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About Me
About Me

Well, not too sure what to say really. I'm 21 years old, been gaming for almost as long as I can remember. My first game system was a Sega Genesis and I was completely obsessed with Sonic the Hedgehog. Still am, despite his lack of good games nowadays.

I'm in college, just finished my junior year now. (YAY!) I'm an English Major, hoping to be a writer someday, no matter how lofty a goal that may be. I'm working on some books actually, most of them fantasy-style, but I'm also dabbling in the more realistic too.

Other than that, there's not much else to say. I know I make a lot of typos, I probably made a bunch up there as well. But yeah, hope to meet some cool people here and have some good times gaming.

PSN Name

Ryoma90 (Feel free to add me.)

Game Consoles

Playstation 3
Wii
Xbox 360
Playstation 2
Dreamcast
DS
PSP

Favorite Game

Skies of Arcadia for the Dreamcast. It was my first RPG, I fell in love with it. I was kinda late on the RPG Bandwagon, but better late than never I suppose.

Currently Playing

Mirror's Edge
Tales of Vesperia
Final Fantasy IV Complete Collection
Gamer Profile
3DS friend code:
Steam: Ryoma900
Battle:
PSN: Ryoma90
Mii: Gotta find it...
Gamertag: Despite having an Xbox, I refuse to pay for Xbox Live
Following (8)
BulletMagnet
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Zippyduda
Game Difficulty? What makes the "Sweet Spot?"
Ryoma90 | 8:29 PM on 05.09.2009 2 comments


Some people may argue that games nowadays are too easy, and I would agree with them. The "old-skool" difficulty of the NES days is simply gone now. The glory days of having 3 lives to complete a level has been replaced with refilling health bars, or checkpoints placed at almost every jump. Does this make the game experience less frustrating, or does it just make the games easier?

This is a question that I think everyone will have a different opinion on, and there isn't really a right or wrong way to feel about it. And, the views can also very for game to game. Maybe lives are necessary in a platformer, but they have become unneeded in a shooter?


Do lives make Mario Galaxy harder, or more frustrating?

Lives in a game, to me, are necessary. I always think it's kind of unfair to be able to die as many times as I want trying to make a jump, with no real penalty. Here's an example. In the Jak and Daxter Series, when you miss a jump, you restart at the nearest checkpoint. This is all well and good, but there's really no penalty for messing up. Okay, maybe you have to walk a few steps extra, but really, what challenge is that?

In Mario Galaxy on the Wii, there are certain spots where you have to get to a certain point. You have so many tries, and then if you fail, you are kicked out to start the level over again. This feels like a better setting because it gives you some incentive to take your time, and try harder not to fail. The punishment is just right, not frustrating, but reason enough to avoid failing 100 times. (Unless you have 100 lives, which in Mario Galaxy, wasn't an overly difficult task)

The shooter genre today also seems to have wimped out in some regards. You take hits, but in many games, you are no longer frantically seeking out those health packs. Instead you simply hide in a corner, and wait for your no doubt magical blood to make it all go away. (I'm looking at you, KillZone) This makes the game have more flow, yes, and your characters do feel somewhat fragile, as it doesn't take many more than a few bullets to make you a mangled corpse, but still. Find some cover, stay there for 5 seconds, and it's ALL better.


Let's go men! We all have that magical blood, right?!

I know I'm exaggerating a little, but do these changes to make the game flow better really make the game all that better? I suppose this brings up another question then.

Are Difficult Games Fun?

Personally, I think so. I love trying really hard to beat a boss or whatever, only to lose a few times, throw my controller in frustration, and then pick it up an hour later and then finally win! Victory comes with a feeling of pride, but if there is no difficulty in getting there, it feels like a cheat, and leaves me personally with a hollow feeling inside.

So, yeah, I love struggling in video games, but I can understand those who want their games to just flow, and be an experience. But, I can understand those who might be frustrated with the life-system. It just comes down if you like struggling to beat a boss, or if you prefer to just move through the experience in a continuous flow.

And that's my first editorial-style blog about video games. I hope you enjoyed, and I hope I wasn't -too- all the over place.



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2 comments | showing # 1 to 2
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BulletMagnet's Avatar - Comment posted on 05/09/2009 23:11
BulletMagnet
I can only speak for myself, but I consider the "sweet spot" of gaming challenge to lie not so much in how many chances a game gives me if I screw up, but in what kind of challenges it throws at me. If it's a "hello, unfair/unavoidable deathtrap, now memorize this, plus the last 20 spots where we did this to you, or else!" kind of challenge, I don't care how many lives I get, I consider it lazy, outdated design. Give me an uphill climb I can appreciate and feel motivated to master, however, and it's another matter. Again, though, just me.
Ryoma90's Avatar - Comment posted on 05/10/2009 14:19
Ryoma90
@BULLETMAGNET: Yeah, I like those kinda challenges as well. Just sometimes seems kinda unfair when I can fail it a hundred times with no real penalty, you know? But that's just me as well. :D Thanks for reading!
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