Quantcast
Community Discussion: Blog by Retrofraction | Retrofraction's ProfileDestructoid
Retrofraction's Profile - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




About
I play really old video games and enjoy them.

My parents bought an NES and MM6 and Metroid and that is how i got into gaming.

you could say I am a Nintendo fan boy, but I am starting to get off of that train as of recent.

anyway hope you enjoy my blogs, feel free to comment.
Badges
Following (24)  


 

GOG is giving away Aliens VS Preditor to anyone that signs up for the GOG Galaxy beta in the next 42 hours.

SO GO CLAIM A FREE

GAME!!!

*edit its Aliens vs Preditor 2000*

Photo







Retrofraction
6:10 PM on 09.26.2014

THE Future

 Mid way though the generation I like to think about what is going to happen in this next generation.

Becuase technology is changing, and belive it or not improving graphics is not going to start another golden age of gaming.

I think the future of video games and mobile devices are completly intertwined. Or at least in the seanse that in the next two generations we will have the most mobile video game consoles to ever be realeased.

Can we talk about all the teathering going on? Pretty much every company has some form of wi-fi or wired teathering with mobile devices. Being the Wii U pad, the PSP Vita, or even your Windows Phone or Tablet.



Simply to say I have to think that it is not going away any time soon. Nintendo did something crazy this generation, delivering a system with a portable device that has to be teathered for games. They have taken a lot of heat as it is not dramatically different than the 3DS and even the fact that the "New" 3DS as a Wii U controler pretty much proves that their hardware was mre than compatible than they let on and that in the future they were planing to do what Sony has already sort of pushed... Sort of.

Before I go off and say that Sony's remote play is perfect... it is not. Because you are spending about $200 more for a vita and a PS4 to get marginal functionality. As the vita hardware is sort of ignored to a simple data signal from the PS4 and back. So it is like a $200 portable screen... bit pricy (though streaming games via internet is cool)

I would mention Microsoft but they have not dabbeled enough in mobile hardware to put anything comparible, except basic functions most smart TVs do, besides some web baised apps.

The Future is in how our new devices

will use wi-fi to change the perceptions

of how we game right now, but instead

of having huge cluncky home systems

it will be all portable.

 Because there really is about two factors that really is holding this generation back:

1) Portablilty
2) Capacity


3D graphics are about on the edge of what they can push polygonally, obvoisly there is alway time to push more and more but that cuts into devlopment costs, devlopment time, and content avaliblity. Which is why most games have started putting in tons and tons of different textures as of recent.

Which is why a lot of the newer games need more space for all the polygons and textures, which sometimes take up all the space in the hard drive. Which none of the consoles are terribly easy to upgrade hard disks because it is in a mess of plastic and wires that protect your valuble hardware from dust and scraches. (and worst of all, piracy)

So why not work to your advantage and put the hardware in a portible device that syncs with a base unit that has next to unlimited capasity?

 Well at least with how everything is going to be digital after this generation, it jsut makes too much sense to me to have a home unit with 2tb hard drives loading and saving media that you wanted to load on your portable device while you are sleeping.

With the gbps wi-fi tech we have right now streaming/swaping content off the hard drive is simply faster and much more convenient than boggling all the local bandwidth down every time you have to manage your disk space :)

Basically the home unit would be a mini-private server to store your content in when you are not using it. So if you do not have the internet or there is a DDOS attack, you would never have to worry about it distrupting your installing of games. When the internet is up it will automatically download and patch when you are gone. (same for your movies and music you bought)

But with all that alone time with your TV... things might get freaky and start recording your favorite TV shows and movies for some extra curricular activites ;D

Pre-order a game and have the home unit pre-load it while you are not gaming at work... lol.

But the posiblities are pretty wide open in terms what this might allow for the next generation. But I am pretty sure that this next group will be close to the end of home consoles as we know it. Thanks for reading!!!








Retrofraction
9:12 PM on 09.21.2014

1987 was a huge year in gaming, quite possibly the year that released games that have set up game standards for design. Ten years after the video game crash of 1977, and four years after the second crash in 1983 Nintendo was still riding off the success of their two most popular titles of the time.
 
 
  • Donkey Kong
  • Super Mario Brothers
 
 To be honest, that time and era pretty much every company wanted to kill Nintendo. The jerks that seamlessly rejuvenated the video game market to unbelievable scales during a market recession.
 
Pretty much what the studios wanted to do to Orlsion Wells after he did Citizen Kane, and pretty much showed Hollywood that independent Directors were a threat to the status quo that more movie goer were use to.
 
By all means there were companies putting their money into raw graphic power to completely blow the looks of Nintendo games, and it was looking really grim. As the company that remade the video game world was losing steam and rapidly getting out done by market competitors.
 
What the rest of the world did not know in 1986, in Japan two of the most revolutionary games to be made. What would be their flipping of the treble response to all the trash talk that was coming from the western world, as there was a lot more powerful hardware out at the time.
 
The Legend of Zelda is the more popular of the two, and personally I love an underdog story. So this blog is dedicated to my love of the Nintendo Entertainment System version of:
 
 
 
Metroid
 
 
 
Year after year I simply come back to this gem of a game. There is simply something endearing about this title.
 
I guess it would be the absolute brutal nature of the game. Or at least the brutality that is assumed from our culture today.
 
 
It was one of the first games to really allow gamers to take the game at their own pace. There are no levels, there is no specific order needed, just exploration. While I do know and feel this game borrowed a lot from the Legend of Zelda they took the over world design and made an entire game built around it.
 
Some could say that Metroid was the birth of the open world genre.
 
 
 
Whenever I get stuck in modern games that have too many tutorials, in a game that has too much UI, with a ton of loading screens, and games that seem very uni-directional I can just play this game and just really enjoy the restraint that developers had to have in the 80s to save space on their tiny cartridges :D
 
It's a shame that many developers have their sense to be inconspicuous in about not letting mindless information destroy any sense of immersion.
 
 
Heck they do not even explain the power-ups in the game, which is the way it should be :) I really hate how developers assume that people will not experiment with games that include puzzles and other forms of trial and error.
 
It takes 5 minutes.

 

 I know that most people take one second and look at the graphics of this game and simply write it off as old. Because it does not follow the rest of the first party Nintendo games being colorful and it repeats tiles like nothing else.
 
But to do what they did on the 59kb they had is a technical feat in itself.( text based my resume is 55kb)
 
They managed to make a massive world on one of the most basic NES cartridges, technically even smaller than most of their arcade counterparts at the time. So it makes complete sense that they are going to have to cut tile counts and stick to re-coloring to provide the differentiation between areas.
 
But it was those muted colors that gave Metroid an alien feel to it. It was just so different, and it still feels different today.
 
 
I cannot lie and say that I came from a basic age where web 1.0 ruled. That people simply had to create what they wanted.

But it seems everyone's #1 complaint is that this games does not have a map. Which in this day and age of GPS and the internet people have less and less of a reason to store location data in their minds.

Which I find to be a true shame as many people have lost their sense of direction, or simply do not care enough to pay attention  to their surroundings.
 
 But I guess the biggest draw to this game, the draw I get every time I play this game. Is the growth of Samus thought the game.
 
 
When the game starts they give you 30hp and boot you off into a large and deadly world. Which I think brings a nice horror element as Samus without her power-ups is a very easy target.
 
Soon you have to parse out what items will you use:

"Will I make it to the next side or should I farm up for more HP and Misses?"

But for some people, like me, they love to blow caution out of the water and go in with their arm cannon hot and usually get owned.

"Will I have enough missiles to open doors?"
 
 
Which this game is great about very subtle clues to help players to identify hidden or out of reach content. Overall I think there was a lot of intentional game design which helps guide the player passively into reaching the overall goal:

Killing the Mother Brain.
 
 
Which is one of the most iconic bosses in video games.Because as a boss it never really attacks you 1:1.

Instead Samus has to get to the brain and dodge all the turret fire and simply shoot into the brain.
 
 
I know for some people this is a pain, but I love bombing and looking for hidden areas. Did I mention I once did a 5 bomb jump into a hole to get into a hole in a wall to go the alternate route to get the ice beam? It took hours but it was worth it :)
 
This game has all the right places for hidden loot, which could drive a person that enjoys completion mad. But again I just love finding hidden stuff.
 
 
So Metroid is my favorite game right now, and I really cannot find much wrong with it that is not directly tied to the restraints that they had to deal with the time.
 
Its so good, even if you hate 2D 8bit games I really think everyone needs to experince this game.
 
 







Retrofraction
3:17 PM on 09.09.2014

Creepy Castle

Well I tipically stay away from Steam Greenlight games, but one night when I was looking through I saw that Creepy Castle was on the green light list. You know this game looks like it has a lot of heart.

 

 Typically these retro style games ask for huge budgets when they are kick starting but I found it quite refreshing when I saw that their KickStarter is asking for $6,000.

 I have to say this game has a nice nod to the animation and graphics during the C64 days, thought some of the animations are more complex than that era they do a great job of making basic movements feel authintic for the time.

This game is being devloped by Dopterra which consists of:

  • Zach Lazarus
  • Marius Schneider
  • Krystal Fleming
  • Benjamin Pullen
  • Samuel Drake
  • Micheal Lawernce

The hybred action rpg elements looked very interesting, so I hope they make their KickStarter :D









Like there has been a lot of drama in the last month or so... Quite honestly it seems to be the smallest of things that really trip people up.



So lets talk about renewable energy and why it really is going to cause the end of the world. (aka time to listen to my crazy crack pot theories )





So are wind turbines really ECO friendly?




idk, I think they look really cool. I had always sort of been thinking about them and how they work is by harnessing wind and using the force of the wind against them to spin a turbine that is connected to the ground.

I just wonder what all that little force against the ground could possibly cause a minor shift in the rotation of the earth? Or even the slowing of the rotation?

Cause if so we need to remove them asap! As they could disrupt the magnetic fields of the Earth and we all could die from radiation.


Geo-thermal Core Tapping




So there is a lot of newer "green" power plants that drill into the earth to get to hotter layers of the Earth underneath the ground to tap into the heat and provide power.

Neat idea? Right?

Fundamentally on a small scale I can see why this power method would be great. However as more and more countries are looking for cheep energy it is only a matter of time before every city has one

Interesting, yes. Possibly irrefutable damage to molten sphere that creates the magnetic shield to prevent cosmic radiation from destroying all of us? Oh... yeah



Solar Panels... You mean solar death rays?




Here in Arizona they have been taking data on how many migrating birds have been fried by flying over a solar power plant. But I am not talking about that.

I am talking about how solar panels block the sun's access to the earth and contribute to global cooling. Which will destabilize our Earth's core as it will cool down and not continue to spin, thus destroying our magnetic field and the cosmic rays will kill us all.

Okay. So I think I have laid grounds that how horrible things are right now, they could always get worse regardless of our daily struggles.

That and how green energy might be killing us all, very slowly.
.
.
.
.
.
.
.
.
.
.
.
.
.
JK ;)







Retrofraction
8:11 PM on 09.02.2014

My mother did quite a lot of laboring on labor-day


I am now 25, a quarter of a century, I am older than some of the classic video games. I really do not know what to think about being an 80's baby, because I never really to get to experience the 80's, but I guess I got the best of the 80's and 90's in a childhood.



Though there was a a lot of strange and wonderful games that came out during my birth year:

Populous
Mega Man 2 - to the rest of the world
Mother
Super Mario Land
Prince of Persia
SimCity
Warlords
Winning Run
Tetris on Gameboy
MS-dos Solitaire and Minesweeper
Dragon Warrior
Herzog Zwei <--- Air Mech Before Air Mech
Shadow of the Beast
Zelda Game & Watch

There was also some hardware releases too:

Lynx
Power Glove
Game Boy
TurboGraphx-16
Sega Genesis

I will not lie, it was a pretty good year to be born. And I am very appreciative of all the hard ships my family had to go through to get me here today. I am very excited to make this next year a quite memorable one. Playing new games, connecting with people in the community, and hopefully getting my career kick started.

But it was all because of 1989.