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Ryan in Seattle avatar 3:41 PM on 01.03.2013
Advice on Building a Gaming Curriculum For Teenagers

Okay Destructoid, I need your advice!

I've talked to a lot of people recently about the ins and outs of a career in gaming. I work for a new startup, empower.me, in the Seattle area that is designing a passion discovery/educational system for teenagers.

I get the exciting priveledge of making the system awesome for gamers. So it's my job to come up with as many learning categories as I can that are associated with gaming, so we can start to build a curriculum base for gaming. Everything from game design and programming, to writing dialogue and music, to testing the game, to selling the game.

I would like some feedback on some learning categories from the community here

Here is what I have so far:

- Video Game Design

- Game Theory

- Video Game Careers

- World Building

- 3D Modeling

- Video Game Art

- Science in Video Games

- Writing For Video Games

- Artificial Intelligence

- iOS Game Programming

- Video Games & Education

- Vocal Acting For Games

- History of Video Games

- How To Build a Game

- Sound Design

- Music Composition


Is there anything we are missing when it comes to gaming? What's something valuable that's not on the list that would be extremely valuable for teenagers who want to get their foot in the door of the video game industry?

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