So I am a huge Star Wars fan and the recent loss of Lucas Arts I was looking at Star Wars: Dark forces the series that became the Jedi Knight series.
As I was watching you-tuber: Mikelat beat the game [spoilers], the end cut scene included their ship ( The Moldy Crow) flying through a bunch of other Star Wars ships. Here is the link if you cannot see the similarities by my murky picture.
While Both forms of the Normandy share the same body type as the Moldy Crow, it is the SR2 that takes it to the next level by adding the tail fins.
While the scale of the Moldy Crow is much smaller than the Normandy SR2 (the obvious missing cabin space and the ability to hold more 30+ people and the Mako ), They share same basic design and function.
The two swept back cranked arrow wings with some sort of space flow tech engines, the iconic tail fins that have engines on them.
To be that little ship that maneuver well and get to places that larger ships couldn't
While this is not world destroying, I found it inspiring that Bio-ware while being acquisition by EA had time to tip their hat to another Science Fiction Shooter before them.
I recently downloaded Mech Warrior Online Beta, as I use to play countless hours playing Mech Warrior. Instantly I regretted not getting the founders package that was offered for $35. I have a lot of respect for developers that risk their quality games to the ideals of TF2 freemium, as it is a lot to gamble especially when micro transactions don'y immediately come trickling in.
I log in to find that the game does not give you "any" of your own personal mechs. Instead, new members are "treated" to "trial mechs" that are not customizable and have all the weapons and systems pre-made for good or bad.
That would only be a minor set back, as customization has ALWAYS been the staple of main games the series. However, trial mechs have reduced armor than their bought counterparts, and have significantly reduced damage than their counter parts. Since there is no ranking system, every match will include your fiery death with no kills to match it. That would have not been so bad... but you do not get many in-game credits for loosing matches.
So unless you spend $20-30 right off the bat, you might as well be playing a mech death simulator.
Many people argue that "new" people need to grind, because they do not understand "tactics." But as a genera veteran I have played 5-10 matches where no amount of strategy or tactics have even helped me.
So what is the point of going free to play, if you are going to force people to pay to get a "real" gaming experience. Not to say that MWO is a fake game, but when you compare the difference between TF2 and MWO, new players a much better off from the start.
Maybe I am to use to other online games like GW2 where you pay once and you get pretty much everything everyone else gets. Unlike many MMOs I really doubt that the free to play model is appropriate for the style of game that Mech Warrior Online is, or at least the way that they have implemented it.
I have played Blacklight Retribution, and Hawken. While they are very different games, I never really ran into the same level of anti-new player payment mechanics that exist in MWO in-game credits or cash.
While I understand the game is still in beta, it is going to take more than a minor patch to fix the scales. The developers need to rework the economic system, as it is completely self-serving. which, is why the developers have no motivation to fix these problems.
The PS Vita is the scourge of negative gaming news lately, and rightfully so with some of the recent business moves from Sony. They are probably busy making sure the PS4 launch does better. Most people claim that a price change is the only answer to the marginal sales.
But what can Sony do right now, without selling the PS Vita at a loss?
As most people know, Nintendo rebuilt the gaming industry from the 80's with their Nintendo Entertainment System or commonly known as the "NES." Nintendo joined a trend where they would bundle a game with the system. Back in 1985 the new system was very pricy for the market, but they bundled it with one of the most popular Arcade games of that time. That strategy proved to be successful, as their bundle with the game out sold the bundle without a game.
Sony Launched the PS Vita in 2012 and sold their wi-fi system for $250 flat. Later after realizing their mistake they made bundles (Uncharted, Madden, Assasian Creed and Call of Duty) +4GB memory card at $250.
Of recent, most of those bundles have disappeared...
So I think Sony values the hardware of the system to be around $200-190, as the game is about $40-30 and the 4GB card is $20. They should still be making a profit on it.
So my suggestion is to make a "Digital Bundle" and include the PS Vita with a 16GB memory card(supposedly $59-54) and a $10-20 PSN card.
The lead designer of Doom who is credited with forcing the creation of Teleporters and other various niceties that we take advantage of in FPS and other forms of gaming right now. For how innovative he was, the industry did not reward him much.
After id he went to make Rise of the Triad. While he did not get as much as he wanted done on the game, he did have larger autonomy on the design of the game.
Ultimately the gaming community wrote it as a Wolfenstine rip off, but he was one of the major designers of Wolfenstine 3D.
I was reading his blog site TomTomTom and I found these comments under his Prometheus Review
I understand that they are making a re-boot, but to not even contact the lead designer for input is like re-booting Star Trek without help from Leonard Nimoy...
The man spent a long time designing this game, and it would be fair to tribute that Rise of the Triads would not exist except that he wanted to make it.
It made me sad that unlike Japanese video game designers, US game designers like Tom do not get much credit. He wrote the entire Doom universe in a single document, that still shows many repercussions in the design of future Doom games, not to mention the plot line of the third one.
It just saddens me that the developers of today would not bother contact him, as he put so much work into it.
So I am currently considering buying a PSP Vita, which is a huge taboo for me as I am usually a dedicated Nintendo consumer.
But with the PS store having all the great classic PS one games, like Mega Man X4, FFVII, Ape Escape, and many other titles. I have started to think that it would be great to get caught up on those good exclusives that I have not had a chance to play yet.
So I have been reading up on the device, and it seems that a lot of the content is provided through transferring data from the PS3.
So can the PSP download and play PS one games by itself?
And if so, can it download and play PSP games by itself?
Well thanks for the help guys, it seems the more I search on the internet the more I get confused.
League of Legends is probably the most infamous games to train for. To put it simply, it is a team based game. Unlike Star Craft and other multi-player games you have to rely on your team to know what their role is and to play it well. Sometimes you can play perfectly and your team will loose. Treat it like a learning experience and try to make sure that your team gets what it needs to win. Bellow is some methods I learned to gain more success in the ranked ques.
Find one character you like and try out these tips
1) Know your role
As a new LOL player I always wanted to kill everything. So I made sure to buy tons of attack damage for Gragus and play anywhere I wanted. Obviously that was really really dumb of me because Gragus is a caster, and most of his moves scale with attack damage of AD, second it really killed my team composition that I was not where I needed to be.
The basic roles are Caster, Tank, support, AD carry, and Jungler. (obviously, the higher ELO you get the less standard things become.)
Caster: magic damage
Tank: harasses the enemy team while protecting AD carry(s) from incoming attack
Support:generally heals and harasses enemy team, and lets the AD carry kill all of the minions
AD carry: does most of the physical damage
Jungler: assassin that gets gold from jungle and then attacks the enemy team
As for lanes, there is nothing set in stone for what you should do but it is standard to put your caster mid solo, AD carry and support bot, and then another AD carry or a sustaining Tank top.
This is a very gross and small summery of roles and I highly recommend that you look it up on the internet. (because it is always changing)
2) Last Hits
Gold is a huge concept of this game, you need it for everything.
Last hitting does separate the veterans of LOL from the newbies of LOL, because it allows you to take control of how your lane is going to be moving.
Last hitting is when you wait to attack a minion until their life is low enough to kill. Efficient way to kill them. It allows you to save your attacks for other things like enemy champions. The big thing is that if you do it right your minions do not push your lane and you can constantly farm
Typically you do not want to have to push the lanes to get minion kills because it leaves you open for ganks and makes it easier for your enemy champions to move under the cover of their tower taking them out of attack range.
Killing towers can provide a lot of gold. However, it effectively makes harder to stop your lane from pushing to far and farming.
In LOL if you can control the minions you can effectively control the economy of the game.
Sometimes I purposely let two enemy minions die to my ally minions to keep the their minions on my side of the river and make the enemy champions have to come to me for gold.
3) Skill shots
You need to master your champion's skills and summoner abilities.
Riot has done the painstakingly task of making characters that are very unique. Each character has different abilities and the more you are able to take advantage of them the better off you will be in a game.
Usually this take s some time to just play around and let your mind absorb the information. Soon you will be coming up with combos that did not exist or at least the didn't in your head.
Like what I call the Gragus "double ult", where you *accidentally* placed your barrel to far behind your target and now they are moving forwards and going "yess! that fool cannot aim" and then I unload my ult into their face and throw em into the barrel dealing copious amounts of damage. Unnecessary? yes. Waist of an Ult? maybe. Takes skill to do? HELL YES!!!
Just make sure you can use your abilities to the maximum that you can possibly think that they could ever be used. Because sometime people expect that from you.
Hopefully this helps some new people get their feet wet and kick some @$$!