It more than fair to say that Vlambeer and other indie devlopers are dealing with a huge on going cloning issue; developers that literally steal their core game-play elements and simply change the graphics and sound and the release it before devloper has a chance to release the original.
So today Rik Nieuwdorp and Martijn Frazer proudly present: Vlambeer Clone Tycoon a game where you take the role of a person trying to clone and release one of Vlambeer announced titles before they can.
It is a really fun meta game, as it really tries hard to get into the psychology of being a "game cloner." It might not be completely objective in their perspective, but considering what they are doing with I think it is more than fair.
The graphics remind me of Windows 3.1, really basic OS. You have to search through websites to find the announcement of new Vlambeer games and then try to beat them to the release date.
Which would be simple enough if you could copy everything, but you have to figure out how much you can get away with copying and keeping your cloning efforts to a minimum so that you can release the title before Vlambeer.
This game is really funny as there are many clues to real websites such as "Explodoid"
Over all it is a fun and interesting game, all the clone game titles and companies are uploaded to twitter.
It is great to see people publicly take a stand against the current injustice of the cloning of independent game devlopers. Truley made crushing the dreams of other people fun ;D
First of all is a major up-set for any Vayne player. As they are nerfing her extra auto-attack from activating her condemn ability. This is good and bad as it eliminates an easy extra auto attack vayne can use in combo with her ult to deliver 4-5 auto attacks under 3 seconds. Understandably from laning against her it is probably for the best considering she was pretty much used in every match of the championship.
One of the biggest thing is that Riot has finally recognized that supports were not getting much love at all. So they are buffing most of the major supports to have more utility and making trinket system to force other players to lay wards.
I really do not know what to think about riot changing all of the major supports to have more utility than damage. In many ways I see that it is good, but I still would love to see them be more useful in general rather than being 100% tied to support no matter what.
Another big change is now that Jungle will give as much gold as in lane <------(big deal)
So in other words AD mele-junglers are going to be coming back super hard.
aka Tryndamere, Skarner, Mundo, Olaf, Aatrox, and many other junglers may be even more viable without having to go super deep to get fed.
Anyway, big things going down for the pre-season!!!
In that I do not make neough money to perpetually buy the latest video game systems and buy all of the games. I can blame and have proof that many that there are many disgruntle human resources managers that cannot believe that a college graduate is capable of being the stock boy at Target, Walmart and many more local grocery stores.
But I digress...
I was very excited for the next hand held systems, except for the huge price tag and the lack of battery life.
The 2DS, Vita slim and the Vita TV pretty much fixed any problem I had with 3DS and Vita.
Not that the 3DS was a good system already, but I felt that they spent way to much time focusing on 3D technology. Basically priced the system out of my price range right away. But not only the 2DS cost less, but it also removes the 3D out of the price of the system.
I only use hand-held systems at home and on the road. While cars and busses are great transportation they can be... bumpy. While the 3D would be great at home, with its shallow depth of feild it would be impossible to use it in bumpy situations.
The Wheeles on the buss go...
Considering, it would be off most of the time to save the precious ammount of battery life it has.. I would probably never use the 3D.
So earlyer I was thinking really hard about getting Sony products... then I saw the prices.
Sony has always been about giving their consumers a "premium experince" for good or bad. Ushally means that their products are a bit over priced. While I would say that for the system, the Vita was sort of fairly price... Except that the systems lacked games, and if you wanted a game you were looking at a $300 price. Which would not be so bad, but you are almost paying for a stationary system.
Which is sort of funny when you think about it because the orginal playstation was the economical system of the 5th generation. (at least when you look at game prices)
But the addition of the Vita TV, was really smart as it literally make the Vita a home system that is very affordible.
The Vita Slim fixes one issue I had with the OLED screen. Burn-in-colors, the fact is that OLED is more prone to color burn in than LCD. Not to mention the organic tissue that makes of the screen will decompose in 10 years... So by the time I could afford the games I would want to buy the system itself would be needing a new screen.
However, this new system might be a death blow to the 3DS line. Not only does it cost about as much as the XL system, but it also is pushing about 12 hours of gamming.(depending on the game)
Now if only they had more games on the platform to make it worth it.
I really am excited about these changes, it shows both companies abilties to diversify their products away from the fans with all of the $$$ and really hope to get their new systems into my hands.
I am without a doubt that people that have played Mass Effect 2&3 have wanted to try the orginal game in the series and have found it to be a blurry texture mess.
There are a few reasons that the 360 version is probably the best version of the original, but it comes down to that the original Mass Effect port was a horrible port job.
Get your game from looking like this:
To looking like this:
Done correctly you can achieve night and day results, by doing a harmless text update on the games engine file. (Yes, it fixes Garrus Face from looking horrible)
Thanks to some great fans of the game: KubanitoS and Kloreep on the Steam fourms, the game can be fixed in a few easy steps just modifiying a text file to correct a few faital issues. (Orginal Parge link here)
"Originally Posted by KubanitoS
1. Go into the My Documents--Bioware--Mass Effect--Config folder and open the BIOEngine notepad file.
2. MAKE A BACK-UP COPY OF THIS FILE. In case the config doesn't work for you, you can easily restore default settings. Good to keep a backup of any Ini changes anyway.
3. Scroll halfway down to the section entitled "[SystemSettings]" (without the quotations). Change "Trilinear=FALSE" to "Trilinear=TRUE" (again, without the quotations).
4. Two sections further down the document you will see the "[TextureLODSettings]" (without the quotations). Replace the top 11 lines (12 including the section title) with the following:
To look like that. (Minsize raised to equal maxsize.) You'll get consistently high character detail - albeit some lowered performance, of course, since it's using high-res textures everywhere. This is the only way I know of to fix Garrus' buggily low-res face without resorting to Texmod."
Those are some really awsome tweeks that made my third and fourth play through enjoyable as I was no longer being constantly reminded of horrible textures. I have more images in the gallery that better show off the dramatic difference.
- I had nothing to loose
- I could farm up my skills in semi-high level play
- I could try new styles of play without the threat of loosing
- I had a better training ground than normals
One thing you really have to do in League of Legends is blame yourself for everything, and be able to accept that it is true. (even if you think otherwise)
If you do not, then you will get stuck in the stages of loss and greiving, and as long as you are playing mind games with yourself your game will be effected and more prone to making irrational decisions.
I have learned to jungle, gank lanes from mid and top, better warding, and more effective styles of leadership.
While my MMR is not great and I am not exsactly were I want to be, I am learning a lot about the mechanics of the game. (What leads to succes, and what does not)
A lot of people hate the Fifth level of the ladder system, because bad players cannot move down. But it is probably one of the best places to train for ranked games in League of Legends. (or at least, for people without friends to play with)
Normal is great, but there is a lot of issues since no one looses anything. (not too many low skill players take normals seriously)