Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Samson Jinks's blog

11:54 PM on 12.08.2012

Cut the Rope and Contre Jour: A Few Differences, But Worlds Apart

Physic puzzles, the dominant force in games on the iOS market, and a genre I've remained enamored with. On a whim, I bought several iPhone games in the past week, and have been playing through each of them, including Contre J...   read

8:21 PM on 11.22.2012

Code of Princess - Review

Code of Princess - Review Fighting games have never been my thing. Memorization and the execution of the physical movements required to waltz is something I have can have trouble with, and as such, keeping the knowledge of w...   read

1:58 PM on 07.12.2012

Pokemon - A Retrospective From Ruby Version Onward :)

Before we go any further, I should make a note that I love Pokemon. I adore everything about the series, from the awfully written cartoon to the directors cut versions of the game they insist on releasing (though Black/White ...   read

5:37 PM on 06.28.2012

E3 2012: 3rd Parties in First Place

Huh. So, yeah, e3 happened. And, probably more than any other previous year, there was a definite hype deficiency when it came to the the first parties, Microsoft, Nintendo, and Sony. Admittedly, some were less disastrous in ...   read

3:08 PM on 06.11.2012

Super Mario 3D Land and the History of Mario: An Exercise in Self Indulgence

Time for some self indulgence, as I've been far too serious as of late. And because I'm the only one that reads this blog, self indulgence is all good. I've owned a 3DS for close to five months now, and so far I've only bo...   read

12:00 PM on 06.09.2012

Pikmin: Gameplay Mechanics and Personal Terrors

It may be pretentious to state this, but the real time strategy genre is one of my least favorite type of video game. I often enjoy an intriguing narrative in my games, and barring that, a sense of playing a singular role, wh...   read

11:25 PM on 06.08.2012

E3: The Xbox SmartGlass: A Cynical, Unnecessary Piece of Tech Umm.... Why? Really, that's the question to ask here. Why did the Xbox 360 need this? Why is this a good idea? Why will anyone besides Microsoft work on this, when developers have ...   read

7:53 PM on 05.16.2012

Falling in the Lava: Comedy in Games

Over the past few years, games that use humor as a selling point are becoming more and more prominent, for example DeathSpank or Driver: San Francisco, both of which had a world that was given a sense of character through com...   read

1:59 PM on 04.10.2012

Text and 9 Persons, 9 Hours, 9 Doors : How Games Work with Text

Huh. You know, one of the things I enjoy least in any game is excessive text. Seriously, considering that games have the capacity for not only dialogue and text, but visual art, musical scores, sound effects, and gameplay to ...   read

8:07 PM on 03.12.2012

Fallout 3, Infamous, and Mass Effect: Decisions, Decisions

With the variety of games that I play on a fairly regular basis, I often try to think about how different games approach their mechanics, even when said mechanics have a similar mission statement. For instance, I was recently...   read

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -