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About Me
I've been playing video games since as long as I can remember, cutting my teeth on great arcades and the Atari 2600, then moving my way up through the 7200, the Commodore 64, the NES, and so on and soforth. I like to play video games as much as time allows (I'm a workin' man) and I guess now I'll try to blog about it for the reading pleasure of whoever happens to be wandering by.
For about 7 years now, I've been working in retail and while I don't work for some major, corporate video games outlet, video games are a significant portion of the business in my store, so I have all the wonderful experiences of retail hell that most people who work in those environments have.
Current systems I game on:
Xbox 360
PSP
Nintendo DS
iPod Touch (Which I guess technically counts since it has quite a few games and is becoming quite the little platform)

I don't own a Wii or PS3 as neither of them really interest me at the moment and I wouldn't even remotely have enough time for all these games to justify the purchase.
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Gamertag: StanleyPain
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Mini-Review: Shadow Complex
Reverend Macro | 12:04 AM on 08.22.2009 4 comments


So Shadow Complex came out and it doesn't suck. Not that I'm implying I thought it WOULD suck, just that, in point of fact, it does not suck. I told myself I wasn't going to buy it though and that I already had enough games on my plate what with Fable II and Prototype (by the way, fuck that bullshit where it's all OH YOU LOST UR POWERS SO SORRY PLZ TO BE DOING MISSIONS WITHOUT THEM FOR AWHILE), but after I played the SC demo I was friggin sold.

Shadow Complex is a very solid, atmospheric and well designed 2-D, "metroidvania" type game and if you're reading this, chances are you probably know more about the game than even I do thanks to the extreme pre-release hype.

I'm guessing about halfway through the game, maybe more, but my impressions are very positive, however I do think the game has a few flaws/worthy criticisms that most mainstream reviews kinda side-stepped.

1. No game ever, ever, EVER, EVER should have insta-kill. Never. Ever. This is not the quarter munching heydays of arcade machines and all that. Nothing in a game should EVER cause the frustration of an instant death or close to an instant death. Shadow Complex has a few insta-kill moments and I just want to take the developer's hands and slap them. NO! BAD DOG!! Now, the insta-kill moments do not ruin the game because they are purposefully placed, for the most part, in places near save points, but seriously people, fuck insta-kill. Especially when an insta-death means having to wait through a 15-20 second load time and then having to go BACK to where you were. Seriously, it accomplishes nothing other than frustrating the player. Again, SC does not abuse this to where it really effects the game, but the fact it's even there means someone somewhere at Chair deserves a mild spanking.

2. The game is a bit too linear for being something based in the tradition of Metroid-style exploration games. To much of the map is off limits for far too long of the game and basically there's not a whole of reward of going off the main path unless you already know where you're going because the map is, in my opinion, not really varied or open enough. Minor complaint, but still it's there.

3. The camera needed some work. More specifically, it was a bad design decision to make it so that enemies can shoot through doors but you can't see into the next room on most of the map until you actually go INTO that room. This isn't a game killer, but it certainly will be massively frustrating to someone playing the game on the higher difficulties where a few bullets from a guard can fuck your shit up and take you from 500 health to 80 in a matter of seconds. At minimum, the camera should have previewed the next room for the rooms where enemies were placed close to the door as it is possible, even sneaking, to get spotted just walking into a door and then getting holes put into your favorite clothes.

4. SLOWDOWN. Now, I'm not a graphics whore nor am I one of those who freaks out and goes madly posting on blogs and forums about OMG FRAMERATE DROP, however it does seriously effect Shadow Complex in a few places, most notably when it decides to rape you with tons of on-screen guards and missles and shit shooting at you. When this happens the game can go into a crawl that makes controlling things difficult and annoying. That should have been cleaned up just a little bit, I think.

Apart from those complaints, Shadow Complex is pretty damn sweet and easily one of the best XBLA offerings in some time. It's nice to see Chair doing some more cool shit on XBLA after Undertow and they are now officially a developer to keep an eye on.

Also: HEY NINTENDO WHAT WERE YOU SAYING 4 OR 5 YEARS AGO ABOUT YOU CAN'T DO A GOOD 2-D ADVENTURE GAME ON A NEXT GEN SYSTEM? WHAT WAS THAT?



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3 comments | showing # 1 to 3
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themizarkshow's Avatar - Comment posted on 08/22/2009 00:44
themizarkshow
Nice ending there... lol. Thanks for the writeup focusing on some flaws. I'm still on the fence about SC just because I'm trying not to spend money, but even after hearing/reading some pretty valid complaints, I still want to try the demo sometime. I think I'll wait a while though. I know if I play a good demo I'll get sucked in.
10BobMarleys's Avatar - Comment posted on 08/22/2009 00:52
10BobMarleys
Nintendo are doing New Super Mario on Wii this Christmas. Maybe it won't be any good?
Reverend Macro's Avatar - Comment posted on 08/22/2009 03:53
Reverend Macro
@mizark
It's an earnestly good game. The stuff I mentioned amounts to largely more of an annoyance than anything else. I think, personally, it's probably one of the few games on XBL worth buying this year.

@10bobmarleys
Yeah, I was just kidding around about when they made Metroid 3D. I will admit, Nintendo has made some good 2D games since, like the Paper Mario series.
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