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I started this blog with the idea in mind that I really would enjoy just bullshitting about games with people as a gamer first and an introspective analyzer of the medium second. A very distant second. I enjoy deep discussions of games in a serious light from time to time but usually I would much rather talk about something else game related in a more casual manner. At this time I'm unemployed so rather than go look for work, I'll do this.

Also I would really, really, like to start a gaming clan called "Helen Keller's Army" If you don't mind going to Hell and you wanna help me make this happen, get in touch with me. I'm always recruiting for some reason and I'd bet Helen would totally dig it.

I enjoy lots of different games for different reasons. Lately I'm going back to old 16 bit 2D games and old PC shareware because I still think that stuff rocks harder than any modern title today, but the new stuff is usually good around the holiday season. I just play whatever looks fun to me regardless of the system.

I also enjoy collecting and spinning music so expect some video game related stuff from time to time.

And of course.

Following (4)  

I'll admit right off the bat that I've never really considered myself a big multiplayer gamer. Although I had access to a PC during the rise of deathmatch via Doom and Quake, I wasn't smart enough to figure out the dial up modem at the time so I guess you can call me a late bloomer. My first proper shooter experience online was with classic Counter-Strike 1.6 via a LAN center at the local mall. It was there I learned—the hard way of course—the lingo and syntax of the modern multiplayer shooter. I befriended a few local Counter-Strike Jedi to show me the ins and outs of the game mechanics and I became a pretty devastating force behind a keyboard and mouse. That is, a devastating force if the game roster was left at four on four....

See, I don't want to come out and say I suck at online shooters because the reality is, I don't. At least, any online shooter I've bothered to practice at has usually led me to garnering a good reputation among the peers I play with. Yet no matter how proficient I get at an online shooter, I cannot and will probably never be able to play well in large roster games.

Typically, if you face me in a COD4 cage match, I will hunt you down, cut you up, and make you watch me eat your entrails...

For real.

To the contrary, throw me in a 16x16 team deathmatch in Counter-Strike Source or SOCOM, and I become a useless blubbering PTSD victim with a high probability of failure in the field. Doesn't matter if the roster is split into teams or if it's a free for all, the more bodies you fit into the room, my chances for doing abysmally go up accordingly. I become a waste of bandwidth if you will.

It's a bit embarrassing to concede but that's the truth of the matter. In most video games, I'm a natural born killer. If my opponent is an army of A.I. controlled zombies, I'm cool with that, seriously. I play a mean round of L4D co-op or versus. Bullet hell shmups take me some practice, but even a hailstorm of pixilated trajectories can't keep this gamer down. So it frustrates me to no end how just a group of strangers on the “other” team cause me to play shooters like a quadriplegic. It's not just one particular game either. I can—and will—think up numerous scenarios that are applicable across the shooter spectrum which I've noticed when playing in games with large rosters.

Scenario 1

I am always, always, always, always getting raped from behind. It's like I'm that kid from the Family Circus cartoon leaving a dotted trail for every guy on the other team to find me. Like a hungry pack of ravenous prehistoric creatures, they swarm in large groups before I get any chance to get my bearings straight. Efficient? I guess. Frustrating? For me yeah. It's like some kind of sick and twisted hive mind following me everywhere I go and it's impossible for me to worry about what's in front of me when 80% of the time I'm getting attacked from the rear. If I'm lucky to make the 180 degree turn to face my initial adversaries, logic dictates that I get finished off from where I was just looking.

Scenario 2 (More like an empirical law.)

Traveling with teammates does nothing to keep me alive. Oh sure, I'm aware that my teammates may try to divert attention from charlie and make him panic but I still end up in the respawn first. I try to stay a little bit back and let the dude on point take the flak, but you know what? It's blatantly obvious that the opposing team literally has bullets with my PSN id or gamertag on it. Respawning feels like storming Omaha beach all by myself holding flares in both hands over and over again. Rolling with a larger crew while making a big offensive push just means a bigger volume of bullets hit my body at one time.

Scenario 3

Sometimes I think maybe my time and kill to death ratio would be better off hanging back and scoring kills as a sniper instead; far away from all the madness going on at the front lines. Sadly this leads to boredom as taking the sniper role involves two different outcomes. I either camp quietly at my secluded vantage point all by my lonesome and see absolutely NO ACTION or scenario one kicks in before I get a chance to waste my time with this scenario. When scenario one kicks in, I really get pissed off because it only reaffirms my Family Circus theory even more since I don't usually run into any opposition by the time I get to my vantage point.

Scenario 4

I just end up running around in circles. In the game that is. In my mind I'm trying to think I am being a sneaky sneak by flanking the enemy. If I move around all the action happening on the radar screen--which clearly shows a full scale firefight going on--I should get the drop on a few tangos. I don't know why I keep falling for this because scenario one usually happens before I can get my drop on, or my compadres have taken it upon themselves to obliterate the opposing force allowing me to welcome home the newly respawned; seeing as how I'm probably on their side of the turf by then. This scenario particularly grinds my stones like nothing else since I have yet to play a shooter that rewards you appropriately for doing NASCAR laps around the map. This scenario turns a white knuckle, reflex intensive activity into the equivalent of turning left for ten minutes at a time.

Scenario 5

In large scale warfare type games like Battlefield 2 and Warhawk, I always end up in a game where there's a least one or two aircraft pilots on the other team who actually know what the fuck they're doing and can annihilate the puny ground forces on mine. Nobody cannot touch these angels of death and I don't know if they actually have training in actual piloting aircraft, but they ruin it for me and probably everyone else too. To step out of the safety of the respawn tent will result in an artillery payload on your head which may cause severe trauma, or in my case, a messy death. It's like taking a team of thirty-two players and squishing them down into one giant piece of aerial superiority.

What it really comes down to is that my ability to play online shooters productively is directly related to the amount of bodies shooting at each other in the room. Anything above six on six will usually spiral into mass chaos and confusion on my part. The thing is though, I'm not a very competitive person so I'm not in it to win, but it's hard to accept that I'm wholeheartedly useless to my own survival and my team. That is sucking right there. I've cost countless games for sufficiently talented teammates because I may as well be a bonus free kill item. I want to make a contribution, I want to be important, but I feel as online shooters grow their roster capacity I won't be able to enjoy them for the teamwork and camaraderie that supplements them. I'll be too chewed up in the carnage of online warfare against an army of 128 players to have any fun. As hard as I try to do my best, the outcome pretty much plays out like the NSFW clip below when I compare my post round stats to the players up top who just committed online genocide successfully...

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Earlier this week, Edible Entertainment unleashed what they call an, “INSANE BLOOD DRENCHED ZOMBIE SHOOTER” among the obviously unsuspecting public. Never one to pass up an opportunity to take part in a nihilistic shooting rampage, 400 Microsoft Points sounded like a fair price of admission so I took up the offer at four in the morning with Mr. Sandman practically ready to knock me out. The good news is, I found Veks and Silence to be worth the sleep deprivation.

Veks and Silence is essentially a 2D shooter and platformer and rarely deviates from that description during the entire game. Your goal is to guide Silence—the dude with a bag on his head--from one end of the level, to the other end, and in between you will find yourself blasting the utter crap out of everything that isn't you. It borrows the pacing and action from the Metal Slug series in which swarms of enemies will attack you from above, below, and behind you, as you move Silence across the level. There isn't anything done here that isn't canon already in 2D shooter gameplay, but there isn't much here that is poorly implemented, not to mention that the formula worked back then, and it sure as hell works now here.

Silence comes armed with 4 weapons mapped to your D-pad, a pistol, a shotgun, a chaingun, and bolt action sniper rifle. Each weapon is intended to be balanced to affect Silence's mobility and firepower in different ways to encourage the player to rely on all of the arsenal for various situations. For instance, the default pistol is weak, but Silence is the most mobile when he has it equipped, allowing him to move faster and jump higher. In contrast, the sniper rifle is a one hit kill for most enemies, but it is difficult to fine aim and it slows down Silence considerably. Do note that I said each weapon is “intended” to balance the arsenal but unfortunately this is one of the first faults I noticed with the game. Those two guns I just mentioned--the pistol and the sniper rifle--are really the only guns you'll find yourself using. Swapping between the pistol and sniper rifle is really the best combination as the game never presents any situation requiring the shotgun and the chaingun to be effective. The chaingun is too heavy to let you jump at all, and the shotgun makes you nearly just as immobile, but with a rather redundant spreadshot. If the folks at Edible did some more gun and gameplay tweaking to promote more weapon switching, the execution would have come off a lot more polished. Silence also carries an infinite supply of bombs with him, serving the purpose as grenades. They came in handy on occasion and are even required to defeat the first boss in the game.

While causing massive amounts of devastation with your limited arsenal, the game counts up your kill streaks and applies your score towards a rage token. Once you acquire at least one rage token, you can go into rage mode. Here, the screen turns red making Silence invulnerable and his weapons do more damage. Personally, I felt that rage mode lasts a little too long and is a little too easy to acquire; because of that, I was able to sort of plow through almost half a level on just one rage token on occasion. Still, there are definitely some instances where rage mode makes life better for you in the latter stages in the game. The game gets challenging towards the end and requires either good reflexes or rage mode to progress.

So as a whole, that's really what Veks is bringing to the table here While you're playing, it's certainly easy to notice the lack of polish on certain aspects of the gameplay but it's never detrimental to your enjoyment. The game still manages to provide some frantic shooting and platforming in a challenging way. There is rarely a moment where you don't find yourself bombarded with lasers or surrounded by zombies and killer robots where one ounce of contact costs you a life. The shooting mechanics themselves work really well for what they are, providing you with some gory results as you take down your undead foes. Nothing groundbreaking here, and if I were to end this review here I would merely recommend it to shooter buffs looking to kill some time and leave it at that.

But what takes Veks and Silence from being a serviceable shooter to something much more comes from the game's presentation. Graphically, Veks isn't amazing, but the art style and attention to detail in design is certainly dense and grand in scope. Levels are large in the sense that they are packed with background animations and artistic elements that draw your attention from the main game in a good way. There's actually billboards in the city that are humorous, factories feel like living breathing mechanical beasts with enormous machinery plugging away in the background, and one level has you plowing through a haunted house that really comes off as a derelict crackhouse. Some elements repeat themselves a bit, but overall I think everyone will be impressed the design of the game universe which cannot be said for the game's minimal story. Normally a game like this shouldn't rely on some kind of driving narrative to keep you focused, but nothing very relevant is ever really told in regards to Silence and his motives to save the world and find his missing partner Veks. The slideshow still images are beautiful to look at in between level loading, but they don't really add anything of substance besides a quick glimpse of where you're going next.

Veks and Silence is probably one of the better titles to hit XBLA's Indie platform in any recent amount of time. A lot of what holds the game back from being total and utter greatness is really just some lack of polish in the gameplay mechanics and story. It's still a lot of fun to play through the game's thirteen levels and it really starts to pick up about halfway through the game. By completing the game, you also unlock survival versions of the game's levels which are a fun diversion and add some worthwhile content if you're interested in beating your own high scores. For the asking price of 400 points, there's really no excuse to give it a go if you like shooters from your Genesis days. This is a decent first effort with a lot of potential to be a full fledged Live Arcade series in the future so show some support.

Oh and the final boss shoots a school bus full of screaming children at you. If that thought doesn't make you smile than maybe I am a little messed up.

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EA Denmark has posted the official tracklist of songs appearing in Brutal Legend when it releases. There is some serious stuff packed in this OST and I have to admit, I was kinda ambivalent towards this title but now my eyebrows have been raised after reading this. Check it out below.


3 Inches of Blood - Deadly Sinners
3 Inches of Blood - Destroy The Orcs 3 Inches of Blood - Destroy The Orcs
Accept - Fast As A Shark Accept - Fast As A Shark
Angel Witch - Angel Witch Angel Witch - Angel Witch
Anthrax - Metal Thrashing Mad Anthrax - Metal Thrashing Mad
Anvil - March of the Crabs Anvil - March of the Crab
Anvil - Tag Team Anvil - Tag Team
Apostasy - Sulphur Injection Apostasy - Sulfur Injection
Bishop of Hexen - A Serpentine Grave Bishop of Hexen - A Serpentine Grave
Bishop of Hexen - The Somber Grounds of Truth Bishop of Hexen - The Somber Grounds of Truth
Black Sabbath - Children of the Grave Black Sabbath - Children of the Grave
Black Sabbath - Symptom of the Universe Black Sabbath - Symptom of the Universe
Black Sabbath - Never Say Die Black Sabbath - Never Say Die
Brocas Helm - Cry of the Banshee Brocas Helm - Cry of the Banshee
Brocas Helm - Drink the Blood of the Priest Brocas Helm - Drink the Blood of the Priest
Budgie - Breadfan Budgie - Breadfan
Budgie - Zoom Club Budgie - Zoom Club
Candlemass - Witches Candle Mass. - Witches
Carcass - No Love Lost Carcass - No Love Lost
Cloven Hoof Nightstalker Clover Hoof Night stalker
Children of Bodom - Angels Don't Kill Children of bodom - Angels Do not Kill
Coroner - Skeleton on your Shoulder Coroners - skeleton on your Shoulder
Cradle of Filth - Her Ghost in the Fog Cradle of Filth - Her Ghost in the Fog
Crimson Glory - Queen of the Masquerade Crimson Glory - Queen of the Masquerade
Dark Fortress - Insomnia Dark Fortress - Insomnia
Dark Tranquility - Cathode Ray Sunshine Dark tranquility - cathode Ray Sunshine
Deathstars - Blitzkrieg Death Stars - Blitzkrieg
Def Leppard - Rock of Ages Def Leppard - Rock of Ages
Dethklok - Mermaider Dethklok - Mermaid
Diamond Head - Am I Evil? Diamond Head - Am I Evil?
Dimmu Borgir - Progenies of the Great Apocalypse Dimmu Borgir - Progenies of the Great Apocalypse
Dokken - Mr. Scary Dock - Mr. Scary
Dragonforce - Through the Fire and Flames Dragon Force - Through the Fire and Flames
Emperor - Thus Spake The Nightspirit Emperor - Thus spake The Night Spirit
Enslaved - Frost Enslaved - Frost
Enslaved - Loke Enslaved - Loke
Firehouse - Overnight Sensation Fire House - Overnight Sensation
Girlschool - Bomber Girl School - Bombs
Iced Earth - When the Night Falls Iced Earth - When the Night Falls
Iced Earth - Pure Evil Iced Earth - Pure Evil
In Flames - Goliaths Disarm Their Davids In Flames - Goliaths Disarm Their Davids
Judas Priest - Battle Hymn Judas Priest - Battle Hymn
Judas Priest - The Hellion/Electric Eye Judas Priest - The Hellion / Electric Eye
Judas Priest - Leather Rebel Judas Priest - Leather Rebel
Judas Priest - One Shot At Glory Judas Priest - One Shot At Glory
Judas Priest - Painkiller Judas Priest - Pain Killer
Kabbage Boy - Girlfriend Kabbage Boy - Girlfriend
KMFDM - Free Your Hate KMFDM - Free Your Hate
KMFDM - Rip The System KMFDM - Rip The System
King Diamond - Cremation King Diamond - Cremation
King Diamond - Welcome Home King Diamond - Welcome Home
Kiss - God of Thunder Kiss - God of Thunder
Lita Ford - Betrayal Lita Ford - Betrayal
Marilyn Manson - Beautiful People Marilyn Manson - Beautiful People
Manowar - Die For Metal Manowar - Die For Metal
Manowar - The Dawn Of Battle Manowar - The Dawn Of Battle
Mastodon - Crack the Skye Mastodon - Crack the Skye
Mastodon - Oblivion Instrumental Mastodon - Oblivion Instrumental
Megadeath - High Speed Dirt Mega Death - High Speed Dirt
Megadeath - Tornado of Souls Mega Death - Tornado of Souls
Metal Church - Metal Church Metal Church - Metal Church
Michael Schenker - Group Assault Attack Michael Schenker - Assault Attack Group
Ministry - Stigmata Ministry - Stigmata
Ministry - Thieves Ministry - Thieves
Mirrorthrone - So Frail Mirrorthrone - So Frail
Motley Crue - Dr. Feelgood Motley Crue - Dr. Feelgood
Motley Crue - Kickstart My Heart Motley Crue - Kickstart My Heart
Motley Crue - Live Wire Motley Crue - Live Wire
Motorhead - Back at the Funny Farm Motor Head - Back at the Funny Farm
Motorhead - In the Black Motor Head - In the Black
Motorhead - Marching Off to War Motor Head - marching Off to War
Motorhead - We Are the Road Crew Motor Head - We Are the Road Crew
Nitro - Machine Gun Eddie Nitro - Machine Gun Eddie
Omen - The Axeman Omen - The Axeman
Ostrogoth - Queen of Desire Ostrogoth - Queen of Desire
Overkill - World of Hurt Overkill - World of Hurt
Ozzy Osbourne - Believer Ozzy Osbourne - Believe
Ozzy Osbourne - Mr. Crowley Ozzy Osbourne - Mr. Crowley
Ozzy Osbourne - Diary of a Madman Ozzy Osbourne - Diary of a madman
Prong - Snap Your Fingers, Snap Your Neck Prong - Snap Your Fingers, Snap Your Neck
Quiet Riot - The Wild and the Young Quiet Riot - The Wild and the Young
Racer X - Technical Difficulties Racer X - Technical Difficulties
Racer X - YRO Racer X - YRO
Ratt - Lay It Down Rätt - Lay It Down
Riot - Road Racin Riot - Road Racine
Riot - Narita Riot - Narita
Riot - Swords and Tequila Riot - Swords and Tequila
Rob Zombie - Superbeast Rob Zombie - Super Beast
Rotting Christ - Ad Notics Rotting Christ - Ad Notices
Running Wild - Riding the Storm Running Wild - Riding the Storm
Sanctuary - Battle Angels Sanctuary - Battle Angels
Savatage - Hall of the Mountain King Savatage - Hall of the Mountain King
Saxon - Wheels of Steel Saxon - Wheels of Steel
Scorpions - Blackout Scorpions - Blackout
Scorpions - Holiday Scorpions - Holiday
Skeletonwitch - Soul Thrashing Black Sorcery Skeleton Witch - Soul Thrashing Black Sorcery
Skid Row - Youth Gone Wild Skid Row - Youth Gone Wild
Slayer - Metal Storm/Face The Slayer Slayer - Metal Storm / Face The Slayer
Slough Feg - Warriors Dawn Slough FEG - Warriors Dawn
Static-X - Love Dump Static-X - Love Dump
Tenacious D - Master Exploder Tenacious D - Master explode
Tenacious D - The Metal Tenacious D - The Metal
Testament - For The Glory Of Testament - For The Glory Of
Testament - More Than Meets The Eye Testament - More Than Meets The Eye
Tvangeste - Birth of the Hero Tvangeste - Birth of the Hero
UFO - Rock Bottom UFO - Rock Bottom
Whitesnake - Still of the Night White Snake - Still of the Night
Wrath of Killenstein - Ignisis Dance Wrath of Kill Stein - Ignisis Dance

That's a lot of devil music eh? See anything you like stranger?

Found on Neogaf citing Kotaku article

Music is probably my biggest addiction next to games. I remember game soundtracks were always getting caught up in my head and I would sing or hum them incessantly. While everyone I knew eventually turned to commercial radio and pop stuff, I kept my own tastes unique by exploring all kinds of music that reminded me of games, would make good soundtracks to games, and captured the attitude and vibe of some of my favorite games (primarily PC shooters).

After high school I fell in love with the art of mixing music and the hobby of collecting records. I was always the kid in the music shop at the mall trying to find cool new music I liked that I could share with my friends so learning the craft just felt like a natural extension. Just like finding obscure indie or doujin titles to share with your peeps, sharing tunes with people is just a lot of fun and I bet I'm not the only one who agrees.

So without further ado, here's some equilibrium for your ears to harmonize—or bleed—to.


Kinda dark ambient electronic music. Most of it more down-tempo like this track while other songs can be more akin to drum and bass. Lots of atmospheric synth pads and melodies in a sort of soothing minimal kind of way usually. Tonikom uses a lot of percussion in her stuff and maintains an overall scifi vibe, especially on her first release, Epoch. If you enjoyed Kenji Yamamoto's work for the Super Metroid and Metroid Prime soundtracks, I think you'll dig this. It'll make you want to throw on a Varia suit and go space pirate hunting. With the Metroid Prime Trilogy not far from release, I figured everyone should check out Tonikom. Also worth a look if you enjoy Akira Yamaoka's work for Silent Hill.

Ambassadors of Funk: Super Mario Compact Disco

Funky oldschool hip hop breaks with Super Mario samples composing most of the beats. Of course, the rhyme schemes are cheesy at best but they're easy to tune out compared to the beat arrangements which are catchy like nothing else. This release is long since out of print and I obtained my copy Dyson style at my local Goodwill so good luck finding it in any stores. There are torrents for it, but the bitrate quality is so shitty on them that I wouldn't bother in my opinion.

La Manade: Taser 08

Sample Player

This is actually a vinyl record I find myself listening to all the time for the A1 side. Basically a remix of the classic Mario Bros. theme, but it's one of the best I've heard in a long time. One way you can get this is to order from overseas; provided you actually have a working turntable to play vinyl on. This one's for the highly caffeinated who like fast bouncy techno. If you fancy yourself a raver, you should try to obtain a copy of this vinyl off Discogs unless you really want to pay shipping from France.


Check the guitar body...

Ok, just for you people who prefer music made with actual instruments don't feel neglected, here's some retro flavored metal for ya. This isn't the first time Megadriver has been brought to your attention, but new bloods should be made aware of them, as I'm sure a lot of gamers have run across videogame metal bands like Powerglove already, but when I bring up Megadriver I usually get blank stares. Well know this, these guys love their game music and it really shows in their metal recreations of some of the best Sega tunes to hit the console. From Sonic to Shinobi, Megadriver hits hard and melodic like it should be done. Best of all, most of their releases are free to download at their site, so if you like metal and you're not stupid, you should probably get on that.

So be sure to check out these artists and spread the word about their music. I don't know if I will eventually turn this into a regular column but it possibly could; seeing as I spend too much damn time navigating the net looking for this stuff. Until next time...

Cute is not in my interest whatsoever. With the exception of the once off cute em up like a TwinBee shooter or Star Parodier, I gravitate toward the more darker and violent side of the gaming spectrum. Of course, I have an appreciation for quality no matter what the presentation is, so I often find myself pushing my tastes into unknown territories when I have time on my hands, or no games to play. So while most of my time would rather be well spent with a game in the lieu of Painkiller or Prototype—mindless, nihilistic violence ftw—I have no qualms with picking up something like Chu Chu Rocket or whatever if the gameplay and story is engaging to me.

So yesterday I found myself home from Best Buy having just used an old gift card to purchase a lot of Microsoft points for the purpose of buying 'Splosion Man. I enjoyed the demo immensely and wanted to get the full experience of idle animations and solid platforming. The art style and presentation were refreshing and 'sploding is just a fun twist on the multiple jump feature. I actually only played about four levels of 'Splosion Man before my revelation hit me. This is a great game not because it's just fun to play from a gameplay perspective, but because the developers, Twisted Pixel, had crafted a brilliant interactive Saturday morning cartoon. Through the self evident graphical style and animations, the game also has a aura of silliness about it from achievement designs and its cute take on violence, to a zany lead character straight out of an old Freakazoid or Animaniacs cartoon.

I wanted more of this.

The name Twisted Pixel rang some bells and a quick Destructoid search led me back to one game I admittedly passed on after a short demo stint: The Maw. Twisted Pixel's first release and a critically acclaimed one to boot. I stopped playing 'Splosion Man and used some more points to grab the full game and the DLC to accompany it. I thought I would give it a try and if it didn't capture me like 'Splosion Man, I'd just go back to that and finish The Maw at a later point in time. It did capture me though; in a way that brought me to finish it in one sitting. This second time around, I was fascinated by Maw's personality and his disposition to consume and kill all the fauna he walks in front of. Actually, the killing fauna part was a bit annoying, but as a whole, I tolerated the slow gameplay for just the sheer joy of watching Maw consume and grow. Somehow, Twisted Pixel basically managed to make a game about walking a big alien Bernese Mountain Dog a delightful experience.

Both equally stupid, yet both equally lovable.

So now I'm hooked on Twisted Pixel. Doesn't it feel good to find a developer that has crafted something with tender love and care that suits your interests? A lot of times I find myself playing games and learning to appreciate their mechanics and presentation because that's just what the developers put out there and I learn to love them as I play. Rather, in this case, The Maw and 'Splosion Man feel like games I happened to stumble upon that were just what I needed to keep me glued to the TV and be unproductive. In a good way of course. While I'm not reviewing them in this piece I do have to mention both have some flaws—especially The Maw—but these are some damn fine games for their asking price. The Maw in particular proves that you don't need a lengthy amount of time to become fond of your game characters and sometimes it's best to let the friendship end where the journey ends. (AKA, I hope they don't make a sequel.)

I didn't expect to be walking a dopey alien across an unfamiliar planet and 'sploding my body to cause mass chaos and confusion among the scientific community this weekend, but thanks to Twisted Pixel, it looks like I am. The boys and girls at Twisted should commend themselves for winning over a new fan and although I am not a praying person, I hope their studio stays afloat to make more titles for me to enjoy in the future.
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I have so much anticipation for this game it's starting to give me cramps. Any gamer worth his or her title should have played the old AvP titles on PC for the intense Marine single player campaign and the fantastic multiplayer in AvP2.

This is shaping up to be a great looking title dripping with atmosphere. I always thought these games would get better and better as technology progressed and it looks like I'm right so far. Being a marine in these games is the equivalent to being a deer in an open field. Of course, deer armed with automated weapons and flamethrowers, but deer nonetheless when compared to a Xenomorph or Predator. If you played well as a marine, it took a lot of communication and skill and the older titles could be considered precursors to survival co-op like L4D .

Oh man, if this thing has a cooperative horde'esqe mode in the final release it will eat up console multiplayer traffic on XBL and PSN like nothing else.