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About Me
-About Me-

As an undergraduate student of Biology, I don't have a lot of time or money to support a gaming addiction, but I still enjoy talking about games and analyzing the sub-culture as a whole. I'm a relative gaming newcomer, having only started seriously following the industry with the advent of the Console Wars between the Xbox, PS2, and Gamecube, but I've been playing Nintendo games nearly all my life. As a result, I'm quite a fangirl for the company, so beware of some bias when I post.

A Critical Ear: Analyzing Music in Video Games

If there's one thing that I like more than talking about video games, it's talking about music in video games. As a classically trained pianist that has been playing for more than twelve years, I take a look at some of my favorite soundtracks and how they contribute to the gaming experience as a whole.

#0: Introduction
#1: Villain Themes and Leitmotifs (April, 2010)
#2: Anti-Music (June, 2010)
#3: They Wasted a Perfectly Good Song (July, 2010)
#4: Fight On! (August, 2010)
#5: More Than Just Noise: Nostalgia and Homecoming (September, 2010 Monthly Musing)
#6: While I Play Unfitting Music (November, 2010)
#7: Thinking Outside the Soundchip (December/January 2010)

-Other Promoted Articles-

Using Post-Modernism to Reinvent the Horror Genre
Final Fantasy VI's Dancing Mad - A Critical Analysis
The Wrong Thing: The Root Of All Evil
Other Worlds Than These: Pokèmon
Music and Rhythm Games: A Classically Trained Pianist's Perspective
Feel the Hatred: Zant (Twilight Princess)
Instant Replay: Guitar Hero III
The Start of the Affair: Super Smash Bros. 64
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A Critical Ear: Analyzing Music In Video Games
SWE3tMadness | 6:06 PM on 04.11.2010 8 comments




My article on Final Fantasy VI’s “Dancing Mad” got a lot more attention than what I was expecting, and it seemed like a lot of the readers in the comments wanted to see me write more on the subject of video game soundtracks. So I finally decided to start a regular, monthly series here in my blog doing just that. In this column, called A Critical Ear, I plan on analyzing specific soundtracks and songs in games that are particularly memorable or well-crafted, and explain why they stick with the player even after the game has been finished.

Like any audio-visual medium, video games rely on music to build a specific atmosphere, mood, or impression that the player can understand and respond to emotionally. By having a better understanding of the music underlying the main action of the narrative or gameplay, one can arrive at a deeper understanding of characterization, general mood, or even foreshadowing that may not be readily apparent otherwise. Through this series, I hope that I can give you all a new way to enjoy playing through games, and better illustrate how the background music fits into that experience as a whole.

The (official) first episode of the series should be up later this week. I just wanted to provide a quick introduction here to explain the purpose of this series before jumping straight in.



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6 comments | showing # 1 to 6
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BulletMagnet's Avatar - Comment posted on 04/11/2010 20:09
BulletMagnet
Looking forward to it!
Metallion's Avatar - Comment posted on 04/12/2010 07:20
Metallion
SWE3tMadness, you are god. :)
FalconReaper's Avatar - Comment posted on 04/12/2010 13:41
FalconReaper
What I mean't to say is that as someone whose taste in music is 85-90% video game music I approve of this statement
wedgewu's Avatar - Comment posted on 04/19/2010 21:24
wedgewu
Hooray! Looking forward to it
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