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Community Discussion: Blog by Retrofraction | How get Mass Effect on PC to look good without texture packDestructoid
How get Mass Effect on PC to look good without texture pack - Destructoid




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I play really old video games and enjoy them.

My parents bought an NES and MM6 and Metroid and that is how i got into gaming.

you could say I am a Nintendo fan boy, but I am starting to get off of that train as of recent.

anyway hope you enjoy my blogs, feel free to comment.
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I am without a doubt that people that have played Mass Effect 2&3 have wanted to try the orginal game in the series and have found it to be a blurry texture mess. 

There are a few reasons that the 360 version is probably the best version of the original, but it comes down to that the original Mass Effect port was a horrible port job.

Get your game from looking like this:



To looking like this:




Done correctly you can achieve night and day results, by doing a harmless text update on the games engine file. (Yes, it fixes Garrus Face from looking horrible)


Thanks to some great fans of the game: KubanitoS and Kloreep on the Steam fourms, the game can be fixed in a few easy steps just modifiying a text file to correct a few faital issues. (Orginal Parge link here)




Quote:
"Originally Posted by KubanitoS 
1. Go into the My Documents--Bioware--Mass Effect--Config folder and open the BIOEngine notepad file.

2. MAKE A BACK-UP COPY OF THIS FILE. In case the config doesn't work for you, you can easily restore default settings. Good to keep a backup of any Ini changes anyway.

3. Scroll halfway down to the section entitled "[SystemSettings]" (without the quotations). Change "Trilinear=FALSE" to "Trilinear=TRUE" (again, without the quotations).

4. Two sections further down the document you will see the "[TextureLODSettings]" (without the quotations). Replace the top 11 lines (12 including the section title) with the following:

[TextureLODSettings]
//TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize =4096,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)

5. Save the file and load the game. You should immediately notice an improvement in the textures."


Quote:
"Originally Posted by Kloreep

BTW, another good .ini change is if you change these three lines:

TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=256,LODBias=0)

To look like that. (Minsize raised to equal maxsize.) You'll get consistently high character detail - albeit some lowered performance, of course, since it's using high-res textures everywhere.  This is the only way I know of to fix Garrus' buggily low-res face without resorting to Texmod."


Those are some really awsome tweeks that made my third and fourth play through enjoyable as I was no longer being constantly reminded of horrible textures. I have more images in the gallery that better show off the dramatic difference.
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