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About


I'm a gamer who's lived in Indiana, Colorado, Hawaii and Japan (having majored in Japanese at Indiana University). Beyond the electronic, I'm a fan of of scuba, fencing, movies, anime and creative writing.

I love all kinds of games, from indie, to foreign, to high profile and experimental. I grew up with the NES, SNES and Genesis, and was always a nut for a good RPG.

I'm currently working on a writing focused interactive fiction with a team online, and assisted in map design and writing for Killing Floor when it was a mod.

I'm hoping to bring an interesting voice to the community and I ask for your feedback, your criticism and your support.
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I find myself in a position I’m becoming rather familiar with (no, not reverse cowgirl)... owning all of the games in an upcoming pack. So now that I’m finally doing this crazy blog thing, I figured I’d spread some of that knowledge for those of you on the fence about buying this absurdly awesome pack.

Without further ado...

1. Insanely Twisted Shadow Planet

ITSP is a game in the Metroidvania style, where you pilot a UFO and explore an alien world while collecting items, weapons and upgrades that allow you to backtrack and progress further. The best part of this game, hands down, is the art. It’s almost worth picking this up for that alone. The game is gorgeous, and runs like a dream. It’s stylized, acid-trip-like visuals make you feel like you’re in a lost episode of some crazy cartoon.

There are drawbacks. The game itself is fairly short, and at times crushingly difficult. Figuring out some of the puzzles can be very hit or miss and you can find yourself lost or way over your head fairly easily. The multiplayer, too, is another shortcoming. Don’t be fooled by the 4 player co-op. Co-op involves running from a massive creature down an obstacle filled hall while carrying a light in the manipulator claw of your ship. Each player gets one, and if the enemy hits them, it destroys the light. It’s frustrating, confusing and you will find yourself often screwed by the physics of the game. There’s also only one map with very little variety in the challenges you face.



Gir, this is the last time I’m letting you pick our vacation spot.


2. Deadlight

In Deadlight, you play a survivor in a zombie-infested, apocalyptic Seattle who’s trying to find his wife and daughter who he assumes are in one of the area’s refugee camp. The gameplay itself is reminiscent of older adventure games Out of this World, Flashback and Blackthorne, and the controls are for the most part, solid and responsive.

Out of all the games in this pack, to me this is the weakest. I managed to play through this game in less than 6 hours, and while it is visually and atmospherically stunning, many of the puzzles can be unfairly cryptic and you’ll find yourself getting killed many times in a way that feels a bit cheap at times (I’m looking at you, Rat).

The developers have packed an unbelievable amount of backstory, history, detail and emotion into this game, and while I feel it could have benefitted from a bit longer run time, I’m glad it doesn’t overstay its welcome.



His homeless-fu is strong.


3. Toy Soldiers

The only game in the pack that I haven’t had a lot of time with. A sort of hybrid tower-defense, RTS... thing... Toy Soldiers sees you fighting off massive swarms of enemy soldiers with gun emplacements, artillery, tanks (which you can control directly), planes (which you can fly directly) and snipers (which you can take over and shoot with directly). It’s a lot of fun, but tends to drift towards the repetitive side after a few missions. Some missions also tend to be a bit longer than they should, and the lack of checkpoints to restart with means losing can be painful at times.

I’ve made it through about a quarter of the main campaign and have no major beef with the game. Some weapons could stand to feel a bit stronger, there might be more reward to personally controlling vehicles but those are mostly nitpicks.

If you enjoy tower defense and wished it could be a bit more hands on, this isn’t a bad place to start. Though compared to the next entry, it starts to look a bit pale.



If you’re captured... it’s into the microwave for you!


4. Iron Brigade/Trenched

In this World War 1 aesthetic sci-fi masterpiece, you pilot a ‘Trench’, a big, rickety mech bristling with guns, missiles and mines. Your enemy is the Tube, a cybernetic life form created by an evil science bent on... you know what? I don’t know. Probably killing stuff.

Honestly, it doesn’t matter. While the writing in this game is good, the gameplay is like having cocaine shot directly into your eyes. This is an arcade-style mech piloting tower defense game with some surprisingly robust customization options.

My advice? Get three friends to shell out for this, get plenty of the drink of your choice and crank through this baby. It was the most fun I’ve had with a video game in years. No surprise there, being a Double Fine production.

Seriously. This features a general who lives in an iron lung (which has an automated cigar cutter/lighter/manipulator built in for him) and lets you play as a posh British soldier in a tuxedo and tiki mask aboard a walking mech painted solid gold. It’s mad fun. Tied for the best title in the bunch with...



Yes, I AM compensating for something.


5. Mark of the Ninja

Talk about dynamic entry. Inked in the oh-so-iconic Penny Arcade style, this sidescrolling stealth title was one of the biggest ‘holy shit’ moments of last year.

You play a ninja (YES!) who has received a magical tattoo that allows him to stop time whenever he feels like it. The story concerns the old ‘revenge for my destroyed clan’ thing that damn near every ninja has going on, but that’s not the reason to play this.

The absolutely eyegasming visuals, the fantastic sound direction, the solid gameplay and the absolutely knife-edge-perfect stealth mechanics are the reasons to play this.

This game stands in the perfect balance of not holding your hand, but never putting you in a situation that you won’t naturally be able to conquer on your own. It’s empowering, it’s fast and it’s thrilling as hell. Taking out a roomful of guards hasn’t felt this amazing since Arkham Asylum, and you’ll find yourself grinning ear to ear as you pull off amazing strategies and destroy your foes.

Fans of stealth games will love the system, and people who aren’t major stealth fans might still like it for it’s solid controls, beautiful presentation and organic mechanics.

It’s also very flexible on how it allows you to approach a mission. Want to avoid kills? By all means. It’s a hell of a challenge. Want to kill everybody? Go ahead, the game’ll support you all the way through. The only thing you can’t do is get caught. Your ninja knows what his job is, and that’s cutting people like fruit while being invisible, and it cements this by not allowing you to kill people when they’re aware of your presence.

Easily a contender for my top list of 2012, you can’t go wrong with Mark.



More like a non-ja.



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