I have always had a very tight connection with the Metroid series ever since my dad bought me Metroid for my Nintendo Entertainment System. Over the years it got many sequels/1 remake (Metorid 2, Super Metroid, Metroid Fushion, and Zero Mission) and a popular 3D series: Metroid Prime.
While the 2D games were sold and well recived, I noticed a huge disconnect between fans that had played the first three Metroid games and The Metroid Prime sereies. There is a huge gap in these fans for a reason, which is that after Super Metroid was released in 1994 it took Nintendo 8 years to devlop and release the next instalment of the series. Unfortunatly one entire generation of Nintendo systems had been skipped, and it was one year in of the Gamecube's life that they finaly released Metroid Fushion and Metroid Prime.
My problem with most Metroid "Fans" is that a large magority of them have never played or beaten the orginal Metroid game
I know that sounds sort of silly and that you do not have to beat every game in a series to be a fan of a series, but I know of many gamers that lack any ambition to look at the original game. Most of them wrote it off as a poorly desgined and aged action/adventure game that is not fun.
Many modern games go out of their way to hold the users hand, making sure that they get everything before playing the game in the game. Metroid on the Nintendo Entertainment System does not hold your hand at all. It iconically beams you off into a strange, deadly, but fun alien world.
They did a great job of making the players feel helpless at the begining and with no in-game map, weak short-ranged gun, start with low hp, no order, and just a game manual for help.
So much freedom leads to two common things: Not really knowing what to do next, and frustration. But it is also very rewarding experince as player a free to take the game at their own pace, and gratification of solving puzzels.
The number one thing most people gripe about in Metroid is that there is no map!
It deeply saddens me that some people are incappable of understanding their orintation in a 2D video game, yes lots of tile sets are re-used and there is a lot of ground to cover. Each area is color coded and music coded. (so you really are never lost)
Key tip is to count doors, corrdors, and elevators. It really helps a lot to for orintation. Soon you will be navigating like a boss without needing maps or guides and your friends will think you are amazing. (If they are gamers and understand what you are doing ;D)
Or you could be lame and just write it down as you go exploring the alien planet.
You will die, unless you take the game slow and gather power-ups!
I will not lie, there are a few cheep deaths in Metroid. (They can be avoided!) Such as lava pits with platforms above them, enemeys that get into doors as they are open, or enemeys that fly through doors as the screen scrolls. Sometimes it is good idea to gauge how much you can explore before farming up HP.
Many people blame these on bad game desgin, but I think the hardware of the Nintendo Entertainment system is the real culprit. As Metroid was a Famicom Disk System port, there is noticable frame lag and the lack of a better processor for the system to read better codes for doors. Considering all of that was fixed in Metroid 2 and Super Metroid, I would not blame the devlopment team.
Most people hate HP farming, but the potted flying enemys are a gold mine. They spawn as fast as they die (or as fast as you collect their drops), and ushally drop tons of health and missles. It can take a while to farm up HP to 100%, so make sure not to take unessasary damage by rushing yourself though areas.
Energy tanks are everywhere, and they add +99 more capasity and heal you to 100%. (So go find them!!!)
Hidden passages/iteams are almost everywhere!
Most of the hidden iteams are hidding in plain sight, just waiting for Samus to swoop down and grab them. Some of them are in odd places that you will never find unless you constantly shoot at the ceiling, and bomb every floor pannel. (luckly you do not need all the power-ups) Most hidden passages are at the end of a halway (or the part that connects to a door) So shoot the ceilings and bomb the floors, there is a reason to why you have infinate ammo.
Metroid is a long game!
Anyone that says otherwise has all of the key iteams memorized or played the game with a stratigy guide.
On average Metroid will take a new person 16+ hours to beat the main story mode without 100% completion. 100% completion the first time without a guide on average takes about 25-30+ hours.
I am sure you have seen speed runs where people beat the game in less than an hour, and yes that is very possible to do. However, without any knowlege about the game that is impossible. That is why speedruning in Metroid is such a big deal, because it chalanges not only your skills but your location memory too.
Honestly says a lot about Nintendo's game desgin when a 16+ hour game can be beaten in less than 20 minutes in the right hands.
The graphics are dated
Metroid is not know for being the best looking game on the NES, but there is one good reason for that: Memory. At the time they were pushing how much memory could be put in a cartrige (for the price) that is why a lot of the block and even segments of rooms where re-used to save memory. Here is a good video on how difficult it is to crunch numbers on a open-world game on the NES. (considering Metroid used larger sprite sizes than Retro City Rampage rom)
Then you have to relize that when he made his ROM he had 20+ years of industry knowlege, tips, and tricks to help him crunch his game into NES rom + the use of latter NES cartriges that had a greater amount RAM and better sound chips.
Do yourself a solid
Grind through the game without a guide. Sit back and have fun exploring the true roots of the Metroid Series.
I really have to applaud Anita Sarkeesian for sticking her neck out and really digging deep to show the several feminist issues with gaming.
More importantly, she is helping the gaming community decode several hidden messages from our entertainment medium, while she is mostly decoding the ones with a "feminist" agenda it really is refreshing to get new information from a different perspective.
As I begin to decode the medium I regularly use I start to see many problems with personal identities that are very common with TV or film.
Most games that include men, show them as people with no fear, eminence physical/mental strength that allows them to be better than anyone else.
Basically the same ideology that was forced fed to soldiers in WWI and WWII.
I do not know if anyone saw Patrick Stewart on this domestic violence video:
But it was really interesting hearing about how that it was everyone's expectations for the men in WWI and WWII to suck it up and "be men" and fight the wars that caused the development of these mental conditions. ( as the men themselves realized that they are human like anyone else during a horrific event )
This tune is really catchy, does it really point out what it takes to be a man?
I wounder how these messages are effecting boys between the age of 6-18, constantly telling them that they should be buff and fearless of society and life. Not to say that some people have higher tolerances to hidden messages, but after a while they do start to add up.
These messages can effect anyone: as small as subconscious thoughts.
Even professional gamers like Andande Thorne (or known as Swoozie on youtube) have had these hidden impulses effect them, obviously not enough to do anything but enough to scare himself.
So I think we need to learn from Anita Sarkeesian to stop and take time to dissect the type of entertainment we subscribe to and make sure that their messages are the kind that we want to pass onto other people we interact with on a daily basis.
As the old saying says: "You are what you eat."
I think a majority of gamers are into intellectual "junk food."
With the recent bankruptcy of Hostess, it shows that many people knew those snacks were super unhealthy. Eventually society changed and they had to move on.
As a man into video games, I represent the majority holder of future profits on games. Thus as a group we need to start becoming healthy consumers, and not just consume the junk foods just because it tastes good.
After all of my hours playing League of Legends, it is nice to finally be able to sit down and play the original Mega Man on my Nintendo Entertainment System.
After two years and months of being in rage of my lack of skill/Over all ranking. I have had enough.
There was a time when multi-player gaming online ruled my life, and it was the last two years of college... Strangely I look back and I laugh at how I treated my friends and how they treated me when we all had gotten sucked up into the recent fad of competitive gaming.
I have always been competitive in gaming, but not on the internet scale. Through out middle school and high school I was know for being... for the lack of better words Ben Yahtzee's "That Guy" who had mastered games like super smash to a whole new level that my friends never wanted to play against me because they knew the outcome.
Strangely enough I had a lot of pride in being "That Guy" and most of my friends actually respected me for those skills, even though they did not want to admit them.
That all changed when I went to state university after two years of college, not only was I sick of living alone but I was sick of being in the smaller towns. So I moved into a men's hall that supported only 50 other men there. I had quickly made a really nice group of friends and things were really cool... until we were introduced to League of Legends. At first it was really innocent. Around ten of my friends would play league of legends online and it was really fun, most of us really did not understand the game. ( not coming from a WC3 or SC background )
When we joined the community there was no real meta, no real pros, and almost no respect for the game in general.
Things changed once I introduced a close and introverted friend in the hall to the rest of my friends that lived there too. he was a really cool guy, but he was hopelessly addicted to SC2 and was constantly playing it about 30 hours a week at minimum. Slowly we worked him into our social structure and things were getting pretty cool until, we introduced him to League of Legends.
What we did not know is that he had played DOTA for several years competitively, and we had unleashed a great and yet unspeakable power. Soon we were seeing who was the best at the game, and dividing ourselves to specific "roles" and "champions" and making our own in house teams.
As a college student I would love to spend all my time gaming like my other friends that have less demanding degrees than me, but I was taking 22 hours + a foreign language that had 3-4 hours of home work due every night. So I did not have as much time to practice or learn as my other friends.
It felt like we all developed a competitive nature and soon, we were actually treating each other due to their skill. Some how your skill level actually determined your authority on what you talked about in real life.
Slowly but surly I was falling behind my friend's skill level. I tried everything to keep up, but with my schedule it was going to be impossible to keep up. So slowly but surly I was slowly being removed from my own social group.
It was not so bad, until we divided ourselves into two teams.
The A team and the B team. I was still a pretty good player, except the role I liked was the one that the Dota player always wanted to do. So I was moved to the B team. At the time the B team only had 3-4 people on it regularly, so anytime we had a in house game we would always loose.
Worst of all was that the A team ( vast majority of my friends ) would practice as a team and leave me out of games. They sometimes came up with really good excuses on why it would be better to have a random person on the internet play with them, than me.
I quickly realized that it was my skill level that was why they did not want to play with me.
That sense of needing to be the best really stayed with me, until I had recently gotten to hang out with one of my older friends from high school, and play through the majority of Max Payne 3, Brutal Legend, and Splatter House.
My friend even convinced me to buy one of the games I have always wanted to own on my Nintendo Entertainment System; Mega Man 1.
Playing through those games were refreshing.
Playing Mega Man 1 was refreshing.
Gone was the pressure of the the whole internet vs me as there is no need to be the best at Mega Man. I could sit back and enjoy the graphics, music, and the game-play.
That is the best thing about single player games is that there is no pressure to complete the game fast or with a certain amount of skill, and you can simply take the game at your own pace.
When I was playing League, each game is about an hour commitment. That is a TON of wasted time. You can always quit at any time, but you will be at the mercy of the moderators. So you have to commit to sitting next to your computer for an hour.
Where with Mega Man, My personal skill is always with me, so I can leave at anytime and come back and still be just as good (granted it is no more than a month at a time )
I think that is why I prefer single player games, is that it is not as intrusive to ones life style, and you are always able to set the game down and pick it up later and not worry.
I am glad that I have found this out, and I feel like I am much more happy and have better relationship with my friends.
So I am a huge Star Wars fan and the recent loss of Lucas Arts I was looking at Star Wars: Dark forces the series that became the Jedi Knight series.
As I was watching you-tuber: Mikelat beat the game [spoilers], the end cut scene included their ship ( The Moldy Crow) flying through a bunch of other Star Wars ships. Here is the link if you cannot see the similarities by my murky picture.
While Both forms of the Normandy share the same body type as the Moldy Crow, it is the SR2 that takes it to the next level by adding the tail fins.
While the scale of the Moldy Crow is much smaller than the Normandy SR2 (the obvious missing cabin space and the ability to hold more 30+ people and the Mako ), They share same basic design and function.
The two swept back cranked arrow wings with some sort of space flow tech engines, the iconic tail fins that have engines on them.
To be that little ship that maneuver well and get to places that larger ships couldn't
While this is not world destroying, I found it inspiring that Bio-ware while being acquisition by EA had time to tip their hat to another Science Fiction Shooter before them.
I recently downloaded Mech Warrior Online Beta, as I use to play countless hours playing Mech Warrior. Instantly I regretted not getting the founders package that was offered for $35. I have a lot of respect for developers that risk their quality games to the ideals of TF2 freemium, as it is a lot to gamble especially when micro transactions don'y immediately come trickling in.
I log in to find that the game does not give you "any" of your own personal mechs. Instead, new members are "treated" to "trial mechs" that are not customizable and have all the weapons and systems pre-made for good or bad.
That would only be a minor set back, as customization has ALWAYS been the staple of main games the series. However, trial mechs have reduced armor than their bought counterparts, and have significantly reduced damage than their counter parts. Since there is no ranking system, every match will include your fiery death with no kills to match it. That would have not been so bad... but you do not get many in-game credits for loosing matches.
So unless you spend $20-30 right off the bat, you might as well be playing a mech death simulator.
Many people argue that "new" people need to grind, because they do not understand "tactics." But as a genera veteran I have played 5-10 matches where no amount of strategy or tactics have even helped me.
So what is the point of going free to play, if you are going to force people to pay to get a "real" gaming experience. Not to say that MWO is a fake game, but when you compare the difference between TF2 and MWO, new players a much better off from the start.
Maybe I am to use to other online games like GW2 where you pay once and you get pretty much everything everyone else gets. Unlike many MMOs I really doubt that the free to play model is appropriate for the style of game that Mech Warrior Online is, or at least the way that they have implemented it.
I have played Blacklight Retribution, and Hawken. While they are very different games, I never really ran into the same level of anti-new player payment mechanics that exist in MWO in-game credits or cash.
While I understand the game is still in beta, it is going to take more than a minor patch to fix the scales. The developers need to rework the economic system, as it is completely self-serving. which, is why the developers have no motivation to fix these problems.