BOSS: a boss is a boss is a boss. boss - Destructoid

Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android

click to hide banner header

Vienna, Austria

109 French Girls:

Dschingis Khan Mondo Grill

Player Profile
PSN ID:brucebozinsky
Wii U code:RobertoPlankton
Follow me:
Roberto Plankton's sites
Following (18)  

I perfected the use of my move-set in training mode and fought a seemingly endless roster of increasingly difficult foes. I have mastered the inherent system of action and reaction, it all makes perfect sense, i am in a state of Flow.
Mihaly Csiskzent... Mihaly Csikmihal...Mihaly Csikszentmihalyi would be proud.

And then I get kicked in the nuts. Repeatedly.
I get kicked in the nuts repeatedly and ferociously by sadistic monstrosities going by names like Jinpachi Mishima, Seth, Galactus, Saiki. Suddenly i remember why you are not really supposed to play these games alone: you can't hurt developers, you can't even yell at them. I tend to sink my teeth into the controller instead. My dentist is a rich man.
Bosses in (fighting) games demand a higher degree of attention or skill, i am perfectly alright with that. But they also tend to force the player into a certain style of playing the game.
These atrocities are not only the developer's projection of his own wet dreams of omnipotency, they are also interrupting my Flow. And they are not fun. They don't generate a feeling of achievement after i finally beat them. I do not want to spam the same moves over and over again or rely too heavily on (imo overused) super-special-ultra-meters.
I am forced to play a certain way - i am forced "to pay attention to the that man behind the curtain".
I hate that.

Thinking about this i had to do another picture. The one above is purely descriptive and does not reflect upon what fighting-game-bosses do to my soul, what it feels like to spend too much time with watching loading-screens. So I made a second one:

Some reflective moments later i also thought about the other end of the spectrum of negative feelings concerning game-bosses. For me it is the experience of disappointment, the anti-climax, the too-easy-boss
An experience which seems especially virulent in RPGs. I tend to grind enthusiastically and more often than not I am underwhelmed by the bosses I encounter.
I actually feel quite bad for most of them.
It is like stomping kittens on the head.

Photo Photo Photo

Is this blog awesome? Vote it up!

Those who have come:

Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*]   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Back to Top

All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more