew that. Still, I'm eager for more believable interactions too.

Also, while we're tearing apart your writing, I dug the scenic parenthesis.

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