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12:43 AM on 10.02.2015

BOB Recap: You bite the bullet and the bullet bites back

Once in a while a game takes conventional trends and tilts them just far enough on their heads that you wonder why anything had to change. Much like how Five Guys did not re-make the hamburger or French fries. They simply went back to basics and took what worked: Real Meat, large fries and the community joined in the celebration. As many larger corporations have done formulation to change the base product from Big Mac into a Soy Mac.

The FPS genre has "evolved" and changed as time has gone by. But not too many titles revisit the foundation in which it was made popular by. So when a game goes back to the basics and finds a new and interesting spin on it but still respecting the title before it.

If you love old FPS game, do yourself a favor and play GunGodz. ( Free download link here)

GunGodz is a really interesting clone of Wolfinstine, in such a way that the game is one of the best love letters to the FPS genre in 1990s. There have been several improvements with Gungodz: There is no run button; your character is always running. Aiming actually takes into account to where you are pointing instead of auto locking. There are plenty of modern additions to the genre in this title.

But what makes Gungodz so great is that they force you to become a better player. No control options so you will always have over sensitive controls and it has sections where combat feels much more like a puzzle than shooting. Which only makes the puzzle extra levels that much better as they teach you more about your enemies, and best yet the best way to use your guns.

Yes, the shot gun still powns.

The pistol is great for killing smaller units, but it also stuns enemies.
The shotgun is 100% instant kill at close range but it fire rate can be slow and is not the best at long range.
The chain-gun is like the pistol but uses ammo much faster.
The Rocket Launcher is great long range, but has splash damage that can kill you.

But you are thrust into 4 different worlds where you are timed for completion, kills, secretes and finishing.

I really had no clue if I would beat this game, the last time I tried I never got past the sewer level only to get frustrated and quit. That said I really enjoyed beating the game cause it really forced me to become much more accurate with shots and breaking down how to go through areas. Like Doom you have infinite lives but you have to figure out how to make it to the end of the level.


Soon enough I had my twitch skills back and I was doing really well and I became one of the GunGodz.

Btw there is no recap for this month as there were no posts; I don't blame people as I spent most of it playing MGSV.

Instead enjoy this educational video:


2:54 AM on 09.16.2015

33 hours 10% I feel like I am doing it wrong. But I am having a great time playing MGSV


4:54 PM on 09.15.2015

So I know this is a dumb question. But how do you look at your comments? How do you see if people commented on your comments?


2:45 AM on 09.11.2015

I should have never looked back

Last year I had to give up on League of Legends, it was a fun game while it lasted but in the last two seasons I played the game simply was being tailored in way that was hurting item diversity in order to try to help character diversity. But in many ways the changes simply made sure that the most compatible characters with many types of roles always had an advantage above characters that only had one certain build.

Mainly due to Riot “fixing” the Meta.

I was dumb as last week I remembered that Teemo and Urgot were a lot of fun to play. And I decided it would not hurt to load it up and play a couple matches, just for fun.

I probably played League of Legends too much in my life. Probably the #1 reason why I could not get any jobs after College, as I was focusing too hard on trying to be good at a game that for a person with severe sleep apnea case would simply not be able to compete on the same level as other people.

But When I look at the game, its not that it is terribly flawed. The game really goes in some weird Phases that do not help the enjoyment of the characters in it. (Or it simply makes everything too complicated for its own good)

1) Farm
2) Buy

First of all I really think all the champions from League are pretty cool and unique, but at the same time I see Riot always having to do something to make them all the same due to item builds. I totally understand the early Meta of the game, it is simply a game of seeing who can farm the best and deny the other team gold, XP, and buffs.

Gold is such a hard item in this game as it is only provided through killing creeps, champions, passive generation, and masteries. So naturally the game tends to favor the team that does well in the farm stage, as they are able to buy all the items that allow them to deal more damage or have that extra advantage over their enemies.

In theory this system works well, and in many ways it is a step up from the original DOTA format of the gold system. But it can be oppressive and somewhat unintuitive for gameplay, as champions really do not gain much skill from the killing of minions. It is more or less just a grind tactic that is rewarding for the good players, and less rewarding for lesser players.

I think what is another thing that really takes away from League of Legends is items or the buy phase.

As a long time player I do see the advantages of going for different styles of layouts for characters to play different roles, however again this plays into a poor position of allowing certain champions succeed as being all-rounded instead of narrowly being focused into a specific role.

While items can be fun, they really take away the abilities of the champions and make the game less and less about their unique traits and just on which items you can stack on generic skills.


Which would not be bad in itself but that there are a few champions who can use several different combination of these items to do pretty much any position.


And some champions that have been deemed just a: Support, ADC, TOP, MID, or Jungler that cannot do any other role as well as the all round characters can.

So if anything I have learned from my two-hour excursion (Which is how long it takes to que, pick, and play two games online) Is that as casual Heroes of the Storm is, it is the much better game of the two.

By removing gold and items from the game:


Hero skills are highlighted more, and much easier to balance than having to do guess work on item builds and the theoretical amount of gold champions will have.

Because the more I played League of Legend the only thing I ever found attractive was using the unique skills and abilities of each champion. Which there is usually 20 minutes of greatness in there, but with the entire grind in the way it just really kills the pacing of the game.

Where is in Heroes of the Storm all I have to do is focus on abilities and arrangement. Which I think it is much more geared for people that cannot keep up with pro style macro.

Though I know Heroes of the Storm is not perfect, it really proves that there is a lot more refinement that needs to be happening in the land of MOBAs.

Sorry I know this has nothing to do with anythign but wouldn't it be perfect if we could get a Digimon X Persona game?


1:44 PM on 09.05.2015

Band of Bloggers: Speed Shooter

I do not know about you, but it seems that over half of the charm of the older style FPS games (Doom and Quake) is that they really highlight the ability of weapons you get in the game. Something about having a shotgun and running and gunning to get through the level as fast as you can feel amazing. Not to say that newer games cannot have the same style of feel to them, but that now gaming is mostly culturally accepted most FPS games go for longer experiences than just pushing 1-5 hours gameplay.

Nothing wrong with having a story, scripted events, or even taking your time in a FPS game. It’s a lot harder to get lost in a FPS game anymore, as level design changed.

But it clearly changes the genre and style of the game; as direction, items, and weapons become a given. Which not to say that new FPS games are bad, but simply there is a lot more included to ensure with the wider community of gamers out there will not end up having a hard time getting into them.

Personally I really like Vlambeer's take on the Old School FPS game. (Probably what helped them create Nuclear Thrown later) But is a wonderful game in itself, as it is constantly grading the player on their ability to not take damage, finding hidden items, and getting through the level as fast as possible. Though it in itself is pretty linear but considering the game will not let you progress after a certain point until you get faster, its probably for the best.

What is Band of Bloggers? It is a monthly event where members of the community commit to playing a game and writing a blog. Not so much different from book clubs, film clubs, or even jogging clubs. (Except ours is about video games) Here is a link to the prevoius months if you have not already seen them:
#1 Febuary: Stories From The Apocolypse

#2 March: Hello Hyrule!

#3 April:  From Software, With Love

#4 May: Thick as Theives

#5 June: Open Range!

#6 August: HideoGames

So for this month's topic play a 2.5D or early 3D FPS game and beat it. Then write a blog before September 30th using the community Band of Bloggers tag from the drop down menu.

Also if anyone wants to do next month contact me via message or in the comment section bellow.


3:58 PM on 09.04.2015

MGSV is literally the Skyrim of stealth. 15 hours 3%... #Sneaker'sdelight


3:18 PM on 09.01.2015

Augest BOB RECAP!!!

Yo people!
How was your last month?

Mine was excellent.

So here is our Band of Bloggers recap for August: LET THE HIDEO GAMES BEGIN!

First is TheLimoMaker's:
Hideogames - Silent Hills: WHat Might Have Been.
This was a great blog about what would have become the full games that P.T. will never be. Which really made me excited for the possibility of Kojima and Del Toro getting together again and making a new series between Konami's back. Cause yeah...

Hido Games: Metal... Gear?

Dealing with hype and getting refreshed in time for the new game, is that going to be enough to fill all of the plot holes of the series?

BoB: The Fall of Metal Gear Solid

Can anything live up to the level of game that Metal Gear Solid? Has the later games added more continuity holes and broken the gameplay to the point that it is no longer truly a great game? I have to agree that the story as gone in some crazy directions myself, though for what its worth it has been a great ride for me. But I can completely respect this blog. (Though I totally agree with the whole ending bit) Snake is just too cool to do what they did to him.

Ground Zeros and Epic Playlists

I really love epic ambient music and I feel like Ground Zeros could have used 5-6 extra albums to collect in game.

Metal Gear Memories


Oh here is this late blog, but dang it I am going to add it to the list cause I am cool like that:

Metal Gear and Me

A really cool recap of Metal Gear and King's personal recolation of the experinces with the series/


Sry but I thought I should include this as it is a great piece and it fits our topic this month. Nic talking about some of the best memories he had with Metal gear solid.

I am going to post the topic for next month this week, but I wanted to look at classic 2.5D or 3D FPS games, so if you want to help pitch in for art to attract new writers that would be awesome. Or if you would like to take over for a month I would totally be happy turning it over to someone else for a while. But yeah lets have a great next month!!!


2:20 AM on 09.01.2015


Well I hate to be galavanting with terrible videos, but its been forever since I have truley been excited about birthdays so I think I can gloat once a year XD


The day the last Metal Gear Solid Launches is my Birthday! Which I should be aquireing it sometime, once dat tip money gets there. My parrents have been awsome and bought me a huge lamp that effectivly lights up my room so I do not feel like I live in a cave anymore :) And it looks like I have gotten a few cards from my other famialy members.

I know we are only suppose to post one blog a day but I need to do re-caps and post the next topic for BOB. So I hope the admins are okay that I post two blogs today...

After all...


Sry about the italics, having too much fun already XD (Time to sleep yay!)


8:25 PM on 08.28.2015

Ground Zeros and Epic Playlists!

So I would not be lying when I say that I am terrible at Metal Gear Solid. Honestly the only one I ever finished was Twin Snakes and most people disown that one for numerous reasons. (I enjoyed it a lot)

But we all dance here… Right?

But for some reason I had the urge to purchase Ground Zeros on the PC:
1) PC Ports are rare from the 90s
2) It’s a rare series that I find myself able to play one of their games
(Aka rare chance to use some left over Sod from the neighbors)

Ground Zeros really got me excited about the possibility of PC ports. Not only are all of the requirements posted not quite as true as they say, but my dual core computer can actually run the game around 30fps. (So not too far away from the 360 or PS3)

But lets talk about this demo… This is one beast of a demo. Yeah with the right skill the game could be 100% in like 7 hours. But this is one heck of a sandbox they throw you into. In scope of everything this is a lot like the original Metroid when it comes to pacing. There are a total of two objectives and then tons of alternate missions.

Something about 2014 brought out the best in Cassette Tapes, as I instantly saw the value of having an even larger soundtrack that could be collectible through the missions. There is a few, but I wanted a ton more of collectible tapes and yeah I can see why that would have taken me out of the game, but the collecting side of my mind wanted there to be more collectible music.

So I made my own playlist:

The Chase by Giorgio Moroder: This song is so epic in the right of ways and the whole 1980s electronic vibe fits perfect with Metal Gear Solid. Never watch the movie it is connected to, it will only let you down that such a cool song was stuck to such a terrible movie.

Shoot or Die by Chris Huelsbeck:
If you have no clue what this song is you never have played Turrican the best game ever that is criminally disregarded as the years went by. If you know me then you know I really love Turrican, which is basically the best skilled-based side scrolling series you will ever play. Not only is this ambient music rock, but also it really gets you pumped up stealth.


Or not…

Yngwie Malmsteen - Black star:

Since the game already had an instrumental guitar track I thought I should add my own. This guy is a beast and the music he plays is really good. Nuf said.


Vangelis – Chariots of Fire
Since flight of the Valkyries was not enough. We needed more epic finishing music (spoilers) for helicopter escapes. What is more epic than this song? I really have a hard time figuring it out. Also I have found for some reason this song makes me smile when I get found and start mowing over all the guards even though my E rank will not get higher…

The Tornados – Telstar
This song does not fit in at all, and that’s why I love it. It’s like the best meme joke song that could ever happen. Just got found? Telstar! Just blew up stuff with C4? Telstar! Just threw a man into the ocean? Telstar! Just called for a helicopter to steal guards? Telstar!

It’s almost as bad as guiles Theme when it comes to fitting in and staying in your head.

But really I just enjoy it :)

Pipeline – The Chantays
I have heard this song too much, and it just fits with the weird western vibe the new MGS has on it. Plus you are next to a beach…

Might as well through more beach music into the playlist:

Dick Dale – Misirlou

Cause why not?

Well, I really did enjoy Ground Zeros, even though I had no clue what the game was about. Or where the game might be going. But it was a tight game. The combat and controls felt pretty good. And the graphics were amazing, though they weren’t crysis… but who cares about that anyway?

Hope your blogs are going well, but get them turned in tonight! So we can do an epic recap.

Btw I was thinking about Old School FPS games being the theme of next month. (like the 2.5D early 3D era Doom Quake and even look-a-likes like Gungods) What do you think?


3:11 AM on 08.26.2015

Un-offical Tie-in #2

 Un-offical Tie-ins is my running series on video games that should have been offical licened moive video games. Here is the first one if you missed it.

The Theme that haunted pretty much all my momories of pep band.

What can I say? Trombones can never be too loud.

Rocky the idependent film maker's dream movie.

That was not sarcasim at all. Before Rocky Sylvester Stallone was more or less a washed up actor in NYC that was struggling to make ends meat while playing very minor roles in some not so well known movies.

So somehow between battling his alcohol addictions and other stuff... he wrote the script for Rockey. It is a common steriotype that he is a stupid meat head, but in fact he wrote Rocky and sold it to the studios by himself. Of coarse it was the 1970s and film was probably at its lowest low since the 1960s... econamically so studios were more inclined to make lower budgeted movies.

But it is probably one of the best Rocky movies and I think that is simply due to the fact the studio did not care too much about the writting and ensuring success.  (which generally the pressure to succede is why most movies fail or trie to hard)

A legend is born, A genre is reborn.

Not to say that there were not great boxing movies before Rocky, but when it hit the theaters is was in the time of economic depression that hit a coard with middle and lower class citizens across the world.

In 1976 it was a much needed message for urbanizing world super power. The young man tightening his boot straps still can go head to head with the best of the best.  Shot on a $1 million and in 28 days it was a sucker punch in an industry, as it earned $225 million in global box office that year.

Few years later Rocky 3 hits the scene, and its Eye of the Tiger in 1983.

Which for anyone that does not know is not the orginal theme song, its just the only one people can do bad karaoke to.

Nintendo a small company from Japan that manufactures arcade cabinates develops and releases Punch-Out!! The arcade game.

Just so happens to start showing up in a bars and arcades in Japan 1983 ,  1984 Europe, and North America.

Less to say, highly succesful for an arcade game as it really challanged a players sense to wanting to be the best and show off their skills in a way that is not verly physical. ( I really cannot say that with 100% assurance as I have zero data to back that up, but considering they re-made it into Super Punchout, Punchout NES, and Punchout Wii... I have to assume that the arcade game was succesful enough to warrent so many games)

I have to say there is a lot there to love about this wanderful machine. It used a dual monitor video system that showed the player's score higher than the actual screen, just like how most organized sports at the time would have an electronic display shoing the time and score of the arena.

Which is a reall neat idea when you think about it, as it made it a lot easyer to find out what level they were on and what theri score is. So it only amplified the sense of compition as watchers in the same room could keep tabs on who is the best very quickly.

That said, Nintendo did not make Boxing games popular. But I do think they brought a more modern perspective to it. Looking at your opponet face on vs looking from the side really gives a much more accurate experince to actual fighting.

Which eventually when Rocky did hit the Sega Master System it still did not quite live up to the action and intensity that the Arcade or NES versions of Punch out provided. (Not to say for the time it did a great job recreating the Rocky experince in playable form, its just that little too heavy on graphically remaking it than providing complex yet enjoyable game)


4:20 AM on 08.25.2015

A map I made is featured In Reflex

Well I don't like to toot my horn that often, actually most people that ever met me would say that I am too shy and not out going enough. In many ways this is old news, but you guys remeber the FPS game called Reflex that allowed people to make their own maps?

No? I am not surprised since there is Toxikk and other games that look better. But I messed around with the map editor until I made a map that I was actually quite proud of. (Though I totally lack any knowlege of FPS tactics and stuff cause I am not a Quake 3 pro)

But hell this is my map and I do what I want with it... well sort of.  This baby took me about 6 months worth of editing and biting time, making sure the jumps were fun. Personally got inspired be the segment in the ROTT remake commercial where they were tons of floating platforms and I began to wonder if that could actually be part of a multiplayer map.

I won't like I was inspired by a varaiety of FPS games including: Timesplitters, Perfect Dark, Halo, and 2012 Nexuiz.

I love a good multiplayer map, and I love a great LAN! You know what the gameing industry is missing right now? Is LAN mode. (cause seriously who wants to pay for something your machine should be able to do) It really rekindled my experinces in high school where we would go over to a friend's tree house and get 4-5 TVs and Xboxes and play Halo. (Cause Halo was the arena FPS for consoles that was popular at the time, I wreaked at THE ORIGINAL WARLOCK NOT WHAT THEY CALL IT NOW...)

Ehm... sorry that was a rant back to the good stuff:

But a lot of building my own multiplayer maps really rekindled my love for FPS multiplayer action: I wanted the map that was arcade enough that new people could still feel like they could use the inviorment to their advantage. But yet have some smaller places for expirenced verterans to take advantage of the double edge jump, and some places the triple jump. (very hard to pull off)

Sooner than later I found myself looking at fourms and figuring out how to optimize my map so that it could be competitive. (which started my pain) As every polygon I spawned needed to be mapped. Which means all of the edges that were not visable needed to be mapped invisible, so they did not take up space and slow down someone playing on the map.

Slowly but surely I took a map that was 45megabites and took it down to .1 ... It was so refreashing when my light maps only took a few minutes instead of hours.

Being in early access I really have no clue how much longer this game is not going full on release. It might be a few more years out as it looks, but I have met a lot of really interesting people that all are very tallented mappers... and somehow I have managed to impress the developers of the game enough that they wanted to study my map and put it into actual build of the game.

Link here - search for "crossroads"

Anyway I totally understand if you guys have not purchased this game, and are not ever planning on doing so. But I am excited that some of my hard work is getting recoginzed :D

Oh and if you have the game it should be there somewhere... but here is a direct link if not:


4:10 PM on 08.20.2015

Super excited to see Band Of Blogger posts... NEED TO WORK ON MINE ASAP!!!


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