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A Critical Ear #1: Villain themes and leitmotifs photo
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[Editor's note: "A Critical Ear" is a new series analyzing music in videogames by SWE3tMadness over on the Community Blogs. -- CTZ]

As you may recall from my analysis of Dancing Mad, leitmotifs are themes used in a soundtrack to represent characters, places, events, or other parts of a story. That article attempted to explain how one song could combine many of those themes to create a piece of boss battle music that is much more emotionally evocative and thematically appropriate. However, a large reason why that technique of combining several recognizable motifs into one song works is that the player is already emotionally attached to those songs in the first place. If you don’t recognize the tune or don’t associate it with anything else, then the combined theme as a whole loses its significance.

In this article, I will attempt to explain how a leitmotif gains that emotional attachment in the first place by comparing and contrasting three different character themes, all from the Final Fantasy series again. (What can I say? Uematsu loves his repeated musical cues.) Specifically, I’ll analyze the three character themes used for the villains of Final Fantasy IV, Final Fantasy VI, and Final Fantasy VII and explain why they’re effective at representing the villain, where they might fall short, and how it changes the way we view the villain’s character itself. I’ve included links to the songs in question in the text and the embedded videos show the scene when the villain’s theme first shows up in the narrative of the game itself, for extra reference.

Since this article examines the villains of these games in great detail, there will be prominent spoilers included. Proceed at your own risk!

Kefka’s Theme: Final Fantasy VI

I already wrote one piece on the final boss music from this game, which uses this theme for much of the piece. However, the first time we hear this swaggering circus march in VI, the overall impression is much different from the epic medley we hear during the final battle. Kefka when he first appears is really no more than comic relief, and this song reflects that with a jaunty, playful tune that’s sure to get stuck in your head all day. It’s bombastic, flamboyant, and generally over-the-top, representing Kefka’s hamminess as a character originally in the story. This theme sets Kefka up as a memorable villain, but not necessarily one that poses as a significant threat to the party at first.

Of course, after finishing the game, you now associate that same theme with the unrepentantly and gleefully evil villain that Kefka turns out to be, and the contrast between this clownish theme and his real characterization adds a bit more of a sinister undertone to the catchy tune.

The only problem with this theme is that once Kefka actually does become the main villain of the game, you never hear the theme again until the very last battle! A large part of an effective character theme is repetition. If a certain song plays every time a specific event occurs or a character enters, the viewer starts to associate that event or character with the theme, and remembers that connection whenever the song is played. It’s Pavlov’s conditional response applied to storytelling basically. But in the World of Ruin, we see the full extent of destruction that Kefka has wrought upon civilization, but he no longer has any direct bearing on the story, and his theme doesn’t appear either.

This distances the character so far away from the main action of the narrative that he loses much of the intimidation he had in the first half of the game. Then when the party finally does confront Kefka again, the heinous deeds he’s perpetrated against the survivors aren’t really associated with him any longer, because his theme wasn’t present when he casts his Light of Judgment down on them! See for yourself here at the 2:52 minute mark. It’s amazing how the exclusion of this simple detail changes the event from an evil act that is directly caused by a real and tangible being, to just an unfortunate hazard of living in the World of Ruin.

”Those Chosen By The Planet”: Final Fantasy VII



Despite what Square-Enix seems to think nowadays, Sephiroth’s character theme is not “One-Winged Angel”, it’s this song. It’s kind of sad that it hardly gets used in his numerous extraneous appearances in spin-off games like Kingdom Hearts and the Advent Children movie, because this song always had much more of an emotional impact on me personally than "OWA" ever did. And even though I like Final Fantasy VI over this game, “Those Chosen By The Planet” is in my opinion, a more effective villain theme than Kefka’s.

One of the reasons why Kefka and Sephiroth are compared so often is that while they have similar origins and motives (product of an experiment to create supersoldiers, went crazy, tried to become god, etc.), their actual personalities and portrayals in their respective games are light-years apart from each other. Where Kefka is a prancing, rude jester, Sephiroth is stoic, reserved, and enigmatic. Reflecting this characterization, “Those Chosen By The Planet” is a more atmospheric, minimalistic piece, backed by a continually beating drum and tubular bells that are almost reminiscent of an heartbeat. It’s this more subdued piece with a more obviously sinister mood that marks the character as powerful, deadly, and mysterious.

Another aspect of a good character theme that this song has is its close connection to the events of the plot. Kefka also doesn’t really become intimidating until the latter half of his game, while Sephiroth’s first appearance accompanied by this theme in the story involves him burning Nibelheim to the ground and then disappearing through the flames. First impressions mean a lot, and when you hear this song for the first time as the main character is relieving memories of his hometown being completely destroyed by the man admired and looked up to, that impression sticks with you for a long time.

It doesn’t end there either, that same association is continually reaffirmed throughout the rest of the game. I explained that Kefka’s theme loses a lot of significance throughout the events of VI because it appears so rarely during the truly heinous acts he commits in the World of Ruin. “Those Chosen By The Planet”, however pops up whenever Sephiroth’s influence appears, from the above-mentioned scene to the death of Aeris, to even the final battle inside Cloud’s mind after defeating the “Safer Sephiroth” form. (which really makes this the true final boss theme after all).

So, in short, what makes this a really effective villain leitmotif is that whenever you hear it start up during the game, you know something really, really bad is about to happen, and that Sephiroth is the cause for it. Even if he’s not there personally, this song marks his influence over some of the most memorable events of the story.

”Clad In The Dark”: Final Fantasy IV]



Despite my gushing about the previous songs, “Clad In The Dark”, Golbez’s theme, is actually my favorite villain theme of the entire Final Fantasy franchise, and possibly out of all videogames in general.

The main problem with Kefka’s theme was that it wasn’t initially associated with the main antagonist of the story, and then when he did become the main antagonist, it wasn’t used at all until the end. The problem with Sephiroth’s theme on the other hand, was that while it was enigmatic enough, and associated with some truly heinous actions, the song represents more his influence over the events of the plot, not direct, physical interactions with the party. His presence in VII turns him into somewhat of a metaphor for evil and destruction, rather than a tangible being that makes conscious decisions to be evil and destructive. Kefka’s character and leitmotif are tangible and present in the first half of the story, but lost throughout the second half. Sephiroth’s theme is present throughout the story, but his actual character goes largely unseen, much like the titular shark of Jaws. Scary, yes, but it makes the cause of the conflict in the narrative abstract and distant rather than a direct threat.

Golbez’s theme rectifies that by accompanying virtually every single occasion when he shows up to completely ruin Cecil and co.’s day. Oh, and I’m not kidding about “completely ruin”. This theme first plays as soon as Golbez steps into the Crystal room at Fabul, taunts the heroes, and simply walks out with Kain brainwashed, Rosa captive, and the crystal under his control. From that point on, whenever those organ chords begin to play, you know not just that he’s causing something bad to happen, but that he’s going to physically show up and deliver your ass-kicking in person.

Also, where Kefka’s theme also uses an organ, it’s a less intimidating reed organ like what you’d hear at a circus or ballpark. Golbez’s theme instead uses a full church organ. This instrument itself is associated with so many other villainous characters that its use elicits the same reaction from the player that the leitmotif is supposed to produce. We associate this organ with power and grandure, and villains that love showing both off. The tune of “Clad in the Dark” itself is repeated numerous times throughout the story with different songs and instrumentation to symbolize his influence on events, but the full scale of his leitmotif is only reserved for personal appearances. This more effectively enforces our association between it and the character than just using it indiscriminately whenever something happens that is related to the villain, like “Those Chosen by the Planet”.

The strength of this song isn’t even diminished by the fact that Golbez renounces his villainy at the end of the game, because this theme isn’t heard again during the last act. Unike Kefka’s theme that is missing despite his status as the main antagonist, as soon as Golbez comes to his senses, “Clad in the Dark” disappears along with Zemus’ control over him. Because this theme is exclusively tied to Golbez as a villain, it isn’t impacted by the reveal at the end when he turns good, since the player still exclusively associates it with those evil acts. The exclusion of the song also helps the player to accept this change of heart as genuine, showing that he's given up his evil ways for good.

So in conclusion, a large part of what makes an effective character leitmotif is how it ties into the main story. It’s really even more important than what the song actually is, although a good song that is appropriate for the action and character is accompanies is likely to be more memorable. The quality of this theme also deeply affects how the player views the character in question, and can make a bland villain memorable or turn an otherwise-great villain into a mediocre one. It’s another example of the impact a game’s soundtrack can unconsciously have on the player, which is the main point of this series in the first place, and why I wanted to start it off with this article. (I promise I’ll talk about something else besides Final Fantasy next month!)








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31 comments | showing # 1 to 31
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Occams electric toothbrush's Avatar - Comment posted on 04/12/2010 17:05
Occams electric toothbrush
Badass write up. I always love stuff like this. Though I have to say, I kinda liked the fact that Kefka's theme is played in the beginning and then the end. For me, it acted as a reminder of that earlier part in the game when Kefka was just an asshole clown as I am fighting him as this twisted angel demi-god.

Neat post!
SWE3tMadness's Avatar - Comment posted on 04/12/2010 17:28
SWE3tMadness
I'm not complaining about it being used at the beginning and the end, the idea of the story coming full circle through the positioning of his theme was addressed with my Dancing Mad critique. I was complaining that it wasn't hardly used between those two moments during the World of Ruin.
jazzpanda's Avatar - Comment posted on 04/12/2010 17:28
jazzpanda
Brilliant, can't wait for more of these!
gatorsax2010's Avatar - Comment posted on 04/12/2010 17:52
gatorsax2010
I love thinking about how music aids storytelling, in any medium. I've been toying with the idea for a long time of starting a blog series about my favorite musical moments from games, and one of the first ideas I had was Kefka's theme playing as he poisoned Doma (my personal favorite use of the theme... Bodies falling to their death while this circus tune plays). Great article!
Salnax's Avatar - Comment posted on 04/18/2010 13:11
Salnax
I'm going to love reading these!
anchorman84's Avatar - Comment posted on 04/18/2010 13:13
anchorman84
Awesome. Not enough work being done in videogame music analysis, great job!
Grobstein's Avatar - Comment posted on 04/18/2010 13:26
Grobstein
Don't forget that Sephiroth's theme is part of the fabric of One-Winged Angel -- it supplies the melody to the bridge part with the lyrics "sors immanis / et inanis."
anchorman84's Avatar - Comment posted on 04/18/2010 13:26
anchorman84
I felt that the exclusion of Kefka's theme in the second half was really affective in establishing the disconnect between his human self, as portrayed in the first half, and the evil deity he later becomes in the second half. Notice how there are never any cut scenes containing Kefka in the second half and how he is only present in name until the very end? The exclusion of the theme is detrimental in this formal and narrative push to create a deity from a mere clown.
SnatchTease's Avatar - Comment posted on 04/18/2010 13:40
SnatchTease
Kuja's Theme (FF9) was way too short, but oh so sweet.
Analoge's Avatar - Comment posted on 04/18/2010 13:44
Analoge
I love this stuff. Feel free to talk about whatever you like, but don't think that you HAVE to talk about something other than Final Fantasy.
Electrium's Avatar - Comment posted on 04/18/2010 13:58
Electrium
@ anchorman84 - I will agree that his lack of appearances definitely helped shape the "what the hell is wrong with this guy" mindset towards Kefka, but I think that feeling could've been amplified EVEN MORE by playing his theme here and there. Hell, if that scene with the destruction of Tzen started with about 5 seconds of Kefka's theme, then faded out...I think I probably would've got chills.
Tubatic's Avatar - Comment posted on 04/18/2010 14:38
Tubatic
Bravo! Excellent article!

One top of the great analysis, those videos brought back alot of memories and revelations.

- I never associated that crazy light with Kefka, ever. So right about the musical cue being needed.

- i barely remember playing that part of Final Fantasy VII, but that game was really beautiful in its design. The practical cutaways and the way things reacted i pieces (like the gate closing) really connects FFVII to the old games more than I ever realized back then.

- I really need to finish my DS copy of fFIV. I really do love that story, and the music is a big part of it. One of the greatest, if insane, stories I've ever experienced (the moon lol wtf?)
Ballistic's Avatar - Comment posted on 04/18/2010 15:38
Ballistic
having just replayed FF7 this past year, you're definitely right about "those chosen by the planet" It's really effective, very memorable, and much more fitting of Sephiroth's role in the story. That scene in the mansion and throughout nibelheim wouldn't be the same without it! This was very very good!
Aurain's Avatar - Comment posted on 04/18/2010 15:59
Aurain
It's impossible to mention Leit Motif without saying Final Fantasy VI.

Awesome article.
Gee-Man's Avatar - Comment posted on 04/18/2010 16:07
Gee-Man
Great writeup, we need more musical analysis in video games. Golbez's tune was definitely one of the best.
A New Challenger's Avatar - Comment posted on 04/18/2010 16:36
A New Challenger
Kind of want to watch Sweeney Todd again now.

And finish FFVI and FFVII, both of which I've gotten so close to the end in but just couldn't finish.
Neeklus's Avatar - Comment posted on 04/18/2010 16:56
Neeklus
Great article.
kce05d's Avatar - Comment posted on 04/18/2010 17:33
kce05d
Love this article. Question- Are you a music major/student/teacher/ or something? Where do you get your rationales from (not questioning your validity, just merely curious)
SWE3tMadness's Avatar - Comment posted on 04/18/2010 18:03
SWE3tMadness
kce05d, I'm a classically trained pianist, and have been playing since I was seven, although I haven't actually done serious performances or musical theory since high school. Most of my ideas for this series just come from comparing the way music is used in video games to my knowledge of other classical works and soundtracks in other media.

"really need to finish my DS copy of fFIV. I really do love that story, and the music is a big part of it. One of the greatest, if insane, stories I've ever experienced (the moon lol wtf?)"

Tubatic, yeah, FFIV's plot may kind of clichèd and silly by today's standards, but for some reason, I've always been more emotionally invested with the characters in it than many modern RPG heroes.

On another note, I never expected this to reach the front page. Thanks for all the positive feedback, everyone!
Fredwin's Avatar - Comment posted on 04/18/2010 18:16
Fredwin
The reason Kefka(Theme and all) is invisible throughout the 2nd act of the game is to build anticipation upon meeting him again. I think it would have been kind of goofy to assosciate Kefka's actions(Beams of Light) etc. with his original theme. It was so much better to just battle your way to the end and see what he's actually become; and then to have his theme play and be like "Oh yeah, this is it, here we go."
AceFlibble's Avatar - Comment posted on 04/18/2010 18:21
AceFlibble
Great write-up though honestly, VIII and X made better use of their villain's themes (or in fact even IX). Comparatively I've always found Kefka's theme rather weak, it's just too comedy for my liking.
Wiggymaster's Avatar - Comment posted on 04/18/2010 18:26
Wiggymaster
One thing -is- missing from this article. It's an often overlooked aspect of FFVI. Kefka has *two themes*.

The first is the one we all know and love. Kefka is a very progressive villian; as stated, he starts out as comic relief. We hear this theme and witness this character - a temper-tantrum throwing, childish, flamboyantly-dressed weirdo - and we think, "Meh. Joke boss." Even after he sets Figaro Castle on fire, he doesn't gain much ground as a villain - he's just following orders, after all, right? Then we hear it when he poisons Doma Castle and kills Cyan's wife and child. Then we hear it when he levels our party's happy celebration, then kills General Leo and at least a dozen Espers who we had just done promising peace.

The second theme is one more appropriate for Kefka in the post-apocalyptic world he created - the one we hear in the Fanatics' tower and when we confront him in his domain. It underlines Kefka's complete transformation from joke character into the greatest evil the world has ever known. It makes use of the pipe organ motif, too, along with a chorus of voices. Like "Those Chosen by the Planet", it also has a "heartbeat". We only hear it twice, but it is at those times where we realize just to what degree Kefka has transformed. Climbing the Fanatics' Tower is a grueling, dreadful experience, with some of the nastiest monsters in the game making their home there. It is, however, an extremely rewarding climb, as the treasure found there is found nowhere else in the game. Then there's the confrontation by Kefka's cult and the Magi-Master. All of these creatures - humans, monsters, even one of the main characters - are *worshiping Kefka as their God*. Just *how* powerful does someone have to be for that to happen?

When we finally break into Kefka's domain and confront him, this theme also plays as everyone assembles on the ledge before him. It's sometimes hard to notice, but it has changed. It's not the same song we hear on the march up Kefka's tower. There is a *chorus of screams* in the background. Combine this with the rusty, disheveled twisted environment of debris that makes up the interior of the room, and you feel like you've descended into Hell to do battle with the devil himself. Of course, that's EXACTLY what you end up doing, only you're not done there. In a sick twist, you end up having to fight through purgatory, Earth and Heaven, too, fighting Kefka as Satan, the incarnations of men, animals and technology, the Virgin Mary and Jesus Christ, and finally as God himself. Kefka's "fanatic" theme alludes to this - not just "Where is your God now?" but "I *AM* your God now!"
Morty's Avatar - Comment posted on 04/18/2010 19:53
Morty
Hey, maybe you are interested in this work.
http://www.gamestudies.org/0401/whalen/

I actually had a short presentation at university concerning the effect of music/sound on the narrative.
Wedge's Avatar - Comment posted on 04/18/2010 23:28
Wedge
Wow that video you found for FF VII? Amazing. "Dumb Hoe" indeed.
Lakai's Avatar - Comment posted on 04/19/2010 02:04
Lakai
Well that was a fucking excellent read. I'm going to download FF IV on the Virtual Console like, right now. That's the one that got me hooked to the series, and the soundtrack makes me think of my youth, EVERY TIME.
Subtle Rebuttal's Avatar - Comment posted on 04/19/2010 02:37
Subtle Rebuttal
I found this 'critical analysis' to be generally pedestrian, by-the-numbers and shallow. This might have been enlightening ten years ago, when FFVII was already a few years old. I guess it could be a little educating to people who don't understand what the word 'leitmotif' means in any creative context. My overall reaction to this article is one of almost-there.

But if we dispense with delusions of critical analysis, it's a decent enough introduction to interpreting video game music. The point regarding absence of theme reducing presence/effect of character is well-made, although I think it would be overbearing and forced if Kefka's theme played much during the World of Ruin. We know what's happened, we have some idea what's coming. So when Dancing Mad kicks in, it's a lot more significant. It's Kefka and it isn't.

I'd also argue that Sephiroth's appearance in Advent Children was not 'extraneous', but culminatory. The Complete cut should be considered the official version, and it has two things that might be of interest to you: an extended scene with Kadaj complaining to Rufus that he fears Sephiroth might be 'Mother's' preferred child, and the extended end-fight, in which Sephiroth reminds us that he is not all 'stoic and enigmatic'. In fact, as he impales Cloud on his sword, directly calling back the incident at Nibelheim, the music heads into a new instrumental bridge that very much resembles the pomp and playfulness of Kefka. It is, actually, my favorite version of a very, very overplayed tune. Your argument that although the two end-bosses-to-be are constantly compared and yet 'light years' apart in personality is flawed, because in trying to contrast them, you're automatically comparing them too. And you even tell us why people make the comparisons. These are good reasons. You are not entirely wrong in saying their personalities are different, of course, but the end-result is pretty much the same. Choir and chanting and a fight that lasts way too long and then the denouement of perfunctory world-crisis and resolution. Sure, one's a clown, the other's a 'brave and noble SOLDIER' (to quote Marlene from FFVII:AC), but if Square really wanted them to be perceived differently, I'd figure they'd have gone with less epic boss-themes.

But I will concede that 'Those Chosen By The Planet' may be Sephiroth's theme, although I think it's more a theme symbolising his menace and despair as he comes to terms with what and who he really is. 'Chasing the Black-Caped Man' could easily be considered as equally significant, especially if you consider the impact of influence and physical absence. Which brings me to another point.

Since these characters have multiple themes, can we say they are essentially multiple characters? This might seem too great a stretch, but you've already stated the obvious: they both almost become gods. That tends to change a person. In that light, I would not, as you have, tack one particular theme to a character and state it is the definition of that character. Too much changes. But, one wing or no, it's still Sephiroth. I'd rather look at it as complex characters deserving different themes based on their development than as different characters. In short, dispense with this notion of 'this is so-and-so's theme', or at least take extra care to acknowledge that character development is a progression, not a transformation. Ironically, that's precisely the function of a leitmotif.

'So in conclusion, a large part of what makes an effective character leitmotif is how it ties into the main story.' Would it still be a character leitmotif at all if it didn't tie into the main story? I don't think this is the conclusion of what you've written. If anything, I'd say the conclusion would be nothing more difficult than saying that a villain's leitmotif can be used to signal that villain's influence and the degree to which it manifests. But that's just what I get from your article.

Not all of your points are worthy of critical response, however. 'From that point on, whenever those organ chords begin to play, you know not just that he’s causing something bad to happen, but that he’s going to physically show up and deliver your ass-kicking in person. ' What, you know that just from one event that Golbez's theme playing is a guaranteed appearance 'in person'? It's a fair assumption and anticipation but I think your usage of 'know' is too strong. It is to the game's credit that the theme makes good on the promise, but if you 'knew' it it'd hardly be such a delight when he does turn up to do what he does best.

I understand the rationale behind choosing Final Fantasy. It's an easy access point and just about everyone's heard One-Winged Angel by now. Next time, with whatever you look at, I suggest you dig a bit deeper and try something other than character-based analysis that barely scrapes the surface of the music. Most of my observations of your article have been character-based as well, which pretty much confirms that to which readers may respond.

In other words, apply your talents to more than just preaching to the choir (especially a choir that's been faithfully chanting 'Seph-i-roth!' for the past decade, as though there's nothing out there to rival One-Winged Angel).

P.S. Morty's link is a pretty good example of what I mean when I say your article isn't 'critical'. Sorry to say you may have been outdone by an external source.
sitter san's Avatar - Comment posted on 04/19/2010 11:22
sitter san
@Subtle Rebuttal: Why are you trying so hard to steal his thunder? If you've got such brilliant insights to share maybe you should just write your own community blog... but I'd encourage you to first take a long, hard look at your own writing. Your discourse is poorly constructed and frankly ineffective at conveying your point. Ironic considering how much time you clearly spent trying to belittle someone else's work.

Sweetmadness, excellent read. Congrats on the fp.
Tascar's Avatar - Comment posted on 04/19/2010 12:42
Tascar
I always thought that the Kefka theme was very interesting, especially when you compare it to the theme associated with the Empire (Opening Theme, Catastrophe). In the Empire theme, the notes slowly slink their way upwards, mirroring the ascension that the Empire strives for in the story. Kefka's theme actually begins with the same three notes as the Empire theme, signifying that the two are the same. Yet, in the Kefka theme, the melody starts to bounce up and down after these initial 3 notes before moving onto the B theme, as if to suggest both a sense of insanity or that Kefka, while beginning on the same path as the Empire, will end up going in its own direction.
kurokotetsu's Avatar - Comment posted on 04/20/2010 00:00
kurokotetsu
A good recognition of the power of leitmotifs. One of teh reasons Star Wars is so pawerful, and of course Wagner. Still I do beleive that it can be used in different moments, with different actions. One of the things that i love about the Star Wars prequels is that the Vader motif is insinuated in the very swett Anakin melody. Great write up, and expecting to see more.
Dale North's Avatar - Comment posted on 04/22/2010 16:31
Dale North
brilliant writeup
Teletheus's Avatar - Comment posted on 05/04/2010 15:35
Teletheus
This article does a GREAT job of analyzing the effectiveness of how the leitmotifs are USED... but it's also important to look at the construction of the leitmotifs, in and of themselves.

For example, Kefka's Theme, as a musical piece, brilliantly mirrors Kefka's arc as a character. Like Kefka himself, the theme is initially rather nonthreatening -- more playful and foolish than portentous and forboding -- but it quickly grows more ominous with the horn and string sounds, taking on a far more menacing tone. The music reflects our own recognition of Kefka's character, as we soon realize that he is not just childlike, but childish, concerned only with himself and what he wants... only he has the power and the influence to carry out his darkest whims.

I still remember the Doma Castle scene quite vividly. Like in most of his appearances, Kefka appears innocuous at first, and this is mirrored by his music; then, when we are confronted with the horror of him poisoning everyone in the castle, the dark strains of the music swell to meet Kefka's own dark actions, shifting into a more pesante feel as the bodies begin to fall as steadily and inevitably as the beat.

Wiggymaster's analysis is dead on as well. Very insightful.
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