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You run around as sonic, you get turned into a werewolf, you walk around as werewolf, you turn into supersonic, a cutscene shows you beating robotnic, the end.
Anyway to the people who though this shit would be different and once again trusted sonic team to not create crap i say told you so.
The werewolf thing? Not so much. Ok, it was horrible.
I can't believe i actually thought Sonic Team was going to make a good Sonic game. Oh, the irony.
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A visual representation of my excitement for this game.
You're right though, it's just laughable, its like dealing with a child sometimes. You keep telling them and telling them and they just can't wrap their heads around the concept of something GOOD.
I'm thinking the werewolf gameplay may be more satisfying than the speed track parts, and by that I mean better, not necessarily good. I have little faith in this game, hope to be pleasantly surprised.
Little side note, apparently the singer in the trailer is the lead singer in Bowling for Soup. O.o;
@MultiJoe:
I want to counterargument. I'm going to argue that Sonic was always meant to be "Go Really Fast", but the hardware at the time could only make him go so fast. Remember how awesome it was in Green Hill Zone(in the first Sonic) when you got him going so fast he ran off the screen!? I think that they may have had to implement nifty "stops" with the level design to prevent an unintended result like that.
Counterargument aside though, WTH wasn't Sonic able to kill enemies in STH06 just by jumping on them!!?? I remember that being a basic part of his moveset. Mario isn't the only guy that can jump high!
The beatemup, not so much
That seems what this game is all about. It looks like playing Burnout with 2/3 of of the screen covered.AKA NOT FUN.