Well my lust for fighting has grown and grown, after branching out and jumping into the scary territory that is KOF land I have started playing all the fighters I have either dabbled in or always wanted to try but never got around to it. There are quite a few so I didn't spend forever to master them, just learn the groundwork and beat arcade mode at least once and judge it based on that.
Garou:Mark of the Wolves-
I LOVE this game, it feels like a great mix of KOF, Real Bout (more on that later) and SF3/Samsho. I really dig everything about the game, I keep seeing people do these fucking bonkers feint cancel combo strings that look like a nightmare to deal with. I think I will take my time in learning it.
I really enjoy this game, it looks beautiful and sounds great. I never got into the Fatal Fury series because of jumping in the foreground/background seemed awkward. This does away with it, it still feels like a FF game but more traditional. I like it!
Ninja Masters: A ninja samurai shodown weapon fighter from ADK, who made Twinklestar Sprites (best game everrrr!). What is neat about it is that you can sheath your weapon and your attack style changes, I only played it for a little bit but I thought it was pretty cool.
Galaxy Fight: The first in the Sunsoft fighting trilogy. I thought it was ok. The whole thing feels really basic, no extra super moves or anything like that. Compared to Waku Waku 7 it is pretty shitty. It makes me sad when a fighter sucks, like, I can tell Sunsoft put effort into it, the sprites look really nice and the backgrounds are pretty, but all that work went into a weak fighter like it didn't even matter.
Real Bout Fatal Fury 2: I was never really a big fan of the old Fatal Fury games, my interest in them only starting with FF3 which wasn't even that amazing. I was turned off by the clunky controls and the plane-shifting didn't really excite me, it only complicated things. FF3 played more fluidly than FF1/2/Special, and the Real Bout series
Art of Fighting 3: Game pisses me off. The animation is stunning, the huge sprites move more fluidly than SF3 but still look rather dull. I hate the whole fighting system. It would be nice if everything didn't knock you down, and when you get knocked down you stay down for 46 seconds before getting up again. It makes for some very irritating back and fourth matches, all it is is a shoving contest. Call me a n00b but I hate this game.
Mark of the Wolves is fucking amazing, I want to get better with it but the amount of skill needed to play it is astronomical. I love a challenge.
Garou is probably one of the best fighting games I've ever played. The TOP thing and the just defends added an extra layer of depth to the classic formula.
Galaxy Fight...hoo, that brings back memories (and yeah, it was pretty bad). Waku Waku 7 and Astra Superstars are more interesting (unfortunately the latter is stupid expensive, though the former recently got ported to the PS2, hopefully better than its Saturn port was).
Also, you might already know of it, but if you liked the "sheathing" mechanic in Ninja Master's (you missed the Engrish apostrophe, heh heh) you might like the "Stand" system in Jojo's Bizarre Adventure.
I am well aware of the Stand system, I am glad you brought that up. The whole time I was playing I was wondering "where have I seen this before?".
also, I reviewed Jojo waaaaaaay back.
AOF is great , think fo it not as a tradicional fighting game , more of a KI like rush followed by rush game ; Garou is the best fighting game ever hands down ; Galaxy fight sucks and is waaaaay too floaty , but Waku Waku 7 is so flashy and stupid fun that makes my eyes hurt .
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Also, you might already know of it, but if you liked the "sheathing" mechanic in Ninja Master's (you missed the Engrish apostrophe, heh heh) you might like the "Stand" system in Jojo's Bizarre Adventure.
also, I reviewed Jojo waaaaaaay back.