League of Legends is probably the most infamous games to train for. To put it simply, it is a team based game. Unlike Star Craft and other multi-player games you have to rely on your team to know what their role is and to play it well. Sometimes you can play perfectly and your team will loose. Treat it like a learning experience and try to make sure that your team gets what it needs to win. Bellow is some methods I learned to gain more success in the ranked ques.
Find one character you like and try out these tips
1) Know your role
As a new LOL player I always wanted to kill everything. So I made sure to buy tons of attack damage for Gragus and play anywhere I wanted. Obviously that was really really dumb of me because Gragus is a caster, and most of his moves scale with attack damage of AD, second it really killed my team composition that I was not where I needed to be.
The basic roles are Caster, Tank, support, AD carry, and Jungler. (obviously, the higher ELO you get the less standard things become.)
Caster: magic damage
Tank: harasses the enemy team while protecting AD carry(s) from incoming attack
Support:generally heals and harasses enemy team, and lets the AD carry kill all of the minions
AD carry: does most of the physical damage
Jungler: assassin that gets gold from jungle and then attacks the enemy team
As for lanes, there is nothing set in stone for what you should do but it is standard to put your caster mid solo, AD carry and support bot, and then another AD carry or a sustaining Tank top.
This is a very gross and small summery of roles and I highly recommend that you look it up on the internet. (because it is always changing)
2) Last Hits
Gold is a huge concept of this game, you need it for everything.
Last hitting does separate the veterans of LOL from the newbies of LOL, because it allows you to take control of how your lane is going to be moving.
Last hitting is when you wait to attack a minion until their life is low enough to kill. Efficient way to kill them. It allows you to save your attacks for other things like enemy champions. The big thing is that if you do it right your minions do not push your lane and you can constantly farm
Typically you do not want to have to push the lanes to get minion kills because it leaves you open for ganks and makes it easier for your enemy champions to move under the cover of their tower taking them out of attack range.
Killing towers can provide a lot of gold. However, it effectively makes harder to stop your lane from pushing to far and farming.
In LOL if you can control the minions you can effectively control the economy of the game.
Sometimes I purposely let two enemy minions die to my ally minions to keep the their minions on my side of the river and make the enemy champions have to come to me for gold.
3) Skill shots
You need to master your champion's skills and summoner abilities.
Riot has done the painstakingly task of making characters that are very unique. Each character has different abilities and the more you are able to take advantage of them the better off you will be in a game.
Usually this take s some time to just play around and let your mind absorb the information. Soon you will be coming up with combos that did not exist or at least the didn't in your head.
Like what I call the Gragus "double ult", where you *accidentally* placed your barrel to far behind your target and now they are moving forwards and going "yess! that fool cannot aim" and then I unload my ult into their face and throw em into the barrel dealing copious amounts of damage. Unnecessary? yes. Waist of an Ult? maybe. Takes skill to do? HELL YES!!!
Just make sure you can use your abilities to the maximum that you can possibly think that they could ever be used. Because sometime people expect that from you.
Hopefully this helps some new people get their feet wet and kick some @$$!
Halo is so ground breaking it stole many game modes from UT3 and stole gameplay from L4D. Not only that but Xbox live is so advanced and sophisticated IT should cost money just because no one does just as good or better than Microsoft. Halo proves that waving you hands is as satisfying as holding and felling a real object. Once something is profitable you can say it is much better than the anything else on the mere fact that Halo rocks and is the most highly acclaimed game of the year. There are many people that would disagree and I have to say they are in the way of advancement. Even if we have to use old tech to trample the market with or yellow journalism we will do it to make sure that we are positive and profitable. Who say we cannot buy out journalists and websites and give them incentives to give us good PR, what gives the people the right to say our product is bad when we can make the whole world disagree with them? We are above the levels of morality and understand the psychological battles to make a new army of consumers that will fight for our products and use that money and support to spit on those who dare to show their face against us. We have begun the social revelation in order to open the eyes of the world to stop fighting over themselves, but over our products that we makes sure that everyone is high quality and is exactly how it should be. We now have the people to back our plans that we cannot fail, a generation grew up playing football and soccer but now there will be a generation of halo players that will live eat and play halo and enjoy their degrading bodies to week to go to a friends house and enjoy the same game in the same room.
So after 3-4 years of Capcom's BS about how the wii is not the platform for their main core games I am tired of the smell. Not that I am grateful for Tatsunoko vs Capcom but it is really about a year or two too late. It is like a small bandage on a huge wound that represents my respect for Capcom. They did not always cut corners on their video games. back in the day when you talked about Capcom you thought about an awesome collection of fun and creative video games. I enjoy most survival horr video games and picked up RE4 for the wii when I bought my wii. After enjoying it I saw that there was a new one coming out soon and there were internal talks of the possibility of a port to the wii. After waiting and hearing how the wii edition is not possible, and seeing a SF4 port to the iphone I am tired of the new Capcom.
Back in the day when the NES was the king of video gamming systems Capcom was the best overall third party developer, with only Enix and Konami in close second and third.
Mega man was a man , and not some stupid computer program fighting through "battle net" to kill viruses in turn based combat ( lame )
Capcom not only came up with original titles, but were able to do many "licensed games" including many famous Disney cartoons. Some of these cartoons were ridiculous but Capcom worked hard in making each game true to the corresponding cartoon, even recreating the themes songs with NES sound boards ( not fun )
Once all online functions for my Sega Dream cast failed ( except fan servers ) I saved up for the wii a year early. Once in line I saw that RE4 wii was only $20 new and bought it cause I like Zombies. Instantly I was hooked. Not only did this game scare me often but it was shocking how responsive and ingenious the controls were built. Use the analog stick to move around once you see a zombie press the A button and BANG the game now turned into a light gun shooter just like the arcade.
I felt pure bliss
once I let go of the A button the game turned back into a third person adventure game.
Naturally I looked to see if there was going to be more of these games on the wii, and I tried some of the old GC ports but the controls felt like I was trying to drive my 1978 Thunderbird through a mansion ( my car would not make it through the doors ) So I was really looking forward to the wii version of RE5, but after countless articles of people saying that it was not possible.
Then the President Nintendo of America asked Capcom why they did not port RE5 to the wii, and they replied with BS that they would have to do a lot of work to port it to the wii. ( lack of HD ) that is really incredibly lazy of the developer to say that. It is not that most of Capcom's games were not successful. On the contrary most of Capcom's wii games were in fact successful.
So hopefully we can get a new *super* port of RE5 that includes all the DLC and new exclusive chapter that connects RE4 with RE5. I would say that the price should be $50 as long as they can get it done within the year. It would probably be 2 or 3 DVD disk set.
Obviously this will never happen. Mainly Capcom of Japan's fault.