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Using post-modernism to reinvent the horror genre photo
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Let’s say you’re out for a leisurely cruise along the coast of an island, just off the mainland. The sun is bright and warm, the sea breeze is crisp, and everything seems perfect in the world. Then, you notice a strange mirage over the shore and maneuver your boat over to investigate. As you approach it, the distortion grows worse and worse, until it seems that the very fabric of reality itself has been ripped asunder, and the particles of the universe are laid bare in a tangled, congealed mass that defies all comprehension. Your mind cannot even think of a way to name such a horror, let along comprehend its true form. Terrified, you turn and flee, leaving the void on the coast, and vow never to return.

But what if you didn’t run? What if you decided that such a creature could bring you limitless wealth and fame? So you capture the abomination, and keep it secluded in a container as you bring it back to the mainland. But as you carry the container around, you slowly begin to perceive that something is not right with the world. Your records and documents online become a garbled mess of bits and dissonant noise, people begin to behave strangely, and the world seems to shift and change into nonsensical forms around you. Slowly, your perceptions of reality break down from the constant presence of the creature you caught and you eventually go insane; your mind permanently damaged by witnessing the laws of the universe itself break down in front of you. 

After reading this, you might think that I had just typed out the synopsis to an obscure HP Lovecraft short story. However, this is actually one of the more common interpretations of how the various infamous glitches in the original Pokèmon titles would behave in-universe. I’m using the Pokèmon series as an example of this because it involves so many different glitches, many of which have permanent and unpredictable effects on your game. Merely encountering MissingNo. will scramble your Hall of Fame data for good. Others can generate encounters with glitched trainers or Pokèmon cobbled together from random data sets, distort and garble the background music, transform your other normal pokèmon in PC boxes into clones of itself, and even transport you the infamous Glitch City.


You can check out anytime you like, BUT YOU CAN NEVER LEAVE.

This especially disturbed me as a child playing through the games. I recall spending one summer sitting in our secret fort with my brother and my next-door neighbors (who were the epitome of "cool" in the neighborhood because they had all the Pokèmon captured or hacked into their possession, and a party of level 100 Legendaries), trying to find MissingNo. It felt like we were performing a secret ritual of forbidden magic, trying to summon an ancient demon into the game even though we knew full well the consequences of encountering such an abomination. We were quite willing to destroy the little virtual world that we had built up in order to earn the bragging rights of seeing it, and offered up the bits of information in a Red version cartridge as a sacrifice. This Pokèmon was never meant to exist, and yet we called it forth into Kanto, and faced the consequences of contradicting reality and playing God.

A big part of Lovecraftian-style horror involves the fact that humans perceive the world in a certain way, with certain assumptions based on what we can empirically observe and judge. However, this brand of fear postulates there are immortal beings in existence that contradict these assumptions on such a fundamental level that they cause our perceived reality to break down, and drive humans crazy upon seeing how insignificant we are in the universe. Glitches in games can be seen like this, where something goes wrong with how our universe is supposed to function, and we can temporarily glimpse the unfathomable void beyond the programming.


IA IA MISSINGNO FTAGN. BENEATH CINNIBAR ISLAND HE LIES.

Remember Eternal Darkness: Sanity’s Requiem? Some of the best scares from that title came from breaking the fourth wall. The controller would mysteriously disconnect as your defenseless in-game avatar was slaughtered by a group of enemies, your head would blow up when trying to cast a spell, and sometimes the Blue Screen of Death would appear (despite the fact that you were playing on a GameCube). These events all occurred when the character’s sanity was at its lowest, and simulated that character’s perceptions of reality ripping apart at the seams due to the influence of powers beyond all mortal ken.

Despite this example, many “horror” videogames still only utilize methods that can be replicated by movies or TV. Dead Space is a pants-wettingly terrifying game, but it doesn’t use any methods of cinematography or framing that are different from, say, Alien. And even then, the scary images, sounds, and threats to personal well-being only really affect the main character, not the player itself. Even if you’re caught up the atmospheric tension of an area, or are taken aback by an enemy jumping at the screen, you can still turn off the system and walk away, knowing that the monsters can’t reach you in the “real” world. It’s the same way we’ve grown accustomed to glitches in a game. They may be annoying at times, but the occasional encounter with faulty collision detection, graphical hiccups, or freezes are never really scary in other games because we know why they occur, and are secure in our knowledge that such breakdowns in programming can’t affect “reality”.

What I want to see is a game where that comfort zone is forcibly taken away, where the horror elements aren’t just one-shot jump scares that are quickly forgotten. I want to see a character react as the game world around them slowly becomes more and more degraded due to some unknown force. I want the player to be able to question whether they’re really playing a game, or actually having some influence on an unknown universe separated from our own.

And I want the player holding the controller to fear -- even for just a second -- that if they take one wrong step, talk to the wrong person or be in the wrong place at the right time that the same will happen to them.



Sweet dreams.








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87 comments | showing # 1 to 50
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Oscar GP's Avatar - Comment posted on 03/16/2010 20:45
Oscar GP
Loved this post. I often ponder upon how to improve horror in games. It seems like a great place to do that, not yet fully explored.
Actually, I haven't played Eternal Darkness, but I had this sort of feeling when playing Silent Hill (the first ones, at least). It was not about the monsters or level layout. This things set the atmosphere, but it was about the random noices, screwy music and level design, where crossing a door, falling into a pit or climbing a ladder could lead you anywhere but where you were supposed to go. The persisting feeling that anything could go wrong and that simple rules didn't aply to that world were the frightening parts.
I think that decay of the shapes we think the world should have (faceless bodies, melting solids, distorted faces, noisy voice) are deep wired into our systems to make us sh#t our pants. "Glitches" might just be the way for videogames to go. So congrats, sir.
Xander Markham's Avatar - Comment posted on 03/16/2010 20:52
Xander Markham
Clever and interesting post. Games desperately need to exploit the advantages they have over other media in order to fulfil their creative potential and create unique, memorable experiences. Your argument is an excellent argument in favour of this in a genre which is pretty much stagnant, and your citation of Eternal Darkness proves that you know your stuff! It amazes me how often a single game can show so much potential for the medium to grow and genres to evolve in a way they couldn't in another medium, yet are usually ignored by developers and audiences alike.
pendelton21's Avatar - Comment posted on 03/16/2010 22:36
pendelton21
I came.
Ballistic's Avatar - Comment posted on 03/17/2010 00:31
Ballistic
HO-LY SHIT. I was blown away by your ability to turn the classic pokemon glitch into a very thrilling horror concept which you related to the ultimate horror, Cthulu itself. I've actually had similar ideas for a horror movie involving light becoming instances of warped reality. If someone really did create such a game as yours, I'd be too scared to actually play it. Congrats on an excellent blog!
gughunter's Avatar - Comment posted on 03/17/2010 09:00
gughunter
Interesting idea. The screenshots remind me of one of my old favorite pastimes on the Commodore 64. You could write a very simple BASIC program to "poke" random values into random bytes in the computer's memory -- so the computer was, more or less, repeatedly stabbing itself in the brain. Sometimes it'd just freeze up after putting a little random garbage on the screen, but just as often you'd get some really funky visuals (and/or sounds) before the final freeze.
MountainGorilla's Avatar - Comment posted on 03/17/2010 10:51
MountainGorilla
Very cool post, the Cthulhu mythos is definitely my kind of horror. Fear of the unknown, ad nauseam. MissingNo. is a perfect example, as well: well known and approximate of the metaphor. And I love the line about glimpsing "the unfathomable void beyond the programming."
ProperlyParanoid's Avatar - Comment posted on 03/17/2010 19:25
ProperlyParanoid
Nice blog. I was scared shitless of Missingno when I was a kid, I admit it. And I'm still looking for a copy of Eternal Darkness. That game is damn hard to find on online stores.
Z80's Avatar - Comment posted on 03/20/2010 15:15
Z80
The best way to present s horror game like this is to make it a standard fare military FPS or somesuch and just slip in subtle reality-bending effects sometimes. So everything's normal, you're running along, blasting dudes, and one dude suddenly has his arm replaced with a tentacle. It changes back almost immediately, but the player wonders what the fuck just happened. Ideally, it would be a mainstream "blockbuster" kind of game, with none of the marketing hinting at the horror element. The horror slips would never ramp up in intensity or frequency.
The Cast's Avatar - Comment posted on 03/20/2010 15:17
The Cast
In order to do that, they would have to be supernatural/psychological horrors then primal.
RichardBlaine's Avatar - Comment posted on 03/20/2010 15:17
RichardBlaine
I wrote something vaguely similar concerning Eternal Darkness for my entry to the PS3 Halloween contest. I agree that 4th wall breaking scares are in many ways more disturbing because they directly involve you, the player, in a way that you can't be involved in film, literature, etc. I also think that twists or reveals that bring into question the agency of your avatar can also be effective because it means something for you too (see: Bioshock). The trick, however, with both of these is avoiding the danger of gimmick. Eternal Darkness, by virtue of its limited nature, did start to repeat certain 4th wall breaking tricks and when you had seen them once before, they lost a lot of their "oomph". Nice blog.

@Mirax

Definitely worth the effort. It's a very unique and entertaining game.
Kraid's Avatar - Comment posted on 03/20/2010 15:18
Kraid
Holy crap!
Hamza CTZ Aziz's Avatar - Comment posted on 03/20/2010 15:18
Hamza CTZ Aziz
This is the best Community blog I've read all year so far. Wonderful write-up, Sw3etMadness.
Captain Highwind's Avatar - Comment posted on 03/20/2010 15:20
Captain Highwind
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hari-kari rock. I need scissors! 61!
SWE3tMadness's Avatar - Comment posted on 03/20/2010 15:22
SWE3tMadness
Aw, thanks Hamza! Most of the inspiration for this came from a discussion with some friends a while back, but I wasn't able to actually write it up until recently.
MRLN's Avatar - Comment posted on 03/20/2010 15:24
MRLN
Confirmed: Cthulhu is Missingno.
Sexualchocolate's Avatar - Comment posted on 03/20/2010 15:25
Sexualchocolate
i loved it in metal gear on the ps2, not 3, the other one, sons of liberty was it? Whenmreality went to shit and the colonel was telling you to stop playing and you weren't sure if it was all real or not.

Helped that it was 5am and i'd been playing for 12 - 16 hours straight, but it was fucking awesome.
Jim Sterling's Avatar - Comment posted on 03/20/2010 15:26
Jim Sterling
What an awesome post.
Telephis's Avatar - Comment posted on 03/20/2010 15:29
Telephis
that was pretty awesome
RichardBlaine's Avatar - Comment posted on 03/20/2010 15:30
RichardBlaine
@Captain Highwind

Something happened to me last Thursday when I was driving home. I had a couple of miles to go - I looked up and saw a glowing orange object in the sky, to the east! It was moving very irregularly...Suddenly, there was intense light all around me...and when I came to - I was home. What do you think happened to me?
Sean Carey's Avatar - Comment posted on 03/20/2010 15:31
Sean Carey
Wow. Just wow.
EnigmaticHarle's Avatar - Comment posted on 03/20/2010 15:38
EnigmaticHarle
Ahhhh, this brings back many memories of defeat, especially on a system with little to no save features. Too bad the government erased most of them from my memory *sigh*

Great write up, must have MOAR!
Extra Crispy's Avatar - Comment posted on 03/20/2010 15:40
Extra Crispy
Reminds me of Psycho Mantis of MGS fame.

Nonetheless, this is the kind of thing I would love to see more of.
Manic Maverick's Avatar - Comment posted on 03/20/2010 15:40
Manic Maverick
Damn brilliant and much agreed. Mind-bending, reality-altering horror is the best type of horror. And the fact that Cosmicism could be associated with Pokemon pretty much made my day. May MissingNo awaken one day and consume our pitiful souls.
grafkhun's Avatar - Comment posted on 03/20/2010 15:44
grafkhun
I do think the title is misleading, to an extent, but excellent article nevertheless.
AudioTerror's Avatar - Comment posted on 03/20/2010 15:47
AudioTerror
BRILLIANT


I used Missingno to replicate rare candy's. I never had the chance to play Blue/Red via multiplayer so I never really noticed any terrible side affects.
CtMythic's Avatar - Comment posted on 03/20/2010 15:47
CtMythic
Best Cblog I've ever read. Well done sir.
ace of knaves's Avatar - Comment posted on 03/20/2010 15:48
ace of knaves
This post is absolutely fantastic. It also really shows why the Scarecrow is everyone's favorite part of Arkham Asylum.
Syn's Avatar - Comment posted on 03/20/2010 15:48
Syn
Brilliant! It brings some great ideas for stuff. Like maybe a developer disguises a part of the game as a glitch. When you start getting too close to X the game distorts and displays incorrectly, or you fall through the floor and find yourself walking around with just your torso sticking out (had this happen in Lost Odyssey), or you wind up walking around outside the "map" on air, afraid to go anywhere because you might fall and lock up your game. But when you reload it happens again because it's supposed to be there.

Just gotta worry about how to introduce it without people thinking their shit is broken.
HEL105's Avatar - Comment posted on 03/20/2010 15:53
HEL105
Great post. I'm a little afraid of Pokemon, now.
Captain Highwind's Avatar - Comment posted on 03/20/2010 15:54
Captain Highwind


^ My best attempt at recalling Missing No.'s features before passing out
ShenMoo's Avatar - Comment posted on 03/20/2010 15:58
ShenMoo
what the fuck is pokemon? im 12 what is this
SWE3tMadness's Avatar - Comment posted on 03/20/2010 16:04
SWE3tMadness
"Just gotta worry about how to introduce it without people thinking their shit is broken."

That is one issue I thought about. There's a neat little flash game out there called "Redder" that kind of uses this same idea, of glitches in a game representing something in the actual in-game world going horrible wrong. However, halfway through it stops becoming fun to play because all the intentional glitches make it really frustrating to complete the game 100%.
Lukeyboy101's Avatar - Comment posted on 03/20/2010 16:11
Lukeyboy101
This is a fantastic post and a great twist on a Non Horror Game. I covered this recently when finishing my Final Project at University but was talking about No More Heroes in the sense of Post Modernism.

Hope to hear from you again soon with some more intesting thoughts about Games :)
FanDam57's Avatar - Comment posted on 03/20/2010 16:20
FanDam57
This post is pretty awesome
psycho terror2's Avatar - Comment posted on 03/20/2010 16:30
psycho terror2
the fourth wall stuff in ED is a good example, of, well breaking the fourth wall in a horror game, but you'd have to be a total moron for a game to ever reach the level of scariness you're describing. unless videogames become so realistic that you can forget you're playing one, or you're taking a lot of acid, i think you're asking too much.

i do love it when this stuff gets attempted though. MGS2, ED and Call of Cthulu were all far more interesting games for having done so.
Josef Hargreaves's Avatar - Comment posted on 03/20/2010 16:39
Josef Hargreaves
Playing Shivering Isles in Oblivion made me feel like this. Good post is FUCKING BRILLIANT.
joshhest's Avatar - Comment posted on 03/20/2010 16:47
joshhest
As a kid playing the original Flight Simulator on my cobbled together PC, I always wondered if flying through a certain cloud would trigger a cataclysm.

Often if I headed toward a storm, laced with "lightning" (jagged white blocks) and rumbling with "thunder" (the gentle burble of my 2 Watt Logitech speakers) occasionally I would run out of memory, and my screen would become blocky, the speakers emitting a chilling shrill scream of shattering pain.

Lesson: PC gaming is terrifying ALL of the time.
AlphaDeus's Avatar - Comment posted on 03/20/2010 17:40
AlphaDeus
Count me in on the praise. This article hits close to home. I enjoyed reading it.

I've been playing games since Atari 2600. I remember playing games, but nothing really stuck out. My first real memories of gaming are on the 8-bit NES. My father worked at a Video Rental Store in Brooklyn, NY (mom and pop shop, he was a manager). They had arcades in their locations, and rented NES (and eventually SNES) games.

My father used to bring home games all the time. Almost none of them came in boxes, except for Super Mario Bros 3 that I can remember. He got it for my birthday the year it came out. I'm assuming he was given the games that were no longer rent-worthy. A lot of games had torn labels, and some actually had different games than the label, suggesting that people rented these games and swapped out the chips with a different game.

If I recall correctly, I think at my peak, I had 138 NES games. Why do I use such a specific number? Because I counted them. I love numbers. I haven't thought about this number in a while, so I could be mistaken. I also had 258 SNES games, but I had a friend that hooked me up with a backup unit and games. I owned at least over 52 cartridges though. YAR. A lot of the games were imports I couldn't buy in any store, or hard to find games. Not trying to defend piracy, but back then I honestly didn't know any better.

So as it turns out, I type a lot and I haven't gotten to my point yet. As many of you know, NES games weren't always reliable. Sometimes a game would freeze up, or it would glitch, or you had to take a snow blower to it to move evil dust from the connectors! We all went through this ordeal.

Your post reminded me of my childhood and watching NES games glitch. I would be playing a game, then the screen would freeze, glitch up, and the sound would usually be stuck on one note. Sometimes it would make a horrible noise the game doesn't normally make. When this used to happen, I would get a chill and feel really scared, because I wasn't expecting it.

So for a while, I was afraid of these freeze-ups. The difference between a freeze-up in an NES game and one in modern games, is that modern game glitches can possibly be repeated. The only scary glitches are when the system can't read the disc and it freezes, or the console itself begins to die.

With NES, since the problem is with the chip and the chip reader, you never knew when it was going to happen. And you could never reproduce it. It was like seeing bigfoot. Only you saw it, and you may never see it again, or you might see a different bigfoot.

I remember one time I was playing Kid Icarus, playing the first stage, and as soon as I got to the first Reaper dude, he fucking freaked out, glitched like crazy to that already scary music, and the game froze as he was doing it. I ran out of the fucking room and got my dad.

As I got older and got used to them, it became a game to see how long we could play, for example, Contra glitched. It became the adventures of Fucked-up man trying to save the world from fucked-up soldiers. We never made it far, but it was interesting, because the experience was unique to us. It would be rare to find someone else who played the game glitched.

Just throwing my own experiences out there. I kind of miss the old days when stuff like that would happen. Then again, as old as I am getting, I might have a heart attack.

Again, great read =)
MechaMonkey's Avatar - Comment posted on 03/20/2010 17:59
MechaMonkey
What a phenomenal interpretation and write up. Thank you so much for sharing that with us. Missingno. was the last thing I expected after the first couple paragraphs, but you're right, it makes perfect sense.
Matthewvern's Avatar - Comment posted on 03/20/2010 18:18
Matthewvern
Silent Hill 3 is a great game. Bring back incapable heroes defying hellish odds like Heather from that game. Remember when you climbed up that ladder in the hospital and saw the Viatel turning the valves? You couldn't do shit about it because you could only watch in horror as Heather climbed up the ladder. That was an amazing moment in that game. There was no turning back as you watched the shifter turning the world inside out. CREEPY.
Danl Haas's Avatar - Comment posted on 03/20/2010 18:37
Danl Haas
Excellent, excellent blog. I agree with Grafkhun though, you're not really proposing a reinvention of the genre so much as an interesting avenue that should the genre should explore a bit further. I mean, if we started to have nothing but horror games that did this, it would get really predictable and irritating in a lot of cases, right? Like that flash game you mentioned. The scare mechanic there obviously didn't work like it was supposed to because it ruined your enjoyment of the game.
Also, in during people who don't know what 'post-modern' means but appreciate the blog nonetheless.
Stephen Beirne's Avatar - Comment posted on 03/20/2010 18:54
Stephen Beirne
+1 to Scarecrow and +1 to amazing blog dude!
GeekyJuuu's Avatar - Comment posted on 03/20/2010 18:56
GeekyJuuu
I'd flip a poo if I glitched my pokemon game that bad. Also, lovin' the Eternal Darkness mention. ;]

But in all seriousness, awesome blog. If someone made a game like that, I think I'd buy two.
Andrew Kauz's Avatar - Comment posted on 03/20/2010 18:59
Andrew Kauz
That was fantastic, and I really, really want to see this implemented well. That and I really need to play that copy of Eternal Darkness that I have.
Mulk Calathar's Avatar - Comment posted on 03/20/2010 19:20
Mulk Calathar
Uh huh. Try reading HP Lovecraft's "The Colour Out of Space" sometime.

Here's a link to it:

http://www.dagonbytes.com/thelibrary/lovecraft/thecolouroutofspace.htm
BalloonFighter's Avatar - Comment posted on 03/20/2010 19:23
BalloonFighter
I really liked this too. The old glitches could be freaky sometimes.
Mulk Calathar's Avatar - Comment posted on 03/20/2010 19:26
Mulk Calathar
Also movies like Video Drome, Altered States, Existenz, 13th Floor, The Fly, Jacob's Ladder, Dr Jeckel and Mr Hyde, Total Recall (sort of a movie adaption of "We Can Remember It For You Wholesale" by Phillip K Dick), Event Horizon, Ringu, Vanilla Sky, and Nightmare on Elm Street all deal with this 'you can't trust your mind/self any more because you changed/damaged it somehow' theme.

This is NOT a new idea.
Morty's Avatar - Comment posted on 03/20/2010 19:29
Morty
So, would it be a Horror Style Heavy Rain with no possibility of retrying until you finished it?
I woud definitely dig it.

Honestly, up until now I am only seeing the extionction of the horror genre. Or rather the transformation into "action-horror". I find that really sad. :(
jazzpanda's Avatar - Comment posted on 03/20/2010 19:34
jazzpanda
i love this!
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