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Community Discussion: Blog by Rhysybaby | Disappointment: Fable III & the Molyneux GuffstormDestructoid
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About
I'm an avid gamer who relishes any chance to talk about his favourite games. I was born in '92, started gaming in '95 on what you Americans call a Sega Genesis. Back then, all I cared about was Sonic, Sonic 2, Sonic 3 & Knuckles and Chuck Rock. Later in life it was Crash Bandicoot, Spyro the Dragon, Destruction Derby, Duke Nukem, Metal Gear Solid, Abe's Oddysee and many other Playstation classics. Since then I've amassed a collection of games and consoles with my 10 all-time favourites being:

1. Jet Set Radio, Jet Set Radio Future
2. Tales of Symphonia
3. Persona 4
4. Dark Souls
5. Chrono Trigger
6. Metroid Prime 1 & 2
7. Ocarina of Time (obligatory Zelda title)
8. Silent Hill 3
9. Killer7
10. MGS 3: Snake Eater

Well technically, that's 12. But...erm...yeah.

Recently finished Mass Effect 3. Let's just say it's all about the journey, not the destination. I think with this statement in mind, it's one of the greatest stories ever told in videogames.
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Oh Peter Molyneux, whatever are we to do with you? Countless hours of my life have been squandered on your games; most of which have been excellent. Disregarding health and safety in Theme Hospital, making B-movie schlock in The Movies, and of course, terrorising the unassuming with disembodied hands in Black and White. All in all, under Bullfrog and Lionhead, Mr. Molyneux has made some of the finest games of all time. His trademark sense of humour and knack for innovation has made him one of the most prolific game designers the industry has to offer.

Which brings me to the Fable series. The first two games are competent action adventure romps, but with the creation of this series seemed to trigger some form of ongoing insanity within Mr. Molyneux. "Plant an acorn and watch it grow into a tree" was a promise Peter had made when giving details on the first game in the series. This feature was absent, though made a triumphant debut in Fable II where you could plant a staggering one tree.


Wow. Well...cheers Pete, I suppose.

What I'm getting at is that Fable is a series built on false promises, and none were more disappointing in this regard than Fable III. The first part of the game involved the player (a prince or princess) attempt to overthrow their tyrannical brother and king, Logan, by raising an army and starting a revolution. A fairly simple setup, and the game introduces the player to several of Logan's evil associates and the harm they're causing to the people of Albion. This characterisation is easily the best part of Fable III. There is also plenty of entertaining dialogue, along with Molyneux's trademark humour. It's easily one of the funniest games to be released in recent years.

The problem here is how bare bones the game is. Sure, Peter Molyneux and his studio followed up on more promises than ever before. Imagine Mr. Molyneux has made a delicious multi-layered trifle, but instead of digging down to the delectable lower layers, he's simply ran his finger along the custard surface before throwing the thing out the window. In other words, all of Fable III's gameplay mechanics had so much potential, but all we got in the end was...well...custard...?


Pictured: Fable III

I was personally looking forward to raising an army of rebels to overthrow an evil king. By the sounds of things, the overall effort I put into creating said army would have determined how efficiently I claimed the throne. But no, I got a series of compulsory missions that gradually added to my army as I completed them, with a big battle at the end, so this notion had completely lost its magic.

I loved the idea of a weapon that changed shape and colour based on how you played. What Lionhead delivered was a basic leveling system that changed your weapon when you opened a series of reward chests. Aw.

But what about all the grand, difficult choices you have to make across the game? Choices that will come back to haunt you? Choices that have a massive impact on how the game plays out. Oh, the choices are big alright, and to the game's credit, there are a few that require some thought. But these choices only boil down to A or B. Good or evil. That's fine I guess, but in the game's second half when you become king/queen, you have to raise a ludicrous amount of money to fund an army to take on an unstoppable force that could destroy all of Albion (read: a large black blob. Real imaginative). You raise this money, mainly, by holding meetings in your throne room. For example, one choice you have to make is to spend a lot of money rebuilding a school, or to rebuild it as a brothel that will create revenue. So it's much less good or evil, and more pacifist or complete douchebag. When you're not making the big choices, you can raise money through a limited real-estate system, searching the world of Albion and fighting monsters, or by making pies.

So what comes of all this? Well, one of the most unsatisfying endings of all time. You think Mass Effect 3 had a bad ending? Well, that ending is a magnum opus compared to this one. If you don't raise enough money to fund your army, which normally happens through playing the good guy, Albion is spared, but the blob monster basically exterminates all life there, save for guards to make sure you don't rob any shops. If you play the bad guy, you'll likely raise more than enugh for your army, but the people will still hate you for being a brothel-loving, children hating bastard. Both endings make the player feel like a complete dickhole.

All things considered, Fable III is a decent game. The combat, while a little choppy, is often satisfying. The world of Albion is varied and good-looking enough to make the game somewhat immersive from start to finish. The dialogue is entertaining and often hilarious. But it all could have been so much more. In Theme Park, if you set up a new store, you could set the price of its items. Even better, if you erected something like a coconut shy you could set the probability of a person winning and the quality of the prize. Ice cream stores let you set the amount of sugar, fries stands the amount of salt etc. That's depth right there. Sure, it's not amazingly deep, but a lot of thought went into Theme Park's various mechanics, making it feel like you were actually running your own park and were totally in control.

Again, Fable III just skims the surface on a plethora of potentially great ideas and in the end just becomes a choppy hack-and-slash game with tacked on "choices." Peter Molyneux's touch is not as golden as it used to be.



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Funny that you mentioned Mass Effect 3 towards the end, because as you were reminding me about the supposed "army building" in Fable 3 and how it failed to feel like an important aspect of anything, I immediately thought about how well ME3 delivered on it's army building.

I'm a big Fable fanboy, and was so underwhelmed and disappointed with the third game. A regression overall in my opinion. Give me 2 or The Lost Chapters any day.

Good read.
I think the only game that gave such a meaningful feeling of raising an army and taking it to that decisive battle was Dragon Age: Origins. Not only do your choices affect who will be recruited into your army, but you also can call in those forces to help you fight the Darkspawn. That gave me a greater sense of the battles scale and felt like a real army.

It was that part in Fable 3 where you were supposed to lead your revolutionary army to battle and retake the kingdom that feel underwhelmed, even that very very final battle against the blob felt underwhelmed. The build to those sections of the games were fine and fun. It was just those 2 parts that made it fall apart for me.
On Fable 3 I got into the real estate thing early in the game ... I just like owning lots of houses and stuff. By the time I was Queen I had more than enough money to play the "good" Queen and also to defeat the blob thing - so I lost a couple of people, but overall had a good ending by defeating the blob and still funding schools and stuff.

... then again, I used to play the game while doing housework and often just left it running throughout the day - which is likely why I accrued such a massive amount of money!

Still.. the game was weak. Fable 2 felt like RPG-lite... and Fable 3 felt more like RPG-for-dummies. There just wasn't much to it.

I'm not sure whether there was Microsoft pressure to "dumb" down the game... MS has been trying to draw in the more casual gaming crowd and there seemed pretty obvious pressure to make Fable 4 a Kinect game. Maybe with Molyneux being off on his own and away from Microsoft he'll get back to building good games.

If not I guess we can look forward to Albion Farmville out on the iPad 3!
While I completely understand the disappointment people have towards fable I have to say I can't quite see why Peter Molyneux deserves so much hate. Yes, he promises much and delivers little but he is, effectively an 'ideas' man. Perhaps leaving Lionhead was a good idea for him, I think in the hands of the right studio (and the right PR manager) he could possibly deliver on many of his ideas. It seems to me that he promises something, and while he delivers in some ways his games fail in other ways. Fable lacks the complexity and difficulty to truly engage the player.

But at least he tries to do something different which is more than can be said for other developers. I'd rather have games that disappoint in some areas but are at least competent and original in others than a bland, homogenised game community. I know that's something of a false dichotomy but I think originality and creativity should never be punished.
@Ryus Red Band Of course I'm happy that Peter Molyneux isn't afraid to try new things. Hell, I always look forward to see what he's working on. But it's one thing to promise these ideas; it's another thing entirely to deliver on them, and for the most part, Fable III does not deliver on his lofty promises.

Saying that I'm not taking anything away from the man. Anyone who creates games like Theme Park, Theme Hospital, Populous and Dungeon Keeper in a consecutive fashion is deserving of more than a little respect.
Haven't played Fable III yet, but I do own it and plan on playing it one of these days. I'm just hoping that, if I go into it knowing EXACTLY what to expect, I might be able to find a bit of fun within :)
You'll have a bit of fun, Randy, but it's nothing compared to the first two games.
Heh, after they killed the Guild from Fable, they killed the series. The Guild is exactly why I played the game. A school for heroes and hellions and they don't care which you are. Melee, ranged, and magic they teach and they do it efficiently. When the second game rolled out without the Guild, it felt empty and I had no equals at all to balance out my madness. I could just run around and shoot bandits but never enjoy a real hero battle, just some demi-heroes who would get bashed into a puddle by Fable:TLC's hero. The games aren't all bad but they lack a lot of what made the first game so entertaining.

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