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About
Sup. I'm Thomas, or as I've become accustomed to the screen name I gave myself recently because I'm slightly unoriginal, Dr. Rockyowitz.

I just graduated from Texas A&M University with a degree in English and a focus in Creative Writing. So here's hoping that gets me somewhere. I would love to work on writing for games on either the industry side, or for a website. Or, do the music for video games.

I play guitar and write a lot of music. So there's that, and you can check my stuff out at www.youtube.com/tomtom777otz
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The Plight of the Rural Gamer

I live in a town in southern, central Texas (go ahead, get the jokes out of the way) and I like it here. Sure, our governor is an idiot, I'm surrounded by more idiots, and the education system isn't the best. But I live out on some awesome land and needed to move back home. Money's tight after going to college and I'm helping the folks out. That, and I'm trying to get a job in the video game industry. So things are moving a bit slowly in that ground. How can you argue with a view like this though?



Now for the down and dirty: How does 60kb/s for an average download speed sound to you? Does it fill you with hatred and memories of the sounds of dial-up? Well, it's a sight that plagues me every day when I try to download games on Steam.



Welcome to the great world of a piss poor Internet infrastructure for the outskirts of a medium-sized town. As such, I'm unable to play many of my games that feature online multiplayer modes, and even “Minecraft” chugs unbearably when I try to connect to a friend's server. It's been a recent trend that many developers are looking to put more focus into online modes, and it kind of disheartens me.

I read Jim's review about “Battlefield 3” and was pretty appalled. It wasn't because of the review score (I figured it would be something like that) or the actual review. It was that the singe player campaign was just “meh”, if not worse. It really chafes my taint that developers are devaluing the solo experience in games, or that publishers are pushing this so they can try to meet the numbers made by “Call of Duty.” I wasn't too committed to getting BF3, because of Origin (just didn't see the point in having it for BF3 only), but the campaign having too much of a “meh” factor sealed the deal. I can't pay $60 for a game where most of the enjoyment is found in the online experience. Maybe when I am able to move and afford faster Internet, I can purchase it. There's a growing sense that more videogames are going to start including online modes to either justify online passes, or that they're just thrown in to make a bit more money, with Bioshock 2 being a nice example for this. It just feels like Lisa is tearing our single-player campaigns AH-PART.


Not pictured: The reference I just made

I know that the single player element in videogames is here to stay (and Battlefield isn't exactly the series to express my views about single player experience, I know), more and more resources that could be used to build interesting worlds and tighten the experience are being used to make modes that I and probably a good number of other gamers can't use. Don't get me wrong, I love multiplayer. When I've been able to play online, I've enjoyed my time and I think multiplayer should still be around. However, it shouldn't be the bulk of the game, nor should it be an after-thought. If a game is going to have a single-player element, make it worthwhile.

As for what makes a single-player campaign worthwhile, that's tough to say, since each genre (and brand by comparison) has their own take on that question. If you want to gauge my interests in single player campaigns, I thought “Portal 2” and “Deus Ex: Human Revolution” did a great job (as far as this year goes, I'm not even going to include the classic examples, such as “Half-Life 2” and others). It needs to be well-written, whether it is a sandbox game or not. As far as hours go, if it's going to be less than 10 hours, it needs to be pretty damn good. That seems like another topic for another blog though.



I could hold the videogame industry accountable for this, just as I could (and probably should) hold the telecomm industry for making me use “wireless” DSL that couldn't get slower if it approached an event horizon. The point that I hope came across in this poorly written rant is that single player campaigns are still the focal point of most games, and developers need to cut the crap of throwing online modes in every chance they get.

Please developers, from a guy who plays games after playing the SimFarm LARP and lives out in the country, show a little more interest in telling a story or making a fun world without resorting to online features. Or put back in the option to battle bots. That's always fun.

Thanks and Gig'em.

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Legacy Comments (will be imported soon)


I recently almost had to go 3 whole days without internet and panicked! Turned out to be only 1/2 a day, but it's amazing how much of our lives are now connected to the internet.

Technology is changing though. I was recently able to upgrade to 50mbps from 25 by switching all my TV's to digital cable converters that compresses the channels and frees up bandwidth coming into my home... allowing me to double my internet speed without paying any more in cost.

The recent switch from analog to digital for TV's will gradually have an impact on everyone. Super wi-fi is coming and it will allow remote communities to access decent wifi. Here's a brief explanation of super wifi in case you're interested:
http://www.pcworld.com/article/236829/super_wifi_has_100km_range_is_coming_to_save_the_day.html
.. but essentially, eventually you WILL get decent internet access... and then you'll become dependent on it... and have a panick attack if something happens and you can't access the internet! :)
[img]http://3.bp.blogspot.com/_5-mjBjqi788/TIh2dFTUhlI/AAAAAAAAAAo/jZYSim4w7Ng/s1600/enhanced-buzz-9901-1282983200-12.jpg[/url]

Fapped for The Room reference alone :)

Also, as I've said before, I blame dial-up for my childhood obesity


Fapped for The Room reference alone :)

Also, as I've said before, I blame dial-up for my childhood obesity

(double post for bbcode FAIL)
You can't supplant a great single player experience with multiplayer. I love playing online these days, but most of my favorite games are the ones with a great single player experience.
@Elsa: Thanks for the link! Ever since watching Louis C.K.'s bit about technology when he appeared on Conan's show (I guess the Late Show), I've tried to cut back on freaking out if my technology doesn't work. Surfing speeds are great, but it sucks to be a part of a community like Destructoid and not be able to take part in Steamtoid's FNF. But here's hoping for Super Wi-Fi!

@Dimmu: I blame it for causing me to lose my hearing early...because it grated my ears to no end. And that picture is goddamn magnificent.

@Kidplus: Agreed!
I live in Texas, but I'm close enough to DFW to get some relatively decent internet, but until recently I was in the same boat as you. Even now, the connection still sucks because the lines were apparently put in before the Alamo fell. I feel your pain, man :/
Well to be fair, the fact that a pure numbered Battlefield game has any single player at all is a heck of an accomplishment. It is funny how a lot of games are called out for having tacked on multiplayer, but in this case it's the single player that's tacked on.

I hear ya on bad internet though. Kept me out of the Quake heyday multiplayer scene entirely, which is something I really regret missing out on.
@blue: Glad to know I'm not the only one!

@ScottyG: Very true, hadn't thought of it like that. I know there are probably better examples but that was the one that came to me at the time.

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