I wasn't much heavily invested in The Walking Dead Telltale game. I felt that I needed to watch the show in parallel to gain the most out of the game's experience, but the show was just not doing it for me. This doesn't mean I didn't like the first Telltale episode of the Walking Dead game. I actually have the whole first season purchased on Steam, in which I plan to finish it sometime in the future..... behind a huge backlog that is.
But here comes the Wolf Among Us. A crazy fucked up twist on classic fables based on the comic series of Bill Willingham appropriately named "Fables". The basic setup is a group of fabled characters fled their respective fairy tale homelands to live among us humans. It's implied that humans don't know of their existence due to a "glamour" process in which all fable characters go through to look human. That's where the main protagonist comes in. You are Bigby, the fabled Big Bad Wolf, who is the sheriff in Fabletown, keeping the peace between other fables and making sure they are under "glamour". Bigby's character expresses a sort of washed up authority figure, smoking all the time and never shaving. Depending on your choices, he can give lots or no shits at all, but he still gives off a bad-ass no-time-for-your-bullshit personality. The story has you investigating the first of many murders that happen among the fables, with appearances from The Woodsman, Snow White, Ichabod Crane, and many others. Hopefully more in future episodes. What makes this interesting is the maturity that's present. Murder, prostitution, violence, and foul language. You'd never expect The Woodsman, who saved Little Red Riding Hood, to hire a prostitute and slap her around for a bit for fun.
The gameplay is similar to a point and click adventure, interacting with certain objects/people by clicking on them. There's also the presence of choice, ranging from what to say during small talk to heavily weighed decisions that can result in life or death of a character. The interesting part of the decisions you make is that some characters will remember what you said to them, prompting them to mention it later on in the story or resulting in something else. It's certainly one of the most decision heavy games I've played, even more so than any Fallout or Mass Effect. Action scenes are handled with quick-time-events where you are prompted to push a certain button or movement on the analog stick. These scenes can come out of nowhere so it's best to keep your controller in hand rather than putting it down to listen to what may seem to be a small conversation. The action prompts require lightning fast reflexes. I had a hard time with mouse and keyboard so if you have a controller handy, it's best to go with that. There's also a bit of investigation gameplay, looking around rooms and inspecting objects to determine whether a person is lying or not. If anyone's played LA Noire, this is quite similar, and also the funnest part of the game.
I enjoyed the hell out of this game. It's a fresh original theme that hasn't been told in video games a lot. Every consequence made me think of my choice. Every choice I made felt like it mattered. The replayability is high for me at this point because of how much curiosity I have to see how other situations would've played out given different decisions. The art style is awesome! Just like the Walking Dead game, it has a realistic, cartoon-ish, comic-book look and feel. I'm definitely looking forward to the next 4 episodes and seasons to come.
[font=Times New Roman]Killzone's latest sequel is quite the impressive showcase for the PS4. You can tell Guerilla Games has put a lot of time and effort into creating a definitive launch game to set next-gen in motion. One glance at this game, and I feel like I'm playing on a PC. Everything is smooth, frame-rate is constant, colors are vibrant and everything just shines under the sun in this gorgeous game.[/font]
[font=Times New Roman]The story this time around is well-paced, compared to past iterations. No more military grunts barking profanity and yelling orders at each other. You are now a Shadow Marshall, on lone-wolf missions, trying to prevent another war between the Helghast and the ISA. Not much context is needed from past Killzones because they sum up what's important right at the start of the campaign. A couple of plot holes are present if you play through the story, but it wont detract you from the experience. All you need is a reason to let off some rounds, and many rounds will be let off.[/font]
[font=Times New Roman]Gameplay has improved since the third installment. New mechanics such as the drone help improve the way Killzone is usually played. The sonar, when activated, gives you a limited time to see surrounding enemies, items and hazards. To get the most out of the campaign, it pays to be tactical, using both of the new mechanics in conjunction with each other. Many times I'd try to plow through a level using my basic shooting skills and getting my ass-handed to me by swarming Helghast. It's a much deeper and rewarding experience when you survey your surroundings with the sonar, send out your drone to stun or attack enemies, and then finally pick off the remaining one-by-one.[/font]
[font=Times New Roman]Levels are also varied and wide-open at times. This encourages the character to use the a zip-line installed in their drone to quickly move to lower elevated areas. Nothing beats assassinating an unaware Helghast soldier dropping in from a zip-line. There are still a few action set-pieces, but none that take you out of the experience. Killzone 3 was notorious for taking the player out of a gunfight and switching to a cut-scene that should have been interactive. Shadow Fall listens to this criticism and keeps you engaged, never losing first-person view.[/font]
[font=Times New Roman]Multiplayer consists of classic Warzone and Deathmatch modes, with a great addition of modes that can be customized by users. Classes have been boiled down and simplified to Scout, Assault, and Support. Classes can be customized as well, using a variety of different perks and guns. It's not exactly a Call of Duty or Battlefield kind of customization, but it's a welcomed feature. My experience online has been back-and-forth due to my inability to rank higher than last place. More time must be invested from me if I am to enjoy this feature. For what it is, it looks like a lot of people are enjoying their time online.[/font]
[font=Times New Roman]I've gone through 75% of the main story so far and played a few hours of online. This game is definitely worth your time and is so far the best PS4 exclusive title out there. I'm not gonna rate this game, but rather let you know of my personal opinion. I wasn't a real fan of the series. I passed on Killzone 1, disregarded Killzone 2 due to its sluggish controls, and enjoyed Killzone 3's multiplayer. I have played through all 3 games to make the most of my experience for Killzone Shadow Fall, but that was not necessary. But in doing so, it shows how much better a series has gotten since its PS2 days. Growing up from the shadow of Halo, and even competing for that audience to be the superior alternative, Killzone has blossomed into its own experience, set in an original sci-fi universe that begs to be explored. If you have a PS4, this is a game you must own.[/font]
[font=Times New Roman]Took the day off work only to have it arrive at 6pm -_-[/font]
[font=Times New Roman]Oh well, that's what I get for ordering online on launch day.[/font]
[font=Times New Roman]I'm currently downloading Blacklight: Retribution, Warframe, Contrast, and Resogun so I have something to play until Killzone and Assassins Creed comes in the mail (Which is sometime today).[/font]
[font=Times New Roman]I'll talk more once I've had more time with it. The review wont be as thorough as most reviews, but it'll be my own experience.[/font]
[font=Times New Roman]Review can be seen at ryantalksvidyagames.blogspot.com[/font]