Satch Boogie has been FC'd on Expert Guitar for GH:WT. Which means that now every guitar part for every song on the official setlist has been completed perfectly by the community at some point.
And it only took roughly a month and a half. Now, compare it to the original Guitar Hero (2 and a half years), Guitar Hero 2 (1 year, 2 months), and Guitar Hero 3. (about 11 months, although there's still one DLC track yet to be FC'd)
So I got to thinking, why did it not take very long for this game to go down? Many of the songs were perfected just days after being released. This is most likely due to several factors, the biggest one just being that the setlist is easier this time around. The previous games focused exclusively on guitar parts, so they could select songs that had ridiculously hard lead guitars without many other instruments. Now that it has shifted over a full-band focused game, they needed to have songs that had a better balance of all instruments. The previous games had later tiers that were made up of virtually nothing but songs like Satch Boogie, in that they were just long guitar solos, so that's why they took longer to beat.
Another factor is the addition of purple "slides" in the game. Remember One from GH3? Yeah, I thought you did. If that song was put in World Tour, the infamous Fast Solo A triplets would be connected by that purple line, meaning that if you missed a note, you could continue playing without restrumming. While this was meant to promote use of the slide bar on the neck on the guitar peripheral, many players just ignore that and tap on the regular fret buttons. Making tapping a more forgiving process helps more players try it out, and gives more people a better shot at FC-ing difficult solos with the technique.
And finally, it's probably just due to the fact that the community that plays the game competitively is a lot more talented than when the other games came out. It's been more than three years since the original Guitar Hero was released, which gives people a lot of time to practice. The time taken to beat each game has gone down with each successive release, so while the game engines and timing windows (which is one of the main reasons the original GH took so long to finish) change and evolve, the plastic guitar skills carry over to each game.
It's almost kind of dissappointing. While some of the songs in GH3 made me want to put my foot through the TV, the toned-down difficulty of many of the guitar parts takes away the same satisfaction of finally passing (or five-starring, if you're really good) tracks like Raining Blood. Not that I want ridiculously-over-charted songs in Guitar Hero - that's just bad game design - but Activision/Neversoft needs to change something up and put some more challenging (but fun) songs back in.
But in the meanwhile, there's always custom songs and DLC tracks to keep me occupied, as well as waiting for the day when the drum parts are FC'd. I'm not exactly holding my breath for that last one though...
It's been nearly a year since I first got my hands on my own copy of a guitar hero game, and I can say that I don't think these games are gonna go much farther based on just where they're at right now. They're gonna have to come up with something new in order to keep up the same explosive growth they've had. I've been playing for almost a year on expert guitar, and it's actually caused me to seek out real guitar playing recently just to grow beyond what the game had to offer. The real thing beats the pants off five buttons.
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about me
Welcome, and enjoy the random ramblings of the rare "girl gamer". Mi blog-a es su blog-a. Just remember to clean up after yourself when you leave.
-About Me-
Outside the Interbutt, I'm a college student, currently majoring in Biology. I'm a huge science and math nerd, and like laughing at jokes that no one else understands. My chocolate cookies are the best in the universe, and I bake a mean batch of scones as well. I've been a serious pianist for almost twelve years now, and enjoy playing video game themes to show off my absolute geekiness.
As far as gaming, I'm a relative newbie, only having played seriously for about nine years, and then mostly restricted to Nintendo franchises. As a result, I happen to be a pretty big Nintendo fan, so beware of a slight fangirl-ish bias when I comment.
-Favorite Games-
Guitar Hero/Rock Band
Super Mario series
Paper Mario series
Yoshi's Island
Super Smash Bros. series
Resident Evil 4
WarioWare: Mega Microgame$ and WarioWare: Twisted!
Warioland 3
Pikmin 1 & 2
Pokèmon G/S/C & P/D
SoulCalibur series (II specifically)
Elite Beat Agents
The Legend of Zelda: OOT & TP
Tetris
Donkey Kong Country 1 & 2
Donkey Kong 64
Donkey Kong Jungle Beat
Banjo-Kazooie/Tooie
Mario Kart 64 & Double Dash!
Old-School 2D Sonic games
-Video Game Piano Repetoire-
(These are only songs I have memorized, my complete sheet music collection can be found here.)
Feel free to message me if you would like a link to any pieces or have a request. Currently, I'm not working on doing any recordings of performances, but if enough people would like to see one, I'd be glad to oblige.
Super Mario 64- Final Bowser Theme
Super Mario 64- Dire, Dire Docks
Legend of Zelda: Ocarina of Time- Saria's Song
Legend of Zelda: Ocarina of Time- Song of Storms
Legend of Zelda: Ocarina of Time- Title Theme
Legend of Zelda: Twilight Princess - Midna's Desperation
Super Mario Bros.- Star Theme
Super Mario World 2: Yoshi's Island- Athletic Theme
Super Mario Galaxy- Space Junk Galaxy
Pokemon Red/Blue/Yellow- Gym Theme
Portal- Still Alive
Halo 3 - Trailer Fanfare
Final Fantasy X - To Zanarkand
NEW! Pieces currently working on:
Final Fantasy IV - Clad in Dark (Golbez's Theme)
Pokèmon P/D/P - Palkia/Dialgia Battle (SSBB ver.)
Super Mario World 2: Yoshi's Island - Ending Credits
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
Compare all those times to Rock Band 2 where everything was FC'd in about 2 days.
Call me xenophobic, but I want to punch him in his dirty, foreign mouth.
Do it. Punch him.
I'm sorry, but "FC'd"? What?
So that means they hit every note and never mis-strum, getting a perfect score, right?
"So that means they hit every note and never mis-strum, getting a perfect score, right?"
Yep. Flawless victory.
Stopped being good after 2.
It's been nearly a year since I first got my hands on my own copy of a guitar hero game, and I can say that I don't think these games are gonna go much farther based on just where they're at right now. They're gonna have to come up with something new in order to keep up the same explosive growth they've had. I've been playing for almost a year on expert guitar, and it's actually caused me to seek out real guitar playing recently just to grow beyond what the game had to offer. The real thing beats the pants off five buttons.
It took less time than usual because a lot of the songs were already known by these hardcore people from Rock Band and Rock Band 2.