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About Me
About Me

Well, not too sure what to say really. I'm 21 years old, been gaming for almost as long as I can remember. My first game system was a Sega Genesis and I was completely obsessed with Sonic the Hedgehog. Still am, despite his lack of good games nowadays.

I'm in college, just finished my junior year now. (YAY!) I'm an English Major, hoping to be a writer someday, no matter how lofty a goal that may be. I'm working on some books actually, most of them fantasy-style, but I'm also dabbling in the more realistic too.

Other than that, there's not much else to say. I know I make a lot of typos, I probably made a bunch up there as well. But yeah, hope to meet some cool people here and have some good times gaming.

PSN Name

Ryoma90 (Feel free to add me.)

Game Consoles

Playstation 3
Wii
Xbox 360
Playstation 2
Dreamcast
DS
PSP

Favorite Game

Skies of Arcadia for the Dreamcast. It was my first RPG, I fell in love with it. I was kinda late on the RPG Bandwagon, but better late than never I suppose.

Currently Playing

Mirror's Edge
Tales of Vesperia
Final Fantasy IV Complete Collection
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Steam: Ryoma900
Battle:
PSN: Ryoma90
Mii: Gotta find it...
Gamertag: Despite having an Xbox, I refuse to pay for Xbox Live
Following (8)
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Zippyduda
Prince of Persia (The New One) Review
Ryoma90 | 3:52 PM on 05.29.2009 6 comments


My first experience with the Prince of Persia series was, like many people, The Sands of Time. I got it for my gamecube somewhat later in the lifecycle, I think Warrior Within was on it's way, but I still played it. And fell in love with it. The Prince was a fun character, Farah was really lovable, the platforming was excellent and the fights cinematic. It was short, but it was hugely enjoyable.

Then, Warrior Within was released and killed everything I liked about Sands of Time. I won't go into the details, but to this day I have never touched that game.

Then, Two Thrones. I heard it fixed the issues of the previous game, but for one reason or another I didn't get around to playing it until it was released on the Wii under the title Rival Swords. I played it, it was good, but it wasn't Sands. It still had something missing, something that was lost.

Now, there's a new PoP game. This one looked different from Sands but not in a necessarily bad way. So, I played it. And while it's nowhere near Sands, there's a lot to like in this reboot.


Prince has a whole new look!

From the outset, it's clear this game is quite different from any previous version. The game has a more distinct art style, not quite anime, but far from realistic. We meet Prince in a Sandstorm looking for his donkey Farah (A clever nod that made me happy) and he literally runs into love interest Elika. About five minutes later the world hangs in the balance of Prince and Elika's actions.

Immediately the game is obviously trying to get a lot of the charm of Sands back into the series. Prince and Elika have good chemistry together when they argue and bicker, and the voice acting is very good. The story itself is as complicated as you want it to be, with lots of optional conversations filling out the backstory. The graphics are very very nice, and the animations are smooth.

However, story and graphics are the best part about this game. Gameplay is incredibly repetitive in this version. You can choose the order you explore the many areas, but this presents a problem. Since you can choose, the areas never get any harder than any other. Granted, they're all run to a certain point, but there's no difficulty change. Because if there was, the difficulty curve would be thrown all over the place if you chose the hard area first. It's a tradeoff, but I'd much prefer something more linear.


Graphics are nice. :D

However, the main repetiveness of the game isn't the running sequences. Those are actually quite fun throughout. The game has 4 main bosses. And you fight them, 5 times each! Every time you go to finish a world, you have to fought the boss of the area. And there are four sections of a world, with a final face-off at the end! The bosses don't really change up each time you fight them either. Same strategy each time. This gets REAL old, REAL fast.

However, the game is still fairly enjoyable. Prince and Elika are a good pair, and I didn't mind the fact you couldn't die. (Elika prevents it, you will NEVER die). What really ticked me off was the fact that ubisoft didn't finish the game. You have to pay an extra ten bucks for the 'real' ending! Really? You're not going to let me finish a game, gotta pay extra for it? No thanks!

With that said, there is certainly plenty to dislike about this new Prince of Persia. However, there is also plenty to like, if you let yourself get immersed in it, which it does do numerous times. I eagerly await a sequel.



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5 comments | showing # 1 to 5
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DJP3DRO's Avatar - Comment posted on 05/29/2009 16:48
DJP3DRO
The "real" ending is just as ambiguous as the in-game one. The DLC is still worth it, but you can go on to the sequel just fine if you haven't beaten the epilogue.
Primo's Avatar - Comment posted on 05/29/2009 17:50
Primo
You forgot to mention the EPIC music. I enjoyed this game, but it could have been a lot better. I hope they improve upon the gameplay/difficulty in the sequel.
Discarded Couch Sandwich's Avatar - Comment posted on 05/29/2009 18:54
Discarded Couch Sandwich
Prince of Persia is the game i'm currently going through, and I find i'm having to force myself to play it.

So many things are wrong. The combat is frustrating. Once you've seen one temple structure, you've seen them all. The entire game is composed of the same five-or-so obstacles to work around. Backtracking for light orbs is incredibly tedious. Like another of UbiSoft's other high profile games, it starts off great, but gets old, very quickly.

The graphics and soundtrack are amazing. I even like the characterization: while not being as 'Princey' as Yuri Lowenthal's voice work in The Sands of Time, I do like that guy from Uncharted being in it. It totally diverges from the original's arabian theme, but it generates a few laughs.

I like that they tried to make a seamless experience, but this time at least, it didn't work. I still get frustrated a lot, particularly with those flight/run up wall pads, and about six hours in, I still see myself pressing A one too many times and jumping to my doom! I'd love for it to have been a great game, but there are too many faults in my experience. I'm hoping that sowing the seeds for the experimental ground wwith this game, will help UbiSoft tweak the engine to a better form for a sequel.
Zippyduda's Avatar - Comment posted on 05/29/2009 20:30
Zippyduda
I think the name you're looking for is "Cel-shaded" Ryoma. I ove the art style.

You can actually die, you just have jump off somewhere where if she lifts you once you'll die, done it a lot, she's gone to save me but it's physically impossible as I HAVE to die, as she can't do it twice in a row.

I actually started off with the PC/SNES Prince of Persia as I'm sure much more people did on Dtoid. That game was HARD. Sands of Time is the best in the series on PS2.

PoP is pretty good but I hate the fact it makes you go round each section twice just to get the orbs. OK I get it, the worlds gone back to normal and cheerful so orbs appear but it's god damn annoying and time consuming. It just forces the game to be longer, and I don't like developers doing that for this example.
Ryoma90's Avatar - Comment posted on 05/29/2009 22:26
Ryoma90
@DISCARDED COUCH SANDWICH: I agree with you, especially on the backtracking. I kinda forgot to mention it in my review because once I had all four powers, I completely ignored it. It just felt pointless, you know? So, the last half of the game I just stopped collecting them. No trophy, but whatever.

@ZIPPYDUDA: Yeah, that's what I was looking for! And I didn't know that...I should give that a shot. :D See what happens.
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