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Community Discussion: Blog by Sanious | The 360 directional pad.Destructoid
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Sanious
9:32 PM on 09.23.2009

I am sure that plenty of people ranted about this on blogs and what not. But with this recent post.

http://www.destructoid.com/microsoft-to-release-a-two-tone-controller-in-october-149469.phtml

And someone mentioning on podtoid (sorry, don't remember the exact episode) that it was just an analog stick with a directional pad on top, I had to have another rant. I'm bored and it popped into my head again and I just need to write this frustration down.

This is the most basic thing on a controller and they actually fucked it up. Something that worked for years, something that didn't need any altering or change or anything. What is the point? I really don't get it, every time I touch the thing it's just a nightmare. It's astonishing that they're releasing a new controller with the same pile of shit on it and it's guaranteed that people will spend money on it anyway. It sucks and I will never get over how much it sucks and how they actually thought it was a good idea to have this controller released with their system.

Granted, I don't think I've ever really used the directional pad too much until SF4 came out, but I loved the feature where you can do a Hadouken motion and instead jump backwards. This totally trips my opponent out and even myself sometimes, in the end it's not even about winning the match, it's about who can actually play long enough before throwing their already broken controller.

I really don't know what else to say, although I think I should have written something a bit longer. After touching the directional pad again, it just reminded me how much I hate it and how useless it is when it's supposed to be the biggest necessity on the controller. The day (if ever) that a controller comes out with a working directional pad for the Xbox 360 will be my second birthday.

ps. I do have an Arcade stick at this point, but there is still no excuse for this nonsense.



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Legacy Comments (will be imported soon)


It's just a controller ;)

No, I'm only kidding, that shit really can get super annoying, especially playing something like Ikaruga or other XBLA shmups. I'm not really a fighting game kind of guy, but I can imagine that would be hell trying to deal with too.
Yeah, how did they messed this up and not even released a fixed version later, much like how they released a smaller controller for the original Xbox? Not to mention XBLA was around since launch and most classic games don't have analog movement. Did they just not care since most modern games use the left analog stick for movement? Hopefully they won't make this same mistake again with the 720 or whatever their next console will be. I think the controller is otherwise flawless except for this one aspect which sticks out like a sore thumb since it's the only flaw and not just one of multiple.
You must learn to love the arcade stick for street fighter. It is the only way.
I'm gonna name my firstborn "Fightstick B. Rodriguez III".
"Granted, I don't think I've ever really used the directional pad too much until SF4 came out, but I loved the feature where you can do a Hadouken motion and instead jump backwards."

It's funny, because you can do a backwards jump in SF4 and probably get a Hadoken out, what with all the retarded input shortcuts in that game.
@RB - MS actually did release a 360 controller with an improved d-pad in Europe, but never here.
patents are the reason why people fuck up directional pads. Nintendo has a patent on the d-pad, so people think outside of the box and produce the 360 controller.
@BulletMagnet: I guess that proves they just don't care that much. After reading this, a little research says it was limited time only. I guess Microsoft figured that many hardcore fighting game players will go with an arcade stick.

@manasteel88: I heard about that and thus, other companies end up designing theirs differently. Sony managed to get better D-Pad although Microsoft was late to do so. The Dreamcast D-Pad looks like the cross shape of Nintendo D-Pads. I guess the inner workings are different enough to avoid getting busted for the patent.
Ugh, I agree completely. Using the analog feels awkward and using the d-pad is frustrating. I am constantly jumping into enemy fire with the d-pad and instead of executing moves (or opponents) am am flailing around swinging my fists like a madman. I might as well button mash.

I use a 360 controller for Spelunky on the PC too, so climbing that rope up and jumping (to climb faster) often ends with me jumping to the right, to my death. I shake my fist in fits. of RAGE.

If the d-pad was exactly the same but broken up into four (or eight) separate points that you can press (like the notches on the analog sticks on the nunchucks), it would feel better. I wouldn't have to worry that I am slightly off, and will press Up+Right instead of Right (or vice versa). Having those notches in there would make it so you can feel where it is.

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