Funny that you mentioned Mass Effect 3 towards the end, because as you were reminding me about the supposed "army building" in Fable 3 and how it failed to feel like an important aspect of anything, I immediately thought about how well ME3 delivered on it's army building.
I'm a big Fable fanboy, and was so underwhelmed and disappointed with the third game. A regression overall in my opinion. Give me 2 or The Lost Chapters any day.
Good read.
I'm a big Fable fanboy, and was so underwhelmed and disappointed with the third game. A regression overall in my opinion. Give me 2 or The Lost Chapters any day.
Good read.
I think the only game that gave such a meaningful feeling of raising an army and taking it to that decisive battle was Dragon Age: Origins. Not only do your choices affect who will be recruited into your army, but you also can call in those forces to help you fight the Darkspawn. That gave me a greater sense of the battles scale and felt like a real army.
It was that part in Fable 3 where you were supposed to lead your revolutionary army to battle and retake the kingdom that feel underwhelmed, even that very very final battle against the blob felt underwhelmed. The build to those sections of the games were fine and fun. It was just those 2 parts that made it fall apart for me.
It was that part in Fable 3 where you were supposed to lead your revolutionary army to battle and retake the kingdom that feel underwhelmed, even that very very final battle against the blob felt underwhelmed. The build to those sections of the games were fine and fun. It was just those 2 parts that made it fall apart for me.
On Fable 3 I got into the real estate thing early in the game ... I just like owning lots of houses and stuff. By the time I was Queen I had more than enough money to play the "good" Queen and also to defeat the blob thing - so I lost a couple of people, but overall had a good ending by defeating the blob and still funding schools and stuff.
... then again, I used to play the game while doing housework and often just left it running throughout the day - which is likely why I accrued such a massive amount of money!
Still.. the game was weak. Fable 2 felt like RPG-lite... and Fable 3 felt more like RPG-for-dummies. There just wasn't much to it.
I'm not sure whether there was Microsoft pressure to "dumb" down the game... MS has been trying to draw in the more casual gaming crowd and there seemed pretty obvious pressure to make Fable 4 a Kinect game. Maybe with Molyneux being off on his own and away from Microsoft he'll get back to building good games.
If not I guess we can look forward to Albion Farmville out on the iPad 3!
... then again, I used to play the game while doing housework and often just left it running throughout the day - which is likely why I accrued such a massive amount of money!
Still.. the game was weak. Fable 2 felt like RPG-lite... and Fable 3 felt more like RPG-for-dummies. There just wasn't much to it.
I'm not sure whether there was Microsoft pressure to "dumb" down the game... MS has been trying to draw in the more casual gaming crowd and there seemed pretty obvious pressure to make Fable 4 a Kinect game. Maybe with Molyneux being off on his own and away from Microsoft he'll get back to building good games.
If not I guess we can look forward to Albion Farmville out on the iPad 3!
While I completely understand the disappointment people have towards fable I have to say I can't quite see why Peter Molyneux deserves so much hate. Yes, he promises much and delivers little but he is, effectively an 'ideas' man. Perhaps leaving Lionhead was a good idea for him, I think in the hands of the right studio (and the right PR manager) he could possibly deliver on many of his ideas. It seems to me that he promises something, and while he delivers in some ways his games fail in other ways. Fable lacks the complexity and difficulty to truly engage the player.
But at least he tries to do something different which is more than can be said for other developers. I'd rather have games that disappoint in some areas but are at least competent and original in others than a bland, homogenised game community. I know that's something of a false dichotomy but I think originality and creativity should never be punished.
But at least he tries to do something different which is more than can be said for other developers. I'd rather have games that disappoint in some areas but are at least competent and original in others than a bland, homogenised game community. I know that's something of a false dichotomy but I think originality and creativity should never be punished.
@Ryus Red Band Of course I'm happy that Peter Molyneux isn't afraid to try new things. Hell, I always look forward to see what he's working on. But it's one thing to promise these ideas; it's another thing entirely to deliver on them, and for the most part, Fable III does not deliver on his lofty promises.
Saying that I'm not taking anything away from the man. Anyone who creates games like Theme Park, Theme Hospital, Populous and Dungeon Keeper in a consecutive fashion is deserving of more than a little respect.
Saying that I'm not taking anything away from the man. Anyone who creates games like Theme Park, Theme Hospital, Populous and Dungeon Keeper in a consecutive fashion is deserving of more than a little respect.
Haven't played Fable III yet, but I do own it and plan on playing it one of these days. I'm just hoping that, if I go into it knowing EXACTLY what to expect, I might be able to find a bit of fun within :)
Heh, after they killed the Guild from Fable, they killed the series. The Guild is exactly why I played the game. A school for heroes and hellions and they don't care which you are. Melee, ranged, and magic they teach and they do it efficiently. When the second game rolled out without the Guild, it felt empty and I had no equals at all to balance out my madness. I could just run around and shoot bandits but never enjoy a real hero battle, just some demi-heroes who would get bashed into a puddle by Fable:TLC's hero. The games aren't all bad but they lack a lot of what made the first game so entertaining.

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