Over the last few years of this console generation, we have been seeing a marked increase in the number of older games being re-made, re-modeled and re-mixed. As the development of new intellectual properties becomes riskier by the year (at least from a business perspective), many companies have at some point attempted to leverage an older, more familiar product towards gamers' wallets. Here, we take a look back at some of these titles to have gone under the developer's knife, as well as examining what worked and what came out looking like Nicole Kidman's face.
---NOTE : Only titles i have personally experienced both the original and its remake are up for consideration here. So before anyone tells me i forgot game x, y or indeed z...no i didnt. Im sorry i just yelled. It's not your fault. Im glad we got that out in the open. Friends?
*Conker Live and Reloaded (Xbox)
Released in 2005 following Microsoft's aquisition of Rare Ltd., this re-made version of Conker's Bad Fur Day for the Nintendo 64 was largely unexpected. Released late in the N64's lifecycle, the original game did not garner the kind of sales figures often associated with re-make territory, despite its positive critical reception.
-What it did right-
Having recently played both versions, the visual difference is huge. Compared to the original title, Live and Reloaded simply looks amazing. While still essentially the same game, the Xbox version manages to look a lot less "blocky" than its 64 bit sibling, as well as featuring some pretty damn impressive textures, particularly on Conker's fur. In addition, there are occasional 'fourth wall' breaking segments of dialogue which directly reference minor differences to the original game - to those who are familiar with Bad Fur Day, there are a couple of surprise twists waiting to throw the player off momentarily. Lastly, there is the multiplayer component - as someone who didn't play much of it, my take on this mode is pretty limited. However, what is immediately apparent is that this portion of the game is entirely new, and takes little from the original's multiplayer mode. Featuring game types such as 'Deathmatch' and 'Capture the Flag', this class-based mutiplayer component was supposedly one of the most popular online titles for the original Xbox.
-Where the knife slipped-
For some reason, Live and Reloaded is much more heavily censored in terms of language than Bad Fur Day. Going against historical precedent, Nintendo's cartridge is by far the more expletive laced of the two. Whilst not a deal breaker, there is something that is lost in hearing an "anti-swear word bleep" while a vertically challenged Grim Reaper is ostensibly calling the player character a "twat". Furthermore, some of the words chosen for the new bleep-out treatment do seem a bit arbitrary compared to the more egregious ones, such as the dreaded "f-bomb". Also, whilst the new spin on multiplayer was obviously a welcome one (given its popularity), i couldn't help but get nostalgic for Bad Fur Day's modes - whilst i may be viewing this through retro goggles, i seem to recall personally enjoying the older one much more in this regard.
-Overall- (on a scale of Tara Reid's boob job to ten)
8 - a much better looking, somewhat less filthy sounding version of an oft forgotten classic title. Check those bargain bins!
*Metal Gear Solid : The Twin Snakes (Gamecube)
Coming out eight years after the original Metal Gear Solid, it should come as little surprise that The Twin Snakes is visually leagues ahead of the 1998 classic. Jointly developed by Konami and Silicon Knights (of "Eternal Darkness" and "Too Human" fame), this re-make also features new gameplay elements originally seen in MGS2 : Sons of Liberty, as well re-recorded voice overs from the (mostly) original cast.
-What it did right-
For the most part, everything. Visually, The Twin Snakes makes the original look like Sarah Jessica Parker in comparison...yes, i do mean that insultingly. Whilst impressive at the time, looking at Solid Snake's head in all its heavily pixelated glory does not hold a candle to actually looking like something resembling a face. Whilst this alone would have translated into a 'must buy' for fans of the series, the developers went even further in adding features from MGS2 such as first person shooting, the ability to move bodies around and the ability to hang off ledges. The re-done voice acting also has some slight differences - Snake in particular sounds noticeably less gruff in the original, whereas in the newer game he sounds much closer to the voice many of us have become accustomed to. For the most part though, any other differences in vocal work are much more subtle, and aside from some isolated examples, one would be hard pressed to notice any jarring changes.
-Where the knife slipped-
The one glaring fumble on the developers part are the (admittedly few) added cutscenes. While this may on the surface sound like a good thing, it quickly turns sour when it seems every single one was inspired by "The Matrix" in a major way. From Snake firing at a helicopter after jumping off a missile in mid-flight, to a newfound fixation on slow motion backflips, it becomes much harder to maintain the suspension of disbelief already demanded of the game when one of these scenes suddenly pops up. Absent too are the "VR training missions" from the original - not necessary by any means, but it would have been nice to have them included regardless. Finally, there is one instance of the new gameplay additions making one boss fight laughably easy - Revolver Ocelot is an absolute joke this time around owing to the first person aiming.
-Overall- (on a scale of Michael Jackson's nose to ten)
9 - when a remake causes its original classic to become mostly obsolete, there really is little to complain about. Good luck finding a copy in Australia anymore, though...
*Ninja Gaiden Sigma (PS3)
Much like various incarnations of certain Resident Evil titles, this game has been re-released and re-made several times. Starting life as a 2004 Xbox title, Ninja Gaiden was then re-released with some new features as Ninja Gaiden Black in 2005, and then again after some further tweaking on the Playstation 3 as Ninja Gaiden Sigma in 2007.
-What it did right-
Aside from the improved visual quality one would expect in the jump from the Xbox to the PS3, Sigma adds a sizeable amount of content, especially in comparison to the games first incarnation. Featuring several new chapters as a new playable character, an easier difficulty setting (for what was admittedly a pretty difficult game), and new weapons, Team Ninja at least went above the token graphical upgrade.
-Where the knife slipped-
Somewhat more difficult to quantify than most remakes, as some minor features seen in Ninja Gaiden Black were conspicuously absent from Sigma - most notably the unlockable original NES game, as well as the combo meter. Besides this, gamer opinion does seem to be somewhat divided between the superiority of Black vs Sigma on various minute details, most of which will not be noticed by the vast majority of players.
-Overall- (on a scale of Donald Trump's hairpiece to ten)
7 - in my opinion, the definitive version of a great action game - just a shame that some additional features were cut. Not quite a huge graphical leap either, given the relatively short space of time between each iteration.
*Perfect Dark Zero (XBLA)
The "spiritual sequel" to Goldeneye on the Nintendo 64, Perfect Dark was released to critical acclaim in 2000. One of the most popular titles for the system, it featured one of the most robust local multiplayer modes seen on consoles at the time. Re-released on XBLA in 2010, the updated version featured updated textures and online functionality, as well as new control options.
-What it did right-
Adding Xbox Live functionality to an already impressive list of multiplayer modes and options was an obvious tweak to be made, but a very welcome one at that. No longer hamstrung by the need for 3 additional controllers (and the required people on the couch to use them), Perfect Dark Arcade allows players to re-live the game with the modern conveniences of voice chat and Xbox Live. A slight graphical overhaul doesn't exactly bring the game up to current visual standards, but still helps to make the game much less dated. Perfect Dark Arcade also somewhat updates the original's control scheme allowing for dual stick functionality.
-Where the knife slipped-
Not much to complain about in comparison to the original game - with no modes missing and all original content included, Perfect Dark Arcade is the same game, only with an updated look and some new features.
-Overall- (on a scale of Heidi Montag's entire body to ten)
9 - An updated version of an old classic with all content intact. Whilst the game (much like it's older brother Goldeneye) does not really hold up brilliantly to modern standards - enemies still react to being shot with the infamous "late 90's Rare game interpretative dance routine", for example - at a price point of approximately $10, its difficult to be ultra critical of this package.
*Resident Evil (Gamecube)
A title which has must surely be in the running for "most frequently re-released game" on various platforms, Capcom's 1996 PSX survival horror was updated for the Gamecube in 2002. Featuring a massive visual upgrade, new environments, a particularly powerful new enemy and new audio, Resident Evil for the Gamecube is one of the most substantial re-makes of a game in the last decade.
-What went right-
An awful lot, simply. To say that Resident Evil on the Gamecube looks WAY better than the original is like saying that Forrest Gump is an alright movie in comparison to the works of Pauly Shore. By far one of (if not the most) visually stunning titles available for Nintendo's little cuboid system, it is actually physically painful on one's eyes to play the original game afterwards. The addition of a nemesis-esque enemy in the form of Lisa Trevor is also a highpoint of the re-make. Being an enemy one is unable to go toe to toe with for the most part makes for some particularly tense sequences, as the player frantically attempts to wrestle with the controller to make a quick getaway. For conoisseurs of the series, there are also some new subtle elements of narrative spliced in amongst the existing plot. The addition of new game modes and endings serves as the metaphorical cherry on top of the "way games should be remade" cake (clusmy simile count = 1).
-Where the knife slipped-
To be honest, nothing comes to mind outside of issues endemic to the original, such as a clunky feel to the controls - which some may argue is an inherent component of the survival horror experience. Whilst i may be forgetting some niggles here and there, the fact that i struggle to come up with a viable criticism highlights what a quality product this is.
-Overall- (on a scale of my own genitals to ten)
10 - A fine example of how re-makes should ideally be handled. With lots of new and updated content, all features intact, and a nice visual upgrade, it is little wonder why this title is among the most sought after for Gamecube owners.
Given the current state of the industry, it wouldn't be unwise to assume we will see many more of this kind of reworking of older titles in the coming years. It can only be hoped that developers will take heed of what has and has not worked for the re-makes currently in circulation. Remakes should ideally be seen as not only an opportunity to "tart up" their older titles visually, but also to fix some of the more obvious issues with the original product. Only time will tell if we can relive some more of our favourite titles with sigificant improvements, or if we are to be subjected to high definition versions of the existing flaws.
What are some other examples of re-makes which exemplify either end of this spectrum? What did i miss? Have you seen my wallet?
S.Pastic