I am without a doubt that people that have played Mass Effect 2&3 have wanted to try the orginal game in the series and have found it to be a blurry texture mess.
There are a few reasons that the 360 version is probably the best version of the original, but it comes down to that the original Mass Effect port was a horrible port job.
Get your game from looking like this:
To looking like this:
Done correctly you can achieve night and day results, by doing a harmless text update on the games engine file. (Yes, it fixes Garrus Face from looking horrible)
Thanks to some great fans of the game: KubanitoS and Kloreep on the Steam fourms, the game can be fixed in a few easy steps just modifiying a text file to correct a few faital issues. (Orginal Parge link here)
"Originally Posted by KubanitoS
1. Go into the My Documents--Bioware--Mass Effect--Config folder and open the BIOEngine notepad file.
2. MAKE A BACK-UP COPY OF THIS FILE. In case the config doesn't work for you, you can easily restore default settings. Good to keep a backup of any Ini changes anyway.
3. Scroll halfway down to the section entitled "[SystemSettings]" (without the quotations). Change "Trilinear=FALSE" to "Trilinear=TRUE" (again, without the quotations).
4. Two sections further down the document you will see the "[TextureLODSettings]" (without the quotations). Replace the top 11 lines (12 including the section title) with the following:
To look like that. (Minsize raised to equal maxsize.) You'll get consistently high character detail - albeit some lowered performance, of course, since it's using high-res textures everywhere. This is the only way I know of to fix Garrus' buggily low-res face without resorting to Texmod."
Those are some really awsome tweeks that made my third and fourth play through enjoyable as I was no longer being constantly reminded of horrible textures. I have more images in the gallery that better show off the dramatic difference.