Just a guy who enjoys Video Games, TV and Movie animation, story writing/telling, and other similar things. I own a PC, PS2 and PS3, PSP, 3DS, Wii, and I enjoy them all. My RPG Maker XP project is on indefinite hold due to lack of graphic/sound skills to make original material for the program.
A long time ago, I made a blog detailing how my dream space game would be. Well I figure now would be a good time as any to do another list, but this time, it's not about what I WANT in a space game, it's why this certain game is so much better than the ones I've tried previously (freelancer aside).
This game is actually an indie title, made from Star Wraith 3d Games, and it is my "Reasons Evochron Mercenary is the best space mercenary game in the last 5+ years" list. Don't get me wrong, all of the space games I own I adore, but this one, has reasons why it's different. I'm pulling these facts out of my head, so if I think of any later I'll add them.
1: It's more in depth than Freelancer, and not as deep as X3. This is a great starting point. X3, a good game in it's own right, literally has a learning WALL, not a curve. You have to have an eye on everything that game is doing at one time, as well as remembering all the blasted shortcuts the game wants on your keyboard. EM does have a lot of short cuts, but they aren't as needed here as often. All you really have to worry about is yourself for the most part. You don't need to worry about that fleet of traders you hired to get the goods for you to build a station in the middle of nowhere so you can create a resource empire.
2: Small size. Evochron Mercenary installs at about 250 megs. It's tiny on the hard drive, but does require a lot of memory if you want max detail (about 1.4 gigs free at the time of playing). Considering what's going on under the hood of this game, that 250ish install size is simply amazing.
3: Freedom. All the space games I like have this, we have games like Elite and Privateer to thank for this, but in recent years, most missions are about the same, kill this, take this there, build this, buy this, stuff like that. Evochron does more, one of the first missions you can do is a time attack race through rings, it's more varied in that way.
4: Planets. Planets in most space games are more for eye-candy (X3 especially from my experiences) than anything else, Freelancer had them as a place to dock and buy stuff or get missions. Evochron does this too, however unlike freelancer, there aren't any docking rings. You manually fly down into the planet's atmosphere, and land in the city yourself (you can even fly around the planet along it's surface if you want to).
5: Seamless experience. This ties into 4 a lot too. You can fly from one end of the universe (game universe) to the other, with 0 loading times. You can jump to other locations with 0 loading times, you can land on a planet with 0 loading times. Once you're in the game, there's no load times to bring you out of the experience, even Freelancer can't say that.
There's a lot more in terms of good stuff on display on this indie game. The graphics (especially the planets when you're flying above the surface) are pretty darned good (although being a lower budget indie title, some things aren't as spiffy as high budget games), The sounds are decent, and the game-play is fun on the main level. It's not perfect, but neither were the other great space games. If you have time (for the 80 minute totally open demo), or the 30 dollars to buy it, it's worth a look.