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So who am I? Well, some call me RivaOni, some call me Duane, depends how you know me. I'm a early 23 year old male from the United Kingdom, currently residing in boring Bedford. I own numerous systems, and a filing cabinet full of games for them. I also run a website called "bitparade" to which you can find a link to below.

I'm the father of a 3 year old little girl, so have to balance my gaming around her, i.e. no violent games until she goes to bed unless shes out for the day.





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What makes a “Greatest Ever” videogame?
RivaOni | 4:51 AM on 09.02.2007 4 comments


This is something I’ve been wondering for a while. Videogame publications and communities are always doing “Your Top 10 Games Ever” or “The 100 best videogames ever made” type things. EDGE recently (well a couple of months back) published a magazine with their top 100 games ever created in, here’s a link to a list of its contents.

So what makes a greatest ever videogame? Lets just take a quick look at their top 10.
1. Legend of Zelda: Ocarina of Time
2. Resident Evil 4
3. Super Mario 64
4. Half Life 2
5. Super Mario World
6. Zelda: A Link to the Past
7. Halo: Combat Evolved
8. Final Fantasy XII
9. Tetris
10. Super Metroid

Pretty much a standard Top Ten List there, although there will always be arguments for and against certain games. But why? Are the games ommited genuinely the best examples of videogames, or are is it normally opinions based on nostalgia?

Will the likes of Resident Evil 4, Half Life 2 or Final Fantasy XII be even in the top 100 in 5 years time? How about 10 years? Does Super Mario 64 really still stand up to more modern games with more fluid controls such as Jak and Daxter on the PS2 (Which Miyamoto even admits is a better game)? Does this all really matter? Surely this is just a list of games that EDGE think are worth playing?

In that respect, why is Ocarina of Time number 1? Story aside, which wasn’t all that fantastic to be honest, the core gameplay elements have been the same in every single 3D Zelda made since it was released 10 years ago. Twilight Princess has tightened the controls immensly on Gamecube, resulting in you accidently running off of less lledges than you would of done using the N64 controller in Ocarina of Time. Don’t believe theres no real difference between all four 3D Zelda’s? Pick up a Gamecube and get Wind Waker, Zelda Collectors Disc and Twilight Princess for it and you can sample all four games.

It’s all based on opinion really, and alot of games that feature in these lists may have been great games in their time, but just don’t cut the mustard in this day and age. Take two N64 games, placed 17th and and 28th on the list, Goldeneye 007 and Perfect Dark respectively.

Now for the record, I’ve never been a fan of these games, the controls have always just felt completely wrong to me. But Goldeneye, as a console game, was revolutionary for its time. It was the first time a developer had made an FPS game work properly in terms of controls, atmosphere, story telling and multiplayer. But the console FPS has moved on in a huge way, possibly reflected by Halo: Combat Evolved’s placement in the number seven spot (although that could also be EDGE justifying their 10/10 for it).

So, what makes a great videogame? Surely with how fast our industry moves, only a game that plays incredibly well still years later (see Super Mario World and Super Metroid, the only games there of an age that I can’t make any complaints about), doesn’t lose any of its appeal and stands up well alongside more modern games? In this respect, nearly every game on that list has been bettered in one way or another.



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3 comments | showing # 1 to 3
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Aaron Mxy Yost's Avatar - Comment posted on 09/02/2007 05:05
Aaron Mxy Yost
There's a lot of different factors you can look at... innovation, lasting appeal, personal preference. In the case of Ocarina of Time, I think it sort of invented how 3D adventures could be done... even if it doesn't hold up as well as it's successors and imitators, it led the way. Back when it first came out, OoT was ZOMG amazing. Halo's the same way, while I'm not a huge fan of the series myself, it set the standard for how you control FPS games on consoles.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 09/02/2007 05:24
Copyright 2008 Agent Chieftain
Ignoring the fact that they included Resident Evil 4 and Final Fantasy XII in an ALL TIME list, I think their ability to age is an important factor. When I first bought my PlayStation, I thought Gex 2 and Nascar '98 were the best games ever made. Obviously, not anymore.

Maybe they can include old games. You know, show Pac-Man a little love.
thisissami's Avatar - Comment posted on 09/02/2007 05:42
thisissami
good post... interesting read. yeah... i think it's more the nostalgia of the editors who create these lists... they just think of the memories they felt when they first played these games. an analogy would be the final fantasy series. the first one i ever played was FFX a couple years after it came out, and it was the first time that i realized that games could actually have deep/sentimental stories. i played FFVII afterwards, and although i was absorbed the whole time, it was never the spectacular famazing game i was lead to believed by the incredible number of FFVII fanboys. it was just that it was so revolutionary and incredible at it's time, that it will stay with anybody who played it at it's time forever. in 10 or 20 years, the editors that create these lists will probably list Gears of War, Bioshock, Guitar Hero, Rock Band, Ratchet and Clank 2, Jak and Daxter, and God of War as the top 10 games ever, just because that's what they grew up with and that's what stood out to them. of course that's just an arbitrary list that could be easily replaced with kingdom hearts, super smash bros, super mario galaxy, etc. easily, but yeah... my point is that everything is based on nostalgia.
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