Really good. I was planning to do something like this but you already nailed it.
I chose Synthesis. I knew I could never let the geth die, after working so hard to save them and especially after losing Legion. But on the other hand, I knew I couldn't become the very man I'd spent the game trying not to be. The Illusive Man wanted to uplift humanity above the other races, to mak the forces of nature unbalanced. To control the reapers would be to agree with everything he said.
But that's what I count as my ending, as Joker EDI and Liara landed on some strange planet.
But then and I went back and changed it, because I realised I had made the choice that I wouldn't of. David Anderson said we needed to destroy the Reapers at any cost. ANY COST. Those words resonated with me, and I realised that if I didn't kill them, then it all would've been for nothing.
Plus you know, DLC and shit...
I chose Synthesis. I knew I could never let the geth die, after working so hard to save them and especially after losing Legion. But on the other hand, I knew I couldn't become the very man I'd spent the game trying not to be. The Illusive Man wanted to uplift humanity above the other races, to mak the forces of nature unbalanced. To control the reapers would be to agree with everything he said.
But that's what I count as my ending, as Joker EDI and Liara landed on some strange planet.
But then and I went back and changed it, because I realised I had made the choice that I wouldn't of. David Anderson said we needed to destroy the Reapers at any cost. ANY COST. Those words resonated with me, and I realised that if I didn't kill them, then it all would've been for nothing.
Plus you know, DLC and shit...
The only reason I went back and did the destroy ending was because I've been playing video games for 24 years, and I know a secret ending -- ESPECIALLY one you have to work hard to get -- means something. I stopped looking at the game through the perspective of the universe itself, and looked at it like a video game, because that's exactly what it is. Everyone complaining so much about the ending that they're calling Bioware to change the ending can't see that.
I also chose synthesis first, because I thought it was a very out there choice. I didn't see it coming, I wasn't SUPPOSED to see it coming, and that was a draw for me. But it's obvious that the destroy ending was the "real" one, so we'll see what happens.
I also chose synthesis first, because I thought it was a very out there choice. I didn't see it coming, I wasn't SUPPOSED to see it coming, and that was a draw for me. But it's obvious that the destroy ending was the "real" one, so we'll see what happens.
Yeah, well, the secret ending. I don't know. I don't like these kind of back doors. I makes sense to give future game writers something they can latch on to, but it is a little cheap. On the other hand - hey, Shepard's alive, yeah!
Anyway, reading other opinions on Destructoid and other blogs I realized that I undervalued the "the crash landing's cheap" gag a little. As I mentioned, saying your good-byes is important, especially if the main character dies at the end. Even the not that late Master Chief got a proper burial. Bioware needed to top off the effect of all those familiar characters dying while playing the game - when Mordin, Legion or any other character ceases, the world reacts. And Shepard's death should have had the biggest reaction. I can understand how gamer's feel cheated out of their "becoming a legend" experience and if Bioware changes one thing in the future, it is hopefully a resolution honoring our work as Shepard.
Also what is up with millions of aliens being stranded on or near earth and the problems all those colonies face, who are now cut off from their suppliers? I get how it's an important symbol for the civilizations' maturity to not rely on Reaper technology anymore, but this is just too important to sweep under the carpet.
Anyway, thanks for the comments!
Anyway, reading other opinions on Destructoid and other blogs I realized that I undervalued the "the crash landing's cheap" gag a little. As I mentioned, saying your good-byes is important, especially if the main character dies at the end. Even the not that late Master Chief got a proper burial. Bioware needed to top off the effect of all those familiar characters dying while playing the game - when Mordin, Legion or any other character ceases, the world reacts. And Shepard's death should have had the biggest reaction. I can understand how gamer's feel cheated out of their "becoming a legend" experience and if Bioware changes one thing in the future, it is hopefully a resolution honoring our work as Shepard.
Also what is up with millions of aliens being stranded on or near earth and the problems all those colonies face, who are now cut off from their suppliers? I get how it's an important symbol for the civilizations' maturity to not rely on Reaper technology anymore, but this is just too important to sweep under the carpet.
Anyway, thanks for the comments!
^ I think this comment starts to really approach what the real problem of the ending was.
I'm not sure if it was intentional or not (Indoctrination Theory), but there really was no closure to be had at the end of ME3. I was bewildered and concerned at the end of the game - I didn't feel like I had arrived at the end of a trilogy, and I didn't feel like I was being led on to buy yet another entry in the franchise. I just felt like the problems weren't really solved, because I didn't get to see the consequences of my final decision.
I envy your ability to RP, though. I've always played the games as myself, making a decision based only on what I want, not what my colony-born, war hero Shephard wants. I've tried playing through Mass Effect again as a Renegade or as different classes, but I've never made it more than a few hours. It's not because I lose interest, but I can't choose a different decision that what I went with the first time, because I feel like it's wrong. I even feel guilty, sometimes. It's hard for me to articulate, but the ending of Mass Effect made me feel the same way. Maybe if I could get into character more, I could find a way to enjoy what happened.
I'm not sure if it was intentional or not (Indoctrination Theory), but there really was no closure to be had at the end of ME3. I was bewildered and concerned at the end of the game - I didn't feel like I had arrived at the end of a trilogy, and I didn't feel like I was being led on to buy yet another entry in the franchise. I just felt like the problems weren't really solved, because I didn't get to see the consequences of my final decision.
I envy your ability to RP, though. I've always played the games as myself, making a decision based only on what I want, not what my colony-born, war hero Shephard wants. I've tried playing through Mass Effect again as a Renegade or as different classes, but I've never made it more than a few hours. It's not because I lose interest, but I can't choose a different decision that what I went with the first time, because I feel like it's wrong. I even feel guilty, sometimes. It's hard for me to articulate, but the ending of Mass Effect made me feel the same way. Maybe if I could get into character more, I could find a way to enjoy what happened.
To be honest, I had a really hard time with my Renegade Shepard on Mass Effect 1 and I know how you feel. I tried to be really mean to Tali and not let her finish her pilgrimage, for example, but I just couldn't do it. I was still pretty mean to her, all in all. Which is why I was so relieved when I found a reason to make her a little nicer in Mass Effect 2. Bioware games try hard to be ambiguous about the given decisions. They don't always succeed, but for now it's the best we have and I think that if you really try to merge the things you want with the things your character wants, the results are amazing. I love playing the good guy, but going pure paragon feels a little too easy, you know? While I often disagree with my renegade Shepard, she feels more real. And I can still empathize with her. That's the important part: As long as you can somehow see the human side of a character, you can relate. Which is why there are so many occasions in movies or series or games where we find the bad guy more interesting that the stuffy hero on a quest. We don't have to like the bad guy - Darth Vader, for example, killed so many people even before we knew that he slaughtered children -, but we can still hope and pray for him.
Anyway, yeah. It'd be great if Bioware could find a different solution to the Normandy's crew being stranded. It doesn't even have to be very creative or original, but it should give the player a feeling of grandeur. Drawing on kitch: A year later Shepard's surviving crew meets at his memorial and they continue to do so while in the background cities rebuild and starships start flying again. Or Shepard's love interest could narrate what has happened or - if he didn't have one or he/she died - the Stargazers. Or a final speech by Admiral Hackett where many different species can be seen in the audience. There's so many possibilities.
Anyway, yeah. It'd be great if Bioware could find a different solution to the Normandy's crew being stranded. It doesn't even have to be very creative or original, but it should give the player a feeling of grandeur. Drawing on kitch: A year later Shepard's surviving crew meets at his memorial and they continue to do so while in the background cities rebuild and starships start flying again. Or Shepard's love interest could narrate what has happened or - if he didn't have one or he/she died - the Stargazers. Or a final speech by Admiral Hackett where many different species can be seen in the audience. There's so many possibilities.
My plan was to watch every ending, yet I instinctively chose Destroy first of the three. In retrospect, I feel pretty good about that.
It was the original intent of the mission, after all. Saren chose to join them, it didn't work. TIM tried to control them, it didn't work. As much as I would love to communicate with such a god-like intelligence, and make an honest effort to understand it, fact is that big robot motherfucka had to die.
/gradualthuglol
It was the original intent of the mission, after all. Saren chose to join them, it didn't work. TIM tried to control them, it didn't work. As much as I would love to communicate with such a god-like intelligence, and make an honest effort to understand it, fact is that big robot motherfucka had to die.
/gradualthuglol

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