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Rider Chop's blog

5:50 PM on 05.12.2009

Movie night returns tonight! Karate Bullfighter+Whisper of the Heart

WHEN: Tonight (May 12) at 10:00pm CST/11:00pm EST

Well after an extended vacation, Crabmonster Movie Night is back with a vengeance. All summer I will be playing double features on a weekly basis, maybe twice in a week. Now with only work and fewer summer classes I can focus on getting movie night up and running again.
This week is a dosage of extreme manliness with Sonny Chiba as the Karate Bullfighter and then another Ghibli film Whisper of the Heart

[embed]106767:15048[/embed]   read

7:17 PM on 05.02.2009

My fighting plate is full:THE FIGHTING!

Well my lust for fighting has grown and grown, after branching out and jumping into the scary territory that is KOF land I have started playing all the fighters I have either dabbled in or always wanted to try but never got around to it. There are quite a few so I didn't spend forever to master them, just learn the groundwork and beat arcade mode at least once and judge it based on that.

Garou:Mark of the Wolves-
I LOVE this game, it feels like a great mix of KOF, Real Bout (more on that later) and SF3/Samsho. I really dig everything about the game, I keep seeing people do these fucking bonkers feint cancel combo strings that look like a nightmare to deal with. I think I will take my time in learning it.

I really enjoy this game, it looks beautiful and sounds great. I never got into the Fatal Fury series because of jumping in the foreground/background seemed awkward. This does away with it, it still feels like a FF game but more traditional. I like it!

Ninja Masters: A ninja samurai shodown weapon fighter from ADK, who made Twinklestar Sprites (best game everrrr!). What is neat about it is that you can sheath your weapon and your attack style changes, I only played it for a little bit but I thought it was pretty cool.

Galaxy Fight: The first in the Sunsoft fighting trilogy. I thought it was ok. The whole thing feels really basic, no extra super moves or anything like that. Compared to Waku Waku 7 it is pretty shitty. It makes me sad when a fighter sucks, like, I can tell Sunsoft put effort into it, the sprites look really nice and the backgrounds are pretty, but all that work went into a weak fighter like it didn't even matter.

Real Bout Fatal Fury 2: I was never really a big fan of the old Fatal Fury games, my interest in them only starting with FF3 which wasn't even that amazing. I was turned off by the clunky controls and the plane-shifting didn't really excite me, it only complicated things. FF3 played more fluidly than FF1/2/Special, and the Real Bout series

Art of Fighting 3: Game pisses me off. The animation is stunning, the huge sprites move more fluidly than SF3 but still look rather dull. I hate the whole fighting system. It would be nice if everything didn't knock you down, and when you get knocked down you stay down for 46 seconds before getting up again. It makes for some very irritating back and fourth matches, all it is is a shoving contest. Call me a n00b but I hate this game.

Mark of the Wolves is fucking amazing, I want to get better with it but the amount of skill needed to play it is astronomical. I love a challenge.   read

5:48 PM on 03.27.2009

More Badasses: Allen O'Neil *with more LEGO ISLAND!*

Allen O'Neil personifies what it means to be HARD.
In my last badass spotlight I focused on Geese Howard and how hardcore he is. I made a mistake. Allen O'Neil makes Geese look like a kitten. His character description off the wikipedias: "Killed by enemy commandos early in the war he later appeared several times in the later games each time dying in inescapable ways, so soldiers thought he was immortal."

Allen is notorious for cheating death no matter what happens.
In MS1 he is just a midboss, firing his gun in 8 directions, throwing grenades, whipping you in the face with his ammo belt (badass), and spouting his AMAZING catchphrases.
...That laugh still haunts me, Allen is such an asshole because he KNOWS he can kill you. Allen is deadlier than any tank or mechanical monstrosity you have to fight. He is faster, better armed, and straight up scary sometimes. But he isn't all bad, Allen still has a heart. He only wants to finish the war quickly so he can go back home to his family. This adds a little more depth to his character besides "YOU'RE MINCEMEAT!". Allen is such a pain in the ass to kill, he takes roughly as many shots to kill as a tank, if only he would stay put long enough to do some decent damage. When the final blow is struck Allen slumps over and says "See you in hell!!". You think the battle is over, but far from it...

In MS2 you think you are on your way to fight one of the bosses and OH SHIT ALLEN! The battle is the same as last time, bullets fly and grenades are thrown. When you eventually defeat him he says his trademark last words and falls into the water below only to be devoured by a KILLER WHALE. As if that wasn't final enough, the whale emerges to spit out his bones. Surely that would be the last you see of Allen...
Fucking WRONG! In the final mission of MS3 you have to fight a familiar enemy, the aircraft boss from the second mission of MS1. It's a pretty basic fight if you've fought this boss before. In MS1 Morden was shooting rockets at you, in MS3 it's motherfucking Allen again! Causing more headaches by using his own attacks and beefing up the challenge of this fight even more. He seemingly dies a third time, falling out of the plane and splattering on the groud but oh no, he returns aboard the Marspeople mothership (how!?) to help fight the aliens. As you head onward he chooses to stay behind and cover you. After the final boss fight the ship explodes, presumably with Allen still aboard.
For a while things were going smoothly, perhaps Allen had been finished off for good. But he returns in MS4, but it isn't the original, it's a robot duplicate. He also returns, alive and well in MS7. And he dies yet again.

Is Allen immortal? Some say it is his will to survive and see his family that keeps him going, some say that perhaps he really is a ghost, haunting the battlefield. Regardless, Allen O'Neil is a badass among badasses. So many people would put Solid Snake or Kratos at the top of their badass lists, those guys wouldn't last a minute against Allen. Allen isn't afraid of death, death is afraid of Allen!

And because some of you have fond memories of the Lego Island soundtrack I went ahead and uploaded it for everyone.   read

8:27 PM on 03.24.2009


Year: 1997
Platform: PC
Genre: Action/Adventure
Developer: Mindscape

My memories of this game came rushing back recently. I was cleaning out the area around my computer desk and I found a big stack of PC games from when I was a kid! I found this game, Lego Racing, that shitty Lego Island 2, CROC LEGEND OF THE GOBBOS, Dark Forces, Jedi Knight, the Sega Smash Pack aaaaand *edit* well fuck me I had Croc 2, how did that happen? I remember when my grandma got a computer in...maybe 1996, my friend had Dark Forces and Jazz Jackrabbit for his computer so those were the games I had to have. It was awesome. Now just like any young boy I was obsessed with motherfucking LEGO'S. When I found out they were making a game (I think I might have heard about it in a comic book or something), I HAD to get it.

Story: You play as Pepper, a "pizza delivery dude, the dude with the food!". Your job is to make pizza deliveries although I only remember doing a couple of those, I usually just wasted time at the racetrack. The Brickster is a criminal who likes to unbuild things, he breaks out of jail and you help the police capture him again. The story is pretty light stuff but it makes up for it with charming characters and variety of things to do.

Gameplay: The gameplay is very simple, just use the directional keys to move. They work like the tank controls in Resident Evil. Forward and backward move forward and backward and left and right rotate you. You can walk around and click on stuff to watch it change. You can play as several characters, each one has different effects on things you click. Say somebody is walking by, you can click them and their hair will change, or the color of their clothing, etc. you can go to the building you started out at and check on your score in the various minigames on the score cube. I like walking into people on the street, instead of bumping into them like most games you can plow right through them and they explode.
My favorite part of the game though was vehicle customization, I remember building a helicopter, a racecar, a jetski, and by clicking on vehicles you could ride them in races or just for fun. If you visit the racetrack, build your car and customize it you can enter in a race, same with the jetski. The helicopter could be used to fly over Lego Island and see everything from a birds eye view, it was cool. Along the way you could have all sorts of conversations with characters in the game, the dialogue was pretty charming and well written on my recent look at the game.
But the game is far from perfect, the controls are pretty assy. They are entirely too sensitive, and you can only travel on the roads or set paths for you to travel. You're walking on a path and you bump into the edge of it, losing all your speed and you have to accelerate again. It can get very very annoying, and this applies to the races too, the physics when you are riding vehicles is identical to when you are on foot only you go much faster. That's my only serious complaint with the gameplay.

Graphics: The graphics in this game are very simple, lacking just about all the detail found in the modern Lego games. But it works. Everything is bright, it's easy to get around. I like the look of the game. This is the first Lego game, they obviously hadn't perfected the look so I will let it slide. The NPC characters are well animated. I remember playing it on my grandmas ancient computer as a kid, the framerate was so choppy! I played it on my current PC and it looks much better though. C.

Sound: Let me just get this out of the way, I LOVE the soundtrack to this game. What is cool about it is how depending on what area of the Island you go to the music changes to fit the area more or less. I think I have some serious retrogoggles with the soundtrack. Even after like, 10 years I still remembered most of the music to the game. The main downside is that it's a wee bit....muffly? It's not crystal clear but that's not a big deal. The sound effects are expectantly cartoonish.
I was impressed with some of the voice talent they got for the game, notably June Foray who did the voice for Rocky the Squirrel and Natasha on Rocky & Bullwinkle. And Terence McGovern who did the voice for Launchpad on Ducktales (ah-woo-hoo!) and John Morris who played Andy in the Toy Story movies. B.

Overall: Overall Lego Island is a pretty enjoyable game in 1997. It has NOT aged well, but it still has enough charm and interesting things to do to be entertaining for at least one playthrough.

Retrogoggles grade: *edit* you know what? This game gets a 10, I was being too strict, I LOVED this game when I was a kid. I loved racing my car, smashing into people, riding my awesome jetski, that british parrot that would freak me out, going into the cave where the mysterious man behind the door would tell you tips about the game. I love Lego Island!!
Modern grade: 5   read

6:50 PM on 03.21.2009

My Spring Break Gaming: THE SLUGFEST

As I began to write this blog I noticed an ad for Rappelz Epic V, why the fuck do all these "FREE FANTASY MMO" developers throw money around to be advertised on every game site imaginable? Who can honestly say they play those? Like we need more of that crap.

So I played a bunch of random Dreamcast fighters with a buddy of mine, one of which was KoF Evolution (99). I used to play that game a little bit in the past but I had a ton of fun with it this time. I think I might be getting a little bored with 3rd Strike and I want something new in my fighters. But I guess when I say new I shouldn't be referring to fighting games that are a decade old.
My resolution for my spring break is to get better acquainted with the KoF series and maybe Last Blade 2. In 99 I found myself using Jhun, Joe, Terry, K', and either Ralf or Iori. I have tried to play some of 98 online and I get my ass beat so badly I am going to have nightmares about it. Some guy was Orochi Yashiro and just threw me all day, even when I dodge I get thrown. It was the most frustrating thing in the world. :(

I am a huge SF fan. I know the games, the match ups, the combos, the tiers and all that shit. But when I look at KoF I think "who the hell are half of these characters?", it is so daunting to go into a series with such a large roster of characters and I am just overwhelmed. SNK likes to confuse me by having a million things to worry about. I don't really know the first thing about how to play these games the right way. KoF feels like SF juggling chainsaws on crack.

But goddamn it is a lot of fun.

So hopefully by the end of spring break I will at least become familiar with how the game is played, I have always wanted to be good at these games but it seems like too big a task. I should have started playing these ten years ago.   read

5:50 PM on 03.09.2009

More Badasses: Geese Howard

Sometimes there are men so powerful, so feared that the mere mention of their name will send shivers down the backs of anyone, good or evil. Geese Howard is such a man. I am going to discuss who he is and why he is so badass (for those not in the know).

Geese Howard started off his career in badassery as a corrupt police commissioner in South Town in Art of Fighting 2, prior to the events of the first Fatal Fury. After his rise to power he became the head of his own criminal syndicate, it's headquarters located at the appropriately named Geese Tower. Geese is a man with power, both physically and metaphorically, he has his hands in just about anything illegal in South Town, and the Bogard brothers know about it, what with Geese you know, killing their father and all. He is both a deadly martial artist and also a smart buisnessman, don't fuck with Geese.

Geese is SO badass that he fell to his death TWICE. I mean, Bison is pretty tough too but he always had that bullshit psycho power to fall back on. What did geese have? Grit. That's what. He died in Fatal Fury, came back in Fatal Fury 3, then came back and died AGAIN in Real Bout Fatal Fury. Even though he is officially dead in the storyline he still manages to come back as a secret boss or even as "Nightmare" Geese in I think Real Bout Special or Real Bout 2, even as a ghost he is compelled to kick some ass.

young Geese from AoF2

Geese was also the founder of the King of Fighters tournament, he is so hardcore that he formed a tournament just to kick the shit out of everybody. Cocky? No. Honest? YES! I am pretty sure that he was the sponsor for the Boss Team in KOF.

In short, Geese Howard is among the baddest of the badasses in videogame history. Topping all the wannabes (I'm looking at YOU Rugal!). The man deserves respect, but not admiration though. Geese was a prick. He doesn't have any real fancy gimmicks to his fighting style, sure he has the projectile attacks and stuff but everyone has those. Geese is a badass because of his raw fighting skills over over the cheap shit that SNK would give their later bosses.

I should also note how amazing his theme and voice samples are. Soy Sauce for Geese is one of the most memorable boss themes ever and it gets you fucking hyped for the battle, when you hear it you know something serious is going down.
-You can not escape....from...death!
-I'll paint my house....wif...your bra

[embed]124171:17910[/embed]   read

5:02 PM on 02.28.2009

Where the hell is Street Fighter 3?

So, at my college every month we have a tournament night. This month we focused on fighting games! WOOOO!! They were Brawl, Soul Calibur 4, DOA4 and Street Fighter 4. I didn't participate in the DOA4 and SC4 tournaments for obvious reasons but I was all over SF4 and Brawl. I made it to 3rd place in Brawl with Captain Falcon. It was an uphill battle I assure you, but got beat by fucking toon link.
Anyway, I got 2nd place in the SF4 one and got a neat little consolation prize-a Street Fighter 4 coin! I thought it was pretty cool....until I read the back....

NO mention of Street Fighter 3?! What the fuck Capcom?
SF3:New Generation and SF3:Giant Attack both came out in 1997. What does it say for '97? "The franchise takes on puzzles in Super Puzzle Fighter II Turbo. Wyclef Jean croons about Chun-Li in his rendition "Guantanamera"."
Really? SF3 got glossed over for Wyclef Jean? Who the fuck cares.

3rd Strike came out in 1999 and is easily the most successful of the SF3 series and is still a big player in tournaments even today. What does it say for '99? "Kept it fighting with Street Fighter Alpha 3 and two Marvel games".


The fact that they mention the Street Fighter:The Movie game and even the horrendous Fighting Evolution game is an even bigger insult. The closest mention that SF3 gets on the card is in 2005, "The classics land on xbox". That's it, they make no mention of what classics they are referring to. The SF Anniversary Collection or the Capcom arcade classics compilation?

It seems really fucked up that they would just totally ignore mentioning SF3.   read

6:05 PM on 02.11.2009

Review! Twinklestar Sprites

This is a great way to kickstart a small series of NeoGeo reviews I have planned.

System: Neo-Geo/Dreamcast/Saturn
Genre: Puzzle/ Shmup.

Sometimes a game comes along that is so goddamn amazing that I am baffled. After playing it I am left wondering "how did I exist without playing this game?". I have blogged about this game ages ago but wanted to elaborate on exactly what makes it so amazing.

Ummm....something about playing as a girl named Load Ran who is a witch or something and she has to fight this vampire named Mevious and rescue her mom who has huge tits and enjoys munching sweet tacos. Also something about stars and shit. Seriously, why are stars such a focal point of games?

This game is unique in that it combines two very different genres, puzzles and shmups. But does it succeed?
The game is on a vertically scrolling plane and you move your character around and shoot balloons or clouds or boxes or birds or whatever, I will just refer to them as clouds. They wiggle around and fly in patterns, that is where the puzzle elements come in. The patterns they fly in can be exploded into chains. Some targets have bubbles around them, they will fuck up the chain unless they are popped before exploding them. The chain follows a big cloud with a trail of little clouds behind them, to get a Perfect you have to pop the biggest one first, which will pop all of them and send a larger amount of little fireballs at your opponent.
Fireballs are this games equivalent of the garbage blocks found in most VS puzzle games. What I think is cool is that you can counter the fireballs, sending them back to the other player. HA-HA, fucker! Eat it!
they can counter your counter attack, sending some sort of special attack to your side of the screen, either exploding rabbits, dragons, pigs, robot fists, whatever.
You every so often you can shoot a blue circle with a star in it to go into a sort of berserker mode, everything you pop sends fireballs at your opponent. This can lead to some insane shootouts, they separate the men from the boys. You think "oh hey, this isn't so tough OH MY GOD WHAT IS THIS WAVE OF PUNISHMENT FLOWING OVER ME!?!?" and you're dead.

This game appears to be simple on the surface but once you learn the game a little it becomes very very deep. I had a zen moment when I was learning the game. The computer was kicking my ass over and over and almost instantly I understood the game.
TSS is an absolute blast in the gameplay department, it has a unique way to play that I have never seen in another game. Everything is top notch.

The graphics are really bright, really adorable and I think I got a cavity from how sweet everything is. Sometimes this bothers me, sometimes it doesn't. When I am in an intense match I don't even notice the graphics. Overall it looks really nice, everything is crisp and cute and it can be a nice change from the normal gloomy hard sci-fi that you see in most shmups. B+

The music is really upbeat and fun. I like a lot of the stage themes, especially the music in story mode when you meet the boss characters and the last few tracks of story mode, especially Mevious and Memory, really energetic songs. The game features voice samples for all the characters, but the Saturn version has full voice acting. I like the sound effects, its really satisfying to hear the chains of enemies pop in a sequence. Yeah, I'm not much of a sound buff so it is hard to elaborate on something other than "YUH I LIKE DIS THING DUR HUR". Sorry about that. A-

Overall this game is amazing, ADK really went all out to make the best game possible. The graphics are nice, the music is catchy and most importantly, the gameplay is perfect. Yes, perfect. The game is so addicting, exciting and unique that I am having difficulty focusing on writing this. I want to play it right now! If you are a fan of puzzle games, shooters or fun in general you NEED to play this game. I don't care how you get the game, just get it. It is an essential Neo-Geo game and one of my all time favorites. Once you scratch it's sugary sweet surface you will find the amazingness located within.
I give Twinklestar Sprites 10 sweet tacos out of 10.   read

8:23 PM on 02.01.2009

10 Things You Don't Know About Rider Chop

1. I have only beaten ONE rpg:
And that is Lunar, I must have sat down for four to six hours a day until I beat the game. Roughly a week later I made that game my bitch. Final boss was WEAK, the magic is so broken in that game. I almost felt guilty. But yeah, I love this game. Working Designs for the win.

2. I used to play Pokemon Trozei religiously....
for the first month that I owned it. It was intense, fun, easy to get into. I really enjoyed it. I should give it a go again soon.

3. I have retarded facial hair:
I can't grow a beard!! I can't even get fucking five o' clock shadow! Well I can but it comes in all patchy. I can grow some mean chin hair/sideburns though. *sigh* I am only half a man.

4. I despise FPS games:
I think it is all the same game pretty much. I get bored with them quickly, and after listening to all the assholes on xbox live I don't really want to be associated with that group of people.

5. My inspirations:
Next to boobs and gaming, art is my passion in life. The amazing artists at Capcom were a big influence for me, I adore the style of their older games. Street Fighter, Megaman, Captain Commando, Darkstalkers, Cyberbots, anything really. Hirohiko Araki is amazing as well. I love comic strip art from the early 1900's, fashion from that time period is really cool too. I love anime, mecha especially. I really love the style of mecha design from Dangaioh and Iczer-1, both made by the same director btw so it is understandable.
An inspirational piece of animation for me would definitely be Daicon 3 and 4, the amount of effort and creativity that went into it is what motivates me to try and be as amazing as they were back in the day.

6. I hit my sister with my bike:
I was racing some other kid down the road and she runs in the way and I slam on the brakes but slide and hit her. We both got pretty fucked up.

7. The only games I have ever beaten without dying are MUSHA, Metal Slug 1, Megaman 2, Soldier Blade aaaaaaaand probably a few Sonic Games.

8. I tried desperately to "go pro" at SF3:3rd Strike a few years ago. I lack neither the patience nor the ability to ingest the bullshit that game throws at you. I got tired of wading through seas of Kens, Chuns and Yuns. Plus eating an Aegis Reflector unblockable for the millionth time really wore on my patience. I hate that shit. It is like playing 4-square as a kid, only when you miss the ball you get stabbed in the face. Similar to how if I guess wrong I eat an infinite or something and lose 60% of my life bar.

9. I love to collect all sorts of toys, Star Wars and Transformers mostly. I love the effort (or lack of effort) that goes into their design. When I see them cheap I like to grab import robot toys too, Revoltech toys are too cool.

10. I enjoy collecting games, especially Genesis games. I've had that sexy black box for about 14-15 years now and it keeps on ticking. I believe my collection is somewhere around 50 or 60 games for it, now I have some rare games for it and most of the essentials but I also have a few shit games as well, and fuck the endless pit of sports games for it, nothing I hate more than seeing a lot of Genesis games being sold only to find that 2/3 of it is sports games. Nigga I want fucking Shining Force, not Tommy Lasorda Baseball! That game sucks! Anybody who says they actively enjoy and look forward to sports games is lying to themselves.   read

6:34 PM on 01.26.2009

A small update to my collection of crap

First let's start with the small stuff:

-Earthworm Jim
-Phantasy Star IV
-Decap Attack
-Batman Returns (bleh, glad I got this one as a freebie)
-Guardian Heroes Advance
-Trouble Shooter (Vic Tokai FTW)
-that little gray fella would be Kirby Star Stacker, not as fun as the SNES version (which I reviewed!) but still really good.
-Fatal Fury 2
-Thunderforce 4/Lightening Force

and now the fancy stuff:

-Gunstar Heroes
-Mazin Saga (Vic Tokai FTL)
-Dynamite Headdy
-Valis 3
-Shinobi 3
-Resident Evil 4 Wii
-Syd of Valis, bleh, again, I wouldn't have gotten it if it weren't so damn cheap.
-The motherfucking 2004 DVD release of Sonic:The Movie. Unlike the 1999 DVD version, this one has the original Japanese language with subtitles. Considering the insane prices that people charge for this version I think I did ok with what I paid for it.   read

12:05 PM on 01.25.2009

Pole's Big Adventure: SEGA Mario Clone?

I just saw the trailer for this and it has me excited. Sega, doing an 8-bit style game, about cowboys, plays like Mario but has guns?!


So what do you guys think? Is this a classic example of Sega being Sega or is it something much more sinister?Wiiware is pretty sinister afterall. Personally I think it looks good, it was funny when he gets the mushroom and grows so big he falls off the screen. The platforming looks really "meh" though, hopefully it picks up as you move forward.

[embed]119193:17193[/embed]   read

7:12 PM on 01.19.2009

Review! Jackie Chan's Action Kung Fu

System: NES/TG16
Developer: Hudson
Genre: Action/Platformer

I have been wanting to review this game for a while now but didn't want to until I beat it a few more times (the game, pervert!). This game is sadly underrated. Think of it as a mish-mash of Kung Fu and Adventure Island and it all works surprisingly well. Just how surprising? Read on to find out.

Story: Jackie Chan and his sister Josephine (TOTALLY asian!) are the top fighters in China and protect their borders against evil magicians and stuff. After Josephine is kidnapped (so much for being the top fighter) you, Jackie Chan, must rise up and deliver some payback to the EEEEEEVIL tiny animals and occasional tiger who block your progress and get her back.

As you travel through the game you battle your way up through China, armed with your jump button, your punch button and your totally sweet kung fu special attacks and even a "psycho wave". That's right, Jackie Chan can shoot Hadokens. This game is just a simple platformer, but goddamn is it a fun one. From the minute I started playing I could sense the polish that went into this. There are no secret paths to follow, no multiple endings, it is just a strictly point A to point B affair, but Hudson crammed in enough level variety to keep things fresh the entire way through. I didn't like how the majority of enemies you fight are fucking tiny animals. Why does that bouncing hermit crab or whatever want to hurt me? Whatever, I punch it and it dies.

Jackie wouldn't be an action superstar if he didn't have super special attacks! To get special attacks or health you have to punch a frog and he spits it out for you, why? I do not know, but it is awesome. He has a spinning kick, a 360 spinning kick, an upward angle kick and ACRO CIRCUS. Really it is just some sort of spinning front flip through the air but I try to find River City Ransom references in just about any game. For the most part I found these moves pretty useless when there are better options like the Psycho Wave attack or just jump kicking but there is one difference that makes them essential, invincibility frames. When Jackie does a special move he is invincible until the move ends, the Acro Circus move gives him like 2 full seconds of invincibility, this helps during boss fights, even though they are really simple and easy. Why is Jackie Chan fighting a cloud monster cyclops? Who cares, I think he fought a giant Buddha statue in Wheels on Meals....right? Right!?

The graphics look fucking awesome. Jackie is well animated and cute at that. When he runs he has this determined look on his face and when he isn't moving he has this goofy smile, when he loses he falls and does this funny twitching motion. At the game over screen he is holding up a giant um, flask? I think it's a flask with GAME OVER written on it. All these things really give the character some charm. The game is filled with big, bright detailed backgrounds and the scrolling is smooth, no lag or anything to get in the way. The bosses are also really impressive, the cloud boss takes up almost half the screen. I really don't have anything negative to say about the graphics. A.

Oh my god! The music in this game is amazing! My personal favorite being the song in the first stage when the screen starts to force scroll and you have to make some tricky jumps. I adore the music in this game, it's upbeat and catchy and that's good enough for me. I can't get a few songs out of my head. A!

I love this game, if you haven't played it then I highly recommend it. From the excellent controls to the awesome music, the whole thing screams "quality!". Even though it has little to no relation to ANYTHING Jackie Chan related.
Overall I give Jackie Chan's Action Kung Fu 8.8 pissed off demon frogs out of 10.

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