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About Me
-About Me-

As an undergraduate student of Biology, I don't have a lot of time or money to support a gaming addiction, but I still enjoy talking about games and analyzing the sub-culture as a whole. I'm a relative gaming newcomer, having only started seriously following the industry with the advent of the Console Wars between the Xbox, PS2, and Gamecube, but I've been playing Nintendo games nearly all my life. As a result, I'm quite a fangirl for the company, so beware of some bias when I post.

A Critical Ear: Analyzing Music in Video Games

If there's one thing that I like more than talking about video games, it's talking about music in video games. As a classically trained pianist that has been playing for more than twelve years, I take a look at some of my favorite soundtracks and how they contribute to the gaming experience as a whole.

#0: Introduction
#1: Villain Themes and Leitmotifs (April, 2010)
#2: Anti-Music (June, 2010)
#3: They Wasted a Perfectly Good Song (July, 2010)
#4: Fight On! (August, 2010)
#5: More Than Just Noise: Nostalgia and Homecoming (September, 2010 Monthly Musing)
#6: While I Play Unfitting Music (November, 2010)
#7: Thinking Outside the Soundchip (December/January 2010)

-Other Promoted Articles-

Using Post-Modernism to Reinvent the Horror Genre
Final Fantasy VI's Dancing Mad - A Critical Analysis
The Wrong Thing: The Root Of All Evil
Other Worlds Than These: Pokèmon
Music and Rhythm Games: A Classically Trained Pianist's Perspective
Feel the Hatred: Zant (Twilight Princess)
Instant Replay: Guitar Hero III
The Start of the Affair: Super Smash Bros. 64
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I Suck At Games: Charge!
SWE3tMadness | 9:39 AM on 08.06.2009 6 comments


Hello, my name is SWE3tMadness, and I suck at strategy.

Oh, don’t get me wrong, I know simple tricks like “Always aim for the eye,” and Elemental Rock-Paper-Scissors, but that just means my whole meta-game principle pretty much amounts to “Hit it’s weak point for massive damage!”





For example, I’m currently doing another run of Ocarina of Time this summer out of boredom (and lack of funds for new games…), and when facing down a boss, a veteran gamer’s first instinct would be to keep your distance and wait for an opening to appear.

Well, fuck that shit. LEEEEROOOOOY JEENKIIIIIINNSS!



Hey, I may have only one and a half hearts left after using up one fairy-in-a-bottle, but at least the big bad monster is dead now, right? It’s a small sacrifice to pay for saving the world.

It’s not just adventure games though. Real-time strategy? Human wave tactics (We have reserves.) RPG’s? Level-grind until you can defeat the boss in one or two hits. Shooters? Set your gun to automatic and strafe.

This also is my greatest undoing when facing off against human opponents, and where the meta-game aspect of playing is crucial to doing well. Take Pokèmon for example. After four generations of games, you’ve got almost unlimited options for customizing movesets, stats, and overall strategies to guarantee victory. Unfortunately, a lot of these strategies rely on you being able to predict an opponent’s moves and plan accordingly.



Did I mention I’m also terrible at chess?

It’s honestly not that I’m stupid enough to take advantage of meta-gaming principles or try to formulate better strategies, it’s just that whenever I try it, I end up getting so frustrated that I get killed anyways. It’s unbelievably hard for me to try and memorize attack patterns while running around an enclosed space trying desperately trying to dodge said attack at the same time. I’ll try to beat boss battles and enemy encounters the “right” way, but eventually, I find it’s just faster to find the biggest sword you can get your hands on, boost your health as much as possible, and load up with healing items. And if I’m going down, I’m taking this fucker with me.



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3 comments | showing # 1 to 3
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Sean Carey's Avatar - Comment posted on 08/06/2009 10:18
Sean Carey
Nice post. I'd say that you actually do use strategy -- Your strategy is to max your character damage and funnel your remaining funds / skills into healing items/spells/whateves.

If you played D&D that way, you'd be a cleric. Bludgeon, heal, and repeat. There's no "right" way to beat a game -- if the devs allow for it to be used, it's fair game in my book.

As for human opponents -- the only way to be able to predict opponents moves is to play so much that you have all the possibilities memorized. Sounds like you'd rather experience more games than focus in on just one like that.

Also, Patapon wins the universe.
Joanna Mueller's Avatar - Comment posted on 08/06/2009 10:53
Joanna Mueller
Heh I'm pretty much the same way in MMO's. I see a boss and start running at it while my poor husband is running behind trying to talk me out of it right up until we're both dead.

The problem with strategy is that when it fails you get mad because it took so much time and effort and didn't work. If you charge in sword flying you might win, but if you don't at least you can laugh it off as just being unprepared.
Krow's Avatar - Comment posted on 08/06/2009 18:14
Krow
I'm going out of my way to bring this to your attention because I'm a douchebag. Also, I like the chess mention.
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