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Hi I'm Jared and I'm from Houma, LA, south of New Orleans (yes, there is a south of New Orleans).





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My game idea, Codname: Rio Bravo
RonBurgandy2010 | 12:23 AM on 06.27.2008 15 comments


First, let me explain myself. Around late July, I'm going to GameCamp. GameCamp is like an extended workshop. They teach youngsters like me :D the fundamentals of game design. Last year I went to the 5-day camp, where they taught us thought techniques and such. I'm going to the 9-day sleep in camp this summer. They might teach us C++ or something this year, I don't know. Well he whole point is to create a full game pitch and present that to a team of actual developers. You seriously do everything but programing the damn thing. Also, any southern gamers going to their local GameCamp? Here's a link: http://www.gamecamp.org/site.php

Anyway, on to the idea. Keep in mind that this is all very preliminary and any constructive criticism will be greatly appreciated :)


Picture of Phoenix + Photobucket = instant fictional setting

First things first, go listen to these songs. Now, watch them again, only this time imagine an awesome movie inspired bank heist setup for the first half of the song, than when it picks up around the middle, imagine a wicked awesome, edge of your seat, relatively non-violent bank heist that Danny Ocean would be jealous of.



Now you may be thinking "but wait, doesn't this game come out in a couple of weeks?" Well, sort of. What your thinking of is Hei$t, which is basically a third-person shooter with an interesting multiplayer mode in which you can co-operate with friends than stab them in the back and take all the money for yourself. Well, my game is different. Way different.

The reason I had you listen to that music is simple: to set the mood of the game. Hei$t could include, say, hard rock and it wouldn't feel out of place, because it's just a third person shooter set in a bank heist. Rio Bravo is (I feel) unique because of several reasons that I will now present.

1) The story is about a handful of near-middle aged friends who all reach a similar midlife crisis together: their lives are boring. You have your fathers, your single men, your divorced men; just really what you think about when you imagine a group of poker buddies: screwing around, having a good time, enjoying each others company. That is why there will be no back stabbing in the story or online, they are in this together.

2) The setting is the early 90s. Security systems were still, for the most part, in their infancy in terms of sophistication. Thing were just switching over to computers and there were still a lot of bugs in the systems. This gives the perfect amount of difficulty and complexity.

3) Do the heist the way you want it done. In game, you are given a few days to case the joint, or, sit in a car for a few in-game hours. There will be great interactive conversations with your computer-generated friends to make time fly. The reason you need to case the joint is to set up an approximate time (which you set) to strike and figure out specific ways to infiltrate.You could dress up as guards or cops or civilians. Or you could just say "screw it" at any time, in the car or otherwise, and go charging in, guns blazing, and take all the cash. Of course, depending on factors such as collateral damage, civilian casualties, and amount of loot taken will determine the ambition and drive (read: difficulty) of the cops.

4) Oh yeah, and it's open world, containing multiple banks and stores of various security levels that you can hit at any time but is that even worth mentioning any more?

I may build upon this more in the future, but for the most part, this is all I can think of right now. Tell me what you think :)



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14 comments | showing # 1 to 14
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Conrad Zimmerman's Avatar - Comment posted on 06/27/2008 00:27
Conrad Zimmerman
Now, can you hide the older copy of this?
RonBurgandy2010's Avatar - Comment posted on 06/27/2008 00:30
RonBurgandy2010
Sorry, having some trouble on my end.
Puppy Licks's Avatar - Comment posted on 06/27/2008 00:44
Puppy Licks
Cool, but I feel the game may need a flawed mercenary and a medicated psychopath to really make it stand out.

....wait, scratch that. But your idea sounds pretty cool.
I'm diggin the idea of having it set in the 90's too, you could have the stealth stages play to the theme from Beverly Hills cop :D
Conrad Zimmerman's Avatar - Comment posted on 06/27/2008 00:53
Conrad Zimmerman
@RonBurgandy: It's all good. And this does sound like an interesting idea.
Arttemis's Avatar - Comment posted on 06/27/2008 01:00
Arttemis
Heist movies are a phenomenon of their own, but it's really not been translated to games.

I imagine the biggest obstacle is the actual patience required for the set up and "casing".
I think in order for this to truly shine, though, it would have to have some random element to it. Otherwise, the player becomes intimately familiar with the banks layout, security routines, etc, etc.

I really like the setting and concept though.
RonBurgandy2010's Avatar - Comment posted on 06/27/2008 01:14
RonBurgandy2010
@Arttemis I was thinking randomly generated bank interiors, mostly for online, but keeps several architectural and design themes no matter the configuration.
Haxan's Avatar - Comment posted on 06/27/2008 06:54
Haxan
If you could throw in digital representations of John Wayne, Dean Martin, Ricky Nelson and Walter Brennan then you will get my $50 sight unseen.
Charedj's Avatar - Comment posted on 06/27/2008 08:11
Charedj
Its a sweet as idea, quite well thought out, nice job with the music. The storyline would need to be good methinks, perhaps a behind the works type where the player isn't totally in the loop. Maybe the divorced one seeing his kids could be quite interesting, then you might see a friend at the bank, or they see you casing the joint...it could have a lot of suspence, the whole 'I better check what I'm doing here' and maybe acheive people caring about the protagonists. I kinda feel like I'm selling this to myself right now...Id buy it.
RonBurgandy2010's Avatar - Comment posted on 06/27/2008 08:47
RonBurgandy2010
I also thought about an online mode with, say, four teams all going for the same loot with each team taking a different approach. Also, there will be online heists with or without casing. If you are alone, just go in with a random group of people with an assigned approach. If you are online with a group of friends or a clan, you can choose to case or not. You can also choose to case with random people, but those lobbies will probably be empty. I don't know about you, but I couldn't spend a few in game hours with those people.
RonBurgandy2010's Avatar - Comment posted on 06/27/2008 09:08
RonBurgandy2010
@Charedj Your avatar is pure win.
king3vbo's Avatar - Comment posted on 06/27/2008 10:19
king3vbo
Interesting idea
MrSadistic's Avatar - Comment posted on 06/27/2008 12:00
MrSadistic
I'm Ron Burgundy?
RonBurgandy2010's Avatar - Comment posted on 06/27/2008 12:04
RonBurgandy2010
OF COURSE, THAT'S WHAT I WAS DOING WRONG THIS WHOLE TIME. THAT WOULD MAKE THE GAME BETTER THAN THE DREAMCAST!!!!!!! Thanks Mr. Sadistic ;)
Aaron Mxy Yost's Avatar - Comment posted on 06/29/2008 00:05
Aaron Mxy Yost
My favorite part is the entire reason for the bank heist is because a bunch of middle aged guys are bored. Making them all interesting and well-rounded characters would really help it stand out.
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