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Advice on Building a Gaming Curriculum For Teenagers - Destructoid

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About


About Me
I work in Redmond, WA, right outside of Seattle. Redmond is the home of Microsoft and is just a couple miles from Kirkland, where Google is.

I work at a new startup called Empower.me. We focus on keeping kids in school, doing really well in school, and preparing them for their lives.

We accomplish this by finding what they love to do and allowing them to learn through what they love. Everyone loves different things and is talented in unique ways. Why make everyone learn the same way?

We change that! We empower teenagers through their passions.

As Steve Jobs said, "The only way to do good work is to love the thing you do."

Gaming

When it comes to gaming, my age starts to show. I was on the cutting edge back when Half Life came out. I loved that game. My friends used to network computers on a "hub" (long before they were called a switch) because our dial-up internet was too slow. Now, I'm older and slower, and so is my gaming.

Games I Play(ed)

Almost all Nintendo, Super Nintendo, Sega Genesis games.

Air Warrior Classic (AOL/Gamestorm)
Air Warrior 3 (Kesmai/Gamestorm)

Half-Life Multiplayer
Half Life / Day of Defeat (still play)
Half Life / Counterstrike
Half-Life / Team Fortress

Unreal Tournament

Quake 3

Age of Empires II
Age of Empires III (still play)

Vanguard
Lord of the Rings Online (still play)

Call of Duty Franchise Games

Assassin's Creed
Player Profile
Follow me:
Twitter:@RyanScottWA
Facebook:Link
Google+:Link
Reddit:RyanScottE1
Ryan in Seattle's sites
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Okay Destructoid, I need your advice!

I've talked to a lot of people recently about the ins and outs of a career in gaming. I work for a new startup, empower.me, in the Seattle area that is designing a passion discovery/educational system for teenagers.

I get the exciting priveledge of making the system awesome for gamers. So it's my job to come up with as many learning categories as I can that are associated with gaming, so we can start to build a curriculum base for gaming. Everything from game design and programming, to writing dialogue and music, to testing the game, to selling the game.

I would like some feedback on some learning categories from the community here

Here is what I have so far:

- Video Game Design

- Game Theory

- Video Game Careers

- World Building

- 3D Modeling

- Video Game Art

- Science in Video Games

- Writing For Video Games

- Artificial Intelligence

- iOS Game Programming

- Video Games & Education

- Vocal Acting For Games

- History of Video Games

- How To Build a Game

- Sound Design

- Music Composition


Is there anything we are missing when it comes to gaming? What's something valuable that's not on the list that would be extremely valuable for teenagers who want to get their foot in the door of the video game industry?



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