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12:10 PM on 10.05.2007

Dearest Console Makers:

You are really starting to chafe my ass with the million variations of the same friggin console. Why must you complicate things so much? It's getting to the point that we nearly need a Ph.D. in order to decipher what version one has compared to versions two, three, and four. When you need a friggin chart, things are getting out of hand.

Boy oh boy do I miss the days you could walk into a store and come out with a purchase, knowing full well that every console made by that particular company had the same exact set of features. Now you have to either pay through the nose, or downgrade to a crippled version of what's being offered. Are we buying custom computers here? Man, do I ever feel sorry for the millions of clueless parents out there who take on the monumental task of trying to figure this out -- in order to buy something nice for their kids. They don't stand a chance.

Whoever decided that the multitude of "choices" was great for the consumer needs to get kicked in the nuts repeatedly.This whole subject gives me (and a whole lot of other people) the shits. [/end of rant]

This needs to stop.

Sponsored by: Let's make yet another version of the PS3. Xbox 360 soon to follow

Let the flames begin!   read

4:40 PM on 10.01.2007

Finally beat Halo 3 last night

Guess what? Loved the beginning, liked the middle, and was pleased with the ending. Just what exactly do you people want out of a game? As far as I'm concerned, Halo 3 looks pretty good, and was a real joy to complete. Great job, Bungie.

-Alan   read

2:36 PM on 09.20.2007

Superman: Doomsday

Being the dedicated DC comics (and Superman) fan that I am, I couldn't wait to get my hands on the DVD release of Superman:Doomsday. After viewing it, I have to say they changed some things from the story on which it was based, but overall it wasn't too shabby. You can download the movie on Xbox Live if a trip to the store is not on your list of things to do before Halo 3 comes out.

I still recommend checking out the graphic novel called The Death of Superman if you want the real story as it happened during that sad day in 1993. Anyway, here's a peek of the movie. *SPOILERS* SUPERMAN DIES. Enjoy!


It isn't clear in the movie how Superman is able to rise from the dead while his clones cannot, but oh well -- that's comic books for you. If everything were completely believable it wouldn't be called fiction, now would it?   read

8:18 PM on 09.06.2007

Because you are Never too old to enjoy a good song


Most of us weren't even thought of yet when this song came out, but it's still great to hear this once in a while. Hey, even I don't listen to Metal all the time. OK, you can go back to the regular scheduled program now -- and quit crying. Yes, I know it's sad.

-Alan   read

4:25 PM on 09.03.2007

Rocking it out, Dtoid Vader style

Volcanon rocks! This pic is so full of win that I nearly shat myself. If you somehow missed the Cblog that spawned it, then kick yourself in the backside. Read it, fool!   read

6:31 PM on 08.29.2007

Screamo bands suck: real metal bands know how to sing

Any Dream Theater fans here, or have you all been brainwashed by the screamo shit? Please tell me that you appreciate good metal when you hear it. You know, the kind where the lead singer actually sings. Holy shit, what an idea!

Take Forsaken for instance. It has a nice piano intro and then the guitar comes out of nowhere and kicks all sorts of ass. Best of all, you don't have some poor excuse for a frontman doing that low pitched demonic growl.   read

1:07 PM on 08.16.2007

Happier than a pig in shit

My Xbox 360 arrived from the repair shop yesterday, and I couldn't be happier. Well... if you don't consider that it shouldn't have broken down in the first place. Nonetheless, I am back in action.

Just in time for a couple great games that are nearly upon us. Life is good. By the way, have you seen THIS nifty device? Looks promising. Still a damn shame that there is even a market for this to begin with.   read

2:24 PM on 08.05.2007

Bioshock Collector's Edition: how to make other CE boxes look bad by comparison

I'd like to take this time to let some of you in on a little secret: Some of us here at Destructoid take our box art a bit too seriously at times. Call us shallow; even jeer us if you will. Watch as we turn a deaf ear to those that would proclaim that it's really all about the game itself. We laugh at those who would downplay the greatness of a great looking cover.

OK, so maybe the above is an exaggerated version of the truth. Nonetheless, you cannot look at the box and its contents, and not feel that somebody finally got it right. After being shafted with collector's editions that really offer nothing for the extra money (Splinter Cell: DA ring a bell?), I think we finally found the rare occurrence of a CE value. Now let's hope the game lives up to the packaging.

[Via N4G]   read

10:34 PM on 06.27.2007

TV time, and the fickle gamer demographic

Do you remember when G4 used to be synonymous with videogames? You'd never know it now, but it wasn't that long ago-- 2002 to be exact, that cable TV made the big push to attract gamers with non-stop programming that revolved around nothing but games. Trouble was, the channel just didn't develop the loyal following that Comcast envisioned.

Sure there were some cheesy moments, but there were also a couple of gems to be found in the line-up, such as Cinematech, Filter, and my personal favorite, Judgment Day. However, after a few years of less than desirable ratings, G4 merged with Tech TV, and became G4techTV -- the network that seemed to be about everything but videogames. From the looks of things, it would appear that the general population wasn't exactly blown away by what was being offered to them, via G4, and the network decided what it needed in order to survive was to mimic Spike TV.

After all this, one might be tempted into thinking that separating gamers from their joypads is a lost cause -- but there is hope. At the recent Hollywood and Games Summit, representatives from Direct TV, EA, and Xbox met with Geoff Keighley for a nice discussion of whether or not videogames will ever make for great non-interactive TV entertainment.

Most agreed that it's entirely possible, given the popularity of competitive gaming, and machinima. However, much work needs to be done in order to create the kind of programming that people will care enough about to follow on a regular basis. If they can somehow manage to pull this off, advertisers will follow, and maybe...just maybe, new doors will be opened that we had come to expect as being sealed off indefinitely. No matter where you fall on the sliding scale of games vs. TV, there is money to be made, and no shortage of people who think the impossible can be done. For now, we'll just have to sit back, and see what happens.

[Via Next Generation]   read

5:02 PM on 06.19.2007

It's about time we all got a little haptic in here.

I've been fascinated by this since I first saw a demo of it on the internet a few years ago. In fact, I recall wondering if this technology was what Nintendo had up their sleeve when they started hyping what everyone was calling the Revolution.

Novint Falcon

Haptic technology is neat-o stuff, if I say so myself. Not the prettiest controller, but I could see it adding real interactivity to games one day.   read

9:18 PM on 06.15.2007

Nobody enjoys a game based on someone elses pain... or do we?

The New York Times has an interesting article about the game Raw Danger, and how it just doesn't feel like the game that it could be thanks to its meager budget. The overall theme is certainly interesting enough: players are thrust into the aftermath of a tsunami, and must relive the entire scenario through the eyes of several different characters.

In realistic fashion, you'll find that what you do as one character greatly affects another. For instance, if you happen to meet someone else in distress and refuse to lend a helping hand, you just might find yourself playing as that helpless character later on in the game. With real life consequences such as this strewn throughout the game, what exactly is holding it back from greatness?

Well if you ask the author, all signs point to budget woes. It doesn't take a degree in nuclear physics to come to the conclusion that gamers are constantly expecting each new game to raise the bar on production values, graphics, and most importantly gameplay. Much like Disaster Report before it, Raw Danger just doesn't ooze the snazzy graphics of say, God of War, or the open-endedness of the Grand Theft Auto games.
However, if you ask me, something else may be at work here.

You see, most game makers are careful to shy away from controversial games or subject matter that might be considered a bit too sensitive for some. Now, I'm not referring to Rockstar, or some of those home-brew individuals who see a tragic event on CNN, and decide to design a flash game around it. I'm talking about the mainstream developers who usually manage to semi-keep their wares under the radar of folks like Jack Thompson. So what am I getting at? Read on.

It just might be that the average person who plays videogames has no desire to take part in an interactive movie -- a.k.a videogame -- where they take part in moral choices that you are likely to see on the morning news. I could be wrong, but maybe it feels a bit uncomfortable to many. Playing survivor in Raw Deal, and thinking back during that fateful day in 2004 when several hundred thousand people lost their lives during such an event.

Much like the prospect of a 9/11-type game where you are fleeing skyscrapers in horror as terrorists strike on our native soil, people just aren't ready for this type of thing. If truth be told, they may never be -- and I can't say I blame them.

On the opposite side of the coin, we find ourselves playing war themed games like Call of Duty and Medal of Honor without giving them a second thought. After all, these games also reflect real-life historical events that ended with massive amounts of lost lives. Just what exactly is the difference? It's almost as if we place higher value on one tragedy over another, when each is horrific in its own right.

Have we been conditioned to see war as something worth revisiting via videogames, yet cannot find reason enough to take interest in natural disaster simulators? After all, we can avoid wars -- but natural disasters are forever beyond our control.

In closing, it's still unclear what the real reason there aren't more games like Raw Danger, or why such games don't have better backing from developers. Perhaps these things are either too painful to revisit, or maybe they just aren't as exciting as overtaking enemy positions with weapons that were from a time when we didn't have access to laser guided munitions, or had to look down the barrel of an M1 Garand rifle.

Whatever the reasoning, the few games we have like this appear to be uninspiring. With the proper backing and attention to good taste, these games could very well be the next great gaming frontier, which has yet to be tapped.

[via New York Times   read

8:46 PM on 06.15.2007

I hedge my bet on a supercharged Wii in two years, and a total PS3 dominance - Love Michael

If you've been around the block a time or two, you've noticed that gaming sites have a thing for analysts. Right or wrong, they serve as the soothsayers of gaming trends of what we can hope to expect in the future. More often than not, they're full of hot air. Regardless, we are hopelessly addicted to their ramblings. It is in this vein that I give you the latest reading of the tealeaves from Wedbush Morgan analyst, Michael Pachter.

Speaking to, Pachter had quite a few things to get off his chest regarding the Wii. This, of course, is in response to a Sega executive's recent quote that Nintendo's console just doesn't have any real staying power over the long term.

"I think that a lot of people consider the Wii a "fad", and attribute that conclusion to the type of people who have been attracted to the Wii so far. Many publishers don't know what to do with the new demographics of female and older gamers.

Sega, of course, has IPs like Sonic that resonate well with this audience, so I'm not singling them out as having an issue, but it appears to me that these non-traditional consumers baffle most of the publishers.

As they are unaccustomed to dealing with them this early in the cycle, they have to justify their oversight in not anticipating the strength of the Wii with this group by labeling the group as having no staying power, resulting in the labeling of the Wii as a fad."

So what does Pachter think Nintendo may have to counter this issue, and what about that PlayStation 3 thing in the title? He envisions a super-charged Wii that is directly in line with what the Xbox 360 has to offer.

"It's easy to envision a Wii 2 in a couple of years that runs at full HD, and has both a Wii-mote and an analog controller, so that all games can be ported to it. If Nintendo were to introduce such a device, it would be fully comparable to the Xbox 360 - perhaps it wouldn't have Blu-ray, so a comparison to the PS3 may be unfair - and would likely have most of the same third party content as the other two devices."

Hold on to your hats folks, as this doesn't necessarily mean that the end game will be Nintendo filled. This analyst still thinks that Sony has it all in the bag, and that time is Microsoft's and Nintendo's worst enemy.

"The PS3 will ultimately come out on top. Victory will be the result of a console price cut to USD 199 and the success of Blu-ray. Price point is key. Sony is around 6 million units behind Microsoft, and should be able to make up the gap - barely - by 2009 if they price the console correctly. They will likely be 9 million units behind the Wii by the end of this year, so it may take a bit longer to catch Nintendo, likely 2011 or so"

Forgive me if we've been through this song and dance before, but the rumblings just won't go away. The Wii has its fair share of critics, and that is not likely to change. Everyone knows that Nintendo is not catering to the same audience as the Xbox 360 and PlayStation 3. They've said so on many occasions. Funny thing is, with sales of the Wii going through the roof, that audience seems to be the one you can't afford to ignore.

While Pachter's grand idea that the Wii is going to morph into some sort of Nintendo/Xbox 360 hybrid sounds nice, I just can't see it happening. Yes, it will be cheaper to make a more powerful Wii in the future, but do we really think Nintendo is that eager to replace the current one so soon? This would cause them to increase their research and development costs in order to compete with the competition that already made sure to future proof their consoles.

Not only does it sound backwards to me, but also it has to be a bit expensive. Wouldn't Nintendo have to shave off some of that nice price savings they are offering consumers? As long as Nintendo can manage to keep a steady stream of enjoyable games for the Wii (something it hasn't done too well at the moment), it will remain successful. It might not become the primary console of the hard-core gamer, but that was never Nintendo's primary focus anyway.

Now how about that PS3 prediction? If price point is king, then Sony has already lost the battle. Discounts or not, they will never be able to match Microsoft or Nintendo in this area. The thought of it is just plain laughable. When you have the most expensive console to begin with, you face an unrealistic battle trying to undercut the competition, and remain profitable.

Instead, Sony's strength lies in continuing to promote its technological superiority, and making sure there are enough great titles to showcase that to the public. If they can somehow manage to pump out a slew of high quality games that offer an experience the Wii and Xbox 360 can't match, then the PS3 might enjoy some time in the sun. Until that day, I just don't see it happening.

In conclusion, this whole thing by Pachter, while interesting, seems to be unlikely to happen. Maybe Nintendo will decide to bite the bullet and release the next Wii ahead of its time. The PS3 might very well become the catalyst for Sony's third generation of console domination. It just won't play out the way this analyst sees it.   read

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