Neat post!
One top of the great analysis, those videos brought back alot of memories and revelations.
- I never associated that crazy light with Kefka, ever. So right about the musical cue being needed.
- i barely remember playing that part of Final Fantasy VII, but that game was really beautiful in its design. The practical cutaways and the way things reacted i pieces (like the gate closing) really connects FFVII to the old games more than I ever realized back then.
- I really need to finish my DS copy of fFIV. I really do love that story, and the music is a big part of it. One of the greatest, if insane, stories I've ever experienced (the moon lol wtf?)
And finish FFVI and FFVII, both of which I've gotten so close to the end in but just couldn't finish.
"really need to finish my DS copy of fFIV. I really do love that story, and the music is a big part of it. One of the greatest, if insane, stories I've ever experienced (the moon lol wtf?)"
Tubatic, yeah, FFIV's plot may kind of clichèd and silly by today's standards, but for some reason, I've always been more emotionally invested with the characters in it than many modern RPG heroes.
On another note, I never expected this to reach the front page. Thanks for all the positive feedback, everyone!
The first is the one we all know and love. Kefka is a very progressive villian; as stated, he starts out as comic relief. We hear this theme and witness this character - a temper-tantrum throwing, childish, flamboyantly-dressed weirdo - and we think, "Meh. Joke boss." Even after he sets Figaro Castle on fire, he doesn't gain much ground as a villain - he's just following orders, after all, right? Then we hear it when he poisons Doma Castle and kills Cyan's wife and child. Then we hear it when he levels our party's happy celebration, then kills General Leo and at least a dozen Espers who we had just done promising peace.
The second theme is one more appropriate for Kefka in the post-apocalyptic world he created - the one we hear in the Fanatics' tower and when we confront him in his domain. It underlines Kefka's complete transformation from joke character into the greatest evil the world has ever known. It makes use of the pipe organ motif, too, along with a chorus of voices. Like "Those Chosen by the Planet", it also has a "heartbeat". We only hear it twice, but it is at those times where we realize just to what degree Kefka has transformed. Climbing the Fanatics' Tower is a grueling, dreadful experience, with some of the nastiest monsters in the game making their home there. It is, however, an extremely rewarding climb, as the treasure found there is found nowhere else in the game. Then there's the confrontation by Kefka's cult and the Magi-Master. All of these creatures - humans, monsters, even one of the main characters - are *worshiping Kefka as their God*. Just *how* powerful does someone have to be for that to happen?
When we finally break into Kefka's domain and confront him, this theme also plays as everyone assembles on the ledge before him. It's sometimes hard to notice, but it has changed. It's not the same song we hear on the march up Kefka's tower. There is a *chorus of screams* in the background. Combine this with the rusty, disheveled twisted environment of debris that makes up the interior of the room, and you feel like you've descended into Hell to do battle with the devil himself. Of course, that's EXACTLY what you end up doing, only you're not done there. In a sick twist, you end up having to fight through purgatory, Earth and Heaven, too, fighting Kefka as Satan, the incarnations of men, animals and technology, the Virgin Mary and Jesus Christ, and finally as God himself. Kefka's "fanatic" theme alludes to this - not just "Where is your God now?" but "I *AM* your God now!"
http://www.gamestudies.org/0401/whalen/
I actually had a short presentation at university concerning the effect of music/sound on the narrative.
But if we dispense with delusions of critical analysis, it's a decent enough introduction to interpreting video game music. The point regarding absence of theme reducing presence/effect of character is well-made, although I think it would be overbearing and forced if Kefka's theme played much during the World of Ruin. We know what's happened, we have some idea what's coming. So when Dancing Mad kicks in, it's a lot more significant. It's Kefka and it isn't.
I'd also argue that Sephiroth's appearance in Advent Children was not 'extraneous', but culminatory. The Complete cut should be considered the official version, and it has two things that might be of interest to you: an extended scene with Kadaj complaining to Rufus that he fears Sephiroth might be 'Mother's' preferred child, and the extended end-fight, in which Sephiroth reminds us that he is not all 'stoic and enigmatic'. In fact, as he impales Cloud on his sword, directly calling back the incident at Nibelheim, the music heads into a new instrumental bridge that very much resembles the pomp and playfulness of Kefka. It is, actually, my favorite version of a very, very overplayed tune. Your argument that although the two end-bosses-to-be are constantly compared and yet 'light years' apart in personality is flawed, because in trying to contrast them, you're automatically comparing them too. And you even tell us why people make the comparisons. These are good reasons. You are not entirely wrong in saying their personalities are different, of course, but the end-result is pretty much the same. Choir and chanting and a fight that lasts way too long and then the denouement of perfunctory world-crisis and resolution. Sure, one's a clown, the other's a 'brave and noble SOLDIER' (to quote Marlene from FFVII:AC), but if Square really wanted them to be perceived differently, I'd figure they'd have gone with less epic boss-themes.
But I will concede that 'Those Chosen By The Planet' may be Sephiroth's theme, although I think it's more a theme symbolising his menace and despair as he comes to terms with what and who he really is. 'Chasing the Black-Caped Man' could easily be considered as equally significant, especially if you consider the impact of influence and physical absence. Which brings me to another point.
Since these characters have multiple themes, can we say they are essentially multiple characters? This might seem too great a stretch, but you've already stated the obvious: they both almost become gods. That tends to change a person. In that light, I would not, as you have, tack one particular theme to a character and state it is the definition of that character. Too much changes. But, one wing or no, it's still Sephiroth. I'd rather look at it as complex characters deserving different themes based on their development than as different characters. In short, dispense with this notion of 'this is so-and-so's theme', or at least take extra care to acknowledge that character development is a progression, not a transformation. Ironically, that's precisely the function of a leitmotif.
'So in conclusion, a large part of what makes an effective character leitmotif is how it ties into the main story.' Would it still be a character leitmotif at all if it didn't tie into the main story? I don't think this is the conclusion of what you've written. If anything, I'd say the conclusion would be nothing more difficult than saying that a villain's leitmotif can be used to signal that villain's influence and the degree to which it manifests. But that's just what I get from your article.
Not all of your points are worthy of critical response, however. 'From that point on, whenever those organ chords begin to play, you know not just that he’s causing something bad to happen, but that he’s going to physically show up and deliver your ass-kicking in person. ' What, you know that just from one event that Golbez's theme playing is a guaranteed appearance 'in person'? It's a fair assumption and anticipation but I think your usage of 'know' is too strong. It is to the game's credit that the theme makes good on the promise, but if you 'knew' it it'd hardly be such a delight when he does turn up to do what he does best.
I understand the rationale behind choosing Final Fantasy. It's an easy access point and just about everyone's heard One-Winged Angel by now. Next time, with whatever you look at, I suggest you dig a bit deeper and try something other than character-based analysis that barely scrapes the surface of the music. Most of my observations of your article have been character-based as well, which pretty much confirms that to which readers may respond.
In other words, apply your talents to more than just preaching to the choir (especially a choir that's been faithfully chanting 'Seph-i-roth!' for the past decade, as though there's nothing out there to rival One-Winged Angel).
P.S. Morty's link is a pretty good example of what I mean when I say your article isn't 'critical'. Sorry to say you may have been outdone by an external source.
Sweetmadness, excellent read. Congrats on the fp.
For example, Kefka's Theme, as a musical piece, brilliantly mirrors Kefka's arc as a character. Like Kefka himself, the theme is initially rather nonthreatening -- more playful and foolish than portentous and forboding -- but it quickly grows more ominous with the horn and string sounds, taking on a far more menacing tone. The music reflects our own recognition of Kefka's character, as we soon realize that he is not just childlike, but childish, concerned only with himself and what he wants... only he has the power and the influence to carry out his darkest whims.
I still remember the Doma Castle scene quite vividly. Like in most of his appearances, Kefka appears innocuous at first, and this is mirrored by his music; then, when we are confronted with the horror of him poisoning everyone in the castle, the dark strains of the music swell to meet Kefka's own dark actions, shifting into a more pesante feel as the bodies begin to fall as steadily and inevitably as the beat.
Wiggymaster's analysis is dead on as well. Very insightful.

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