Quantcast
Community Discussion: Blog by Rianq | Mass Effect 3 - The end of the endDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

About
What am I doing here? I have a gaming website of my own! Alas, it's in German, so unless you don't want to take a crash course into that just for reading my awesome articles over at dailydpad.de, I guess you're out of luck.

But worry not! Sometimes I will write stuff here. In my broken, broken English, which may or may not sound stuffy at times and probably wouldn't get past a modern style check if I bribed all of the editors.

I've been playing video games for over twenty years now, so I guess I know my stuff. That doesn't keep me from being wrong, which is quite wonderful at times, because everything else would be a bland existence. I've also been writing about video games for over four years now, so I guess I'm not too bad on that side either.

If you think I'm right with any or every of my blog entries, I'd be delighted if you commented. Same goes for me being wrong. And if you like me, let's hold hands!
Player Profile
Follow me:
Rianq's sites
Badges
Following  




I guess I'm a little late for the discussion, but those kind of details never stopped me. Anyway: Mass Effect 3 is a highly subjective game. It has to be - one made so many decisions in the prequels that it's nearly impossible for anyone to have the exact same experience. I am not here to rant about Bioware's whole conclusion to its science-fiction saga, but to vent about the game's ending. An ending which raised so much fuss that over 10,000 users of the Bioware forums voted for an additional ending - a plea that was taken up by the developer, who promised to deliver... something in April. And because I'm already on a spoiler roll, I'll take the finale of Deus Ex: Human Revolution along for the ride.

I want to explain the game's last moments to you. Thogh I'm wondering a little, why you're still reading this if you haven't finished the game yet, but that's up to you. I already warned you about spoilers and I won't do it again after this.

So, the Reapers attack. That much is clear. Earth is pretty much in ruins and the only hope is a prothean super-weapon, missing one key element. After some running about it becomes clear that the last puzzle piece is the Citadel itself. In the final act, Shepard manages to reach the Citadel's control center, so close to destroying the intergalactic threat once and for all, but he's being stopped by the Citadel's avatar known as the Catalyst. The Catalyst explains that every former cycle - meaning the regulated destruction of high civilizations - was meant to prevent the complete eradication of organic life by synthetic life forms. The idea is that it's better to ascend those civilizations into higher beings (well, except for the Protheans - these guys are stuck transforming other races into Reaper slush. So much for salvation), leaving room for lower species to grow, before the galaxis-wide worst-case scenario occurs and nobody's left save the synthetics. But since Shepard made it this far it's clear that the old plan doesn't work anymore. So the commander gets to choose:



1. To kill all the Reapers and every synthetic lifeform or lifeform containing synthetics - this includes the Geth and, since his resurrection, Shepard himself/herself. The catch is that the Catalyst predicts that the day will come when new synthetics will be created, which will ultimately be every organic's demise.
2. To take control over the Reapers, just like the Illusive Man wanted. This sounds pretty great, but Shepard would have to give up his existence for this.
3. To throw Shepard down a gleaming stream of light to scatter everything that makes him, which would trigger a chain reaction resulting in the mutation of every organic's DNA into an almagamation with synthetics of some kind. This is supposed to be the highest level of evolution. I have no idea how it's supposed to work, but apparently it does.

No matter what the decision, after the retreat/destruction of the Reapers we see the Normandy with its crew crash land on an unknown, beautiful planet with no way of getting away (since all the mass relays are destroyed), exiting the broken ship (sorry, EDI) and looking up to the sky.

The points of criticism are multifarious (yeah, I looked that one up): None of the decisions ever made have any say in the ending (except for the third ending, which might just not be there if you were not prepared enough for the last battle), none of the possibilities are truly hopeful, they don't tie up the destiny of the side characters very well, since the whole crew's just hauled to some vacation planet, Shepard dies.

My Shepard was a decent guy. He tried to create peace whenever possible, always helped out his crew, was in a relationship with Liara before falling in love with Tali... which is why I would've been really curious as to what happens to those many characters, whose lives I've touched, after the war. Or how they mourned Shepard. That would have been proper and would have checked the missing "hopefulness" aspect in one go.

But it is nonesense to claim that the ending doesn't reflect our former decisions. I'm going as far as to say that Mass Effect 3 does so better than any game before it. After three times thirty to fourty hours of game time, one feels with his Shepard. You make decisions for him and the feedback reaches our emotional conscience. Though there are constants: No matter what you do, Shepard's the good guy. And he must save everyone from the Reapers. Therefor it makes sense that any of the three choices do not refer to the ending but the method of reaching it. The Reaper threat is stifled, Shepard makes the ultimate sacrifice.
I had to think long and hard before deciding to take control of the Reapers. When I did that, I didn't think of mankind's future or that of the aliens, the development of life or standing up to a prophecized fate, but I thought of Tali. And that my Shepard would never see her again. He wouldn't even be able to say good-bye. The synthesis solution seemed unreal to me and I couldn't bear having the death of every synthetic on my head. The Geth didn't deserve that. But I decided to become the Reaper's conscience mainly because I would be able to go on protecting my lover - and the rest of the galaxy's inhabitants. If you're so deep inside the head of your protagonist that your views have kind of merged, you've arrived in the realm of head canon, meaning that you're trying to put some meaning and reason into the decisions you make, rather than living in an arbitrary multiple-choice world. This kind of decisionmaking is better than a set flag in your save game and distinguishes video games from complex choose your own adventure books!
Comparing with a different Shepard: She was an ass for the most time in Mass Effect 1 and 2, a pure renegade. Until she's met Thane, who changed her life and gave it a point outside of performing her duty. She never really became nice, but she was a little bit more empathetic at the end of ME2. When Thane died in Mass Effect 3, Shepard was angry. Angry at Cerberus for killing her love, angry at the Reapers and the Geth, which she never liked anyway. And angry at the Citadel midget which had the gall to think it was so wise, so Shepard took her gun and did what she came to do - no matter the cost. And now you tell me, that "my" Shepard wasn't there at the end. Whoever grouches ONLY about this hasn't played the games with enough attention to earn any grouching rights.

And now it's time for the comparison to Human Revolution. The latest Deus Ex approaches the ending problem in a similiar way by giving the player the choice to fundamentally change the direction of the augmentation culture with politics or to give humanity the reins to this decision. I found this resort cheap, because, in contrast to Mass Effect 3, you are allowed to completely contradict everything you have done up to this point. I might have been a human purist until the very end, but then I get the choice to betray everything I believe in? That's great storytelling right there! It's like if Abraham Lincoln worked years and years to free the slaves and when he is supposed to sign the Emancipation Proclamation he decides that slavery actually isn't that bad. Slaves build streets. We need streets.
Mass Effect 3, on the other hand, lets us generate a justification for any of the three endings - which, if we think enough about it, might even tells us something about ourselves. True character only reveals itself under pressure, after all.



In the end, what I didn't like was Shepard dying. Yes, I get it. I really do. With every game Shepard becomes more than just a human, he becomes hope incarnate for everybody, the shining star of salvation. And by fulfilling his task this sun has to burn out. It's the perfect ending for the metaphor, even if every part of my being yearns for a happier one.
It just hurts, because Shepard is human, too. He is me, too. He planned a future with Tali on her home planet and in the end he doesn't even get a chance to say his good-byes. My other Shepard was only out for revenge at the end, she wouldn't have cared that much since she was on a collision course with death anyway; her only intention was to make it a loud one. But it broke my heart with my first Shepard.
Saying your good-byes is important, after all. It gives us the power to live with difficult decisions and the sentiment to have nothing left undone. I think I'm not alone with the wish that, if I kick the bucket some day, I will have the chance to tell all of my loved once what they mean to me. That is the difference between a tragic and a bittersweet ending. Unfortunately Bioware decided to make the bitter pill the bigger one.

In the end I can't say whether the ending of Mass Effect 3 was good or bad. I can only say that while the credits and after I was slouched pretty depressed in my chair and thought. Had I played with my second Shepard first, then making the decision from inside my head would have been far easier, I suppose. I'm curious what Bioware will do with the coming update. I just hope they are respectful.
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Really good. I was planning to do something like this but you already nailed it.

I chose Synthesis. I knew I could never let the geth die, after working so hard to save them and especially after losing Legion. But on the other hand, I knew I couldn't become the very man I'd spent the game trying not to be. The Illusive Man wanted to uplift humanity above the other races, to mak the forces of nature unbalanced. To control the reapers would be to agree with everything he said.

But that's what I count as my ending, as Joker EDI and Liara landed on some strange planet.

But then and I went back and changed it, because I realised I had made the choice that I wouldn't of. David Anderson said we needed to destroy the Reapers at any cost. ANY COST. Those words resonated with me, and I realised that if I didn't kill them, then it all would've been for nothing.

Plus you know, DLC and shit...
The only reason I went back and did the destroy ending was because I've been playing video games for 24 years, and I know a secret ending -- ESPECIALLY one you have to work hard to get -- means something. I stopped looking at the game through the perspective of the universe itself, and looked at it like a video game, because that's exactly what it is. Everyone complaining so much about the ending that they're calling Bioware to change the ending can't see that.

I also chose synthesis first, because I thought it was a very out there choice. I didn't see it coming, I wasn't SUPPOSED to see it coming, and that was a draw for me. But it's obvious that the destroy ending was the "real" one, so we'll see what happens.
Yeah, well, the secret ending. I don't know. I don't like these kind of back doors. I makes sense to give future game writers something they can latch on to, but it is a little cheap. On the other hand - hey, Shepard's alive, yeah!

Anyway, reading other opinions on Destructoid and other blogs I realized that I undervalued the "the crash landing's cheap" gag a little. As I mentioned, saying your good-byes is important, especially if the main character dies at the end. Even the not that late Master Chief got a proper burial. Bioware needed to top off the effect of all those familiar characters dying while playing the game - when Mordin, Legion or any other character ceases, the world reacts. And Shepard's death should have had the biggest reaction. I can understand how gamer's feel cheated out of their "becoming a legend" experience and if Bioware changes one thing in the future, it is hopefully a resolution honoring our work as Shepard.

Also what is up with millions of aliens being stranded on or near earth and the problems all those colonies face, who are now cut off from their suppliers? I get how it's an important symbol for the civilizations' maturity to not rely on Reaper technology anymore, but this is just too important to sweep under the carpet.

Anyway, thanks for the comments!
^ I think this comment starts to really approach what the real problem of the ending was.

I'm not sure if it was intentional or not (Indoctrination Theory), but there really was no closure to be had at the end of ME3. I was bewildered and concerned at the end of the game - I didn't feel like I had arrived at the end of a trilogy, and I didn't feel like I was being led on to buy yet another entry in the franchise. I just felt like the problems weren't really solved, because I didn't get to see the consequences of my final decision.

I envy your ability to RP, though. I've always played the games as myself, making a decision based only on what I want, not what my colony-born, war hero Shephard wants. I've tried playing through Mass Effect again as a Renegade or as different classes, but I've never made it more than a few hours. It's not because I lose interest, but I can't choose a different decision that what I went with the first time, because I feel like it's wrong. I even feel guilty, sometimes. It's hard for me to articulate, but the ending of Mass Effect made me feel the same way. Maybe if I could get into character more, I could find a way to enjoy what happened.
To be honest, I had a really hard time with my Renegade Shepard on Mass Effect 1 and I know how you feel. I tried to be really mean to Tali and not let her finish her pilgrimage, for example, but I just couldn't do it. I was still pretty mean to her, all in all. Which is why I was so relieved when I found a reason to make her a little nicer in Mass Effect 2. Bioware games try hard to be ambiguous about the given decisions. They don't always succeed, but for now it's the best we have and I think that if you really try to merge the things you want with the things your character wants, the results are amazing. I love playing the good guy, but going pure paragon feels a little too easy, you know? While I often disagree with my renegade Shepard, she feels more real. And I can still empathize with her. That's the important part: As long as you can somehow see the human side of a character, you can relate. Which is why there are so many occasions in movies or series or games where we find the bad guy more interesting that the stuffy hero on a quest. We don't have to like the bad guy - Darth Vader, for example, killed so many people even before we knew that he slaughtered children -, but we can still hope and pray for him.

Anyway, yeah. It'd be great if Bioware could find a different solution to the Normandy's crew being stranded. It doesn't even have to be very creative or original, but it should give the player a feeling of grandeur. Drawing on kitch: A year later Shepard's surviving crew meets at his memorial and they continue to do so while in the background cities rebuild and starships start flying again. Or Shepard's love interest could narrate what has happened or - if he didn't have one or he/she died - the Stargazers. Or a final speech by Admiral Hackett where many different species can be seen in the audience. There's so many possibilities.
My plan was to watch every ending, yet I instinctively chose Destroy first of the three. In retrospect, I feel pretty good about that.

It was the original intent of the mission, after all. Saren chose to join them, it didn't work. TIM tried to control them, it didn't work. As much as I would love to communicate with such a god-like intelligence, and make an honest effort to understand it, fact is that big robot motherfucka had to die.

/gradualthuglol

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more