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1:23 AM on 07.29.2010

REVIEW! Cosmo Gang The Video

Developer: Namco(t)
Platform: Arcade/SNES
Year: 1991/1992

After recently purchasing Space Invaders Extreme 2 (AWESOME game btw, demolish it) I felt an itch that only shmups can scratch. That whole sentence was pretty stupid, but this review is just starting and I think I have plenty of time to top myself.

Blanket statement, just about everyone is familiar with Galaga, right? And that they have made lots of different ports and variations of it, right? Well I can assure you this is different from any Galaga game you have ever played. This is based on some characters from a prize game or something like that. Googling Cosmo Gang rendered me with very little info that isn't about this game, and its companion Cosmo Gang The Puzzle- which is a variant of Pac-Attack.
This game is based on Galaga '88, I haven't played the version on the PCE but the arcade version is a lot of fun. Easily my favorite version of Galaga.

The boss of the Cosmo Gang, Don Cosmo, wants energy. That's all I could really gather from the arcade version.

It's Galaga. Shoot patterns of enemies and dodge bullets. I think this game is made better by two important things. It's sense of humor and TWO PLAYER. I have never played a Galaga game with the option of multiplayer before. Power-ups are issued in this version by shooting boss enemies. You can grab a shield, a spider-web to slow down enemies, a ship upgrade to double your firepower (no more getting your ship captured!), a black hole to suck up enemies, slow moving bombs, and my personal favorite- a giant clown face that paralyzes the enemy with fear! There are little intermissions with cute animations. I totally DESPISE the bonus stages which derail the game and make me want to quit playing.

Two player mode is fun and competitive. Stealing power-ups is great but I always wonder why add an emphasis on teamwork when being a tool and stealing items is so much more fun.


I love the graphical style of this game, take away the futuristic ship and ugly space bugs and replace them with chunky SD style....alien guys. Everything is bright and colorful, I approve.

Simple yet satisfying. Upbeat music and clear voice samples, arcade version is in english.

I really enjoy this game and I think it actually surpasses Galaga '88. Buy it, NOT download it, play it with a friend! I hate those bonus stages!
8.5/10 Kirk kicks!!

11:39 AM on 11.30.2009

New little kerjigger: Tototek Master System converter!

Ever since I had heard of the Sega Power Base converter I was always somewhat intrigued by the Master System. But I thought "why bother? Ive never cared about it". But, something took root and I had gotten the fever, Master System fever. I quickly snapped up a few cheap games and I was on my way.

The heat was on, I learned everything I could about this obnoxious black box. It had a spell on me, I wanted the base converter but I noticed that they were just slightly out of my price range. Then I noticed something that caught my eye, the MS/MarkIII converter by Tototek.
-Who is Tototek? Why, they are only one of the finest manufacturers of retro gaming gadgets, most of it probably illegal in some way but whatever I could care less.
-What is a MarkIII? The MarkIII is what the Master System is called in Japan. Just like with the whole Genesis/Megadrive thing. Only the MarkIII is different from the MS, the cartridge slot. It has more pins which means that the Japanese games will not work on an American MS.


The fact that I could also play MkIII games was the icing on the cake. It couldn't play those skinny card games like My Hero or Robo-somethingorother but those games suck anyways. And I can't use the 3D glasses but that is no big loss either.

While it didn't have the same streamlined appearance as the base converter or other converters like the MasterMega converter or the base converter II, neither of those are capable of playing MkIII games. Function over form in this case.

Serious function over form.

I will get this out there, this thing is extremely ugly. I am not sure but I think the PCB is made out of plastic. It is thick but still, plugging this into my Genesis and then putting a MS game on top of that requires a bit of pressure, I'm worried that without any kind of support on that exposed PCB could result in something getting broken in the future. The MkIII slot is there, but it's in the back. Such an odd place to put a slot.

Awkwardness, thy name is Tototek.

It does the job, even if it looks pretty fugly in the process. Overall I would say that if you are looking into getting some Master System games and can't get just about every other converter on the planet then this is your best bet. The MarkIII compatibility is what gives this one the edge in my opinion.

Constructing the mighty SEGA-TOWER rendered the Master System converter useless, UNACCEPTABLE!   read

7:28 PM on 11.23.2009

This game sucks: Back to the Future

Platform: MSX
Developer: Pony Canyon

Let's be honest, Back to the Future NEVER translated well to games. Why though? I think the easy answer is that the license to produce games are handed out to developers who clearly do not care to put out a quality product. But I think there is another underlying aspect that might not be recognized, the movies should not be made into games. Back to the Future is one of those movies where you go "Oh that scene would make a great game level", it works better for some movie based games (Batman Returns, Ghostbusters*the most recent game*, Aladdin). Lets break down what people want in a BttF game:


That is it! I mean, yeah, the better designed movie games are somewhat decent at ripping scenes that have no real action-intensive qualities and making it fun. Back to the Future really didn't have many scenes like that. I am reviewing Back to the Future for the MSX home computer. Developed by Pony Canyon, who released the bulk of their gaming library for the MSX, but also the NES. The only quality titles from them that I can recall would be Zanac and the Ultima series. Aside from those I really have no idea how good their other games are. How many people do you know that are intimately familiar the the MSX library of games? My point exactly.

The game is simple, you play as a very chubby Marty McFly and you have to avoid cops and birds in 1955. All the while avoid the police by jumping over them or on top of them, Mario style. Remember that in the movie? When Marty jumped onto the police. I don't recall Marty ever getting into a conflict with the police. Another trait of movie games is to insert new content that is unrelated to the film, such as the NES version where you have to avoid bees. Back to the Future is a very bee-friendly movie. No bees were harmed during it's production, therefore it has a wide fanbase amongst bees.

The goal of every level is also simple, get George and Lorraine to hook up at the dance. Every level. I have read that Biff appears; and that you have to avoid Lorraine so she can kiss George at the dance...or something. This game is stupid.


This game is awful. It is the equivalent of one of those Tiger LCD hand-held games. I had a few of those as a kid, Space Jam was terrible. Sonic 3 was terrible. They were all terrible. The sound consists of roughly one "doop" sound. The music of the game is set to some sort of mangled interpretation of Johnny be Good.

The gameplay is extremely repetitive, offering next to no incentive to continue playing, ever. It just isn't fun. It is ugly to look at, ugly to listen to, and ugly to play. I would go on a limb and say that the NES version is far FAR superior to this game. There is no car, no Doc Brown, no jiggawatts, no time traveling shenanigans. This is one of the worst movie games I have ever played, not E.T. bad, but my point is valid. It looks dated even by 1986 standards. Back to the Future has those few key scenes that would in fact make a great game, but those scenes aren't enough to carry it. I still don't understand the logic in making the game like this.

For fun, I give this game a 1/10. I enjoyed it when I stopped playing it.
For crap, I give it Manure/10. I HATE MANURE!!


6:28 PM on 09.29.2009

REVIEW! Donpachi!

Year: 1996
Platform: Saturn, Arcade.
Genre: Shooter

Most people who frequent the site and are anything like me probably look forward to the next snippet of news regarding shooters, maybe it is the next port to XBLA, an original game, indie shooters, the next big arcade hit, a sequel or even oddball stuff like KOF:Sky Stage. Needless to say, I eat up every bit of news I can get. The people who actively follow this stuff are almost certainly aware of the Donpachi series by CAVE, this is their debut game. I remember when I started getting into shooters hardcore I downloaded a LOT of shooters for MAME, I already had Giga Wing for my Dreamcast so that game was like my gateway drug. Of those few titles I downloaded, the one that really grabbed me was Donpachi, I adored this game. It kicked my ass so hard, yet I was utterly addicted to it. It played so differently from the others. It didn't feel like the Psikyo/Raizing/Compile shmups I was used to. Something about it gave it the edge, but what is that edge? Just telling you won't be enough, you will have to download it and play it for yourself. For the sake of this review I will be keeping comparisons between Donpachi and it's sequel Dodonpachi to a minimum. Also, this review will cover my playing experience on the normal/hard difficulties and not the second loop of the game.

You push the shoot button, uh, there is an enemy and you don't like them. They outnumber you 300-1 so it is obvious that you are the good guy in this whole thing. All I really know from the story seriously is that there is some giant robot bee named Hibachi who I guess is a big shot or something.

The gameplay is manic, not as manic as say, Batrider or Mars Matrix but it does a very good job of keeping you on your toes at all times. The controls are simple, tap the shoot button to shoot or hold it down to fire a solid powerful beam. Using the beam cuts your speed by 1/2 or more depending of the ship you choose. There is a bomb button, pressing just the bomb button will drop a weaker screen clearing explosion. Pressing it while holding down the shoot button fires a crazy super powerful beam that only fires straight ahead.
There are 3 ships to choose from, type A, B, or C. My personal craft of choice is type A, it is more mobile and fires straight ahead. B type shoots straight ahead while side guns rotate depending on which way you move. C type is extremely slow no matter what firing type you are using, but it's 3 way shot covers most of the screen. Not worth it in my opinion.

This game is a textbook example of a bullet hell shooter, CAVE would go on to trump this game more and more with every new game they put out. One thing always stayed the same though, that signature gameplay style found in this game. Even when I jump into one of their later games, there is always that sense of familiarity from my time with this game. I guess you could say it gives me confidence.

What I love about the difficulty is that it never feels impossible, I have been playing this game almost exclusively for a few weeks now and with the exception of a few very challenging parts nothing about it gives me a feeling of helplessness. It just takes a sharp eye and a fuckton of practice. Every time I play it I can feel myself improving (despite the countless times I have died at that very same spot).

This game looks amazing. While obviously not as crisp and sharp as playing it on MAME it still looks great, bullet patterns are easy to see without straining and that is all I really care about when it comes to stuff like this. Things run at an almost constant smooth framerate, only when the screen is absolutely flooded with enemies and bullets while they are exploding do thing slow down, I would say that besides the slight barely there slowdown when things get hectic it is arcade perfect. There are multiple ways of viewing the game, even giving the option to zoom in, it lowers visibility somewhat but the resolution is higher, making things easier to see. This game set the standard for future CAVE releases, the level of visual polish here is as evident as in any of their other games. A.


I will be honest, the music in this game while good, can be pretty drab. Nothing about it really grabs me. The harder guitar filled soundtrack of Dodonpachi made me feel more on edge and perfectly complimented the action. Here it just seems...plain. I will forgive it though, while the music doesn't get me as hyped as the sequel it does a serviceable job.
The sound effects are meaty and loud and sound perfect. The gun sounds, the little explosions, the BIG explosions. All of it works together perfectly to give the player a very satisfying feeling when they wade through seas of enemies.

One of my favorite things about this game is the announcer. He is the Wing Leader and I guess your commander. He sounds kinda like Erik Estrada and that makes it so much more awesome. He gives the game its personality, I look forward to hearing him encourage me. Dodonpachi dropped the Wing Leader in favor of the uber-generic robot woman voice, lame. He is probably my favorite announcer in a shooter, ever. Such classic lines as:
"Don't you just LOOOOOOVE the sweet taste of victory!?"
"WHOAAA! Look at the size of that battleship! Keep your finger on the trigger rookie!"
"Well lookee what we got here, a multi-assault tank! Watch yourself kid!"
"This is it, enemy headquarters. Let's blow it and get out of here!"
He calls you kid, like you're the new guy on the team. Rookie? I just destroyed hundreds upon hundreds of enemy ships, dodged thousands of bullets and you call me rookie!? He is clearly a badass. I dare not talk back to him, his wisdom knows no bounds. A-.

Overall I absolutely love this game. It is a perfect example of the bullet hell genre and a must play for all shooter fans. For a first game CAVE succeeded in making a game that has style, polish, replayability, fantastic visuals and an incredible challenge. I would say this is the perfect place to start if you haven't explored this style of shooter, along with Giga Wing. It is challenging but by no means hopeless. PLAY IT IMMEDIATELY!

I give Donpachi 10 out of 10 Estradas.

6:11 PM on 08.25.2009

My Big Adventure pt.1: Disc Replay!

Trapped! Trapped! I am trapped in my routine! Get up, go to work, sulk, leave work, come home, sleep, repeat. After dealing with a retarded breakup I now have considerably more time to devote to my often neglected hobby, videogames!! I live in Illinois, and when I was at work one day thinking "I need to go on an adventure, but where? WHERE!? Hope came to me in the form of a radio advertisement for Disc Replay.

Disc Replay is a chain of resale shops specializing in selling electronics, think Media Recyclery only if they didn't suck balls. They have a truckload of used stuff for sale. Consoles, games, CD's, DVD's, and other items. But for this story to make any sense I need to set the stage.

It was my day off, I was so tired of going to work and pretty much feeling shitty. I needed to get out and see something new. So I saddled up with my buddies Austin and Carie and we set off to Rockford, home of Disc Replay and Nickelworld. What is Nickelworld? Well that is why there will be a part 2. So we all get ready, it is roughly an hour long drive to get there from where I live. I had to use a VERY crudely drawn map to get there, and I had to drive on the freeway. A little something to know about me, I get extremely stressed driving new places for the first time, I have never driven on the freeway before. You can imagine how much I hated it. So it turns out we made a wrong turn somewhere, but somehow we made it to where we wanted to get anyway.

Rockford! These people are fucking maniacs. I believe Rockford is one of the biggest or the second biggest cites in Illinois. I hate city driving. I am experienced in driving through clustered downtown shopping type areas before so I wasn't too bothered by it. We easily find Disc Replay, we walk in and I am suddenly overcome by the urge to SPEND SPEND SPEND! It was beautiful. Everything I could want, well, not everything, but a large sum of what I could want under one roof. There was even a 3DO! With games!! I never wanted it and I could care less about it but hey, it was still cool to see it. I was hoping to see a Turbografx or something but no such luck. As soon as I walked in I examined the glass cases, they were filled with all the retro stuff and bam, there it was, motherfucking SEGA CD! Fuck yes!

I promptly got someone to open the case, got the Sega CD (complete with cables and a model 1 Genesis) and examined all the games. I am a huge Genesis nerd so I am always hunting for new stuff. They had a ton of games, two shelves of games, roughly 100 each. The top shelf had all the good games worth getting, the bottom shelf was nothing but sports games. Nuff said. I will just list off my haul:

-Sega CD w/model 1 Genesis
-Kirbys Dreamland
-Kirbys Dreamland 2

-Ghouls and Ghosts
-Alien Storm
-Phantasy Star II
-Phantasy Star III
-Alex Kidd
-Shadow Dancer
-6 pack
-Judge Dredd
-Last Battle
-World of Illusion with Mickey Mouse and Donald Duck!! YESSSS

-Panzer Dragoon
-Clockwork Knight

I made out like a bandit. I love that place.   read

5:50 PM on 05.21.2009

Movie Night Tonight! Labyrinth and Lupin III:Sweet Lost Night

Time:Thursday, May 21st. 10:00pm CST/11:00pm EST.
Summer is here and Movie Night rolls on, this time with something old (Bowie) and something old (Lupin)

First up is Lupin III: Sweet Lost Night from 2008.

Followed by the fantasy masterpiece Labyrinth, David Bowie is so manly.

[embed]106767:15048[/embed]   read

5:50 PM on 05.12.2009

Movie night returns tonight! Karate Bullfighter+Whisper of the Heart

WHEN: Tonight (May 12) at 10:00pm CST/11:00pm EST

Well after an extended vacation, Crabmonster Movie Night is back with a vengeance. All summer I will be playing double features on a weekly basis, maybe twice in a week. Now with only work and fewer summer classes I can focus on getting movie night up and running again.
This week is a dosage of extreme manliness with Sonny Chiba as the Karate Bullfighter and then another Ghibli film Whisper of the Heart

[embed]106767:15048[/embed]   read

7:17 PM on 05.02.2009

My fighting plate is full:THE FIGHTING!

Well my lust for fighting has grown and grown, after branching out and jumping into the scary territory that is KOF land I have started playing all the fighters I have either dabbled in or always wanted to try but never got around to it. There are quite a few so I didn't spend forever to master them, just learn the groundwork and beat arcade mode at least once and judge it based on that.

Garou:Mark of the Wolves-
I LOVE this game, it feels like a great mix of KOF, Real Bout (more on that later) and SF3/Samsho. I really dig everything about the game, I keep seeing people do these fucking bonkers feint cancel combo strings that look like a nightmare to deal with. I think I will take my time in learning it.

I really enjoy this game, it looks beautiful and sounds great. I never got into the Fatal Fury series because of jumping in the foreground/background seemed awkward. This does away with it, it still feels like a FF game but more traditional. I like it!

Ninja Masters: A ninja samurai shodown weapon fighter from ADK, who made Twinklestar Sprites (best game everrrr!). What is neat about it is that you can sheath your weapon and your attack style changes, I only played it for a little bit but I thought it was pretty cool.

Galaxy Fight: The first in the Sunsoft fighting trilogy. I thought it was ok. The whole thing feels really basic, no extra super moves or anything like that. Compared to Waku Waku 7 it is pretty shitty. It makes me sad when a fighter sucks, like, I can tell Sunsoft put effort into it, the sprites look really nice and the backgrounds are pretty, but all that work went into a weak fighter like it didn't even matter.

Real Bout Fatal Fury 2: I was never really a big fan of the old Fatal Fury games, my interest in them only starting with FF3 which wasn't even that amazing. I was turned off by the clunky controls and the plane-shifting didn't really excite me, it only complicated things. FF3 played more fluidly than FF1/2/Special, and the Real Bout series

Art of Fighting 3: Game pisses me off. The animation is stunning, the huge sprites move more fluidly than SF3 but still look rather dull. I hate the whole fighting system. It would be nice if everything didn't knock you down, and when you get knocked down you stay down for 46 seconds before getting up again. It makes for some very irritating back and fourth matches, all it is is a shoving contest. Call me a n00b but I hate this game.

Mark of the Wolves is fucking amazing, I want to get better with it but the amount of skill needed to play it is astronomical. I love a challenge.   read

5:48 PM on 03.27.2009

More Badasses: Allen O'Neil *with more LEGO ISLAND!*

Allen O'Neil personifies what it means to be HARD.
In my last badass spotlight I focused on Geese Howard and how hardcore he is. I made a mistake. Allen O'Neil makes Geese look like a kitten. His character description off the wikipedias: "Killed by enemy commandos early in the war he later appeared several times in the later games each time dying in inescapable ways, so soldiers thought he was immortal."

Allen is notorious for cheating death no matter what happens.
In MS1 he is just a midboss, firing his gun in 8 directions, throwing grenades, whipping you in the face with his ammo belt (badass), and spouting his AMAZING catchphrases.
...That laugh still haunts me, Allen is such an asshole because he KNOWS he can kill you. Allen is deadlier than any tank or mechanical monstrosity you have to fight. He is faster, better armed, and straight up scary sometimes. But he isn't all bad, Allen still has a heart. He only wants to finish the war quickly so he can go back home to his family. This adds a little more depth to his character besides "YOU'RE MINCEMEAT!". Allen is such a pain in the ass to kill, he takes roughly as many shots to kill as a tank, if only he would stay put long enough to do some decent damage. When the final blow is struck Allen slumps over and says "See you in hell!!". You think the battle is over, but far from it...

In MS2 you think you are on your way to fight one of the bosses and OH SHIT ALLEN! The battle is the same as last time, bullets fly and grenades are thrown. When you eventually defeat him he says his trademark last words and falls into the water below only to be devoured by a KILLER WHALE. As if that wasn't final enough, the whale emerges to spit out his bones. Surely that would be the last you see of Allen...
Fucking WRONG! In the final mission of MS3 you have to fight a familiar enemy, the aircraft boss from the second mission of MS1. It's a pretty basic fight if you've fought this boss before. In MS1 Morden was shooting rockets at you, in MS3 it's motherfucking Allen again! Causing more headaches by using his own attacks and beefing up the challenge of this fight even more. He seemingly dies a third time, falling out of the plane and splattering on the groud but oh no, he returns aboard the Marspeople mothership (how!?) to help fight the aliens. As you head onward he chooses to stay behind and cover you. After the final boss fight the ship explodes, presumably with Allen still aboard.
For a while things were going smoothly, perhaps Allen had been finished off for good. But he returns in MS4, but it isn't the original, it's a robot duplicate. He also returns, alive and well in MS7. And he dies yet again.

Is Allen immortal? Some say it is his will to survive and see his family that keeps him going, some say that perhaps he really is a ghost, haunting the battlefield. Regardless, Allen O'Neil is a badass among badasses. So many people would put Solid Snake or Kratos at the top of their badass lists, those guys wouldn't last a minute against Allen. Allen isn't afraid of death, death is afraid of Allen!

And because some of you have fond memories of the Lego Island soundtrack I went ahead and uploaded it for everyone.   read

8:27 PM on 03.24.2009


Year: 1997
Platform: PC
Genre: Action/Adventure
Developer: Mindscape

My memories of this game came rushing back recently. I was cleaning out the area around my computer desk and I found a big stack of PC games from when I was a kid! I found this game, Lego Racing, that shitty Lego Island 2, CROC LEGEND OF THE GOBBOS, Dark Forces, Jedi Knight, the Sega Smash Pack aaaaand *edit* well fuck me I had Croc 2, how did that happen? I remember when my grandma got a computer in...maybe 1996, my friend had Dark Forces and Jazz Jackrabbit for his computer so those were the games I had to have. It was awesome. Now just like any young boy I was obsessed with motherfucking LEGO'S. When I found out they were making a game (I think I might have heard about it in a comic book or something), I HAD to get it.

Story: You play as Pepper, a "pizza delivery dude, the dude with the food!". Your job is to make pizza deliveries although I only remember doing a couple of those, I usually just wasted time at the racetrack. The Brickster is a criminal who likes to unbuild things, he breaks out of jail and you help the police capture him again. The story is pretty light stuff but it makes up for it with charming characters and variety of things to do.

Gameplay: The gameplay is very simple, just use the directional keys to move. They work like the tank controls in Resident Evil. Forward and backward move forward and backward and left and right rotate you. You can walk around and click on stuff to watch it change. You can play as several characters, each one has different effects on things you click. Say somebody is walking by, you can click them and their hair will change, or the color of their clothing, etc. you can go to the building you started out at and check on your score in the various minigames on the score cube. I like walking into people on the street, instead of bumping into them like most games you can plow right through them and they explode.
My favorite part of the game though was vehicle customization, I remember building a helicopter, a racecar, a jetski, and by clicking on vehicles you could ride them in races or just for fun. If you visit the racetrack, build your car and customize it you can enter in a race, same with the jetski. The helicopter could be used to fly over Lego Island and see everything from a birds eye view, it was cool. Along the way you could have all sorts of conversations with characters in the game, the dialogue was pretty charming and well written on my recent look at the game.
But the game is far from perfect, the controls are pretty assy. They are entirely too sensitive, and you can only travel on the roads or set paths for you to travel. You're walking on a path and you bump into the edge of it, losing all your speed and you have to accelerate again. It can get very very annoying, and this applies to the races too, the physics when you are riding vehicles is identical to when you are on foot only you go much faster. That's my only serious complaint with the gameplay.

Graphics: The graphics in this game are very simple, lacking just about all the detail found in the modern Lego games. But it works. Everything is bright, it's easy to get around. I like the look of the game. This is the first Lego game, they obviously hadn't perfected the look so I will let it slide. The NPC characters are well animated. I remember playing it on my grandmas ancient computer as a kid, the framerate was so choppy! I played it on my current PC and it looks much better though. C.

Sound: Let me just get this out of the way, I LOVE the soundtrack to this game. What is cool about it is how depending on what area of the Island you go to the music changes to fit the area more or less. I think I have some serious retrogoggles with the soundtrack. Even after like, 10 years I still remembered most of the music to the game. The main downside is that it's a wee bit....muffly? It's not crystal clear but that's not a big deal. The sound effects are expectantly cartoonish.
I was impressed with some of the voice talent they got for the game, notably June Foray who did the voice for Rocky the Squirrel and Natasha on Rocky & Bullwinkle. And Terence McGovern who did the voice for Launchpad on Ducktales (ah-woo-hoo!) and John Morris who played Andy in the Toy Story movies. B.

Overall: Overall Lego Island is a pretty enjoyable game in 1997. It has NOT aged well, but it still has enough charm and interesting things to do to be entertaining for at least one playthrough.

Retrogoggles grade: *edit* you know what? This game gets a 10, I was being too strict, I LOVED this game when I was a kid. I loved racing my car, smashing into people, riding my awesome jetski, that british parrot that would freak me out, going into the cave where the mysterious man behind the door would tell you tips about the game. I love Lego Island!!
Modern grade: 5   read

6:50 PM on 03.21.2009

My Spring Break Gaming: THE SLUGFEST

As I began to write this blog I noticed an ad for Rappelz Epic V, why the fuck do all these "FREE FANTASY MMO" developers throw money around to be advertised on every game site imaginable? Who can honestly say they play those? Like we need more of that crap.

So I played a bunch of random Dreamcast fighters with a buddy of mine, one of which was KoF Evolution (99). I used to play that game a little bit in the past but I had a ton of fun with it this time. I think I might be getting a little bored with 3rd Strike and I want something new in my fighters. But I guess when I say new I shouldn't be referring to fighting games that are a decade old.
My resolution for my spring break is to get better acquainted with the KoF series and maybe Last Blade 2. In 99 I found myself using Jhun, Joe, Terry, K', and either Ralf or Iori. I have tried to play some of 98 online and I get my ass beat so badly I am going to have nightmares about it. Some guy was Orochi Yashiro and just threw me all day, even when I dodge I get thrown. It was the most frustrating thing in the world. :(

I am a huge SF fan. I know the games, the match ups, the combos, the tiers and all that shit. But when I look at KoF I think "who the hell are half of these characters?", it is so daunting to go into a series with such a large roster of characters and I am just overwhelmed. SNK likes to confuse me by having a million things to worry about. I don't really know the first thing about how to play these games the right way. KoF feels like SF juggling chainsaws on crack.

But goddamn it is a lot of fun.

So hopefully by the end of spring break I will at least become familiar with how the game is played, I have always wanted to be good at these games but it seems like too big a task. I should have started playing these ten years ago.   read

5:50 PM on 03.09.2009

More Badasses: Geese Howard

Sometimes there are men so powerful, so feared that the mere mention of their name will send shivers down the backs of anyone, good or evil. Geese Howard is such a man. I am going to discuss who he is and why he is so badass (for those not in the know).

Geese Howard started off his career in badassery as a corrupt police commissioner in South Town in Art of Fighting 2, prior to the events of the first Fatal Fury. After his rise to power he became the head of his own criminal syndicate, it's headquarters located at the appropriately named Geese Tower. Geese is a man with power, both physically and metaphorically, he has his hands in just about anything illegal in South Town, and the Bogard brothers know about it, what with Geese you know, killing their father and all. He is both a deadly martial artist and also a smart buisnessman, don't fuck with Geese.

Geese is SO badass that he fell to his death TWICE. I mean, Bison is pretty tough too but he always had that bullshit psycho power to fall back on. What did geese have? Grit. That's what. He died in Fatal Fury, came back in Fatal Fury 3, then came back and died AGAIN in Real Bout Fatal Fury. Even though he is officially dead in the storyline he still manages to come back as a secret boss or even as "Nightmare" Geese in I think Real Bout Special or Real Bout 2, even as a ghost he is compelled to kick some ass.

young Geese from AoF2

Geese was also the founder of the King of Fighters tournament, he is so hardcore that he formed a tournament just to kick the shit out of everybody. Cocky? No. Honest? YES! I am pretty sure that he was the sponsor for the Boss Team in KOF.

In short, Geese Howard is among the baddest of the badasses in videogame history. Topping all the wannabes (I'm looking at YOU Rugal!). The man deserves respect, but not admiration though. Geese was a prick. He doesn't have any real fancy gimmicks to his fighting style, sure he has the projectile attacks and stuff but everyone has those. Geese is a badass because of his raw fighting skills over over the cheap shit that SNK would give their later bosses.

I should also note how amazing his theme and voice samples are. Soy Sauce for Geese is one of the most memorable boss themes ever and it gets you fucking hyped for the battle, when you hear it you know something serious is going down.
-You can not escape....from...death!
-I'll paint my house....wif...your bra

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