So, some people don't know DotA, eh? - destructoid
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Roager says:

So, some people don't know DotA, eh?

// Submitted @ 12:34 PM on 11.03.2010



*I first wrote this as a comment on a post about DOTA2, but I figured it'd get more views, and thus be of more use, as a blog post. No images cuz I can't be arsed to get them. To make up for my laziness, here's a song relevant to the post. Listen to it on repeat while reading. Or dont.

All-RIGHTY then. If you've never heard of DotA, I'm gonna say you've probably never played much, and almost surely never owned, Warcraft 3. You may or may not know about WC3's "World Editor" that was packaged in it, but people used it to make all sorts of mods and maps and stuff, like Footman Frenzy, Sheep Tag, and DotA.

Defense of the Ancients is pretty much THE WC3 game everybody knew, because it absolutely dominated the "custom games" list on battle.net. Probably still does, but I haven't played in years, so I can't be sure.

Regardless, the basic structure is that 2 armies, positioned at opposite corners, have to push toward each other's base and destroy it. Each team has respawning grunts/"creeps", and each player is a Hero character for their te
*I first wrote this as a comment on a post about DOTA2, but I figured it'd get more views, and thus be of more use, as a blog post. No images cuz I can't be arsed to get them. To make up for my laziness, here's a song relevant to the post. Listen to it on repeat while reading. Or dont. http://www.youtube.com/watch?v=0OzWIFX8M-Y*

All-RIGHTY then. If you've never heard of DotA, I'm gonna say you've probably never played much, and almost surely never owned, Warcraft 3. You may or may not know about WC3's "World Editor" that was packaged in it, but people used it to make all sorts of mods and maps and stuff, like Footman Frenzy, Sheep Tag, and DotA.

Defense of the Ancients is pretty much THE WC3 game everybody knew, because it absolutely dominated the "custom games" list on battle.net. Probably still does, but I haven't played in years, so I can't be sure.

Regardless, the basic structure is that 2 armies, positioned at opposite corners, have to push toward each other's base and destroy it. Each team has respawning grunts/"creeps", and each player is a Hero character for their team. The heroes and creeps fight to push through 3 lanes, which have defense towers, creeps, and (usually) other heroes in them.

To win, the heroes need to work together to fight through the towers and out-play any opposing heroes that show up. That's where the fun happens: the intense and often manic clicking of your abilities, and knowing when to throw out each move.

The whole thing plays something like a competitive action-rpg, complete with level-ups and item purchases. So knowing your character means not only knowing what abilities are available to you and when you need to use them, but also what item purchases will benefit you most, either through stat boosts, new abilities, or to synthesize something better down the line.

Since everyone is gonna be doing this at the same time, you have to make sure you can keep up. Killing an enemy hero nets you a nice gold bonus, giving you, and therefore your team, a leg up. People like DOTA because it blends action, RPG character building, strategic territory control and teamwork, and since each game has you with a new character, it doesn't require grinding or leveling to do well in PVP, as can be the case with MMOs.

Your time investment is more like a fighting game: the longer you play, the better you'll be, but even first-timers will have all the same tools and options.

I've never been a big fan, but it's crazy popular. League of Legends and Heroes of Newerth have already recreated the gameplay in standalone packages. League of Legends is free to play, with optional real-money purchases, and Heroes of Newerth must be bought. DotA 2 is Valve doing much the same thing. We'll see where they go with it.

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