It's just a controller ;)
No, I'm only kidding, that shit really can get super annoying, especially playing something like Ikaruga or other XBLA shmups. I'm not really a fighting game kind of guy, but I can imagine that would be hell trying to deal with too.
No, I'm only kidding, that shit really can get super annoying, especially playing something like Ikaruga or other XBLA shmups. I'm not really a fighting game kind of guy, but I can imagine that would be hell trying to deal with too.
Yeah, how did they messed this up and not even released a fixed version later, much like how they released a smaller controller for the original Xbox? Not to mention XBLA was around since launch and most classic games don't have analog movement. Did they just not care since most modern games use the left analog stick for movement? Hopefully they won't make this same mistake again with the 720 or whatever their next console will be. I think the controller is otherwise flawless except for this one aspect which sticks out like a sore thumb since it's the only flaw and not just one of multiple.
"Granted, I don't think I've ever really used the directional pad too much until SF4 came out, but I loved the feature where you can do a Hadouken motion and instead jump backwards."
It's funny, because you can do a backwards jump in SF4 and probably get a Hadoken out, what with all the retarded input shortcuts in that game.
It's funny, because you can do a backwards jump in SF4 and probably get a Hadoken out, what with all the retarded input shortcuts in that game.
patents are the reason why people fuck up directional pads. Nintendo has a patent on the d-pad, so people think outside of the box and produce the 360 controller.
@BulletMagnet: I guess that proves they just don't care that much. After reading this, a little research says it was limited time only. I guess Microsoft figured that many hardcore fighting game players will go with an arcade stick.
@manasteel88: I heard about that and thus, other companies end up designing theirs differently. Sony managed to get better D-Pad although Microsoft was late to do so. The Dreamcast D-Pad looks like the cross shape of Nintendo D-Pads. I guess the inner workings are different enough to avoid getting busted for the patent.
@manasteel88: I heard about that and thus, other companies end up designing theirs differently. Sony managed to get better D-Pad although Microsoft was late to do so. The Dreamcast D-Pad looks like the cross shape of Nintendo D-Pads. I guess the inner workings are different enough to avoid getting busted for the patent.
Ugh, I agree completely. Using the analog feels awkward and using the d-pad is frustrating. I am constantly jumping into enemy fire with the d-pad and instead of executing moves (or opponents) am am flailing around swinging my fists like a madman. I might as well button mash.
I use a 360 controller for Spelunky on the PC too, so climbing that rope up and jumping (to climb faster) often ends with me jumping to the right, to my death. I shake my fist in fits. of RAGE.
If the d-pad was exactly the same but broken up into four (or eight) separate points that you can press (like the notches on the analog sticks on the nunchucks), it would feel better. I wouldn't have to worry that I am slightly off, and will press Up+Right instead of Right (or vice versa). Having those notches in there would make it so you can feel where it is.
I use a 360 controller for Spelunky on the PC too, so climbing that rope up and jumping (to climb faster) often ends with me jumping to the right, to my death. I shake my fist in fits. of RAGE.
If the d-pad was exactly the same but broken up into four (or eight) separate points that you can press (like the notches on the analog sticks on the nunchucks), it would feel better. I wouldn't have to worry that I am slightly off, and will press Up+Right instead of Right (or vice versa). Having those notches in there would make it so you can feel where it is.

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