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Community Discussion: Blog by Retrofraction | Capcom where is RE5 wii *super* edition? and some random babelDestructoid
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About
I play really old video games and enjoy them.

My parents bought an NES and MM6 and Metroid and that is how i got into gaming.

you could say I am a Nintendo fan boy, but I am starting to get off of that train as of recent.

anyway hope you enjoy my blogs, feel free to comment.
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So after 3-4 years of Capcom's BS about how the wii is not the platform for their main core games I am tired of the smell. Not that I am grateful for Tatsunoko vs Capcom but it is really about a year or two too late. It is like a small bandage on a huge wound that represents my respect for Capcom. They did not always cut corners on their video games. back in the day when you talked about Capcom you thought about an awesome collection of fun and creative video games. I enjoy most survival horr video games and picked up RE4 for the wii when I bought my wii. After enjoying it I saw that there was a new one coming out soon and there were internal talks of the possibility of a port to the wii. After waiting and hearing how the wii edition is not possible, and seeing a SF4 port to the iphone I am tired of the new Capcom.

Back in the day when the NES was the king of video gamming systems Capcom was the best overall third party developer, with only Enix and Konami in close second and third.

Mega man was a man , and not some stupid computer program fighting through "battle net" to kill viruses in turn based combat ( lame )

Capcom not only came up with original titles, but were able to do many "licensed games" including many famous Disney cartoons. Some of these cartoons were ridiculous but Capcom worked hard in making each game true to the corresponding cartoon, even recreating the themes songs with NES sound boards ( not fun )

Once all online functions for my Sega Dream cast failed ( except fan servers ) I saved up for the wii a year early. Once in line I saw that RE4 wii was only $20 new and bought it cause I like Zombies. Instantly I was hooked. Not only did this game scare me often but it was shocking how responsive and ingenious the controls were built. Use the analog stick to move around once you see a zombie press the A button and BANG the game now turned into a light gun shooter just like the arcade.






I felt pure bliss






once I let go of the A button the game turned back into a third person adventure game.
Naturally I looked to see if there was going to be more of these games on the wii, and I tried some of the old GC ports but the controls felt like I was trying to drive my 1978 Thunderbird through a mansion ( my car would not make it through the doors ) So I was really looking forward to the wii version of RE5, but after countless articles of people saying that it was not possible.

Then the President Nintendo of America asked Capcom why they did not port RE5 to the wii, and they replied with BS that they would have to do a lot of work to port it to the wii. ( lack of HD ) that is really incredibly lazy of the developer to say that. It is not that most of Capcom's games were not successful. On the contrary most of Capcom's wii games were in fact successful.

So hopefully we can get a new *super* port of RE5 that includes all the DLC and new exclusive chapter that connects RE4 with RE5. I would say that the price should be $50 as long as they can get it done within the year. It would probably be 2 or 3 DVD disk set.

Obviously this will never happen. Mainly Capcom of Japan's fault.



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what is this i dont even
You know, here is the problem. RE5 is built around having at least 348MB of texture memory to scrounge up at it's base. The Wii had 88MB RAM total, 16 of that is dominated by constantly by the OS on the Wii, can't tap into it. To make RE5 look the way it does has at least 4 times the textures (Diffuse, Alpha, Normal, Specular) at a higher resolution. In order to port to the Wii, a vast majority of all the art assets would have to be remodeled to a lower poly limit. The areas, likewise, would either need to repeat a lot more assets or just become even smaller to offset the small amount of memory.

In other words, you don;t know shit so you shouldn't say shit. This isn't Capcom being lazy, it's Wii being underpowered. To develop truly cross platform, you develop two versions. You develop one for PC, PS3, and 360, and another version for Wii, maybe adding PS2 and PSP ports. All developers have said this. It's NOT a company being lazy, it's the power gulf being too large. And the very funniest thing about all this is YOU FUCKING KNEW THIS.

It was, essentially, the entire lynchpin in the Nintendo Revolution. "We aren't going for graphics, we're going for something different." That's great when you want to hold Wii up as some grand totem of innovation but WITH THAT comes the fact that Wii cannot keep up with PS360 visuals. No ifs, ands, or buts. And the workflow that goes into creating those visuals cannot be transferred to the Wii. The ADVANTAGE of this is that you do get exclusives with real effort put in. The problem is this makes it impossible for you to get ports from the other consoles.

Your porblem is you're part of the "Wii want it all" movement. Which is cute. But if Capcom can target 3 platforms for RE5 instead of 1, guess where they are going to pick? You can't have the Wii and all of it's great exclusives PLUS all of the rest of the industries games. You're just being a selfish prick at that point. Just buy Tatsunoku vs Capcom and say "Thank you." That way, when they add more characters to the iPhone engine for SFIV (do you REALLY think that's the end point of that engine? iPhone? Are you REALLY this stupid), you don't give Capcom the impression of Wii owners being ungrateful prick children.
Let's go by parts:

@Retrofraction: First, you're waiting for something that has not been ever officially confirmed? no offense, but that's as sane as expecting for confirmation of FF13 for the Wii, it's not like it can't be done (minus HD graphics of course) but the point is that something needs official confirmation before even considering beginning waiting for it. Examples:

-I sure as hell wouldn't wait for Demon's Souls on X360 without official confirmation
-I sure as hell wouldn't wait for Alan Wake on PS3 without official confirmation
-I sure as hell wouldn't wait for God of War Chain of Olympus on DS without official confirmation
-I sure as hell wouldn't wait for an FF7 Remake without official confirmation

You catch my drift?

Second, you expect Capcom, CAPCOM of all 3rd parties to actually do this? you said this yourself, Capcom is a far cry from what it was on the Nes/Snes/Genesis/PS2/GC eras, i mean let's look at some hard facts here:

-They made a low budget, graphically crappy Dead Rising port for the Wii and then whined it didn't sell.
-Their 8 Bit retro games far surpass their HD console games... IN THE SAME FRANCHISE, if that's not a crystal clear sign that there is something really wrong Capcom i don't know what could be.
-Spyborgs... do i really have to explain this one?

So really, you sitting and waiting for them to do this (and if they do, actually do it well) is destined to disappointment with a 99.5% rate.

@Sheppy:

"You know, here is the problem. RE5 is built around having at least 348MB of texture memory to scrounge up at it's base. The Wii had 88MB RAM total, 16 of that is dominated by constantly by the OS on the Wii, can't tap into it. To make RE5 look the way it does has at least 4 times the textures (Diffuse, Alpha, Normal, Specular) at a higher resolution. In order to port to the Wii, a vast majority of all the art assets would have to be remodeled to a lower poly limit. The areas, likewise, would either need to repeat a lot more assets or just become even smaller to offset the small amount of memory. "

Oh for fucks sake, could you at least try to use your common sense when you let your inner fanboy talk? we all know the Wii compared to the HD consoles is underpowered, but no sane Wii owners expects to get the same HD graphics/lighting/textures in a Wii than a PS3/X360, therefore the amount of ram and specs necessary for the port in question would never reach your 348Mb/Specs marks.

"In other words, you don;t know shit so you shouldn't say shit. This isn't Capcom being lazy, it's Wii being underpowered. To develop truly cross platform, you develop two versions. You develop one for PC, PS3, and 360, and another version for Wii, maybe adding PS2 and PSP ports. All developers have said this. It's NOT a company being lazy, it's the power gulf being too large. And the very funniest thing about all this is YOU FUCKING KNEW THIS. "

As for Capcom not being lazy on the Wii, please refer to the examples quoted earlier in this post and try not to look like a fool/fanboy/apologist while trying to excuse Capcom out of that one.

"It was, essentially, the entire lynchpin in the Nintendo Revolution. "We aren't going for graphics, we're going for something different." That's great when you want to hold Wii up as some grand totem of innovation but WITH THAT comes the fact that Wii cannot keep up with PS360 visuals. No ifs, ands, or buts. And the workflow that goes into creating those visuals cannot be transferred to the Wii. The ADVANTAGE of this is that you do get exclusives with real effort put in. The problem is this makes it impossible for you to get ports from the other consoles. "

Hey, Captain Obvius, not to burst your bubble yet again but like i said no one ever expected HD graphics out of the Wii, that said, we certainly DID expect them to make games with graphics and gameplay AT LEAST as good as their works on the GC/PS2 era, yet here we are watching games that would have been bashed to hell and back even as a first year GC/PS2 game. Also the ironic part is that 80% of those 3rd party exclusives you mention that get real effort put into don't come from Capcom/Konami/Insert-Big-Studio-Name-Here, they come from new/smaller companies and that's what i find most pathetic of 3rd parties on the Wii.

"Your porblem is you're part of the 'Wii want it all' movement. Which is cute. But if Capcom can target 3 platforms for RE5 instead of 1, guess where they are going to pick? You can't have the Wii and all of it's great exclusives PLUS all of the rest of the industries games. You're just being a selfish prick at that point. Just buy Tatsunoku vs Capcom and say 'Thank you.' That way, when they add more characters to the iPhone engine for SFIV (do you REALLY think that's the end point of that engine? iPhone? Are you REALLY this stupid), you don't give Capcom the impression of Wii owners being ungrateful prick children."

On this point i can totally get behind, and yes, i do love my TvC so it's cool.
RE5 "Wii" Edition will be on the PS3 when the Move gets released.
@pedrovay2003: LOL! looks like CaptainBus just got some material for his Comments of the Week V"
@Edgy Dude

nice! yeah I know its sort of silly of me to even dream of this, but I was hoping that Capcom might start to become the company that they use to be and actually do something cool.

All the developers were waiting for Capcom to port RE5 to the wii and when they did not they gave up on making games on the wii.

Even Sega wanted Capcom to make RE5 on the wii so they could break the Ice.


@ Sheepy

I how quaint you are, but you lack of perception has left you open to my killing blow. RE5 is based completely on the RE4 engine. The only thing that they would have to do is remake all of the images and reuse images they used in RE4 ( witch they already did in RE5 ) and recode a little. Not in the lack of prepossessing since the wii is not an HD system it does not have posses as many pixels thus it does not have to do nearly as much work as a HD system.

I know that making video games is a business and as you stated the I "already F***ing knew this" that Capcom would need to remake RE5 to get it on the wii. I think however there is a significantly big market for this game on the wii and I know of many people that would buy RE5 on wii than those Umbrella games.

in you next paragraph I already knew the pros and cons, but that has not stopped sport games like madden from going over the barrier. I think that the biggest barrier is the company.

Well naturally as the consumer it would be nice to actually "have it all". Since Capcom blatantly stated after making Umbrella Chronicle 2 that it was completely possible to port RE5 to the wii, it brings up to my mind that they are to lazy to work and port the game over.

I would not know if I were a prick but I do know is that a baby that does not cry will not get fed.

What happened to company actually care about their consumers?

you lack most manners, and are generally rude I really do not enjoy you comments, but I do find that they help make my arguments much better.

So in that I thank you.

@pedrovay

I hope that they do make a motion update to RE5 cause that will probably make them make it for the wii.
@EdgyDude,

I really, really wish before people come rushing to Wii's defense, you would take an extra five minutes and figure out I'm not bashing the goddam Wii but making a very valid point based on very accurate information in regards to the conversion process.

The ram specifications are valid simply because the art assets were built around those limits. In a perfect world, you could downscale textures and it will all fit. But when you downscale, you not only lose resolution, but it also effects how the UVs relate to their position on the Texture. Added on top of this is the VERY specific normal mapping which is designed from the ground up to accomidate those UVs at that resolution. When downscaling, the seams in particular start to get messed up.

My POINT, and here is where the CG artist working in CG fields pays off, is that all of RE5's assets were built around having that space available and thus, built around those specifications. If the only thing required was downscaling, Dead Rising would not have turned out the way it did. The need for HD textures on Wii being invalid has fuck all to do with the actual point. The assets were designed to optimize the texture space and designed to be handled based on the high end specs. Downscaling would cause a massive amount of graphical glitches and muddy textures all around. This is why when downscaled textures are used, often with .dds files, it's from further, much further, away from the camera where the defects can be hidden within a single pixel space of the resolution output. Once upon a time, you even had lower poly versions of models called LODs when Poly count was more important than Texture Space.

@Retrofraction

I'm quaint? You're the person who doesn't understand Engine =/= Assets. Allow me to explain. If I license UE3 right now, for $2500 (or free if I just don't make a game to SELL), as a small independent studio, this doesn't mean I'll have instant access to all of the art assets (textures, models, sounds, etc) four in Bioshock 1&2, Gears of War 1&2, Lost Odyssey, among countless (okay, around 80 games) other games as part of that engine. The engine, simply put, tells the system how to handle the information being given to it. For example, how to handle the color spectrum given by the normal maps is VERY important since, to my knowledge, there are at least 8 different standards. An engine, by itself, is nothing but it lays the groundwork on how to handle the information. The fact that RE5 uses RE4's engine is not unknown to me. Just as Bioshock using the bulk of the engine used in Unreal Championship 2 on Xbox isn't unknown to me. The engine by itself is great if you can constantly reuse it.

But the engine is NOT the art assets. Over 60% of the development cost in this day and age is directly put into the art (on the average project) and tools are getting better in this regard. Only problem though is the tools are being refined for what PCS360 can handle. Zbrush in particular has become a massive asset in most studios, especially with the ZTransfer tool found in 3.5, allowing you to easy move between Zbrush and your 3D editor of choice easier than ever before. Not to mention all the droolworthy features in 4.0. Regardless, these new pipelines don't really benefit Wii as much but they certainly benefitted RE5.

Now the problem is when downscaling, they would have to redo a bulk of the art assets and since that represents an industry average of over 60% of the work that goes into the game, that is a MASSIVE amount of work. And you love to forget, while calling Capcom lazy, that Capcom already tested this ground before with Dead Rising. The experiment with that game was to see just how much work it would be to take a PCS360 game and cnvert to Wii. If you read the post mortem on the project (I wish I could remember the magazine), it was hampered from the get go because Capcom put a budget on the project and at every step, the developers were discovering how hard it was to down convert. Nobody working at Capcom said "You know, we want to make Dead Rising on Wii but it simply HAS to suck ass." The project was doomed because Capcom started the project with the assumption that converting to Wii was pretty easy.

Now, having said that, it's ultimately up to consumers to prove Capcom wrong. Capcom is currently operating under the assumption that Wii games don't sell. And that's because, aside from RE games, Capcom hasn't been proven wrong. Tatsunoku vs. Capcom is actually being dwarfed by Marvel vs. Capcom 2 DD sales right now, according to Capcom. Change that. This is where, instead of spending time bitching that Capcom thinks Wii games don't sell, you have the power to change that.

As for Resident Evil 5 being on PCS360 making no sense, like many people claim, I want to take a moment and use some VGchartz info. It's unreliable but the easiest source of info and about on par with the inaccurate NPDs anyway.

RE4 on Wii: 1.69 million
RE:UC on Wii: 1.33 million
RE:DC on Wii: 0.51 million
RE Archives 1 on Wii: 0.14 million
RE archives 0 on Wii: 0.11 million
Total sales of RE franchise on Wii across 5 SKUs: 3.78 million

RE5 on PS3: 3.04 million
RE5 on 360: 2.65 million
RE5 on PC: Unknown, doesn't track
Total sales of RE5: Over 5.69 million

Now Capcom's decision, as a company (because these company's ARE actually company's first, and NOT your friends or people who care about their consumers, nor did they ever care), is if the cost of redoing the art assets of RE5 and reworking the code to run well (that's the trick, Dead Rising did run on Wii after all) worth the steadily decreasing response to the RE franchise on the Wii. Whether it can be done is irrelevant. Throw enough money at something and anything is possible. The question is are the potential sales greater than the cost of the port.

Which brings me back to the point again and again, it's up to you, as consumers, to show them YES. Where is your copy of Spyborgs? Where is your copy of Tatsunoku vs Capcom? Or are you waiting for the price drop? Because here is the secondary issue. Buying Spyborgs at $20 sends the exact opposite message. It tells Capcom people don't want this game and they lose money. It tells retailers that people don't want this game and they lose money and are reluctant to stock anything core related from Capcom for Wii. And you saved money but then wonder why Capcom walked off with the impression that Wii gamers don't want core games. So they'll make Resident Evil: Disco Chronicles because the general message being sent is anything BUT the light gun games, consumers don't want.
@Sheepy: I find your point valid to an extent, but that's precisely why i said that i (and no one sane) would expect anything close to the X360/PS3 version, hell, if they pulled something similar in gameplay quality to RE4 but properly using or tweaking it's engine (or maybe even use the RE:DC engine) instead of the abhorrent, unpolished use they gave it in DR:CTYD i'd be more than satisfied, and that very reason is why your RAM/specs point is useless.

I can accept your reasoning from the CG artistry point of view, since my experience there is limited, but like i said (and you did), i don't expect them to use the same X360/PS3 materials but newly made and adapted to the Wii ones that without looking like HD stuff, would still look polished. Here's a simple example, compare that to the HD version of Forgotten Sands against both versions of Dead Rising, decent graphics are very possible on the Wii, problem is most devs are content with crap.

Also the "Wii Defense Force" as you call it wouldn't have even happened if you had just used the reasoning of the 4th paragraph in your 1st post instead of anteceding with the BS of the first 3 like "it's Wii being underpowered" and SPECIALLY "Capcom isn't lazy" and facts every core gamer and their mother know, like "We aren't going for graphics, we're going for something different." as an excuse to blame it on the hardware instead of devs poor efforts to use it properly.

TL:DR: it's not what you say, it's HOW you say it.
I'll respond but only because not sure if anyone else will read this.

@Edgydude,

Not sure why we're fighting, honestly. We both say the conversion would take real effort and that quality visuals would are possible on the Wii. But a simple port/conversion as retrofraction demands, would be a hell of a lot harder than he seems to believe and at that point, calls Capcom lazy for the simple fact that it hasn't been done yet. Whereas the evidence of a lazy port, Dead Rising, was done under the kind of budget and time schedule that an RE5 lazy port would need, and we both agree that's not where we want this port to come out at.

My point was that RE5 not being on the Wii yet isn't a sign of Capcom being lazy. Instead, their previous attempts to do the quick ports were lazy and most would prefer no game compared to shitty rushed downconverted game.

Your example of Prince of Persia is an interesting one simply because it does prove my point. The one for Wii IS being developed completely seperate from the one for PCS360 and as such, doesn't share a large amount of assets (or rather the artists are modeling both versions at the same time rather than having to retcon the higher end assets). In a perfect world, Capcom would have done this with RE5. But they didn't. But more importantly, this is an opportunity to show developers REAL efforts on Wii, and not just ports of Two Thrones, can be successful and I don't know about you but yes, I'm buying it. JUST to put the money out and show Ubisoft the error of their Wii is for Petz and Rabbids ways.

I do want to get one thing straight. I don't LIKE being disappointed in Wii. I've sunk over $900 into my collection for the console. I want to like it more than I do. But until developers start pushing the console and gamers start supporting those efforts, it's hard.
@Sheppy: 100% agreed, if gameplay mirrors the quality visuals i'll buy it. Finally, yes, it's fucking ironic beyond words that Ubisoft (UBISOFT! the Activision of Europe for Christ sake!) would be the one big dev to take the first step into actually making a well made Wii version of a multiplatform game, maybe they did learn something out from their collaboration with Nintendo and Retro studios on Red Steel 2.
@Sheppy

Wow if only you knew the true meaning of quaint, allow me to refresh your mind.

1 obsolete : expert, skilled
2 a : marked by skillful design b : marked by beauty or elegance
3 a : unusual or different in character or appearance

By all means it was a complement on your incite on video games, but obviously you lack the proper graces to take a complement.

I am sorry if my previous words were not specific enough, but I think the best way to get RE5 onto the wii is by using the RE4 engine and then remake all of the art and coding RE4 lacks and than program and debug, or just completely remake RE5 with the RE4 engine just for the wii.

As for sales I really do not blame people for not buying RE4 again just for the wii. I think the reason RE5 sold well on the PS3 and 360 was because it was a brand new game that was not previously released.

as for the

RE Archives 1 on Wii: 0.14 million
RE archives 0 on Wii: 0.11 million

sales you do have to understand that these were pure GC ports with little to no changes, not even including the motion controls from RE4 ( another story do not bring this up I already know why they didn't do it )

The same months Metroid prime rehash with new motion controls came out, do you honestly think that new wii gamers would give up motion controls, to play remakes of PS games that were not fun to control?

well with every year passing that Capcom does not remake RE5 for the wii, it becomes more unlikely that there will be a market to support it. But even now if they actually put a full effort into it I think that it would be more than profitable for them if they could get the game remade before 2011.

Actually as a consumer I have bought 4 copies of RE4 for the wii. so don't tell me that have not supported hardcore games. I have not spent one penny on a light gun game. I didn't bother with Spyborgs because it is not worth the money to buy it. I have yet to actually buy Tatsunoko VS. Capcom for one reason that fighting games are not my forte, but occasionally I do enjoy playing SC2 (which has more single player modes to extend game play )

Yeah sure its going to cost them, but there are enough people out there that would buy it they would be profitable.

I am sorry that my wording threw you off, I want them to remake the entire game on the wii. Back in the old days they had to do that to make games on other systems, now they need to do that for the wii.

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