We gamers are an opinionated bunch. Games old and new are routinely compared to titles even remotely similar - and in certain cases, compared to games with zero in common save for their interactivity. As online gaming media has become more and more prolific, ordinary people such as you and i have been given the opportunity to voice our opinions in blogs, forums and the general hype and/or hate machine surrounding our titles of choice. Inevitably, some of us will feel very much attached (or alternatively disappointed) with certain releases, and it seems many of us have little hesistation in putting our vociferious viewpoints forth. Enter the flame war.
Games journalists and ordinary "normies" are often accused of fishing for heated reactions to their opinions, based on how congruent their posts are with the mindset of the person reading on the other end. Depending on whom you ask, "flaming" (or trolling) is often either ludicrously frustrating, or hilariously entertaining. In an inspired effort to gauge the sense of humour readers have, Stephen Pastic presents this easy "how to" guide to starting a flame war on a gaming website. FLAME ON!
Swear ridiculous allegiance to a large company Sony vs Nintendo vs Microsoft is a basic beginners move here. You should always be looking to pretend that your own livelihood and sense of self depends on a large, faceless multinational development/publishing company, despite the fact that they know nothing of you personally. You alone should know that your lone uninformed voice is far more powerful than an entire company's PR department in winning the hearts and minds of fellow gamers. The antiquated notion that opinions are as varied as people themselves should have zero bearing on your wonderfully phrased analyses and insight into why Nintendo is killing gaming, for example.
Show superiority via comparison One tried and tested rule of a professional flame-baiter is that nothing proves your point better than comparing your title of choice to one that doesnt resonate with you as strongly. While there are some "informed" people who will use such comparisons to highlight differing features of similar titles, they are clearly just being subjective. You alone are the objective voice who knows the truth of the matter, and also clearly understand the definition of the word "objectively". Just think how many people will buy the wrong title (under the misguided idea that they prefer another game) if you did not take the time to show how Battlefield 3 is objectively better compared to Modern Warfare 3, to take a recent examplar.
Never back down Occasionally, even the most hardy flamers will encounter one of these "rational" people responding to their well thought out arguments. Many weaker trollers can often be brought around to a compromise on views via a viewpoint which seems well reasoned and well researched - do not be fooled by this ruse! Even if all seems lost, and you believe you are just coming across like an opinionated asshole, a true flamer never loses sight of the fact that they are right and everyone else is wrong. If you can overcome reason, nobody can convince you that some people believe Haze to be a somewhat disappointing title - Fight the good fight!
Know the appropriate response Here we move into the advanced steps for all you budding apprentice trolls. When you are presented with a counterpoint to your brilliantly lucid prose, you should always be aware of the correct way to respond. Even the most experienced among us can be swayed into believing someone else simply has a different opinion to our own. In the words of Tiger Woods, f*ck that! A true flamer will never utter something to the effect of "well, i personally disagree but i see your point". While there are many ways to counter such an idea, calling someone's mother into question with regard to her sexuality, physical size, or child rearing skills is always a good starting point. Calling someone a "f*ggot" or "retard" as often as possible is the gold standard here - and always remember that such inflammatory remarks can never be repeated too often. Be creative!
Key phrases There are certain words and phrases which will immediately silence any naysayers with regard to your praise and/or critique. Whilst not a definitive list, gems such as "fanboy", "n00b", "Micro$oft" and the aforementioned understanding of the defintion of "objective" will prove to be invaluable tools to a flaming enthusiast, and are at no risk of painting you as an uninformed d*ckhead. Always remember that your superior knowledge of the intricacies of the english language which you clearly demonstrate time and time again will put you in the position of superiority.
These are just a few of the basic points to consider as someone who totally knows what they are on about. Your opinion and yours alone is the only one which can save the games industry from the deluge of revered titles which actually suck hardcore ass. The road to becoming proficient at inciting the useless exchange of heated opinions is not an easy one to tread, but if you believe in yourself and abandon the outdated ideas of rationality, you too can enter the upper echelons of digital douchebaggery! Fan the flames, my friends!
Like many of you, i believe i have a problem and now realise that i need help. My actions have caused me to neglect my obligations, created periods of financial strain, and left me with a sense of powerlessness with regard to my situation. My name is Stephen Pastic, and i am a compulsive "day one purchaser". Despite my stack of hitherto neglected games residing in my home, i am compelled to purchase many new releases as soon as they become available, and in doing so, digging my frustrated completionist's hole even deeper. I have given no regard to the fact that many of these titles are generally available for half the cost if i could only wait a couple of months, and thought little of my responsibility to the unfinished games residing with me that depend upon yours truly for completion. Forgive me, fellow gamers - i know not what i do.
In an effort to remedy this mea culpa, i intend to make a positive difference. Taking a cue from those fine "Jesus enthusiasts" at Alcoholics Anonymous (AA), i have drafted the world's first twelve step program for sufferers of "Day One Purchaser" (DOP) syndrome. For all whom this resonates with, Stephen Pastic simply wants you to know that you are not alone...and that he is totally not being turbo-douchey in referring to himself in the third person. Let the healing begin, my friends!
The Twelve Steps for the DOP Afflicted
1. We admitted we were powerless over day one purchases - that our lives had become unmanageable.
2. Came to believe that a power greater than ourselves ("butt-hair parting" discounted prices two months from release) could restore us to sanity.
3. Made a decision to turn our will and our lives over to the care of God - or failing that, Bobby Kotick as we understood Him.
4. Made a searching and fearless moral inventory of ourselves, and our gaming collections.
5. Admitted to either God, to ourselves, and to another human being - preferably Shigeru Miyamoto - the exact nature of our wrongs.
6. Were entirely ready to have either God or David Jaffe remove all these defects of character.
7. Humbly asked Him (AKA Hideo Kojima) to remove our shortcomings.
8. Made a list of all persons we had harmed, games we had neglected, and became willing to make amends to them all.
9. Made direct amends to such people wherever possible, except when to do so would injure them or others - or where it would collide with experiencing a fully awesomesauce title before spoilers happen.
10. Continued to take personal inventory and when we were wrong promptly admitted it, even if we had previously assumed the game to be digital excrement.
11. Sought through prayer, meditation and headshots to improve our conscious contact with God, and our Kill/Death ratios as we understood them, praying only for knowledge of His will for us and the power to carry that out.
12. Having had a spiritual awakening as the result of these steps, we tried to carry this message to other DOP sufferers, and to practice these principles in all our affairs.
To any fellow DOP afflicted persons who have had the courage to read this far : Congratulations! You have taken the first step to conquering the element of your life which has caused you so much unneccessary pain. I want you all to know that there are people who care, even if those people are not the ones who put you up for adoption 22 years ago. Seize the day, my friends! Your new life in gaming begins now!
Attention citizens! Coinciding with a marked jump in the incidence of digital deviance in recent years, reports have been made of suspicious characters lurking among game collections worldwide. For your safety, we have compiled a list of some of the most threatening suspects currently at large. If you happen to spot one of these individuals, call your local police immediately - under no circumstances should you attempt to apprehend any of the following sex offenders - most (if not all) are armed, dangerous and several sandwiches short of a picnic.
Name/Known aliases : Pyramid Head AKA Gary
Seen in the vicinity of : Silent Hill 2
Distinguishing features : Large red triangular helmet, huge bugger off knife (often seen being dragged behind)
Primarily operating out of the small town of Silent Hill, Pyramid Head is alleged to have viciously raped several of the local creatures, as well as having killed others whilst in pursuit of one James Sunderland. Witnesses to these events have described sudden appearances of the suspect, usually followed by either extreme murderous violence, forced intercourse, or in some cases, both. Reports show that the offender usually moves very slowly - as such, a hasty retreat is heavily recommended in the event of an encounter. Perpetrator also seems to favour potential victims bearing a heavy conscience, or persons whose names rhyme with "Blames Wunderland".
Name/Known aliases : "Doctor drill" (name unknown)
Seen in the vicinity of : Heavy Rain
Distinguishing features : Balding white hair, seen carrying a drill
Residents of Heavy Rain, be on your guard - persons who offer invitation inside their domicile should be treated with caution. Described by witness Madison Page - this man is of average height, favours white shirts reminiscent of a medical professional, and may offer potential victims a beverage drugged with a powerful sedative. Tethered to a workbench upon waking, Ms Page described her assailant moving toward her pubic region with a large drill, and was only able to make an escape following an interruption of the suspect's activities from an unaware third party. According to the witness statement, people should also take note of middle aged men fitting the above description who speak with a ludicrously over-the-top theatrically creepy vocal intonation. Additionally, individuals harbouring decomposing male corpses in their basement should be considered highly suspicious.
Name/Known aliases : Alma Wade AKA the scary little kid
Seen in the vicinity of : F.E.A.R. 2
Distinguishing features : Long black hair obscuring a blank facial expression, appears/disappears suddenly
Authorities warn people in the vicinity of F.E.A.R. 2 that a habitual stalker/telepathic female rapist is at large. In a victim statement, Mr Michael Becket describes being persistently stalked by what appears to be a young female. Initially rejecting the advances of the suspect, Mr Becket alleges the approaches made became increasingly frequent and violent, culminating in his non-consensual impregnation of the offender. Witnesses are urged to call police at the first indication of the perpetrator's prescence. Things to look for include the apparent mirage of a swing in the middle of a clearing, as well as the entire space time continuum seemingly going "tits up".
Name/Known aliases : Goichi Suda AKA Suda51
Seen in the vicinity of : Killer7, No More Heroes, Shadows of the Damned
Distinguishing features : Japanese male, clinically insane (diagnosis to be confirmed)
Dwellers in the locales listed above, be on the lookout for a game designer who has habitually molested the brains of many with his products. Associated with the "Grasshopper Manufacture" street gang, Suda51 often employs methods such as psychopathy, nonsensical humour and utter disdain for traditional game design to isolate and abuse his chosen victims. Thinking 'outside the box' and the desire to try new things are patterns of behaviour to avoid in order to minimise one's likelihood of victimisation. Authorities advise that keeping a copy of any "triple-a" mainstream title on hand at all times is remarkably effective at keeping this predator at a safe distance.
Name/Known aliases : Michael Jackson AKA the King of Pop
Seen in the vicinity of : Michael Jackson's Moonwalker
Distinguishing features : "Rubber-like" face, fond of walking backwards, likes children...a lot
This guy is DANGEROUS. Downright BAD, in fact. HISTORY shows us this guy is completely OFF THE WALL. He has been spotted in both BLACK OR WHITE, and his favourite film genre is reported to be THRILLER. Recent victim BILLIE JEAN was forced to watch the offender BEAT IT - when asked to stop, Mr Jackson allegedly responded with "it's just THE WAY YOU MAKE ME FEEL". Known to be quite the SMOOTH CRIMINAL, this offender has also abused a STRANGER IN MOSCOW, although given his mental state, would be hard pressed to REMEMBER THE TIME himself.
*An aspiring gaming writer's look at what like minded individuals should consider while in the process of developing their craft - equal parts self aggrandising, pretentious and (hopefully) somewhat interesting, Stephen Pastic pretends to know what he is talking about.
Gaming culture has come a long way in the last couple of decades. Once viewed as the exclusive domain of socially maladjusted nerds, we now find ourselves at a point in time where certain big release titles are putting more traditional media such as films to shame in terms of gross income. Gaming as a whole has become firmly ingrained into modern pop culture to such a degree that many of our grandparents are even familiar with "that Nintendo Wii thing", and brands such as Call of Duty are modern commercial behemoths. As the gaming audience has grown exponentially in both numbers and breadth, more and more gaming enthusiasts have transcended the idea of seeing their pastime as simply an entertainment product, and have begun turning a more critical and analytical eye towards the industry. For some time now, the gaming press has been moving increasingly away from print media, and towards their online counterparts - this shift has opened the doors for many otherwise "professionally unqualified" individuals to have their voice heard in arenas such as gaming blogs and forums, which for some people has in turn led to turning their pastime into a job.
So, what are the kind of things you should have a grasp on in attempting to emulate this route into games journalism?
First and foremost - read, read, read! A good working knowledge of the english language is essentially a writer's toolbox, if you will excuse the uninspired simile. A firm hold on syntax, grammar and appropriate punctuation are a base necessity in attempting to convey your ideas and opinions to another reader in print. Good writing is something which becomes more apparent, and easier to replicate the more you are subjecting yourself to examples of other people's work. Much like a bodybuilder's muscles get stronger via working out, a writer's skill improves with exercise.
Know your material Whilst it would be unrealistic for anyone to absorb absolutely everything within the gaming industry, one should ideally aim to subject themselves to as much as possible. Different people will obviously have varying levels of knowledge of particular aspects of gaming culture, but it certainly pays to have a familiarity with as much as is plausible. From current news and releases to the economics of the industry - the more you know, the more you have to draw from.
Original content is king Even though there is definitely a place for the "dry news" such as official press releases and so forth, with the multitude of digital outlets for this information, restricting yourself to only writing about the same things as everybody else will make it exponentially more difficult for you to stand out among the millions blogging or tweeting about the same thing. Ideally, one should always be on the lookout for ideas to write about as they occur to you. Granted, it is very difficult to come up with a completely original angle that has never been explored before, but at least you will be showing that you are capable of demonstrating your ability to synthesise your own ideas and opinions on your chosen topic.
Develop your own "voice" Somewhat related to the original content angle, the vast majority of discussion within the gaming community will be based on ideas which have been voiced many times before. With this in mind, don't be afraid to inject some personality into your writing - unless you happen to have stumbled on a completely new idea, you need to give potential readers some incentive to listen to your opinion or voice - as opposed to any other outlet they could get the same information from. From the more serious, analytical kind of articles to a ridiculous humour piece, there is room for you to try it all. Be creative and consider exploring different ways of getting an idea or opinion across.
Tap your greatest resource We gaming enthusiasts are lucky in the sense that (in many ways) our greatest resource is our fellow gamers. Get involved in discussions, exchange ideas and keep an ear open to what is happening. Few people know gaming better than gamers ourselves - you never know where the next ball-smashingly brilliant idea will come from!
...and finally Always take the time to thoroughly proof-read what you have written - do as i say, not as i do! wpugshi39r!
The current console generation has ushered in many things we gamers take for granted nowadays. From downloadable content to high definition graphics, a lot of what is now common was either something of a rarity or widely non-existent a few short years ago. However, one of the biggest "back of the box" bullet points now ubiquitous amongst console gamers is online multiplayer modes. No longer hamstrung by the need for additional controllers (and people to use them), the modern console gaming landscape is awash with variations on gametypes such as co-operative and versus play over the internet. Within a few short years, we have now reached the point where some titles are now primarily sold off the back of their multiplayer component (think Call of Duty or Halo).
As someone who had never delved into the world of PC gaming, this console generation has been my introduction into the online gaming world. I was initially floored by the ability to kick the living shit out of someone in Texas at Dead or Alive 4 (hey, my standards were quite low at the time), while talking an amount of smack via headset that would make a heroin dealer blush. As time went on, i developed a fascination with certain multiplayer games, and spent many an hour griefing some much better "proper" players at games such as Gears of War (wow - they really hate compulsive chainsawers, don't they?). While my focus has somewhat shifted back toward the more single player focused titles of late, something has recently been bothering me about the bigger picture of multiplayer gaming.
Several months back, i bought Assassin's Creed : Brotherhood for PS3. Upon giving the multiplayer portion a spin, i exclaimed something to the effect of "man, this game is the freaking tits!". Several weeks passed before i returned to the game - and much to my surprise - could not start a game for love nor money...simply not enough people were actively playing that game mode while i searched in vain. Herein lies an issue which has become increasingly prevalent - if there is not a sufficient number of players in the majority of these games, that whole portion of the title essentially becomes useless. Whilst some definitely have a greater longevity that others (COD, Gears, Halo, etc.), others such as the aformentioned AC:Brotherhood and Uncharted 2 effectively come with a built in use-by date (or at least become noticeably much more difficult to get into) - and even the larger games will eventually at some point be completely useless in terms of their multiplayer components.
As time goes on, increasingly more resources are being put into online modes by developers in an effort to capture a slice of this demographic (and the associated sales). Given that these game modes are such a prevalent part of the industry, this state of affairs seems to be completely (if you will excuse the expression), retarded. Especially when some titles have been able to completely nullify this issue via very simple means. Killzone 3 and Gears of War 2 & 3 are just a few of those games who have been able to completely neuter this utter redundance of a significant portion of their content via the option to play against an AI or "bots", with all other multiplayer features intact. In these cases, even the lack of an internet connection will still allow all players to experience most of the entire breadth of content produced.
Putting aside the cynical idea of developers and/or publishers making this move deliberately in order to make a newer iteration more appealing, there really is no excuse for this. If what we are purchasing is essentially a commercial product, do not make access to a portion of that content contingent upon how many people are currently utilising it - especially when such an obvious alternative option exists.
Over the last few years of this console generation, we have been seeing a marked increase in the number of older games being re-made, re-modeled and re-mixed. As the development of new intellectual properties becomes riskier by the year (at least from a business perspective), many companies have at some point attempted to leverage an older, more familiar product towards gamers' wallets. Here, we take a look back at some of these titles to have gone under the developer's knife, as well as examining what worked and what came out looking like Nicole Kidman's face.
---NOTE : Only titles i have personally experienced both the original and its remake are up for consideration here. So before anyone tells me i forgot game x, y or indeed z...no i didnt. Im sorry i just yelled. It's not your fault. Im glad we got that out in the open. Friends?
*Conker Live and Reloaded (Xbox)
Released in 2005 following Microsoft's aquisition of Rare Ltd., this re-made version of Conker's Bad Fur Day for the Nintendo 64 was largely unexpected. Released late in the N64's lifecycle, the original game did not garner the kind of sales figures often associated with re-make territory, despite its positive critical reception.
-What it did right-
Having recently played both versions, the visual difference is huge. Compared to the original title, Live and Reloaded simply looks amazing. While still essentially the same game, the Xbox version manages to look a lot less "blocky" than its 64 bit sibling, as well as featuring some pretty damn impressive textures, particularly on Conker's fur. In addition, there are occasional 'fourth wall' breaking segments of dialogue which directly reference minor differences to the original game - to those who are familiar with Bad Fur Day, there are a couple of surprise twists waiting to throw the player off momentarily. Lastly, there is the multiplayer component - as someone who didn't play much of it, my take on this mode is pretty limited. However, what is immediately apparent is that this portion of the game is entirely new, and takes little from the original's multiplayer mode. Featuring game types such as 'Deathmatch' and 'Capture the Flag', this class-based mutiplayer component was supposedly one of the most popular online titles for the original Xbox.
-Where the knife slipped-
For some reason, Live and Reloaded is much more heavily censored in terms of language than Bad Fur Day. Going against historical precedent, Nintendo's cartridge is by far the more expletive laced of the two. Whilst not a deal breaker, there is something that is lost in hearing an "anti-swear word bleep" while a vertically challenged Grim Reaper is ostensibly calling the player character a "twat". Furthermore, some of the words chosen for the new bleep-out treatment do seem a bit arbitrary compared to the more egregious ones, such as the dreaded "f-bomb". Also, whilst the new spin on multiplayer was obviously a welcome one (given its popularity), i couldn't help but get nostalgic for Bad Fur Day's modes - whilst i may be viewing this through retro goggles, i seem to recall personally enjoying the older one much more in this regard.
-Overall- (on a scale of Tara Reid's boob job to ten)
8 - a much better looking, somewhat less filthy sounding version of an oft forgotten classic title. Check those bargain bins!
*Metal Gear Solid : The Twin Snakes (Gamecube)
Coming out eight years after the original Metal Gear Solid, it should come as little surprise that The Twin Snakes is visually leagues ahead of the 1998 classic. Jointly developed by Konami and Silicon Knights (of "Eternal Darkness" and "Too Human" fame), this re-make also features new gameplay elements originally seen in MGS2 : Sons of Liberty, as well re-recorded voice overs from the (mostly) original cast.
-What it did right-
For the most part, everything. Visually, The Twin Snakes makes the original look like Sarah Jessica Parker in comparison...yes, i do mean that insultingly. Whilst impressive at the time, looking at Solid Snake's head in all its heavily pixelated glory does not hold a candle to actually looking like something resembling a face. Whilst this alone would have translated into a 'must buy' for fans of the series, the developers went even further in adding features from MGS2 such as first person shooting, the ability to move bodies around and the ability to hang off ledges. The re-done voice acting also has some slight differences - Snake in particular sounds noticeably less gruff in the original, whereas in the newer game he sounds much closer to the voice many of us have become accustomed to. For the most part though, any other differences in vocal work are much more subtle, and aside from some isolated examples, one would be hard pressed to notice any jarring changes.
-Where the knife slipped-
The one glaring fumble on the developers part are the (admittedly few) added cutscenes. While this may on the surface sound like a good thing, it quickly turns sour when it seems every single one was inspired by "The Matrix" in a major way. From Snake firing at a helicopter after jumping off a missile in mid-flight, to a newfound fixation on slow motion backflips, it becomes much harder to maintain the suspension of disbelief already demanded of the game when one of these scenes suddenly pops up. Absent too are the "VR training missions" from the original - not necessary by any means, but it would have been nice to have them included regardless. Finally, there is one instance of the new gameplay additions making one boss fight laughably easy - Revolver Ocelot is an absolute joke this time around owing to the first person aiming.
-Overall- (on a scale of Michael Jackson's nose to ten)
9 - when a remake causes its original classic to become mostly obsolete, there really is little to complain about. Good luck finding a copy in Australia anymore, though...
*Ninja Gaiden Sigma (PS3)
Much like various incarnations of certain Resident Evil titles, this game has been re-released and re-made several times. Starting life as a 2004 Xbox title, Ninja Gaiden was then re-released with some new features as Ninja Gaiden Black in 2005, and then again after some further tweaking on the Playstation 3 as Ninja Gaiden Sigma in 2007.
-What it did right-
Aside from the improved visual quality one would expect in the jump from the Xbox to the PS3, Sigma adds a sizeable amount of content, especially in comparison to the games first incarnation. Featuring several new chapters as a new playable character, an easier difficulty setting (for what was admittedly a pretty difficult game), and new weapons, Team Ninja at least went above the token graphical upgrade.
-Where the knife slipped-
Somewhat more difficult to quantify than most remakes, as some minor features seen in Ninja Gaiden Black were conspicuously absent from Sigma - most notably the unlockable original NES game, as well as the combo meter. Besides this, gamer opinion does seem to be somewhat divided between the superiority of Black vs Sigma on various minute details, most of which will not be noticed by the vast majority of players.
-Overall- (on a scale of Donald Trump's hairpiece to ten)
7 - in my opinion, the definitive version of a great action game - just a shame that some additional features were cut. Not quite a huge graphical leap either, given the relatively short space of time between each iteration.
*Perfect Dark Zero (XBLA)
The "spiritual sequel" to Goldeneye on the Nintendo 64, Perfect Dark was released to critical acclaim in 2000. One of the most popular titles for the system, it featured one of the most robust local multiplayer modes seen on consoles at the time. Re-released on XBLA in 2010, the updated version featured updated textures and online functionality, as well as new control options.
-What it did right-
Adding Xbox Live functionality to an already impressive list of multiplayer modes and options was an obvious tweak to be made, but a very welcome one at that. No longer hamstrung by the need for 3 additional controllers (and the required people on the couch to use them), Perfect Dark Arcade allows players to re-live the game with the modern conveniences of voice chat and Xbox Live. A slight graphical overhaul doesn't exactly bring the game up to current visual standards, but still helps to make the game much less dated. Perfect Dark Arcade also somewhat updates the original's control scheme allowing for dual stick functionality.
-Where the knife slipped-
Not much to complain about in comparison to the original game - with no modes missing and all original content included, Perfect Dark Arcade is the same game, only with an updated look and some new features.
-Overall- (on a scale of Heidi Montag's entire body to ten)
9 - An updated version of an old classic with all content intact. Whilst the game (much like it's older brother Goldeneye) does not really hold up brilliantly to modern standards - enemies still react to being shot with the infamous "late 90's Rare game interpretative dance routine", for example - at a price point of approximately $10, its difficult to be ultra critical of this package.
*Resident Evil (Gamecube)
A title which has must surely be in the running for "most frequently re-released game" on various platforms, Capcom's 1996 PSX survival horror was updated for the Gamecube in 2002. Featuring a massive visual upgrade, new environments, a particularly powerful new enemy and new audio, Resident Evil for the Gamecube is one of the most substantial re-makes of a game in the last decade.
-What went right-
An awful lot, simply. To say that Resident Evil on the Gamecube looks WAY better than the original is like saying that Forrest Gump is an alright movie in comparison to the works of Pauly Shore. By far one of (if not the most) visually stunning titles available for Nintendo's little cuboid system, it is actually physically painful on one's eyes to play the original game afterwards. The addition of a nemesis-esque enemy in the form of Lisa Trevor is also a highpoint of the re-make. Being an enemy one is unable to go toe to toe with for the most part makes for some particularly tense sequences, as the player frantically attempts to wrestle with the controller to make a quick getaway. For conoisseurs of the series, there are also some new subtle elements of narrative spliced in amongst the existing plot. The addition of new game modes and endings serves as the metaphorical cherry on top of the "way games should be remade" cake (clusmy simile count = 1).
-Where the knife slipped-
To be honest, nothing comes to mind outside of issues endemic to the original, such as a clunky feel to the controls - which some may argue is an inherent component of the survival horror experience. Whilst i may be forgetting some niggles here and there, the fact that i struggle to come up with a viable criticism highlights what a quality product this is.
-Overall- (on a scale of my own genitals to ten)
10 - A fine example of how re-makes should ideally be handled. With lots of new and updated content, all features intact, and a nice visual upgrade, it is little wonder why this title is among the most sought after for Gamecube owners.
Given the current state of the industry, it wouldn't be unwise to assume we will see many more of this kind of reworking of older titles in the coming years. It can only be hoped that developers will take heed of what has and has not worked for the re-makes currently in circulation. Remakes should ideally be seen as not only an opportunity to "tart up" their older titles visually, but also to fix some of the more obvious issues with the original product. Only time will tell if we can relive some more of our favourite titles with sigificant improvements, or if we are to be subjected to high definition versions of the existing flaws.
What are some other examples of re-makes which exemplify either end of this spectrum? What did i miss? Have you seen my wallet?